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The''' Battle of Pesh''' was a great battle between Law and Chaos where the [https://age-of-worms-the-return.obsidianportal.com/campaign/age-of-worms-the-return/wikis/vaati Vaati] used the [https://age-of-worms-the-return.obsidianportal.com/campaign/age-of-worms-the-return/wikis/rod-of-seven-parts Rod of Seven Parts] to slay an agent of the Queen of Chaos. The fields of Pesh are said to reside somewhere on the Material Plane, though most scholars do not know where. The truth is that the fields of Pesh are near what is now called [https://age-of-worms-the-return.obsidianportal.com/campaign/age-of-worms-the-return/wikis/diamond-lake Diamond Lake].
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The '''Battle of Pesh''' is the ancient conflict in which the [[Wind Dukes]] faced off against the forces of the [[Queen of Chaos]].  


Many thousands of years ago, long before the rise of human civilization, two ancient powers struggled to determine the fate of the still-forming multiverse. On one side was a primal being called the Queen of Chaos, a tentacled horror from an age before ages. Against her stood the rigid legions of the [https://age-of-worms-the-return.obsidianportal.com/campaign/age-of-worms-the-return/wikis/wind-dukes-of-aaqa Wind Dukes of Aaqa], the most cultured of the elemental lords who ruled before the birth of the living races, and who yet controlled an empire that spanned worlds. Centuries of stalemate collapsed when the Queen of Chaos recruited her most potent ally, a ruthless Prince of Demons named Miska the Wolf-Spider.
[[Image:Miska01.jpg|thumb|250px|right|[[Miska the Wolf-Spider]] battles the [[Wind Dukes]] [[Qadeej]] (l) and [[Icosiol]] (r) at [[Battle of Pesh|Pesh]].]]
The most powerful of the [[tanar'ri]] shaped by the [[Queen of Chaos]] was [[Miska the Wolf-Spider]], who after he matured into might rivaling many of the [[obyrith]]s the Queen crowned the new [[Prince of Demons]]. With Miska at the head of her entropic hordes, the war between Chaos and Law was finally tipped in Chaos's favor, though many of the Queen's chaotic good allies had deserted her upon Miska's appointment. On the [[Material Plane]], world after world fell to Chaos, the laws of nature warping and becoming fluid as they asserted their vision of reality upon their conquests.  


Miska and his demonic legions laid siege to the Wind Dukes’ territory, routing the elemental armies and snuffing out the culture of Aaqa one world at a time. When all seemed lost, a consortium of seven great Wind Duke warriors withdrew from the conflict and developed a plan to destroy Miska the Wolf-Spider and break the back of the Chaos army. An epic quest ensued, in which these “Wandering Dukes” scoured the Great Wheel for a weapon or secret that would undo their hated foe. Drawing upon the lore of a hundred cultures, they constructed one of the most potent artifacts in history—the fabled [https://age-of-worms-the-return.obsidianportal.com/campaign/age-of-worms-the-return/wikis/rod-of-seven-parts Rod of Law].
The eons of conflict between the two opposing forces finally reached a conclusion of sorts on the [[Fields of Pesh]], a land in the shadow of [[White Plume Mountain (mountain)|White Plume Mountain]] on the world of [[Oerth]]. There, the so-called [[Wandering Dukes]] deployed the ''[[Rod of Seven Parts|Rod of Law]]'' to banish Miska the Wolf-Spider to a prison in [[Pandemonium]]. The battle was won for the forces of Law, but at a terrible cost. Besides the opening of the yawning chasm of [[Rift Canyon]], the battle cost the [[Wind Duke]]s the majority of their remaining warriors, and even now, eons later, they have not recovered a fraction of their former numbers.  


They returned to the war at a pivotal battle on the volcanic fields of Pesh. There, the greatest of the Wandering Dukes plunged the Rod into Miska the Wolf-Spider. When the absolute law of the Rod mixed with the chaos of Miska’s blood, a great planar rift erupted, shattering the Rod into seven pieces. The Prince of Demons and the Wandering Duke vanished into that rift, while the seven parts of the Rod were scattered across the land.
With the defeat of Chaos, however, the Queen retreated to her isolated [[Abyss]]al layer, creating a power vacuum on her plane. The tanar'ri revolted against their erstwhile obyrith masters, and the [[eladrin]]s of [[Arborea]] invaded the Abyss in force, slaughtering both tanar'ri and obyriths with impunity. The tanar'ri fled to the lower layers of the Abyss, where some learned to reshape the layers in their image, becoming the oldest of the tanar'ric [[Abyssal lord]]s. The rule of the obyriths in the Abyss was over, though a few managed to cling to power or lurk in the shadows, and the reign of the tanar'ri had begun.  


