High elf: Difference between revisions

From Greyhawk Wiki
Jump to navigation Jump to search
m fixing citation; newer References format
m Text replacement - "4th" to "fourth"
 
(9 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{cleanup}}
{{cleanup}}
{{Creature
{{Creature
| image        =  
| image        = [[File:elf-2e.png|250px]]
| caption2    =  
| caption      = A high elf, art by Jeff Butler. ''Monstrous Manual'' (1993).
| name        = High elf
| name        =  
| othernames  =  
| othernames  =  
| size5e      = Medium
| size5e      = Medium
| type        = [[Humanoid]]
| subtype      = [[Elf]], [[Fey]]
| alignment    = Usually Chaotic good
| type5e      = [[Humanoid]]
| type5e      = [[Humanoid]]
| subtype5e    = [[Elf]]
| subtype5e    = [[Elf]]
Line 13: Line 16:
| origin4e    =  
| origin4e    =  
| size4e      =  
| size4e      =  
| type4e      =  
| type4e      = {{csb|Player's Handbook fifth edition|21-24}}{{csb|Dungeon Master's Guide fifth edition|286}}
| subtype4e    =  
| subtype4e    =  
| alignment4e  =  
| alignment4e  =  
Line 22: Line 25:
| alignment3e  = Usually [[chaotic good]]
| alignment3e  = Usually [[chaotic good]]
| challenge3e  = {{Frac|1|2}}
| challenge3e  = {{Frac|1|2}}
| refs3e      = <ref name="MMv.3.5-p102">{{csb|Monster Manual 3.5|102}}</ref>
| refs3e      = {{csb|Monster Manual 3.5|102}}
| size2e      =  
| size2e      =  
| alignment2e  =  
| alignment2e  =  
Line 34: Line 37:
| haircolor    = White, silver, pale gold
| haircolor    = White, silver, pale gold
| eyecolor    = Blue, violet, or green with golden speckles
| eyecolor    = Blue, violet, or green with golden speckles
| vision      = [[Low-light vision]]<ref name="MMv.3.5-p102" />
| vision      = [[Low-light vision]]{{csb|MM35e|102}}, [[Darkvision]]{{csb|Player's Handbook fifth edition|21-24}}
| lifespan    =  
| lifespan    =  
| location    = [[Prime Material Plane]]
| location    = [[Material Plane]], [[Feywild|the Feywild]]
| language    = [[Common]], [[Elven language|Elven]]<ref name="MMv.3.5-p102" />
| language    = [[Common]], [[Elven language|Elven]]<ref name="MMv.3.5-p102" />
| subraces    =  
| subraces    =  
Line 44: Line 47:
==Description==
==Description==
'''High elves''' are the [[Elf|elves]] most likely to interact with other peoples of the [[Flanaess]], particularly [[Human|humanity]]. High elves dress in pale forest colors when in their villages, typically pastel and of blue or green or violet but often covered by a greenish gray cloak<ref name=":1">Monster Manual 1, Gary Gygax, 1977, 1e</ref>, and intense, deep colors when in urban settings. Men wear loose blouses belted over close fitting hose with soft leather shoes or boats. Women often wear frocks with sashes, or blouses over ankle length skirts. When hunting, elves favor neutral brown leathers. They are typically dark haired and have green or hazel eyes. High elves can live up to 1,200 or even 1,600 years. <ref name=":2">Dungeon Master's Guide (1e), Gary Gygax, 2012 (Premium Edition)  ISBN: 978-0-7869-6241-9</ref>
'''High elves''' are the [[Elf|elves]] most likely to interact with other peoples of the [[Flanaess]], particularly [[Human|humanity]]. High elves dress in pale forest colors when in their villages, typically pastel and of blue or green or violet but often covered by a greenish gray cloak<ref name=":1">Monster Manual 1, Gary Gygax, 1977, 1e</ref>, and intense, deep colors when in urban settings. Men wear loose blouses belted over close fitting hose with soft leather shoes or boats. Women often wear frocks with sashes, or blouses over ankle length skirts. When hunting, elves favor neutral brown leathers. They are typically dark haired and have green or hazel eyes. High elves can live up to 1,200 or even 1,600 years. <ref name=":2">Dungeon Master's Guide (1e), Gary Gygax, 2012 (Premium Edition)  ISBN: 978-0-7869-6241-9</ref>
High elven architecture seems to adapt to their location. In woodland realms they prefer wooden buildings, with elegant arches and steeples, occasionally elevated into the trees. In other regions they have mountain keeps of stone. <ref name=":0" />
High elves seem more used to horses as mounts than some of their kin, and make great light cavalry as archers and lancers, such as in the army of the Duchy of Ulek and the [[Knights of the Hart]] of the [[Ferrond]] area.<ref name=":0" />
==Abilities==
High elves are graceful, intelligent beings, with a greater capacity for intelligence than most humanoid races while also possessing an agility comparable with their elven kin. High elves are also unusually strong-willed and have a natural resistance to the effects of enchantment spells.
High elves also have no need for sleep in the same way most humanoids do, instead going into a trance often known as the "Reverie".{{csb|PHBR8|34}} While in this trance, high elves remain fully aware of their immediate surroundings. Furthermore, high elves only need rest for four hours to get the same effect that most other humanoids got from six to eight hours of sleep.{{csb|PH3e|16}}{{csb|PH4e|38}}{{csb|PH5e|23}}  During this time they meditate on memories and events.
Some high elves also have another unique ability. This ability, known as ''fey step'', allows a high elf to slip out of the Prime and into the Feywild, or vice versa, with relative ease.{{csb|PH4e|38}}


