Djekul: Difference between revisions

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===Religion===
===Religion===
Frost Barbarians are tolerant of Necromancy if the skeletons and zombies are used against Frost Barbarians enemies or simply as guards for granaries. Frost Barbarians are tolerant of Necromancy if the skeletons and zombies are used against Frost Barbarians enemies or simply as guards for granaries.


===Languages===
===Languages===

Revision as of 18:19, 3 April 2019

Greyhawk Settlement
Djekul
General information
Realm:Frost Barbarians

Djekul is a town in the of the realm of Frost Barbarians.

History

Geography and climate

Frost Barbarian lands are cool in summer and spring, and arctic in autumn and winter. Blackberry bushes and pine trees are the most common vegetation.

People

Population

Religion

Frost Barbarians are tolerant of Necromancy if the skeletons and zombies are used against Frost Barbarians enemies or simply as guards for granaries. Frost Barbarians are tolerant of Necromancy if the skeletons and zombies are used against Frost Barbarians enemies or simply as guards for granaries.

Languages

Government

Administrative Divisions

Heraldry

Economy

Resources

Currency

Transportation

Military

Notes

References

Citations
Bibliography
Zavoda Index Entry

The Encyclopedia Greyhawkania Index page has a list of sources, abbreviations, and a link to the full index.

Djekul (Pop 3,100)[TWN]
	DRG#271 - 74
	FTAR#3
        LGG - 44,91
	SOOC - 149
	WGS1 - IBC
	WGS2 - 31,32
	WOGG - IBC