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'' | __NOTOC__ | ||
''See also: [[Plane of Faerie]]'' | |||
==Ecology== | '''Fey''' is a type of creature, or "creature type". Fey, also known as faeries, are usually humanoid in form, and are typified as having supernatural abilities and a connection to nature or to some other force or place.{{csb|MM3.5e||309}} | ||
{{quoted text|Fey are magical creatures closely tied to the forces of nature. They dwell in twilight groves and misty forests. In some worlds, they are closely tied to the [[Feywild]], also called the Plane of Faerie. Some are also found in the [[Outer Planes]], particularly the planes of [[Arborea]] and the [[Beastlands]]. Fey include [[dryad]]s, [[pixie]]s, and [[satyr]]s.|{{csb|MM5e||Introduction: Statistics}} }} | |||
== Ecology == | |||
===Environment=== | === Environment === | ||
Fey can dwell in almost any environment, from the depths of the oceans, to the cities, to other planes of existence. Typically, however, they're associated with the woodlands, where they share the terrain with [[elf|elves]], druids, [[werebears]], and other creatures. There are also magical places hidden deep in the heart of the wood, "deep sylvan" realms where only the faerie folk know how to travel. Others are rare visitors to these places, though some few stumble in on occasion, losing their senses of direction and time. Avatars of the sylvan gods may appear on special occasions below earthy mounds marked by faerie rings. [[Titania]]'s magic helps maintain these special places. | Fey can dwell in almost any environment, from the depths of the oceans, to the cities, to other planes of existence. Typically, however, they're associated with the woodlands, where they share the terrain with [[elf|elves]], druids, [[werebears]], and other creatures. There are also magical places hidden deep in the heart of the wood, "deep sylvan" realms where only the faerie folk know how to travel. Others are rare visitors to these places, though some few stumble in on occasion, losing their senses of direction and time. Avatars of the sylvan gods may appear on special occasions below earthy mounds marked by faerie rings. [[Titania]]'s magic helps maintain these special places. | ||
Faerie lands include the [[Seelie Court]] and the [[Court of Rings]]. The Plane of Faerie as described in the | Faerie lands include the [[Seelie Court]] and the [[Court of Rings]]. The Plane of Faerie as described in the third edition ''Manual of the Planes'' is a land of eternal twilight coexistent with the [[Material Plane]]. In the fourth edition of the D&D game, the plane of Faerie is also known as the Feywild. | ||
===Typical physical characteristics=== | === Typical physical characteristics === | ||
Fey possess a wide variety of shapes and sizes, too many to be easily summarized, although an elflike appearance or characteristics of plant life are common, as are insectoid wings. | Fey possess a wide variety of shapes and sizes, too many to be easily summarized, although an elflike appearance or characteristics of plant life are common, as are insectoid wings. | ||
===Alignment=== | === Alignment === | ||
Fey may possess any alignment, though chaotic alignments are common. Fey are broadly divided between the Seelie and Unseelie Courts. Seelie fey are considered good and Unseelie fey are considered evil, though both are unconcerned with the wants and needs of mortals. Seelie Court fey often lure and kidnap mortals to dally with them romantically or invite them to their feasts, and Unseelie Court fey may bring them to their own feasts, as the main course. | Fey may possess any alignment, though chaotic alignments are common. Fey are broadly divided between the Seelie and Unseelie Courts. Seelie fey are considered good and Unseelie fey are considered evil, though both are unconcerned with the wants and needs of mortals. Seelie Court fey often lure and kidnap mortals to dally with them romantically or invite them to their feasts, and Unseelie Court fey may bring them to their own feasts, as the main course. | ||