==Society==
==Society==
While high elves, more than many other elven kin, are tolerant and open with humans, many of the lands still considered to be high elven nations are that way through partial elven reclusiveness. High elf nations like [[Lendore Isles|Lendore]] (before the cult of [[Sehanine]]) and [[Highfolk]] communicated and were allied with human nations, but kept the heart of their own communities separate. The [[Duchy of Ulek]] is a high elf ruled land, but has a higher human population then elven. Aside from the recent developments in the Lendore Isles, many high elf communities are against strict isolationism, and many elves in the [[Knights of Luna]], a movement in [[Celene]] resisting the [[Grey elf|grey elven]] queen's staunch isolationism, are high elves. Most nations with the highest populations of high elves are not elven ruled lands, but part of human ones.<ref name=":0">Living Greyhawk Gazeteer, Erik Mona, Sean K. Reynolds, Gary Holian, Frederick Weining, 2000, 3e</ref>
While high elves, more than many other elven kin, are tolerant and open with humans, many of the lands still considered to be high elven nations are that way through partial elven reclusiveness. High elf nations like [[Lendore Isles|Lendore]] (before the cult of [[Sehanine]]) and [[Highfolk]] communicated and are allied with human nations, but kept the heart of their own communities separate. The [[Duchy of Ulek]] is a high elf ruled land, but has a higher human population then elven. Aside from the recent developments in the Lendore Isles, many high elf communities are against strict isolationism, and many elves in the [[Knights of Luna]], a movement in [[Celene]] resisting the [[Grey elf|grey elven]] queen's staunch isolationism, are high elves. Most nations with the highest populations of high elves are not elven ruled lands, but part of human ones.<ref name=":0">Living Greyhawk Gazeteer, Erik Mona, Sean K. Reynolds, Gary Holian, Frederick Weining, 2000, 3e</ref>


Within the Flanaess the [[Fairdells]] and [[Vesve Forest]] have been occupied by High Elves, long before humans pressed across the mountains from the west, although the Vesve Forest is shared with the more abundant [[Wood elf|wood elves]]. About twenty high elf clans live around Highfolk. The Isles of Lendore were under high elven rule long before they allowed humans to settle there. <ref name=":0" />
=== Homelands ===
Within the Flanaess the [[Fairdells]] and [[Vesve Forest]] have been occupied by High Elves, long before humans pressed across the mountains from the west, although the Vesve Forest is shared with the more abundant [[Wood elf|wood elves]]. About twenty high elf clans live around Highfolk. The Isles of Lendore were under high elven rule long before they allowed humans to settle there.<ref name=":0" />


High elven architecture seems to adapt to their location. In woodland realms they prefer wooden buildings, with elegant arches and steeples, occasionally elevated into the trees. In other regions they have mountain keeps of stone. <ref name=":0" />
High elven architecture seems to adapt to their location. In woodland realms they prefer wooden buildings, with elegant arches and steeples, occasionally elevated into the trees. In other regions they have mountain keeps of stone.<ref name=":0" />