Hundreds of Wind Dukes remained at Pesh, many dead or dying from wounds sustained in the tumultuous final battle. By ancient tradition, these soldiers would be buried on the world where they died, their elaborate tombs forever recalling the brave sacrifice of the heroes of Aaqa and serving as testament to the reach of their moribund empire. The Wind Dukes ranged south from Pesh, across an immense lake to a craggy region perfect for the task. Thus were the first tombs built in the hills surrounding Diamond Lake.
The Battle of Pesh marked a turning point in the history of the multiverse, ending the [[Age before Ages]] and beginning the modern epochs. While the Blood War continues to rage to this day, it is for the most part confined to the [[Lower Planes]], no longer eating up world after world in its wake as it did in the era of the ancient obyriths and Wind Dukes.
 
== References ==
=== Notes ===
<references group="note" />
=== Citations ===
<references />
=== Bibliography ===
{{index}}
 
 
[[Category:Military conflicts]]

Latest revision as of 13:52, 2 November 2023



The Battle of Pesh is the ancient conflict in which the Wind Dukes faced off against the forces of the Queen of Chaos.

Miska the Wolf-Spider battles the Wind Dukes Qadeej (l) and Icosiol (r) at Pesh.

The most powerful of the tanar'ri shaped by the Queen of Chaos was Miska the Wolf-Spider, who after he matured into might rivaling many of the obyriths the Queen crowned the new Prince of Demons. With Miska at the head of her entropic hordes, the war between Chaos and Law was finally tipped in Chaos's favor, though many of the Queen's chaotic good allies had deserted her upon Miska's appointment. On the Material Plane, world after world fell to Chaos, the laws of nature warping and becoming fluid as they asserted their vision of reality upon their conquests.

The eons of conflict between the two opposing forces finally reached a conclusion of sorts on the Fields of Pesh, a land in the shadow of White Plume Mountain on the world of Oerth. There, the so-called Wandering Dukes deployed the Rod of Law to banish Miska the Wolf-Spider to a prison in Pandemonium. The battle was won for the forces of Law, but at a terrible cost. Besides the opening of the yawning chasm of Rift Canyon, the battle cost the Wind Dukes the majority of their remaining warriors, and even now, eons later, they have not recovered a fraction of their former numbers.

With the defeat of Chaos, however, the Queen retreated to her isolated Abyssal layer, creating a power vacuum on her plane. The tanar'ri revolted against their erstwhile obyrith masters, and the eladrins of Arborea invaded the Abyss in force, slaughtering both tanar'ri and obyriths with impunity. The tanar'ri fled to the lower layers of the Abyss, where some learned to reshape the layers in their image, becoming the oldest of the tanar'ric Abyssal lords. The rule of the obyriths in the Abyss was over, though a few managed to cling to power or lurk in the shadows, and the reign of the tanar'ri had begun.

The Battle of Pesh marked a turning point in the history of the multiverse, ending the Age before Ages and beginning the modern epochs. While the Blood War continues to rage to this day, it is for the most part confined to the Lower Planes, no longer eating up world after world in its wake as it did in the era of the ancient obyriths and Wind Dukes.

References

Notes

Citations

Bibliography

Encyclopedia Greyhawkania Index

The Encyclopedia Greyhawkania Index (EGI) is based on previous work of Jason Zavoda through '08, continued by numerous other fans. The EGI article has a list of sources, product names, abbreviations, and a link to the full, downloadable index.

Topic Type Description Product Page/Card/Image

Battle of Pesh Adventure Arms and Equipment Guide, D&D 3.0 154
Battle of Pesh Adventure Dungeon Masters Guide 1st Edition 160
Battle of Pesh Adventure Dungeon Masters Guide (Revised), AD&D 2e (Premium Edition) 126
Battle of Pesh Adventure Dragon magazine #224 68, 70
Battle of Pesh Adventure Dragon magazine #347 36
Battle of Pesh Adventure Dungeon magazine #149 57