==Society== | == Society == | ||
Many fey are wanderers or live alone, but many others live in families or houses, known as ''kelir'' in the Sylvan tongue. Fey families are generally matriarchal. | Many fey are wanderers or live alone, but many others live in families or houses, known as ''kelir'' in the Sylvan tongue. Fey families are generally matriarchal. | ||
Both the Seelie and Unseelie Courts feature houses (or ''kelir'') of noble fey, who are often embroiled with feuds between them. The house that loses a feud may find itself banished from fey society; in the Unseelie Court, losing houses may be slaughtered. Fey mothers sometimes leave their children with mortals to protect them | Both the Seelie and Unseelie Courts feature houses (or ''kelir'') of noble fey, who are often embroiled with feuds between them. The house that loses a feud may find itself banished from fey society; in the Unseelie Court, losing houses may be slaughtered. Fey mothers sometimes leave their children with mortals to protect them or send their young out on lengthy quests to save them from being used as pawns. Fey feuds may last hundreds or even thousands of years. | ||
Fey, who often live for millennia, see time as cyclical, with birth and death being only stages in the great circle. Fey can predict their natural deaths several decades in advance, and celebrate their last years before undergoing the Rite of Ultimate Passage, in which their knowledge is ceremonially passed down to their heirs. | Fey, who often live for millennia, see time as cyclical, with birth and death being only stages in the great circle. Fey can predict their natural deaths several decades in advance, and celebrate their last years before undergoing the Rite of Ultimate Passage, in which their knowledge is ceremonially passed down to their heirs. | ||
===Religion=== | === Religion === | ||
Good and neutral fey typically worship [[Ehlonna]] or the [[Seelie Court]]. Wicked fey often worship the [[Queen of Air and Darkness]]. | Good and neutral fey typically worship [[Ehlonna]] or the [[Seelie Court]]. Wicked fey often worship the [[Queen of Air and Darkness]]. | ||
In the early spring the power of Faerie runs high, and the elves celebrate the holiday of [[Faerieluck]] to remind themselves of their ancient kinship with the fey. | In the early spring the power of Faerie runs high, and the elves celebrate the holiday of [[Faerieluck]] to remind themselves of their ancient kinship with the fey. | ||
===Language=== | === Language === | ||
Fey speak [[Languages|Sylvan]]. | Fey speak [[Languages#Third, fourth, and fifth edition languages|Sylvan]]. | ||
==History== | == History == | ||
==Types of fey== | == Types of fey == | ||
=== Atomie === | === Atomie === | ||
The atomie is the lightest and quickest of all the sprites, standing at less than one foot tall. An atomie has elven features, with pale skin with a hint of woodland green, and four dragonfly-like wings. An atomie's voice is high-pitched, sounding like the buzzing of a bee. Atomies have magical abilities, and sometimes carry weapons as well. Upon hearing an intruder, atomies hide and try to make the intruder go away, using false lights, clattering voices, and pesky, summoned insects. Atomies live in forests, in the upper branches of old hardwood trees, one