High elves seem more used to horses as mounts than some of their kin, and make great light cavalry as archers and lancers, such as in the army of the Duchy of Ulek and the [[Knights of the Hart]] of the [[Ferrond]] area.<ref name=":0" />
High elves seem more used to horses as mounts than some of their kin, and make great light cavalry as archers and lancers, such as in the army of the Duchy of Ulek and the [[Knights of the Hart]] of the [[Ferrond]] area.<ref name=":0" />
Line 58: Line 73:
|-
|-
|'''Name'''
|'''Name'''
|<abbr title="WoG Boxset gives only the fighting males of demihuman populations, which according to another note is only 20% of a total population. All numbers given here have already been multiplied by 5 to reflect total population.">576</abbr> CY<ref>World of Greyhawk (Boxed Set), 1983, Gary Gygax, 1e</ref>
|'''[[576 CY]]'''{{csb|WoG|18}}
|591 CY<ref name=":0" />
|'''[[591 CY]]'''<ref name=":0" />
|-
|-
|Highfolk
|[[Highfolk]]
|85,00
|12,000<ref name=population group=note>[[World of Greyhawk Fantasy Game Setting|WoG]] boxed set only gives numbers for "fighting males" of demihuman populations, "as more complete data is unavailable."</ref>
|21,804  
|21,804  
|-
|-
|Lendore
|[[Lendore Isles]]
|>7500
|1,500+<ref name=population group=note />
|27,839
|27,839
|-
|-
|Duchy of Ulek
|[[Duchy of Ulek]]
|60,000
|12,000<ref name=population group=note />
|55,888
|55,888
|-
|-
|Veluna
|[[Veluna]]
|50,000
|10,000<ref name=population group=note />
|60,192
|60,192
|-
|-
|Grand Duchy
|[[Geoff]]
of Geoff
|6,000<ref name=population group=note />
|30,000
|<630
|<630
|-
|-
|Lordship of the isles
|[[Lordship of the Isles]]
|<4000
|<4,000<ref name=population group=note />
|23,940
|23,940
|-
|-
|Yeomanry
|[[Yeomanry]]
|10,000
|2,000<ref name=population group=note />
|15,295
|15,295
|}
|}


===Culture===
High elven society long straddles the boundary between the [[Material Plane]] and [[Plane of Faerie|Faerie]]. High elven cities are magnificent marvels of elegant architecture made of wondrous towers and structures that blend seamlessly into places of natural beauty. Many high elven cities are found in locations where the border between the Prime and the [[Feywild]] is particularly thin—isolated mountain vales, green islands, storm-wracked coasts, and the deepest reaches of ancient forests. Some high elven realms exist entirely in the Feywild, or at least partially so,{{csb|PH4e|39}}.  Many of these cities cross over occasionally into the Prime before winking out of existence entirely.{{csb|Monster Manual fourth edition|103}}
High elves live in grace with the touch of magic found throughout their lives, as exemplified by [[Corellon]], the patron god of all fey but particularly his chief creation—the high elves. High elven practices of all sorts are influenced by this from dance and song to swordplay and wizardry. The cities of the high elves are stunning locations of beauty, formed and shaped by the blending of magic with graceful and elegant designs.{{csb|PH4e|39}}
High elven clothing is often simple and functional, but do not lack beauty and grace any more than other clothing, with complex and beautiful patterns woven into the cloth. The clothing, while otherwise non-fanciful, is often made of superior materials to those used in other clothes.
Most high elves train themselves in the use of a longsword, a weapon important to their culture, religion, and heritage.{{csb|PH4e|38}}
==Psychology==
Due to their longevity and strong ties to the otherworldly magic of the Feywild, high elves have a detached view of the world outside of their sphere. High elves as a whole have difficulty believing that the events occurring over mere "years" affected them in any major way.{{csb|PH4e|39}}  High elves instead look at things from a much longer perspective, unconcerned with anything that has consequences which stretch over anything less than decades.{{csb|PH4e|39}} However, while some high elves are content to seclude themselves, others stalked the lands as champions battling the evil just outside of a high elven city's magical wards.{{cn}}
This detached view of the world could make high elves seem distant and intimidating, not to mention haughty and arrogant. Furthermore, the powerful fey nature of high elves might frighten less magically talented races. High elves, however, took friendships quickly to heart and could react with rage when their compatriots are threatened. Combined with their general intelligence, bravery, and arcane power, this loyalty to friends made them formidable allies and dangerous enemies.{{csb|PH4e|39}}
===Relations with other races===
Although most high elves reside in isolated communities of their kin, a few have interests or dealings in the outside world, and it is not uncommon to find high elves living among [[dragonborn]], [[dwarves]], [[elves]], [[gnome]]s, [[halfling]]s, [[humans]], and [[tiefling]]s. Grey elves, in general, show their xenophobia towards both elves and non-elves.
While high elves, more than many other elven kin, are tolerant and open with humans, many of the lands still considered to be high elven nations are that way through partial elven reclusiveness. High elf nations like [[Lendore Isles|Lendore]] (before the cult of [[Sehanine]]) and [[Highfolk]] communicated and are allied with human nations, but kept the heart of their own communities separate. The [[Duchy of Ulek]] is a high elf ruled land, but has a higher human population then elven. Aside from the recent developments in the Lendore Isles, many high elf communities are against strict isolationism.  Many elves in the [[Knights of Luna]], a movement in [[Celene]] resisting the [[Grey elf|grey elven]] queen's staunch isolationism, are high elves. Most nations with the highest populations of high elves are not elven ruled lands, but part of human ones.<ref name=":0">Living Greyhawk Gazeteer, Erik Mona, Sean K. Reynolds, Gary Holian, Frederick Weining, 2000, 3e</ref>
== References ==
== References ==
=== Notes ===
=== Notes ===
<references group="Note" />
<references group="note" />
=== Citations ===
=== Citations ===
<references />
<references />
=== Bibliography ===
=== Bibliography ===
{{index}}
{{index|title=Elf, high%' OR Description LIKE '%Elf, high}}
 


