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{{Greyhawk Realm
{{Realm
|image = [[Image:Sunndi01.JPG]]
|image = [[Image:Sunndi01.jpg]]
|caption = The arms of Sunndi, as depicted in the ''[[Living Greyhawk Gazetteer]]'' (2000).
|caption = The arms of Sunndi, as depicted in the ''[[Living Greyhawk Gazetteer]]'' (2000).
|name = Kingdom of Sunndi
|name = Kingdom of Sunndi
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|established =  
|established =  
|capital = [[Pitchfield]]
|capital = [[Pitchfield]]
|major towns =  
|major_towns =  
|provinces =  
|provinces =  
|resources =  
|resources =  
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==History==
==History==
A thousand years ago, [[Suloise]] refugees fleeing from the ruin of the [[Twin Cataclysms]] entered the fertile lands south of the [[Rieuwood]] and befriended the indigenous grey [[elves]]. Later invasions by [[Oeridian]] raiders conquered the Suloise/elven alliance, but time was on Sunndi's side and gradually the Oeridians were integrated.
A thousand years ago, Suloise refugees fleeing from the ruin of the Twin Cataclysms entered the fertile lands south of the Rieuwood and befriended the indigenous gray elves. Later invasions by Oeridian raiders conquered the Suloise/elven alliance, but time was on Sunnndi's side and gradually the Oeridians were integrated.<ref name = lgg>{{cite book  | last = Holian  | first = Gary  | last2 = Mona  | first2 = Erik  | last3 = Reynolds  | first3 = Sean K.  | last4 = Weining  | first4 = Frederick  | title = Living Greyhawk Gazetteer  | publisher = Wizards of the Coast  | page = 110 | year = 2000  | isbn = 978-0-7869-1743-3}}</ref>


===An oppressed county of South Province===
===An oppressed county of South Province===
After [[Aerdy]] conquered all Oeridian lands following the [[Battle of a Fortnight's Length]] in CY -110, Sunndi was made a part of the [[South Province]] of the [[Great Kingdom]]. However, one of the [[overking]]s made Sunndi a separate fief within the South Province, the count of Sunndi owing fealty to the herzog (prince) of South Province. The count of Sunndi was also appointed by the herzog, and the post was usually granted to the noble who promised to deliver the most tribute from Sunndi. This resulted in oppressive taxation and overfarming, as well as suppression of non-human races.
After [[Aerdy]] conquered all Oeridian lands following the [[Battle of a Fortnight's Length]] in CY -110, Sunndi was made a part of the [[South Province]] of the [[Great Kingdom]]. However, one of the [[overking]]s made Sunndi a separate fief within the South Province, the count of Sunndi owing fealty to the herzog (prince) of South Province. The count of Sunndi was also appointed by the herzog, and the post was usually granted to the noble who promised to deliver the most tribute from Sunndi. This resulted in oppressive taxation and overfarming, as well as suppression of non-human races.<ref name = lgg />


===Independence and membership in the Iron League===
===Independence and membership in the Iron League===
When the [[Iron League]] was formed by the Free City of [[Irongate]], [[Idee]], and [[Onnwal]] in 447 CY in opposition to the [[Great Kingdom]], Sunndi rebelled against its masters, driving the herzog's soldiers out of Sunndi and joining the League in 455 CY. The grey elf Count [[Turentel Esparithen]] formed a government based on mutual respect for all peoples of Sunndi.
When the [[Iron League]] was formed by the Free City of [[Irongate]], [[Idee]], and [[Onnwal]] in 447 CY in opposition to the [[Great Kingdom]], Sunndi rebelled against its masters, driving the herzog's soldiers out of Sunndi and joining the League in 455 CY. The grey elf Count [[Turentel Esparithen]] formed a government based on mutual respect for all peoples of Sunndi.<ref name = lgg />


===South Province invades===
===South Province invades===
The herzogs of South Province attempted to retake Sunndi several times over the next century without success. However in 577 CY, South Province received the backing it needed from the mad overking [[Ivid V|Ivid the Undying]], and successfully invaded.
The herzogs of South Province attempted to retake Sunndi several times over the next century without success. However in 577 CY, South Province received the backing it needed from the mad overking [[Ivid V|Ivid the Undying]], and successfully invaded.<ref name = lgg />


At the same time, [[bullywug]]s attacked from the [[Vast Swamp]], pulling needed troops from the northern defenses. Although the bullywug invasion was contained and the monsters driven back into the swamp, the South Province army took advantage of the divided Sunnd forces, and finally took the capital of [[Pitchfield]] in CY 583. It seemed that the battle for Sunndi was over, for nothing now stood between the herzog and Sunndi's fertile lands. However, a newly re-dedicated Sunnd army under the hero [[Osson]] of [[Almor]] met the South Province army at the [[Battle of Rieuwood]] and was triumphant, although an attempt by Osson to follow the herzog's troops across the [[Thelly River]] into South Province failed and the Sunnd army was forced to retreat back to Sunndi.
At the same time, [[bullywug]]s attacked from the [[Vast Swamp]], pulling needed troops from the northern defenses. Although the bullywug invasion was contained and the monsters driven back into the swamp, the South Province army took advantage of the divided Sunnd forces, and finally took the capital of [[Pitchfield]] in CY 583. It seemed that the battle for Sunndi was over, for nothing now stood between the herzog and Sunndi's fertile lands. However, a newly re-dedicated Sunnd army under the hero [[Osson]] of [[Almor]] met the South Province army at the [[Battle of Rieuwood]] and was triumphant, although an attempt by Osson to follow the herzog's troops across the [[Thelly River]] into South Province failed and the Sunnd army was forced to retreat back to Sunndi.<ref name = lgg />