family per tree. Each family hollows out a series of tiny rooms, decorating with walnut chairs, woven pine needle rugs, acorn dishes, and the like. A network of balconies, landings, and rope bridges connects the dwellings, forming a village high above the forest floor. Atomies seldom bother with outsiders. | :The atomie is the lightest and quickest of all the sprites, standing at less than one foot tall. An atomie has elven features, with pale skin with a hint of woodland green, and four dragonfly-like wings. An atomie's voice is high-pitched, sounding like the buzzing of a bee. Atomies have magical abilities, and sometimes carry weapons as well. Upon hearing an intruder, atomies hide and try to make the intruder go away, using false lights, clattering voices, and pesky, summoned insects. Atomies live in forests, in the upper branches of old hardwood trees, one family per tree. Each family hollows out a series of tiny rooms, decorating with walnut chairs, woven pine needle rugs, acorn dishes, and the like. A network of balconies, landings, and rope bridges connects the dwellings, forming a village high above the forest floor. Atomies seldom bother with outsiders. | ||
The atomie first appeared in the first edition ''Monster Manual II'' (1983).<ref>[[W:Gygax, Gary|Gygax, Gary]]. ''Monster Manual II'' ([[W:TSR, Inc.|TSR]], 1983)</ref> It appeared in the second edition for the Greyhawk setting in the ''Monstrous Compendium Greyhawk Appendix'' (1990) under the "sprite" entry.,<ref>[[W:Mike Breault|Breault, Mike]], ed, et al. ''Greyhawk Monstrous Compendium Appendix'' (TSR, 1990)</ref> the ''Monstrous Manual'' (1993).<ref name="StewartDoug">Stewart, Doug, ed. ''Monstrous Manual'' (TSR, 1994)</ref> | :The atomie first appeared in the first edition ''Monster Manual II'' (1983).<ref>[[W:Gygax, Gary|Gygax, Gary]]. ''Monster Manual II'' ([[W:TSR, Inc.|TSR]], 1983)</ref> It appeared in the second edition for the Greyhawk setting in the ''Monstrous Compendium Greyhawk Appendix'' (1990) under the "sprite" entry.,<ref>[[W:Mike Breault|Breault, Mike]], ed, et al. ''Greyhawk Monstrous Compendium Appendix'' (TSR, 1990)</ref> the ''Monstrous Manual'' (1993).<ref name="StewartDoug">Stewart, Doug, ed. ''Monstrous Manual'' (TSR, 1994)</ref> | ||
The atomie appeared in the ''Tome of Horrors'' (2002) from [[Necromancer Games]].<ref>{{cite book | last =Green | first =Scott| last2 =Peterson| first2 =Clark| title =Tome of Horrors| publisher =Necromancer Games| year =2002 | pages =12 | isbn =1-58846-112-2 }}</ref> It was also featured in [[Paizo Publishing]]'s book ''Pathfinder Roleplaying Game Bestiary 3'' (2011), on page 28.<ref>[[Jason Bulmahn|Bulmahn, Jason]] (lead designer). ''Pathfinder Roleplaying Game Bestiary 3'' ([[Paizo Publishing]], 2011)</ref> It also makes an appearance in the [[Castles & Crusades]] ''Classic Monsters the Manual''.<ref>{{cite book | last =Hartsfield | first =Kim| title = Castles & Crusades: Classic Monsters the Manual | publisher =Troll Lord Games| year =2012 | pages =14 |isbn =978-1-936822-06-5}}</ref> | :The atomie appeared in the ''Tome of Horrors'' (2002) from [[Necromancer Games]].<ref>{{cite book | last =Green | first =Scott| last2 =Peterson| first2 =Clark| title =Tome of Horrors| publisher =Necromancer Games| year =2002 | pages =12 | isbn =1-58846-112-2 }}</ref> It was also featured in [[Paizo Publishing]]'s book ''Pathfinder Roleplaying Game Bestiary 3'' (2011), on page 28.<ref>[[Jason Bulmahn|Bulmahn, Jason]] (lead designer). ''Pathfinder Roleplaying Game Bestiary 3'' ([[Paizo Publishing]], 2011)</ref> It also makes an appearance in the [[Castles & Crusades]] ''Classic Monsters the Manual''.<ref>{{cite book | last =Hartsfield | first =Kim| title = Castles & Crusades: Classic Monsters the Manual | publisher =Troll Lord Games| year =2012 | pages =14 |isbn =978-1-936822-06-5}}</ref> | ||