[[Category:Elves]]
[[Category: Creatures]]
[[Category: Races]]
[[Category: Elves]]

Latest revision as of 13:31, 4 January 2024


Greyhawk Creature
High elf
A high elf, art by Jeff Butler. Monstrous Manual (1993).
General information
Alignment:Usually Chaotic good
Type:Humanoid
Subtype:Elf, Fey


Description

High elves are the elves most likely to interact with other peoples of the Flanaess, particularly humanity. High elves dress in pale forest colors when in their villages, typically pastel and of blue or green or violet but often covered by a greenish gray cloak[1], and intense, deep colors when in urban settings. Men wear loose blouses belted over close fitting hose with soft leather shoes or boats. Women often wear frocks with sashes, or blouses over ankle length skirts. When hunting, elves favor neutral brown leathers. They are typically dark haired and have green or hazel eyes. High elves can live up to 1,200 or even 1,600 years. [2]

High elven architecture seems to adapt to their location. In woodland realms they prefer wooden buildings, with elegant arches and steeples, occasionally elevated into the trees. In other regions they have mountain keeps of stone. [3]

High elves seem more used to horses as mounts than some of their kin, and make great light cavalry as archers and lancers, such as in the army of the Duchy of Ulek and the Knights of the Hart of the Ferrond area.[3]

Abilities

High elves are graceful, intelligent beings, with a greater capacity for intelligence than most humanoid races while also possessing an agility comparable with their elven kin. High elves are also unusually strong-willed and have a natural resistance to the effects of enchantment spells.

High elves also have no need for sleep in the same way most humanoids do, instead going into a trance often known as the "Reverie".[4] While in this trance, high elves remain fully aware of their immediate surroundings. Furthermore, high elves only need rest for four hours to get the same effect that most other humanoids got from six to eight hours of sleep.[5][6][7] During this time they meditate on memories and events.

