Aerth: Difference between revisions

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|caption            = The surface world of Ærth, from ''Epic of Ærth'', illustrated by Rob Lazzaretti.
|caption            = The surface world of Ærth, from ''Epic of Ærth'', illustrated by [[Rob Lazzaretti]].
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|settlements        = Multitudes.
|settlements        = Multitudes.
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| type  = notice
| text  = ''There has never been information regarding Ærth published in official Greyhawk publications, other than the name "Aerth".  ''Epic of Ærth (1992, GDW)'' is by Gary Gygax and is the source of the following material.  <br>Other than the name, the contents of this page should be considered '''"Apocryphal'''".''
| image = [[File:Information_icon4.svg|40px]]
}}
}}
'''Aerth''' (sometimes appearing as '''Ærth''') is one of five alternate known worlds which include [[Oerth]].  
'''Aerth''' (sometimes appearing as '''Ærth''') is one of five alternate known worlds which include [[Oerth]].  


There has never been information regarding Ærth published in official Greyhawk publications, other than the name "Aerth".   The ''Epic of Ærth'' is by Gary Gygax and is the source of this material. Other than the name, the contents of this page should be considered '''"Apocryphal'''".
==Description==
'''Aerth''' is a historical-fantasy world.  The surface geography is nearly identical to [[Earth]] as we know it.  However, there are fantasy creatures and magic.  The history is likewise closer to real-world Earth than other "alternate worlds in [[Oerth]]’s probability line",{{cite dragon|1|28|The Gnome Cache}} but there is divergence in many (mostly fantasy) regards.
 
==== Cover Blurb of "Epic of Ærth" ====
{{quoted text|The world of Ærth is hauntingly familiar, yet strangely mysterious. Visit Æropa's Avillonian Isles, which include mighty Lyonnesse. See the "Dark Continent" of Afrik, travelling up the Myllo Kiver, past Ægypt's four great pyramids, to the unexplored lands of the interior. Or cruise the long reaches of the Mare Ostrum which reaches from eastern /Eropa to the steppes of Central Azir. And then there are the Seven Lakes of distant Vargaard.... Learn about the nations of Ærth, their populations, rulers, capitols, and wonders of their great cities, their magick, intrigues, conflicts, and more.
 
Then read about the labyrinths which honeycomb the world's crust, Subterranean Ærth's Shallowshadow, Midqloom, and Deepdark. The races, creatures, and ecology found in this underground maze, are like none other.


==Description==
You can even journey to the planet's hollow interior, where ancient life forms still dwell.|{{csb|Epic of Ærth ''(1992)'' ||Back Cover}} }}
'''Aerth''' is a historical-fantasy world.  The surface geography is nearly identical to [[Earth]] as we know it.  However, there are fantasy creatures and magic.  The history is closer to real-world Earth, but there is divergence in many (mostly fantasy) regards.


==History==
==History==


==Structure==
==Structure==
[[File:Aerth InnerAerth.png|300px|thumb|Inner [[Aerth]], depicted by [[Rob Lazzaretti]], in ''Epic of Aerth'' (GDW, 1992).]][[File:Aerth Phaeree.png|300px|thumb|''Phæree'' realm of [[Aerth]], depicted by [[Rob Lazzaretti]], in ''Epic of Aerth'' (GDW, 1992).]]
Ærth is divided into three distinct realms:{{csb|Epic of Ærth ''(1992)'' |5}}
Ærth is divided into three distinct realms:{{csb|Epic of Ærth ''(1992)'' |5}}
* the surface realms, called ''Ærth''  
* the surface realms, called ''Ærth''  
Line 28: Line 39:
* ''Inner Ærth''  (the hollow world inside the planet).  
* ''Inner Ærth''  (the hollow world inside the planet).  


There is also a "counter-world" or parallel, co-existent magical realm, known as  '''<big>Phæree</big>'''—similar to the [[Plane of Faerie]] (or the [[Feywild]]) were elves, fareie, giants, ogres, etc. all come from.  "Phaeree is likewise divided, and its three regions are inhabited by
There is also a "counter-world" or parallel, co-existent magical realm, known as  '''Phæree'''—similar to the [[Plane of Faerie]] (or the [[Feywild]]) were elves, fareie, giants, ogres, etc. all come from.  "Phaeree is likewise divided, and its three regions are inhabited by
races we call the Seelie, Borderers, and Unseelie."{{csb|Epic of Ærth ''(1992)'' |5}}
races we call the Seelie, Borderers, and Unseelie."{{csb|Epic of Ærth ''(1992)'' |5}}


Line 36: Line 47:
Much like the rest of Ærth, the majority of the languages of Ærth are very familiar to players.  There are national and regional languages—many more than are found on Oerth.   
Much like the rest of Ærth, the majority of the languages of Ærth are very familiar to players.  There are national and regional languages—many more than are found on Oerth.   
   