===A new kingdom===
===A new kingdom===
Although Sunndi had regained its independence, the fall of Iron League members Idee and Onnwal to South Province in 586 CY reminded Sunndi how tenuous freedom could be. In 589 CY, Count [[Hazendel]] declared Sunndi to be a fully independent kingdom, and proclaimed that all old ties with the Great Kingdom were forever severed. Hazendel became Olvenking Hazendel the Defender. The few [[Aerdi]]-descended noble houses that remained in Sunndi were ordered to rename themselves and swear allegiance to the crown.
Although Sunndi had regained its independence, the fall of Iron League members Idee and Onnwal to South Province in 586 CY reminded Sunndi how tenuous freedom could be. In 589 CY, Count [[Hazendel]] declared Sunndi to be a fully independent kingdom, and proclaimed that all old ties with the Great Kingdom were forever severed. Hazendel became Olvenking Hazendel the Defender. The few [[Aerdi]]-descended noble houses that remained in Sunndi were ordered to rename themselves and swear allegiance to the crown.<ref name = lgg />


In 590 CY, a Congress of Lords, composed of eighteen scions from both human and nonhuman noble houses, was appointed to advise the olvenking. Sunndi was subdivided into eighteen counties, and each lord of the Congress was appointed count of one of these new regions.
In 590 CY (the year of the current campaign setting), eighteen scions from both human and nonhuman noble houses have been appointed to a Congress of Lords to advise the olvenking. Sunndi had been subdivided into eighteen counties,<ref name = counties>{{cite web  | title = Kingdom of Sunndi: Counties and Nobles  | url = http://www.sunndi.org/sunndi/counties.html  | accessdate = 2009-02-21 }}</ref> and each lord of the Congress has been appointed count of one of these new regions.<ref name = lgg />


Increased raids by monsters from the Vast Swamp reminded the Sunnd government of the historic cycle of bullwug invasions, and Hazendel ordered the construction of new forts along the edge of the swamp against an expected invasion within the next few years. Investigation suggested that followers of Wastri, upset by the good relations between humans and nonhumans in Sunndi, and especially repelled by the thought of an elf on the throne, may have been behind the new round of attacks.
Increased raids by monsters from the Vast Swamp reminded the Sunnd government of the historic cycle of bullwug invasions, and Hazendel ordered the construction of new forts along the edge of the swamp against an expected invasion within the next few years. Investigation suggested that followers of Wastri, upset by the good relations between humans and nonhumans in Sunndi, and especially repelled by the thought of an elf on the throne, may have been behind the new round of attacks.<ref name = lgg />


==Geography==
==Geography==
Sunndi is a warm and fertile land in the southeast corner of the [[Flanaess]], lying between the [[Rieuwood]] Forest and [[Glorioles Mountains]] to the north, the [[Hestmark Highlands]] to the east, the [[Pawluck River]] to the west and the Vast Swamp to the south.
Sunndi is a warm and fertile land in the southeast corner of the Flanaess, lying between the Rieuwood Forest and Glorioles Mountains to the north, the Hestmark Highlands to the east, the Pawluck River to the west and the Vast Swamp to the south.


Although this is an easily defended land, its defensive strength is also its weakness, since it has no easy trade outlet for its grain, gold, electrum, and gems. And the Vast Swamp is both a blessing and a curse, for although it defends Sunndi's southern border, it is also home to disease, strange monsters, and warlike bullywugs that emerge from the fens every fifteen to twenty years.
Although this is an easily defended land, its defensive strength is also its weakness, since it has no easy trade outlet for its grain, gold, electrum and gems other than the narrow Highland Trail through the Hestmark Highlands to the port of [[Dullstrand]].<ref>{{cite web|last=Moore |first=Roger E. |title=Dullstrand: The Coast, the Town, and the People |url=http://www.dracheninsel.de/dracheninsel/add/greyhawk/dullstrand.htm |accessdate=2009-03-03 |deadurl=yes |archiveurl=https://web.archive.org/web/20081004204142/http://dracheninsel.de/dracheninsel/add/greyhawk/dullstrand.htm |archivedate=October 4, 2008 }}</ref>  And the Vast Swamp is both a blessing and a curse, for although it defends Sunndi's southern border, it is also home to disease, strange monsters and warlike [[bullywug]]s that emerge from the fens every 15–20 years.<ref name = lgg />


Given its subtropical location, Sunndi's climate is warm year-round, with plentiful rainfall in the autumn and winter, and humid heat during the spring and summer. Snow is a sure sign of magical evil afoot.
Given its subtropical location, Sunndi's climate is warm year-round, with plentiful rainfall in the [[autumn]] and [[winter]], and humid heat during the [[spring]] and [[summer]].<ref>{{cite web  | title = Kingdom of Sunndi: Geography | url = http://www.sunndi.org/sunndi/geography.html | accessdate = 2009-02-21 }}</ref> Snow is a sure sign of magical evil afoot.<ref name = ab >{{cite book  | last = Moore | first = Roger E. | title = Greyhawk: The Adventure Begins  | publisher = TSR  | page = 31 | year = 1998  | isbn = 0-7869-1249-9}}</ref>