=== Banshrae === | === Banshrae === | ||
Banshrae are usually malevolent fey. They are insectoid-featured, but more accurately resemble the extra terrestrials commonly known as [[grey alien|greys]], but with more humanoid features given to them in their general structure including breasts on their females. Mouthless, the banshraes speak telepathically and are unable to sing or use wind instruments but are said to love them both and to be able to be pacified by them. Oddly, their description in the Monster Manual still says they use blowguns for much of their attacking. | :Banshrae are usually malevolent fey. They are insectoid-featured, but more accurately resemble the extra terrestrials commonly known as [[grey alien|greys]], but with more humanoid features given to them in their general structure including breasts on their females. Mouthless, the banshraes speak telepathically and are unable to sing or use wind instruments but are said to love them both and to be able to be pacified by them. Oddly, their description in the Monster Manual still says they use blowguns for much of their attacking. | ||
The banshrae first appeared in the third edition in ''Monster Manual V'' (2007). The banshrae appeared in the fourth edition ''[[Monster Manual]]'' (2008).<ref name="4EMM">[[Mike Mearls|Mearls, Mike]], Stephen Schubert, and [[James Wyatt | :The banshrae first appeared in the third edition in ''Monster Manual V'' (2007). The banshrae appeared in the fourth edition ''[[Monster Manual]]'' (2008).<ref name="4EMM">[[Mike Mearls|Mearls, Mike]], Stephen Schubert, and [[James Wyatt|James Wyatt]]. ''[[Monster Manual]]'' ([[Wizards of the Coast]], 2008)</ref> | ||
=== Booka === | === Booka === | ||
:The '''Booka''' ({{IPAc-en|ˈ|b|uː|k|ə}} {{respell|BOO|kə}})<ref>[[Frank Mentzer|Mentzer, Frank]]. "Ay pronunseeAY shun gyd" ''[[dragmag|Dragon]]'' #93 (TSR, 1985)</ref> is a winged faerie creature. | |||
The '' | :The booka first appeared in the original first edition ''[[Fiend Folio]]'' (1981).<ref name="TurnbullDon">[[Don Turnbull|Turnbull, Don]], ed. ''[[Fiend Folio]]'' ([[TSR, Inc.|TSR]], 1981)</ref> The booka appeared in second edition for the [[Greyhawk]] setting in the ''Monstrous Compendium Greyhawk Appendix'' (1990).<ref name="BreaultMike">[[Mike Breault|Breault, Mike]], ed, et al. ''Greyhawk Monstrous Compendium Appendix'' (TSR, 1990)</ref> | ||
The | === Brownie === | ||
:The Brownie is a distant relative of the [[Halfling|halfling]] that dwells in quiet, pastoral areas. It is based on the [[Brownie (folklore)|brownie]] from [[Scottish folklore]].<ref name="DV">{{cite web |url=http://www.geocities.com/rgfdfaq/sources.html |title=Literary Sources of D&D |accessdate=2019-12-04 |last=DeVarque |first=Aardy|archiveurl=https://www.webcitation.org/query?url=http://www.geocities.com/rgfdfaq/sources.html&date=2007-07-20+21:51:07|archivedate=2007-07-21}}</ref> | |||
:The brownie first appeared in the first edition in the original ''[[Monster Manual]]'' (1977).<ref name="MM1E">[[Gary Gygax|Gygax, Gary]]. ''[[Monster Manual]]'' ([[TSR, Inc.|TSR]], 1977)</ref> The brownie appears in second edition in the ''Monstrous Compendium Volume One'' (1989),<ref name="CookDavid">[[David Cook|Cook, David]], et al. ''Monstrous Compendium Volume One'' ([[TSR, Inc.|TSR]], 1989)</ref> and is reprinted in the ''Monstrous Manual'' (1993).<ref name="StewartDoug_a">Stewart, Doug, ed. ''Monstrous Manual'' (TSR, 1993)</ref> | |||