   
Some examples include: Greek, Ægyptian and Ægyptian dialects, Atlantian, Annamese, Berberian, Brytheltic, Brytho-keltic, Bulgarian, Burmese, Cherokee Irouk, Chinese, Iberian, Deutsch, Farsi and Farsi dialect, Franco-deutsch, French and French dialects, Hindic and Hindic dialects, Keltic and Keltic dialects, , Latin, Lemurian, Phoenician, Skandian, Sumerlan, Tibetan and Tibetan dialects, and many others.   
Some examples include: Greek, Ægyptian (and Ægyptian dialects), Atlantian, Annamese, Berberian, Brytheltic, Brytho-keltic, Bulgarian, Burmese, Cherokee Irouk, Chinese, Iberian, Deutsch, Farsi (and Farsi dialect), Franco-deutsch, French (and French dialects), Hindic (and Hindic dialects), Keltic (and Keltic dialects), Latin, Lemurian, Phoenician, Skandian, Sumerlan, Tibetan (and Tibetan dialects), and many others.   


=== Religions ===
=== Religions ===
As with so many things about Ærth, the pantheons of Ærth are similar to those of Earth's history.   
As with so many things about Ærth, the pantheons of Ærth are similar to those of Earth's history.   


Pantheons of Ærth include: Ægyptian, Atlantian, Chingsunese (Chinese), Greco-Roman, Hindic, Incan, Kalevalan, Keltic, Lemurian, Manitou, Mongolian, Nipponese (Japanese), Norse, Persian, Phoenician, Slavic, Tlecan, and Vodoun pantheons.  There are also many minor pantheons chiefly worshipped in uncivilized areas.
Pantheons of Ærth include: Ægyptian, Atlantian, Chingsunese (Chinese), Greco-Roman, Hindic, Incan, Kalevalan, Keltic, Lemurian, Manitou, Mongolian, Nipponese (Japanese), Norse, Persian, Phoenician, Slavic, Tlecan, and Vodoun pantheons.  There are also many minor pantheons chiefly worshipped in uncivilized areas.


==Layers==
==Layers==
The same or similar cosmology applies on Aerth as a Prime Material as would apply elsewhere.  However, Gygax does not address that cosmology in the ''Epic of Ærth''
The same or similar cosmology applies on Aerth as a [[Material Plane]] as would apply elsewhere.  However, Gygax does not address that cosmology in the ''Epic of Ærth''
.
.
 
==Creative Origins==
==Creative Origins==
=== Ærth by Gygax ===
=== Ærth by Gygax ===
Line 51: Line 63:
In a 1984 article for ''[[Polyhedron]]'' Newszine, [[Gary Gygax]] revealed several "alternate Oerths" while explaining the setting for his ''Heroes Challenge'' game books, co-written with author Flint Dille and published under the aegis of the Dungeons & Dragons Entertainment Corporation by the Wanderer Book division of Simon & Schuster.  
In a 1984 article for ''[[Polyhedron]]'' Newszine, [[Gary Gygax]] revealed several "alternate Oerths" while explaining the setting for his ''Heroes Challenge'' game books, co-written with author Flint Dille and published under the aegis of the Dungeons & Dragons Entertainment Corporation by the Wanderer Book division of Simon & Schuster.  


{{quoted text|... [the] action takes place on '''Yarth''', a place somewhat similar to Oerth, the setting of Greyhawk, et al. It has fewer magical properties than [[Oerth]] but more than [[Earth]]. It is not impossible that additional works will be contracted for in months to come, action being set on Yarth or perhaps another alternate world, '''Aerth'''. On '''Earth''', magic is virtually non-existent. On '''Uerth''', dweomers are weak, chancy things. '''Yarth''' has a sprinkling of things magical, and Oerth is pure magic.[[Gary Gygax]]|<ref>{{cite journal |last= Gygax|first= Gary | authorlink=Gary Gygax | title= Why Gargoyles Don't Have Wings but Should | journal= [[Polyhedron]] Newszine #21| location= Lake Geneva, WI | publisher= [[TSR]], inc. | date= Nov 1984 | volume=4 | issue= 6 |page= 9}}</ref>}}  
{{quote|... [the] action takes place on '''Yarth''', a place somewhat similar to Oerth, the setting of Greyhawk, et al. It has fewer magical properties than [[Oerth]] but more than [[Earth]]. It is not impossible that additional works will be contracted for in months to come, action being set on Yarth or perhaps another alternate world, '''Aerth'''. On '''Earth''', magic is virtually non-existent. On '''Uerth''', dweomers are weak, chancy things. '''Yarth''' has a sprinkling of things magical, and Oerth is pure magic.|[[Gary Gygax]] |[[Polyhedron]]|1984|<ref>{{cite journal |last= Gygax|first= Gary | authorlink=Gary Gygax | title= Why Gargoyles Don't Have Wings but Should | journal= [[Polyhedron]] Newszine #21| location= Lake Geneva, WI | publisher= [[TSR]], inc. | date= Nov 1984 | volume=4 | issue= 6 |page= 9}}</ref>}}
Other references to this alternate Oerth appear in the [[Gord the Rogue]] short story anthology ''[[Night Arrant]]'' as well as in Gygax's ''Epic of Ærth'' campaign setting for the ''Dangerous Journeys'' "Mythus" roleplaying game.
Other references to this alternate Oerth appear in the [[Gord the Rogue]] short story anthology ''[[Night Arrant]]''{{csb|Night Arrant|62, 91}} as well as in Gygax's ''Epic of Ærth'' campaign setting for the ''Dangerous Journeys'' "Mythus" roleplaying game.
 