==People==
==People==


===Population===
===Population===
Sunndi's population numbers about 125,000, of which 79% are human of [[Oeridian]] and [[Suloise]] extraction, 9% are grey elves, 5% are mountain and hill [[dwarf|dwarves]], 3% are [[gnome]]s, 2% are [[halfling]]s, 1% are half-elves, and 1% are other races. These races live in harmony and mutual self-defense.
Sunndi's population numbers about 125,000, of which 79% are human of [[Oeridian]] and [[Suloise]] extraction, 9% are grey elves, 5% are mountain and hill [[dwarf|dwarves]], 3% are [[gnome]]s, 2% are [[halfling]]s, 1% are half-elves, and 1% are other races. These races live in harmony and mutual self-defense.<ref name = lgg />


===Religion===
===Religion===
No single religion dominates this region, but significant deities worshiped include [[Pelor]], [[Trithereon]], [[Lydia]], the [[Oeridian agricultural gods]], the [[Seldarine]], the [[:Category:Dwarven deities|dwarvish]] pantheon, the [[:Category:Gnome deities|gnomish]] pantheon, [[Ulaa]], [[Fortubo]], [[Jascar]], [[Norebo]], and [[Boccob]].
No single religion dominates this region, but significant deities worshiped include [[Pelor]], [[Trithereon]], [[Lydia]], the [[Oeridian agricultural gods]], the [[Seldarine]], the [[:Category:Dwarven deities|dwarvish]] pantheon, the [[:Category:Gnome deities|gnomish]] pantheon, [[Ulaa]], [[Fortubo]], [[Jascar]], [[Norebo]], and [[Boccob]].<ref name = lgg />


===Languages===
===Languages===
Line 64: Line 64:
Sunndi is a feudal hereditary monarchy ruled by His Brilliant Majesty, Olvenking Hazendel I, Defender of Sunndi and Protector of the South. The country is divided into eighteen counties, each ruled by a count who sits on the advisory Congress of Lords. The capital city is Pitchfield.
Sunndi is a feudal hereditary monarchy ruled by His Brilliant Majesty, Olvenking Hazendel I, Defender of Sunndi and Protector of the South. The country is divided into eighteen counties, each ruled by a count who sits on the advisory Congress of Lords. The capital city is Pitchfield.


===Administrative divisions===
===Heraldry===
The arms of Sunndi depicts an [[Aerdy]] sun, on the upper half of a blue and white field divided vertically (as illustrated in the infobox above).{{csb|LGG||IBC}}
 
==Economy==
 
===Resources===
Mining is a common resource in Sunndi.  Exports include electrum, platinum, and gems.{{csb|LGG|110}}
 
===Currency===
Sunndi's national coinage uses modified names of [[Aerdy]] coins—new plate (pp), new crown (gp), noble (ep), silver (sp), common (cp).{{csb|LGG|110}}
 
==Military==
 
== In ''Living Greyhawk'' ==
In the ''[[Living Greyhawk]]'' campaign that ran from 2001 to 2008, Sunndi was assigned to the countries of Belgium, Netherlands, and Luxembourg, and placed within the "Splintered Suns" metaregion.


===Executive branch===
As outlined above, the previously published history of Sunndi was complete up to [[590 CY]], but there was very little material about the social, geographical, political and religious fabric of Sunndi.


===Legislative branch===
In the months before the official launch of the campaign in 2000, the first Sunndi Triad (three volunteer campaign administrators) and a volunteer design team worked to flesh out a proposed social background and geographical setting for Sunndi. This included a more complete description of deities worshipped in Sunndi, the legal system of the new kingdom, names and rulers of the eighteen counties, notable personalities of the kingdom, and other minutae of life in Sunndi.<ref name = counties>{{cite web  | title = Kingdom of Sunndi: Counties and Nobles  | url = http://www.sunndi.org/sunndi/counties.html  | accessdate = 2009-02-21 }}</ref> In all, the Sunndi Triad published 41 adventures for their region.


===Judicial branch===
===Timeline of Sunndi during the ''Living Greyhawk'' Campaign===
This is the history of Sunndi as outlined in the 41 adventures published during the ''Living Greyhawk'' campaign.


===Heraldry===
'''592 CY'''


==Economy==
Olvenking Hazendel asserted his authority over the old Aerdy noble houses that were refusing to break their ties with the Great Kingdom.<ref>{{cite book| last = van Rooden| first = Pierre |  title = United We Stand| publisher = [[RPGA]] ([[WotC]])  | year = 2002 }}</ref><ref>{{cite book  | last = van Rooden| first = Pierre |  title = Arrows from the Sun | publisher = [[RPGA]] ([[WotC]])  | year = 2002 }}</ref>


===Resources===
'''593 CY'''


===Currency===
Raids on Sunndi from denizens of the Vast Swamp rapidly increased, although the forts being built along the southern border were not yet completed. This threat seemed to be driven by followers of Wastri <ref>{{cite book  | last = Kniese | first = Maya Deva |  title = Harvest Time | publisher = [[RPGA]] ([[WotC]])  | year = 2003 }}</ref><ref>{{cite book  | last = Sleijpen | first = Pieter |  title = Murky Waters | publisher = [[RPGA]] ([[WotC]])  | year = 2003 }}</ref><ref>{{cite book  | last = Sleijpen | first = Pieter |  title = By a Moonlight Shadow | publisher = [[RPGA]] ([[WotC]])  | year = 2004 }}</ref><ref>{{cite book  | last = van Rooden| first = Pierre |  title = Bren's Men | publisher = [[RPGA]] ([[WotC]])  | year = 2004 }}</ref>


