Djekul: Difference between revisions
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===Religion=== | ===Religion=== | ||
Frost Barbarians are tolerant of Necromancy if the skeletons and zombies are used against Frost Barbarians enemies or simply as guards for granaries. Frost Barbarians are tolerant of Necromancy if the skeletons and zombies are used against Frost Barbarians enemies or simply as guards for granaries. | |||
===Languages=== | ===Languages=== | ||
Revision as of 18:19, 3 April 2019
| Djekul | |
|---|---|
| General information | |
| Realm: | Frost Barbarians |
Djekul is a town in the of the realm of Frost Barbarians.
History
Geography and climate
Frost Barbarian lands are cool in summer and spring, and arctic in autumn and winter. Blackberry bushes and pine trees are the most common vegetation.
People
Population
Religion
Frost Barbarians are tolerant of Necromancy if the skeletons and zombies are used against Frost Barbarians enemies or simply as guards for granaries. Frost Barbarians are tolerant of Necromancy if the skeletons and zombies are used against Frost Barbarians enemies or simply as guards for granaries.
Languages
Government
Administrative Divisions
Heraldry
Economy
Resources
Currency
Transportation
Military
Notes
References
Citations
Bibliography
Zavoda Index Entry
The Encyclopedia Greyhawkania Index page has a list of sources, abbreviations, and a link to the full index.
Djekul (Pop 3,100)[TWN]
DRG#271 - 74
FTAR#3
LGG - 44,91
SOOC - 149
WGS1 - IBC
WGS2 - 31,32
WOGG - IBC