:The brownie also appeared in DMR2 ''Creature Catalog'' (1993).<ref>Nephew, John. ''Creature Catalog'' ([[TSR, Inc.|TSR]], 1993)</ref> The brownie appeared in third edition in the article "Adventure Locales: The Silent Manse" on the Wizards of the Coast web site in 2004.<ref>{{cite web|url=http://archive.wizards.com/default.asp?x=dnd/al/20041006a|title=Adventure Locales: The Silent Manse|website=Archive.wizards.com|accessdate=2 February 2018}}</ref> | |||
:The brownie has been expanded to be allowed as a playable race in various supplements and publications. One of the first was in the pages of ''White Dwarf''. The brownie is detailed as a race for AD&D 1st Edition by Bob Lock in 1982.<ref name="WD29">{{cite journal | last = Lock | first = Bob | title = The Brownie | journal =[[White Dwarf]] | issue = 29 | pages = 24 | publisher = Games Workshop |date=February–March 1982 | url = | doi = | accessdate = }}</ref> | |||
The | |||
The brownie | :The brownie appeared as an official player character [[:Category:Characters by class|class]] for the D&D basic game in ''[[Tall Tales of the Wee Folk]]'' (1989). | ||
:The brownie would appear again as playable race for the D&D third edition in ''Celtic Age'' from Avalanche Press.<ref>{{Cite book| last = Phythyon| first = John R.| coauthors=Ree Soesbee, and Mike Bennighof|title = Celtic Age: Role-Playing the Myths, Heroes & Monsters of the Celts| publisher = Avalanche Press| edition = 1| year = 2002}}</ref> | |||
The brownie would appear again as playable race for the D&D | |||
The brownie was written up as a | :The brownie was written up as a player character race in ''White Dwarf'' #29 (Feb. 1982).<ref name="WD29"/> The brownie appeared in the ''Tome of Horrors'' (2002) from Necromancer Games.<ref>{{cite book | last =Green | first =Scott| last2 =Peterson| first2 =Clark| title =Tome of Horrors| publisher =Necromancer Games| year =2002 | pages =30 | isbn =1-58846-112-2 }}</ref> The brownie appears as a type of sprite in ''Dangerous Denizens: The Monsters of Tellene'' (2003), for the Kingdoms of Kalamar setting.<ref>''Dangerous Denizens: The Monsters of Tellene''. (Kenzer & Company, [[Wizards of the Coast]], 2003)</ref> The brownie appeared in [[Paizo Publishing]]'s book ''Pathfinder Roleplaying Game Bestiary 2'' (2010), on page 49.<ref name="BaurWolfgang">[[Wolfgang Baur|Baur, Wolfgang]], [[Jason Bulmahn]], et al. ''Pathfinder Roleplaying Game Bestiary 2'' ([[Paizo Publishing]], 2010)</ref> | ||
=== Buckawn === | === Buckawn === | ||
{Infobox fictional race | <div style="float: right; clear: right; background: white; border:1px solid silver; padding: 2px; margin-right: 0px; margin-left: 10px;">{{Infobox fictional race | ||
| name = Buckawn | | name = Buckawn | ||
| first = 1983 | | first = 1983 | ||
| based_on = | | based_on = | ||
| alignment = Neutral | | alignment = Neutral | ||
}} | }}</div> | ||
A buckawn is related to the brownie but is slender with dusky skin. A buckawn is less friendly and far more tricky than a brownie, but shuns human contact and does not regularly associate with brownies either. A buckawn is typically armed with a small dagger and quivers of darts which may be drugged or poisoned. Buckawn also have magical spell-like abilities. | :A buckawn is related to the brownie but is slender with dusky skin. A buckawn is less friendly and far more tricky than a brownie, but shuns human contact and does not regularly associate with brownies either. A buckawn is typically armed with a small dagger and quivers of darts which may be drugged or poisoned. Buckawn also have magical spell-like abilities. | ||