Some high elves also have another unique ability. This ability, known as fey step, allows a high elf to slip out of the Prime and into the Feywild, or vice versa, with relative ease.[6]

Society

While high elves, more than many other elven kin, are tolerant and open with humans, many of the lands still considered to be high elven nations are that way through partial elven reclusiveness. High elf nations like Lendore (before the cult of Sehanine) and Highfolk communicated and are allied with human nations, but kept the heart of their own communities separate. The Duchy of Ulek is a high elf ruled land, but has a higher human population then elven. Aside from the recent developments in the Lendore Isles, many high elf communities are against strict isolationism, and many elves in the Knights of Luna, a movement in Celene resisting the grey elven queen's staunch isolationism, are high elves. Most nations with the highest populations of high elves are not elven ruled lands, but part of human ones.[3]

Homelands

Within the Flanaess the Fairdells and Vesve Forest have been occupied by High Elves, long before humans pressed across the mountains from the west, although the Vesve Forest is shared with the more abundant wood elves. About twenty high elf clans live around Highfolk. The Isles of Lendore were under high elven rule long before they allowed humans to settle there.[3]

High elven architecture seems to adapt to their location. In woodland realms they prefer wooden buildings, with elegant arches and steeples, occasionally elevated into the trees. In other regions they have mountain keeps of stone.[3]

High elves seem more used to horses as mounts than some of their kin, and make great light cavalry as archers and lancers, such as in the army of the Duchy of Ulek and the Knights of the Hart of the Ferrond area.[3]

Places of Notable High Elven Population.
Name 576 CY[8] 591 CY[3]
Highfolk 12,000[note 1] 21,804
Lendore Isles 1,500+[note 1] 27,839
Duchy of Ulek 12,000[note 1] 55,888
Veluna 10,000[note 1] 60,192
Geoff 6,000[note 1] <630
Lordship of the Isles <4,000[note 1] 23,940
Yeomanry 2,000[note 1] 15,295

Culture

High elven society long straddles the boundary between the Material Plane and Faerie. High elven cities are magnificent marvels of elegant architecture made of wondrous towers and structures that blend seamlessly into places of natural beauty. Many high elven cities are found in locations where the border between the Prime and the Feywild is particularly thin—isolated mountain vales, green islands, storm-wracked coasts, and the deepest reaches of ancient forests. Some high elven realms exist entirely in the Feywild, or at least partially so,[9]. Many of these cities cross over occasionally into the Prime before winking out of existence entirely.[10]

High elves live in grace with the touch of magic found throughout their lives, as exemplified by Corellon, the patron god of all fey but particularly his chief creation—the high elves. High elven practices of all sorts are influenced by this from dance and song to swordplay and wizardry. The cities of the high elves are stunning locations of beauty, formed and shaped by the blending of magic with graceful and elegant designs.[9]

High elven clothing is often simple and functional, but do not lack beauty and grace any more than other clothing, with complex and beautiful patterns woven into the cloth. The clothing, while otherwise non-fanciful, is often made of superior materials to those used in other clothes.

Most high elves train themselves in the use of a longsword, a weapon important to their culture, religion, and heritage.[6]

Psychology

Due to their longevity and strong ties to the otherworldly magic of the Feywild, high elves have a detached view of the world outside of their sphere. High elves as a whole have difficulty believing that the events occurring over mere "years" affected them in any major way.[9] High elves instead look at things from a much longer perspective, unconcerned with anything that has consequences which stretch over anything less than decades.[9] However, while some high elves are content to seclude themselves, others stalked the lands as champions battling the evil just outside of a high elven city's magical wards.[citation needed]

This detached view of the world could make high elves seem distant and intimidating, not to mention haughty and arrogant. Furthermore, the powerful fey nature of high elves might frighten less magically talented races. High elves, however, took friendships quickly to heart and could react with rage when their compatriots are threatened. Combined with their general intelligence, bravery, and arcane power, this loyalty to friends made them formidable allies and dangerous enemies.[9]

Relations with other races

Although most high elves reside in isolated communities of their kin, a few have interests or dealings in the outside world, and it is not uncommon to find high elves living among dragonborn, dwarves, elves, gnomes, halflings, humans, and tieflings. Grey elves, in general, show their xenophobia towards both elves and non-elves.

While high elves, more than many other elven kin, are tolerant and open with humans, many of the lands still considered to be high elven nations are that way through partial elven reclusiveness. High elf nations like Lendore (before the cult of Sehanine) and Highfolk communicated and are allied with human nations, but kept the heart of their own communities separate. The Duchy of Ulek is a high elf ruled land, but has a higher human population then elven. Aside from the recent developments in the Lendore Isles, many high elf communities are against strict isolationism. Many elves in the Knights of Luna, a movement in Celene resisting the grey elven queen's staunch isolationism, are high elves. Most nations with the highest populations of high elves are not elven ruled lands, but part of human ones.[3]

References

Notes

  1. a b c d e f g WoG boxed set only gives numbers for "fighting males" of demihuman populations, "as more complete data is unavailable."