==== Cover Blurb of "Epic of Ærth" ====
{{quoted text|The world of Ærth is hauntingly familiar, yet strangely mysterious. Visit Æropa's Avillonian Isles, which include mighty Lyonnesse. See the "Dark Continent" of Afrik, travelling up the Myllo Kiver, past Ægypt's
four great pyramids, to the unexplored lands of the interior. Or cruise the long reaches of the Mare Ostrum which reaches from eastern /Eropa to the steppes of Central Azir. And then there are the Seven Lakes of distant Vargaard.... Learn about the nations of Ærth, their populations, rulers, capitols, and wonders of their great cities, their magick, intrigues, conflicts, and more.
 
Then read about the labyrinths which honeycomb the world's crust, Subterranean Ærth's Shallowshadow, Midqloom, and Deepdark. The races, creatures, and ecology found in this underground maze, are like none other.
 
You can even journey to the planet's hollow interior, where ancient life forms still dwell.|{{csb|Epic of Ærth ''(1992)'' ||Back Cover}} }}


==Publishing History==
==Publishing History==
The five parallel worlds of Oerth—[[Oerth]], Aerth, [[Uerth]], [[Yarth]], and [[Earth]]—were mentioned in the 3rd Edition adventure ''[[Expedition to the Ruins of Greyhawk]]'' and thus found their way into canon.{{csb|Expedition to the Ruins of Greyhawk|91}}
The five parallel worlds of Oerth—[[Oerth]], Aerth, [[Uerth]], [[Yarth]], and [[Earth]]—were mentioned in the third edition adventure ''[[Expedition to the Ruins of Greyhawk]]'' and thus found their way into canon.{{csb|Expedition to the Ruins of Greyhawk|91}}


==See Also==
==See Also==
Line 74: Line 78:
<references />  
<references />  
'''Bibliography'''  
'''Bibliography'''  
* [[Gary Gygax|Gygax, Gary]].  ''Epic of Ærth''.  Bloomington, IL: GDW. 1992.  ISBN 1-55878-132-3
{{index}}
{{index}}




[[Category:Inner Planes]]
[[Category:Inner Planes]]
[[Category:Apocryphal sources]]

Latest revision as of 11:18, 10 November 2024

Greyhawk Plane
Aerth
The surface world of Ærth, from Epic of Ærth, illustrated by Rob Lazzaretti.
Type: Prime Material
Ruler: Various
Native Inhabitants: Similar to Oerth.
Settlements: Multitudes.

Aerth (sometimes appearing as Ærth) is one of five alternate known worlds which include Oerth.

Description

Aerth is a historical-fantasy world. The surface geography is nearly identical to Earth as we know it. However, there are fantasy creatures and magic. The history is likewise closer to real-world Earth than other "alternate worlds in Oerth’s probability line",[1] but there is divergence in many (mostly fantasy) regards.

Cover Blurb of "Epic of Ærth"

"The world of Ærth is hauntingly familiar, yet strangely mysterious. Visit Æropa's Avillonian Isles, which include mighty Lyonnesse. See the "Dark Continent" of Afrik, travelling up the Myllo Kiver, past Ægypt's four great pyramids, to the unexplored lands of the interior. Or cruise the long reaches of the Mare Ostrum which reaches from eastern /Eropa to the steppes of Central Azir. And then there are the Seven Lakes of distant Vargaard.... Learn about the nations of Ærth, their populations, rulers, capitols, and wonders of their great cities, their magick, intrigues, conflicts, and more.

Then read about the labyrinths which honeycomb the world's crust, Subterranean Ærth's Shallowshadow, Midqloom, and Deepdark. The races, creatures, and ecology found in this underground maze, are like none other.