It first appeared in the first edition ''Monster Manual II'' (1983).<ref>Gygax, Gary. ''Monster Manual II'' (TSR, 1983)</ref> It was listed in the second edition for the Greyhawk setting under the "brownie" heading in the ''Monstrous Compendium Greyhawk Appendix'' (1990).<ref name="BreaultMike_a">Breault, Mike, ed, et al. ''Greyhawk Monstrous Compendium Appendix'' (TSR, 1990)</ref> It also appeared in the ''Tome of Horrors'' (2002) from Necromancer Games.<ref>{{cite book | last =Green | first =Scott| last2 =Peterson| first2 =Clark| title =Tome of Horrors| publisher =Necromancer Games| year =2002 | pages =30–31 | isbn =1-58846-112-2 }}</ref> | :It first appeared in the first edition ''Monster Manual II'' (1983).<ref>Gygax, Gary. ''Monster Manual II'' (TSR, 1983)</ref> It was listed in the second edition for the Greyhawk setting under the "brownie" heading in the ''Monstrous Compendium Greyhawk Appendix'' (1990).<ref name="BreaultMike_a">Breault, Mike, ed, et al. ''Greyhawk Monstrous Compendium Appendix'' (TSR, 1990)</ref> It also appeared in the ''Tome of Horrors'' (2002) from Necromancer Games.<ref>{{cite book | last =Green | first =Scott| last2 =Peterson| first2 =Clark| title =Tome of Horrors| publisher =Necromancer Games| year =2002 | pages =30–31 | isbn =1-58846-112-2 }}</ref> | ||
=== Dryad === | === Dryad === | ||
{{Main|Dryad}} | :''{{Main|Dryad}}'' | ||
=== Duskling === | === Duskling === | ||
Dusklings are fey native to the Outer Planes. | :Dusklings are fey native to the Outer Planes. | ||
:Dusklings were introduced in the ''Magic of Incarnum''.<ref>{{cite web |url=http://archive.wizards.com/default.asp?x=dnd/ex/20050907a |title=Magic of Incarnum Excerpt |publisher=Wizards of the Coast |accessdate=9 October 2013 |url-status=dead |archiveurl=https://web.archive.org/web/20151010212331/http://archive.wizards.com/default.asp?x=dnd%2Fex%2F20050907a |archivedate=10 October 2015 }}</ref> | |||
=== Faerie (fairy) === | |||
:''(Not to be confused with [[pixie]]s.)'' | |||
: Faeries (or fairies) are generally thought of as tiny or small fey similar in appearance to a miniscule elf with insect-like or butterfly-like wings. They are often associated with "fairy dust" leading to confusion with [[pixie]]s. | |||
: Fairies have been depicted variously in different editions of the game. In some editions, the term is not used, at all, but instead use [[pixie]]s, [[atomie]]s, and [[sprite]]s to describe similar creatures. | |||
:In fifth edition, fairies are presented as a character race.{{csb|WBtW|12-13}} | |||
=== Faun === | === Faun === | ||
{Infobox fictional race | <div style="float: right; clear: right; background: white; border:1px solid silver; padding: 2px; margin-right: 0px; margin-left: 10px;"> | ||
{{Infobox fictional race | |||
| name = Faun | | name = Faun | ||
| first = [[Deities and Demigods]] (1980) | | first = [[Deities and Demigods]] (1980) | ||
| based_on = [[Faun]] | | based_on = [[Faun]] | ||
| alignment = [[Alignment (role-playing games)#Neutral good|Neutral good]] | | alignment = [[Alignment (role-playing games)#Neutral good|Neutral good]] | ||
}} | }}</div> | ||
Fauns are closely related to satyrs and there is the possibility that they are the offspring of satyr-elf or satyr-human pairings. They are around 6 feet tall and have bestial faces. They have goat-like faces and flowing hair. They prefer body painting over clothing. They prefer to avoid combat. The faun appeared in the third edition ''[[Deities and Demigods]]'' (2002).<ref>Redman, Rich, [[Skip Williams]], and [[James Wyatt | :Fauns are closely related to satyrs and there is the possibility that they are the offspring of satyr-elf or satyr-human pairings. They are around 6 feet tall and have bestial faces. They have goat-like faces and flowing hair. They prefer body painting over clothing. They prefer to avoid combat. The faun appeared in the third edition ''[[Deities and Demigods]]'' (2002).<ref>Redman, Rich, [[Skip Williams]], and [[James Wyatt|James Wyatt]]. ''[[Deities and Demigods]]'' (Wizards of the Coast, 2002)</ref> | ||