==Transportation==
'''594 CY'''


==Military==
A priest of Nerull had evil designs on the Silent Valley.<ref>{{cite book  | last = Heukels| first = Sebastiaan  |  title = Whispers in the Dark | publisher = [[RPGA]] ([[WotC]])  | year = 2004 }}</ref>
 
The long-dreaded invasion of bullywugs from the Vast Swamp began, forcing war upon Sunndi.<ref>{{cite book  | last = Sleijpen | first = Pieter |  title = Saving Dolkann | publisher = [[RPGA]] ([[WotC]])  | year = 2004 }}</ref>


==Sunndi in Living Greyhawk==
'''595 CY'''
In the ''[[Living Greyhawk]]'' campaign that ran from 2001 to 2008, Sunndi was assigned to the countries of Belgium, the Netherlands, and Luxembourg, and placed within the [[Splintered Suns]] metaregion.


As outlined above, the previously published history of Sunndi was complete up to 590 CY, but there was very little material about the social, geographical, political and religious fabric of Sunndi.
Although the evil Priest of Nerull in the Silent Valley had been killed, his ghost continued to haunt the area until it was destroyed.<ref>{{cite book  | last = Sleijpen | first = Pieter |  title = Cold Fury | publisher = [[RPGA]] ([[WotC]])  | year = 2004 }}</ref>


In the months before the official launch of the campaign in 2000, the first Sunndi Triad (three volunteer campaign administrators) and a volunteer design team worked to flesh out a proposed social background and geographical setting for Sunndi. This included a more complete description of deities worshiped in Sunndi, the legal system of the new kingdom, names and rulers of the eighteen counties, notable personalities of the kingdom, and other minutiae of life in Sunndi.
The war against the Wastrian bullywugs did not go well, and gradually, the Sunnd army was pushed back.<ref>{{cite book  | last = Hass | first = Dan |  title = Isle in the Wake | publisher = [[RPGA]] ([[WotC]]) | year = 2004 }}</ref>


===Timeline of Sunndi during the Living Greyhawk Campaign===
'''596 CY'''
This is the history of Sunndi during the ''Living Greyhawk'' campaign.


===CY 592===
Even as the Wastrians continued to press north,<ref>{{cite book  | last = Sleijpen | first = Pieter |  title = Behind Enemy Lines | publisher = [[RPGA]] ([[WotC]])  | year = 2006 }}</ref> evil attacked from several new directions: A madness of some sort destroyed several hitherto peaceful villages;<ref>{{cite book  | last = Sleijpen | first = Pieter |  last2 = Knutsen | first2 = Derek | title = Lesser Evils | publisher = [[RPGA]] ([[WotC]])  | year = 2006 }}</ref>  and Hextorites plot against both Wastrians and Sunndi.<ref>{{cite book  | last = van Rooden | first = Pierre |  title = Collateral | publisher = [[RPGA]] ([[WotC]])  | year = 2006 }}</ref>
Olvenking Hazendel asserted his authority over the old Aerdy noble houses that were refusing to make a break their ties with the Great Kingdom.


===CY 593===
An old tale that the golden treasure of Pitchfield's temple of Pelor, taken by an orc raiding party centuries ago and allegedly hidden in the Vast Swamp, proved to be false.<ref>{{cite book  | last = Johnson | first = Gary |  title = As Time Goes By| publisher = [[RPGA]] ([[WotC]])  | year = 2006 }}</ref>
The threat of a generational attack on Sunndi from bullywugs of the Vast Swamp seemed to be strengthening before the forts being built along the southern border could be completed. This threat seemed to be driven by followers of [[Wastri]].


===CY 594===
'''597 CY'''
A priest of [[Nerull]] has evil designs on the [[Silent Valley]].


The long-dreaded invasion of bullywugs from the Vast Swamp began, forcing war upon Sunndi.  
While Wastrian forces pushed Sunnd troops back to their capital of Pitchfield, a strong raiding party of orcs and giants attacked from the north.<ref>{{cite book  | last = Hass | first = Dan |  title = A New Threat | publisher = [[RPGA]] ([[WotC]])  | year = 2007 }}</ref>


===CY 595===
'''598 CY'''
Although the evil priest of Nerull had been killed, his ghost continued to haunt Silent Valley until it was destroyed.


The war against the Wastrian bullywugs continued.
The force responsible for the villages mysteriously destroyed in 596 was discovered to be a demon hidden within a cursed staff.<ref>{{cite book  | last = Sleijpen | first = Pieter |  last2 = Knutsen | first2 = Derek | title = Acceptance | publisher = [[RPGA]] ([[WotC]])  | year = 2008 }}</ref> In a final effort last-ditch effort, the Wastrians and their allies were finally driven back into the Vast Swamp, at least for another generation, but the formerly fertile country of Sunndi lay in ruins.<ref>{{cite book  | last = van Rijn | first = Renout | title = Crocodile Tears | publisher = [[RPGA]] ([[WotC]])  | year = 2008 }}</ref>


==See also==
==See also==
*[[:Category:Characters of Sunndi]]
*[[:Category:Characters of Sunndi]]


==Bibliography==
== References ==
=== Notes ===
<references group="note" />
=== Citations ===
<references />
=== Bibliography ===
*[[Gygax, Gary]]. ''The [[World of Greyhawk]]''. Lake Geneva, WI: TSR, 1980.
*[[Gygax, Gary]]. ''The [[World of Greyhawk]]''. Lake Geneva, WI: TSR, 1980.
*-----. ''[[World of Greyhawk Fantasy Game Setting]]''. Lake Geneva, WI: TSR, 1983.
:———. ''[[World of Greyhawk Fantasy Game Setting]]''. Lake Geneva, WI: TSR, 1983.
 