Citations

  1. Monster Manual 1, Gary Gygax, 1977, 1e
  2. Dungeon Master's Guide (1e), Gary Gygax, 2012 (Premium Edition) ISBN: 978-0-7869-6241-9
  3. a b c d e f g h Living Greyhawk Gazeteer, Erik Mona, Sean K. Reynolds, Gary Holian, Frederick Weining, 2000, 3e
  4. PHBR8 The Complete Book of Elves (1992), p.34.
  5. Player's Handbook (2000), p.16.
  6. a b c Player's Handbook (2008), p.38.
  7. Player's Handbook (2014), p.23.
  8. World of Greyhawk Fantasy Game Setting (1983), p.18.
  9. a b c d e Player's Handbook (2008), p.39.
  10. Monster Manual fourth edition, p.103.

Bibliography

Encyclopedia Greyhawkania Index

The Encyclopedia Greyhawkania Index (EGI) is based on previous work of Jason Zavoda through '08, continued by numerous other fans. The EGI article has a list of sources, product names, abbreviations, and a link to the full, downloadable index.

Topic Type Description Product Page/Card/Image

Chimee of Psychicia Non-player character Female, Elf, high (VR), Pre-gen [Sor2], Expedition to the Barrier Peaks: Original Adventures Reincarnated #03, D&D 5e 280, 335
Elf, High Monster Native of: Material Plane, CGR1 The Complete Spacefarer's Handbook 10
Elf, High Monster Native of: Material Plane, Dragon magazine #315 53, 54
Elf, High Monster Native of: Material Plane, From the Ashes: References Card #08
Elf, High Monster Native of: Material Plane, From the Ashes: References Card #09
Elf, High Monster Native of: Material Plane, From the Ashes: References Card #10
Elf, High Monster Native of: Material Plane, From the Ashes: References Card #11
Elf, High Monster Native of: Material Plane, From the Ashes: References Card #12
Elf, High Monster Native of: Material Plane, GDQ1-7 Queen of the Spiders 16, 17
Elf, High Monster Native of: Material Plane, Monster Manual 1, D&D 3.5e 101-102
Elf, High Monster Native of: Material Plane, Monster Manual 1, D&D 3.5e (Premium Edition) 101-102
Elf, High Monster Native of: Material Plane, Monster Manual 1, D&D 3.0e 85-86
Elf, High Monster Native of: Material Plane, PHBR8 - The Complete Book of Elves 10, 11, 12, 13, 18-19, 27, 33, 37, 66, 81
Elf, High Monster Native of: Material Plane, World of Greyhawk boxed set (1983) 8, 9, 10, 12, 15
Fonkin Hoddypeak Non-player character Elf, high, Pre-gen [F5/M8], Against The Giants: The Liberation of Geoff 46, 77
Fonkin Hoddypeak Non-player character Elf, high, Pre-gen [F5/M8], D1-2 Descent into the Depths of the Earth 21, 22
Fonkin Hoddypeak Non-player character Elf, high, Pre-gen [F5/M8], Dead Gods 87
Fonkin Hoddypeak Non-player character Elf, high, Pre-gen [F5/M8], G1 Steading of the Hill Giant Chief 9
Fonkin Hoddypeak Non-player character Elf, high, Pre-gen [F5/M8], G123 Against the Giants 31, 32
Gelleflair Entrell Non-player character Elf, high, [F9/M9], WGR4 The Marklands 78, 91, 92
Kashafen Tamarel Non-player character Elf, high, [F12/M13][3e M14/F4], Living Greyhawk Gazetteer 52, 54
Kashafen Tamarel Non-player character Elf, high, [F12/M13][3e M14/F4], WGR4 The Marklands 48, 51, 54, 56
Kashafen Tamarel Non-player character Elf, high, [F12/M13][3e M14/F4], WGR5 Iuz the Evil 31
Kashafen Tamarel Non-player character Elf, high, [F12/M13][3e M14/F4], WGR6 City of Skulls 47
Niatara Non-player character Elf, high, [M7/T7], Polyhedron magazine #043 27, 30
Ymaris Blue Eyes Non-player character Elf, high, [F12], Dragon magazine #AN3 20, 21, 22, 26