You can even journey to the planet's hollow interior, where ancient life forms still dwell."[2]

History

Structure

Error creating thumbnail: File missing
Inner Aerth, depicted by Rob Lazzaretti, in Epic of Aerth (GDW, 1992).
Error creating thumbnail: File missing
Phæree realm of Aerth, depicted by Rob Lazzaretti, in Epic of Aerth (GDW, 1992).

Ærth is divided into three distinct realms:[3]

  • the surface realms, called Ærth
  • the middle between them is known as Subterranean Ærth—essentially, the Underoerth.
  • Inner Ærth (the hollow world inside the planet).

There is also a "counter-world" or parallel, co-existent magical realm, known as Phæree—similar to the Plane of Faerie (or the Feywild) were elves, fareie, giants, ogres, etc. all come from. "Phaeree is likewise divided, and its three regions are inhabited by races we call the Seelie, Borderers, and Unseelie."[3]

Inhabitants

Languages

Much like the rest of Ærth, the majority of the languages of Ærth are very familiar to players. There are national and regional languages—many more than are found on Oerth.

Some examples include: Greek, Ægyptian (and Ægyptian dialects), Atlantian, Annamese, Berberian, Brytheltic, Brytho-keltic, Bulgarian, Burmese, Cherokee Irouk, Chinese, Iberian, Deutsch, Farsi (and Farsi dialect), Franco-deutsch, French (and French dialects), Hindic (and Hindic dialects), Keltic (and Keltic dialects), Latin, Lemurian, Phoenician, Skandian, Sumerlan, Tibetan (and Tibetan dialects), and many others.

Religions

As with so many things about Ærth, the pantheons of Ærth are similar to those of Earth's history.

Pantheons of Ærth include: Ægyptian, Atlantian, Chingsunese (Chinese), Greco-Roman, Hindic, Incan, Kalevalan, Keltic, Lemurian, Manitou, Mongolian, Nipponese (Japanese), Norse, Persian, Phoenician, Slavic, Tlecan, and Vodoun pantheons. There are also many minor pantheons chiefly worshipped in uncivilized areas.

Layers

The same or similar cosmology applies on Aerth as a Material Plane as would apply elsewhere. However, Gygax does not address that cosmology in the Epic of Ærth .

Creative Origins

Ærth by Gygax

Alternate Oerths

In a 1984 article for Polyhedron Newszine, Gary Gygax revealed several "alternate Oerths" while explaining the setting for his Heroes Challenge game books, co-written with author Flint Dille and published under the aegis of the Dungeons & Dragons Entertainment Corporation by the Wanderer Book division of Simon & Schuster.

"... [the] action takes place on Yarth, a place somewhat similar to Oerth, the setting of Greyhawk, et al. It has fewer magical properties than Oerth but more than Earth. It is not impossible that additional works will be contracted for in months to come, action being set on Yarth or perhaps another alternate world, Aerth. On Earth, magic is virtually non-existent. On Uerth, dweomers are weak, chancy things. Yarth has a sprinkling of things magical, and Oerth is pure magic."
Gary GygaxPolyhedron (1984)[4]

Other references to this alternate Oerth appear in the Gord the Rogue short story anthology Night Arrant[5] as well as in Gygax's Epic of Ærth campaign setting for the Dangerous Journeys "Mythus" roleplaying game.

Publishing History

The five parallel worlds of Oerth—Oerth, Aerth, Uerth, Yarth, and Earth—were mentioned in the third edition adventure Expedition to the Ruins of Greyhawk and thus found their way into canon.[6]

See Also

See also: Earth, Oerth, Uerth, and Yarth.

References

Citations

  1. "The Gnome Cache".  Dragon #1 (Jun 1976), p.28.
  2. Epic of Ærth (1992) , Back Cover.
  3. a b Epic of Ærth (1992) , p.5.
  4. Gygax, Gary (Nov 1984). "Why Gargoyles Don't Have Wings but Should". Polyhedron Newszine #21 4 (6): 9. Lake Geneva, WI: TSR, inc..
  5. Night Arrant—Gord the Rogue novel (1986), p.62, 91.
  6. Expedition to the Ruins of Greyhawk (2007), p.91.

Bibliography

  • Gygax, Gary. Epic of Ærth. Bloomington, IL: GDW. 1992. ISBN 1-55878-132-3

Encyclopedia Greyhawkania Index

The Encyclopedia Greyhawkania Index (EGI) is based on previous work of Jason Zavoda through '08, continued by numerous other fans. The EGI article has a list of sources, product names, abbreviations, and a link to the full, downloadable index.

Topic Type Description Product Page/Card/Image

Aerth Planar Plane/Dimension, Night Arrant 62, 91
Aerth Planar Plane/Dimension, Oerth Journal #32 15
Zenobia of Aerth Non-player character Night Arrant 62