*[[Gary Holian|Holian, Gary]], [[Erik Mona]], [[Sean K. Reynolds]], and [[Frederick Weining]]. ''[[Living Greyhawk Gazetteer]]''. Renton, WA: Wizards of the Coast, 2000.
*[[Gary Holian|Holian, Gary]], [[Erik Mona]], [[Sean K. Reynolds]], and [[Frederick Weining]]. ''[[Living Greyhawk Gazetteer]]''. Renton, WA: Wizards of the Coast, 2000.
*[[Moore, Roger E]]. ''[[The Adventure Begins]]''. Renton, WA: Wizards of the Coast, 1998.
*[[Moore, Roger E]]. ''[[The Adventure Begins]]''. Renton, WA: Wizards of the Coast, 1998.
* [[Carl Sargent|Sargent, Carl]]. ''[[Ivid the Undying]]''. Lake Geneva, WI: TSR, 1995. Published online. [https://greyhawkonline.com/download/16370/?tmstv=1727302323 PDF by William Allman with maps].  Original RTF archived:[http://web.archive.org/web/20081218001449/http://www.wizards.com/default.asp?x=dnd/dnd/downloads Wizards.com]. WGR7 or WGRx
{{Wikipedia}}
{{index}}


*[[Carl Sargent|Sargent, Carl]]. ''[[From the Ashes]]''. Lake Geneva, WI: TSR, 1992.
[[Category:Realms]]
 
==External links==
*[[Wikipedia:Sunndi|Sunndi on Wikipedia]]
 
 
[[Category:Greyhawk realms]]

Latest revision as of 11:18, 29 October 2024

Greyhawk Realm
Kingdom of Sunndi
The arms of Sunndi, as depicted in the Living Greyhawk Gazetteer (2000).
General information
Region:Old Aerdy East
Government
Ruler:Hazendel I
Government:Feudal hereditary monarchy
Demographics
Capital:Pitchfield

Sunndi is a nation of the southeastern Flanaess, lying to the south of the former Great Kingdom.

History

A thousand years ago, Suloise refugees fleeing from the ruin of the Twin Cataclysms entered the fertile lands south of the Rieuwood and befriended the indigenous gray elves. Later invasions by Oeridian raiders conquered the Suloise/elven alliance, but time was on Sunnndi's side and gradually the Oeridians were integrated.[1]

An oppressed county of South Province

After Aerdy conquered all Oeridian lands following the Battle of a Fortnight's Length in CY -110, Sunndi was made a part of the South Province of the Great Kingdom. However, one of the overkings made Sunndi a separate fief within the South Province, the count of Sunndi owing fealty to the herzog (prince) of South Province. The count of Sunndi was also appointed by the herzog, and the post was usually granted to the noble who promised to deliver the most tribute from Sunndi. This resulted in oppressive taxation and overfarming, as well as suppression of non-human races.[1]

Independence and membership in the Iron League

When the Iron League was formed by the Free City of Irongate, Idee, and Onnwal in 447 CY in opposition to the Great Kingdom, Sunndi rebelled against its masters, driving the herzog's soldiers out of Sunndi and joining the League in 455 CY. The grey elf Count Turentel Esparithen formed a government based on mutual respect for all peoples of Sunndi.[1]

South Province invades

The herzogs of South Province attempted to retake Sunndi several times over the next century without success. However in 577 CY, South Province received the backing it needed from the mad overking Ivid the Undying, and successfully invaded.[1]

At the same time, bullywugs attacked from the Vast Swamp, pulling needed troops from the northern defenses. Although the bullywug invasion was contained and the monsters driven back into the swamp, the South Province army took advantage of the divided Sunnd forces, and finally took the capital of Pitchfield in CY 583. It seemed that the battle for Sunndi was over, for nothing now stood between the herzog and Sunndi's fertile lands. However, a newly re-dedicated Sunnd army under the hero Osson of Almor met the South Province army at the Battle of Rieuwood and was triumphant, although an attempt by Osson to follow the herzog's troops across the Thelly River into South Province failed and the Sunnd army was forced to retreat back to Sunndi.[1]

A new kingdom

Although Sunndi had regained its independence, the fall of Iron League members Idee and Onnwal to South Province in 586 CY reminded Sunndi how tenuous freedom could be. In 589 CY, Count Hazendel declared Sunndi to be a fully independent kingdom, and proclaimed that all old ties with the Great Kingdom were forever severed. Hazendel became Olvenking Hazendel the Defender. The few Aerdi-descended noble houses that remained in Sunndi were ordered to rename themselves and swear allegiance to the crown.[1]

In 590 CY (the year of the current campaign setting), eighteen scions from both human and nonhuman noble houses have been appointed to a Congress of Lords to advise the olvenking. Sunndi had been subdivided into eighteen counties,[2] and each lord of the Congress has been appointed count of one of these new regions.[1]

Increased raids by monsters from the Vast Swamp reminded the Sunnd government of the historic cycle of bullwug invasions, and Hazendel ordered the construction of new forts along the edge of the swamp against an expected invasion within the next few years. Investigation suggested that followers of Wastri, upset by the good relations between humans and nonhumans in Sunndi, and especially repelled by the thought of an elf on the throne, may have been behind the new round of attacks.[1]

Geography

Sunndi is a warm and fertile land in the southeast corner of the Flanaess, lying between the Rieuwood Forest and Glorioles Mountains to the north, the Hestmark Highlands to the east, the Pawluck River to the west and the Vast Swamp to the south.

Although this is an easily defended land, its defensive strength is also its weakness, since it has no easy trade outlet for its grain, gold, electrum and gems other than the narrow Highland Trail through the Hestmark Highlands to the port of Dullstrand.[3] And the Vast Swamp is both a blessing and a curse, for although it defends Sunndi's southern border, it is also home to disease, strange monsters and warlike bullywugs that emerge from the fens every 15–20 years.[1]

Given its subtropical location, Sunndi's climate is warm year-round, with plentiful rainfall in the autumn and winter, and humid heat during the spring and summer.[4] Snow is a sure sign of magical evil afoot.[5]

People

Population

Sunndi's population numbers about 125,000, of which 79% are human of Oeridian and Suloise extraction, 9% are grey elves, 5% are mountain and hill dwarves, 3% are gnomes, 2% are halflings, 1% are half-elves, and 1% are other races. These races live in harmony and mutual self-defense.[1]

Religion

No single religion dominates this region, but significant deities worshiped include Pelor, Trithereon, Lydia, the Oeridian agricultural gods, the Seldarine, the dwarvish pantheon, the gnomish pantheon, Ulaa, Fortubo, Jascar, Norebo, and Boccob.[1]

Languages

Government

Sunndi is a feudal hereditary monarchy ruled by His Brilliant Majesty, Olvenking Hazendel I, Defender of Sunndi and Protector of the South. The country is divided into eighteen counties, each ruled by a count who sits on the advisory Congress of Lords. The capital city is Pitchfield.

Heraldry

The arms of Sunndi depicts an Aerdy sun, on the upper half of a blue and white field divided vertically (as illustrated in the infobox above).[6]

Economy

Resources

Mining is a common resource in Sunndi. Exports include electrum, platinum, and gems.[7]

Currency

Sunndi's national coinage uses modified names of Aerdy coins—new plate (pp), new crown (gp), noble (ep), silver (sp), common (cp).[7]

Military

In Living Greyhawk

In the Living Greyhawk campaign that ran from 2001 to 2008, Sunndi was assigned to the countries of Belgium, Netherlands, and Luxembourg, and placed within the "Splintered Suns" metaregion.

As outlined above, the previously published history of Sunndi was complete up to 590 CY, but there was very little material about the social, geographical, political and religious fabric of Sunndi.

In the months before the official launch of the campaign in 2000, the first Sunndi Triad (three volunteer campaign administrators) and a volunteer design team worked to flesh out a proposed social background and geographical setting for Sunndi. This included a more complete description of deities worshipped in Sunndi, the legal system of the new kingdom, names and rulers of the eighteen counties, notable personalities of the kingdom, and other minutae of life in Sunndi.[2] In all, the Sunndi Triad published 41 adventures for their region.

Timeline of Sunndi during the Living Greyhawk Campaign

This is the history of Sunndi as outlined in the 41 adventures published during the Living Greyhawk campaign.

592 CY

Olvenking Hazendel asserted his authority over the old Aerdy noble houses that were refusing to break their ties with the Great Kingdom.[8][9]

593 CY

Raids on Sunndi from denizens of the Vast Swamp rapidly increased, although the forts being built along the southern border were not yet completed. This threat seemed to be driven by followers of Wastri [10][11][12][13]

594 CY

A priest of Nerull had evil designs on the Silent Valley.[14]

The long-dreaded invasion of bullywugs from the Vast Swamp began, forcing war upon Sunndi.[15]

595 CY

Although the evil Priest of Nerull in the Silent Valley had been killed, his ghost continued to haunt the area until it was destroyed.[16]

The war against the Wastrian bullywugs did not go well, and gradually, the Sunnd army was pushed back.[17]

596 CY

Even as the Wastrians continued to press north,[18] evil attacked from several new directions: A madness of some sort destroyed several hitherto peaceful villages;[19] and Hextorites plot against both Wastrians and Sunndi.[20]

An old tale that the golden treasure of Pitchfield's temple of Pelor, taken by an orc raiding party centuries ago and allegedly hidden in the Vast Swamp, proved to be false.[21]

597 CY

While Wastrian forces pushed Sunnd troops back to their capital of Pitchfield, a strong raiding party of orcs and giants attacked from the north.[22]

598 CY

The force responsible for the villages mysteriously destroyed in 596 was discovered to be a demon hidden within a cursed staff.[23] In a final effort last-ditch effort, the Wastrians and their allies were finally driven back into the Vast Swamp, at least for another generation, but the formerly fertile country of Sunndi lay in ruins.[24]

See also

References

Notes

Citations

  1. a b c d e f g h i j k Holian, Gary (2000) Living Greyhawk Gazetteer, Wizards of the Coast, p. 110 ISBN: 978-0-7869-1743-3.
  2. a b Kingdom of Sunndi: Counties and Nobles. Retrieved on 2009-02-21.
  3. Moore, Roger E.. Dullstrand: The Coast, the Town, and the People. Archived from the original on October 4, 2008. Retrieved on 2009-03-03.
  4. Kingdom of Sunndi: Geography. Retrieved on 2009-02-21.
  5. Moore, Roger E. (1998) Greyhawk: The Adventure Begins, TSR, p. 31 ISBN: 0-7869-1249-9.
  6. Living Greyhawk Gazetteer (2000), IBC.
  7. a b Living Greyhawk Gazetteer (2000), p.110.
  8. van Rooden, Pierre (2002) United We Stand, RPGA (WotC)
  9. van Rooden, Pierre (2002) Arrows from the Sun, RPGA (WotC)
  10. Kniese, Maya Deva (2003) Harvest Time, RPGA (WotC)
  11. Sleijpen, Pieter (2003) Murky Waters, RPGA (WotC)
  12. Sleijpen, Pieter (2004) By a Moonlight Shadow, RPGA (WotC)
  13. van Rooden, Pierre (2004) Bren's Men, RPGA (WotC)
  14. Heukels, Sebastiaan (2004) Whispers in the Dark, RPGA (WotC)
  15. Sleijpen, Pieter (2004) Saving Dolkann, RPGA (WotC)
  16. Sleijpen, Pieter (2004) Cold Fury, RPGA (WotC)
  17. Hass, Dan (2004) Isle in the Wake, RPGA (WotC)
  18. Sleijpen, Pieter (2006) Behind Enemy Lines, RPGA (WotC)
  19. Sleijpen, Pieter (2006) Lesser Evils, RPGA (WotC)
  20. van Rooden, Pierre (2006) Collateral, RPGA (WotC)
  21. Johnson, Gary (2006) As Time Goes By, RPGA (WotC)
  22. Hass, Dan (2007) A New Threat, RPGA (WotC)
  23. Sleijpen, Pieter (2008) Acceptance, RPGA (WotC)
  24. van Rijn, Renout (2008) Crocodile Tears, RPGA (WotC)

Bibliography

———. World of Greyhawk Fantasy Game Setting. Lake Geneva, WI: TSR, 1983.
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Encyclopedia Greyhawkania Index

The Encyclopedia Greyhawkania Index (EGI) is based on previous work of Jason Zavoda through '08, continued by numerous other fans. The EGI article has a list of sources, product names, abbreviations, and a link to the full, downloadable index.

Topic Type Description Product Page/Card/Image

Common coin - Copper piece (Sunndi) Item Coin, Living Greyhawk Gazetteer 110
Gemcutter's Tools of Sunndi Item Encyclopedia Magica - Volume II 530
Gemcutter's Tools of Sunndi Item Encyclopedia Magica - Volume IV 1583, 1586, 1620, 1654
Gemcutter's Tools of Sunndi Item Greyhawk Adventures 79
New Crown coin - Gold pieces (Sunndi) Item Coin, Living Greyhawk Gazetteer 110
New Plate coin - Platinum pieces (Sunndi) Item Coin, Living Greyhawk Gazetteer 110
Noble coin - Electrum pieces (UKoAhlissa, Bone March, Greyhawk, North Kingdom, Sea Barons, Sunndi) Item Coin, Living Greyhawk Gazetteer 21, 35, 51, 72, 99, 110
Silver coin - Silver pieces (Sea Princes, Sunndi, Yeomanry) Item Coin, Living Greyhawk Gazetteer 100, 110, 134
Sunnd {Sunndi, Sunndians} People Group People, Dragon magazine #057 16
Sunnd {Sunndi, Sunndians} People Group People, Dragon magazine #302 99
Sunnd {Sunndi, Sunndians} People Group People, From the Ashes: Atlas of the Flanaess 39
Sunnd {Sunndi, Sunndians} People Group People, Player's Guide to Greyhawk 16
Sunnd {Sunndi, Sunndians} People Group People, The Scarlet Brotherhood 3, 5, 7
Sunnd {Sunndi, Sunndians} People Group People, The World of Greyhawk Fantasy World Setting (Folio) 16
Sunnd {Sunndi, Sunndians} People Group People, World of Greyhawk boxed set (1983) 37
Sunndi Swamplands Geographical feature Swamp, From the Ashes: Atlas of the Flanaess 3
Sunndi Swamplands Geographical feature Swamp, World of Greyhawk boxed set (1983) 8
Sunndi Sweet Violet Wine Item Beverage (wine), The City of Greyhawk: Folks, Feuds and Factions 65
Sunndi Sweet Violet Wine Item Beverage (wine), Living Greyhawk, Living Onnwal Gazetteer, D&D 3.5e
Sunndi Sweet Violet Wine Item Beverage (wine), Return of the Eight 43
Sunndi, Kingdom of Kingdom (576 pop: 50000), (591 pop: 125000), The City of Greyhawk: Folks, Feuds and Factions 65
Sunndi, Kingdom of Kingdom (576 pop: 50000), (591 pop: 125000), Dance of Demons 41
Sunndi, Kingdom of Kingdom (576 pop: 50000), (591 pop: 125000), Dragon magazine #052 18, 19, 20
Sunndi, Kingdom of Kingdom (576 pop: 50000), (591 pop: 125000), Dragon magazine #055 18
Sunndi, Kingdom of Kingdom (576 pop: 50000), (591 pop: 125000), Dragon magazine #057 13, 15, 16
Sunndi, Kingdom of Kingdom (576 pop: 50000), (591 pop: 125000), Dragon magazine #063 16, 17
Sunndi, Kingdom of Kingdom (576 pop: 50000), (591 pop: 125000), Dragon magazine #065 12
Sunndi, Kingdom of Kingdom (576 pop: 50000), (591 pop: 125000), Dragon magazine #191 67
Sunndi, Kingdom of Kingdom (576 pop: 50000), (591 pop: 125000), Dragon magazine #225 53
Sunndi, Kingdom of Kingdom (576 pop: 50000), (591 pop: 125000), Dragon magazine #297 92
Sunndi, Kingdom of Kingdom (576 pop: 50000), (591 pop: 125000), Dragon magazine #302 98
Sunndi, Kingdom of Kingdom (576 pop: 50000), (591 pop: 125000), Dragon magazine #302 99
Sunndi, Kingdom of Kingdom (576 pop: 50000), (591 pop: 125000), Dragon magazine #306 95
Sunndi, Kingdom of Kingdom (576 pop: 50000), (591 pop: 125000), Dragon magazine #315 51, 52, 53, 54
Sunndi, Kingdom of Kingdom (576 pop: 50000), (591 pop: 125000), Dragon magazine #351 44
Sunndi, Kingdom of Kingdom (576 pop: 50000), (591 pop: 125000), From the Ashes: Atlas of the Flanaess 5, 7, 9, 10, 12-14, 17, 26, 36, 39, 46, 47, 55, 58, 59, 60, 74, 92
Sunndi, Kingdom of Kingdom (576 pop: 50000), (591 pop: 125000), From the Ashes: Campaign Book 77
Sunndi, Kingdom of Kingdom (576 pop: 50000), (591 pop: 125000), From the Ashes: References Card #10
Sunndi, Kingdom of Kingdom (576 pop: 50000), (591 pop: 125000), From the Ashes: References Card #2
Sunndi, Kingdom of Kingdom (576 pop: 50000), (591 pop: 125000), Greyhawk Adventures 79, 81, 91
Sunndi, Kingdom of Kingdom (576 pop: 50000), (591 pop: 125000), Greyhawk Wars: Adventurer's Book 4, 13, 14, 17, 19, 22, 26, 27
Sunndi, Kingdom of Kingdom (576 pop: 50000), (591 pop: 125000), Ivid the Undying 3, 11, 97, 117, 119, 124, 125, 126, 129, 130, 131, 136, 153, 154, 155, 158, 160
Sunndi, Kingdom of Kingdom (576 pop: 50000), (591 pop: 125000), Living Greyhawk, Living Onnwal Gazetteer, D&D 3.5e 10, 11, 12, 15, 26, 27, 33, 37, 41, 107
Sunndi, Kingdom of Kingdom (576 pop: 50000), (591 pop: 125000), Living Greyhawk Gazetteer 6, 8, 15, 16, 17, 18, 55, 56, 57, 58, 59, 68, 71, 75, 78, 79, 80, 96, 98, 110, 111, 112, 141, 142, 145, 152, 154, 158, 162, IBC
Sunndi, Kingdom of Kingdom (576 pop: 50000), (591 pop: 125000), Living Greyhawk Journal #0 3, 13
Sunndi, Kingdom of Kingdom (576 pop: 50000), (591 pop: 125000), Living Greyhawk Journal #1 4, 32
Sunndi, Kingdom of Kingdom (576 pop: 50000), (591 pop: 125000), Player's Guide to Greyhawk 7-10, 12, 16, 24, 34, 37
Sunndi, Kingdom of Kingdom (576 pop: 50000), (591 pop: 125000), Return to the Tomb of Horrors 10
Sunndi, Kingdom of Kingdom (576 pop: 50000), (591 pop: 125000), S1 Tomb of Horrors 2
Sunndi, Kingdom of Kingdom (576 pop: 50000), (591 pop: 125000), S1-4 Realms of Horror, Adventure Booklet 6
Sunndi, Kingdom of Kingdom (576 pop: 50000), (591 pop: 125000), The Adventure Begins 18, 19, 27-30
Sunndi, Kingdom of Kingdom (576 pop: 50000), (591 pop: 125000), The Tomb of Horrors—Greyhawk Classics Book 7 IC
Sunndi, Kingdom of Kingdom (576 pop: 50000), (591 pop: 125000), Tomb of Horrors (Revised), D&D 3.5e 2
Sunndi, Kingdom of Kingdom (576 pop: 50000), (591 pop: 125000), The Scarlet Brotherhood 24, 31
Sunndi, Kingdom of Kingdom (576 pop: 50000), (591 pop: 125000), WG12 Vale of the Mage 48
Sunndi, Kingdom of Kingdom (576 pop: 50000), (591 pop: 125000), The World of Greyhawk Fantasy World Setting (Folio) IBC, 2, 5, 7, 10, 11, 13, 15, 16, 22, 25
Sunndi, Kingdom of Kingdom (576 pop: 50000), (591 pop: 125000), WGR4 The Marklands 59, 63
Sunndi, Kingdom of Kingdom (576 pop: 50000), (591 pop: 125000), WGS2 Howl From the North 46
Sunndi, Kingdom of Kingdom (576 pop: 50000), (591 pop: 125000), World of Greyhawk boxed set (1983) 13, 23, 30, 35, 37, 49-51, 54, 59, IBC
Sunndi, Kingdom of Kingdom (576 pop: 50000), (591 pop: 125000), World of Greyhawk boxed set (1983) 11, 17, 31, 32
Sunndish Lilac Wine Item Beverage (wine), Return to the Temple of Elemental Evil, D&D 3.0e 14
Sunndish Lilac Wine Item Beverage (wine), T1-4 The Temple of Elemental Evil 14