{{clear}} | {{clear}} | ||
=== Forlarren === | === Forlarren === | ||
:A forlarren is a descendant of the offspring of a good [[Nymph|nymph]] and the greater [[Devil|devil]] who enslaved her. A forlarren wanders alone, seeking vengeance on good and evil alike, as it detests its own existence in a limbo. A forlarren can cause metal to heat up so that characters touching it are burned. After it kills a character, it reveals its ambivalent nature by showing great remorse and offering its services for a period of time. | |||
:The forlarren first appeared in the original first edition ''[[Fiend Folio]]'' (1981).<ref name="TurnbullDon"/> The forlarren appeared in the ''Tome of Horrors'' (2002) from [[Necromancer Games]].<ref>{{cite book | last =Green | first =Scott| last2 =Peterson| first2 =Clark| title =Tome of Horrors| publisher =Necromancer Games| year =2002 | pages =142 | isbn =1-58846-112-2 }}</ref> The forlarren appeared in [[Paizo Publishing]]'s book ''Pathfinder Roleplaying Game Bestiary 2'' (2010), on page 125.<ref name="BaurWolfgang" /> | |||
The forlarren first appeared in the original first edition ''[[Fiend Folio]]'' (1981).<ref name="TurnbullDon"/> The forlarren appeared in the ''Tome of Horrors'' (2002) from [[Necromancer Games]].<ref>{{cite book | last =Green | first =Scott| last2 =Peterson| first2 =Clark| title =Tome of Horrors| publisher =Necromancer Games| year =2002 | pages =142 | isbn =1-58846-112-2 }}</ref> The forlarren appeared in [[Paizo Publishing]]'s book ''Pathfinder Roleplaying Game Bestiary 2'' (2010), on page 125.<ref name="BaurWolfgang" /> | |||
=== Frostwind Virago === | === Frostwind Virago === | ||
The Frostwind Viragos is a faerie found in the coldest climates. They were originally introduced in ''[[Monster Manual V]]''. | :The Frostwind Viragos is a faerie found in the coldest climates. They were originally introduced in ''[[Monster Manual V]]''. | ||
=== Grig === | === Grig === | ||
The '''grig''' is a mischievous and fun-loving sprite resembling [[cricket (insect)|cricket]]-[[Centaur|centaurs]]. Grigs stand about 1½ feet tall and weigh about 1 pound, typical for a fey. Grigs have no fear of larger creatures and delight in playing tricks. Grigs commonly carry with them [[fiddle]]s, and they can play tunes on these that cause those that hear them to dance uncontrollably. | :The '''grig''' is a mischievous and fun-loving sprite resembling [[cricket (insect)|cricket]]-[[Centaur|centaurs]]. Grigs stand about 1½ feet tall and weigh about 1 pound, typical for a fey. Grigs have no fear of larger creatures and delight in playing tricks. Grigs commonly carry with them [[fiddle]]s, and they can play tunes on these that cause those that hear them to dance uncontrollably. | ||
The grig first appeared in the first edition ''Monster Manual II'' (1983).<ref name="GygaxGary_b">[[Gygax, Gary]]. ''[[Monster Manual II]]'' ([[TSR, Inc.|TSR]], 1983)</ref> The grig appeared in the second edition for the [[Greyhawk]] setting in the ''Monstrous Compendium Greyhawk Appendix'' (1990) under the "sprite" entry,<ref name="BreaultMike" /> and then in the ''Monstrous Manual'' (1993).<ref name="StewartDoug" /> The grig appears in the third edition ''Monster Manual'' (2000), under the "sprite" entry,<ref>[[Skip Williams|Williams, Skip]], Jonathan Tweet, and [[Monte Cook]]. ''[[Monster Manual]]'' ([[Wizards of the Coast]], 2000)</ref> and in the 3.5 revised ''Monster Manual'' (2003). The grig (sprite) appeared as a | :The grig first appeared in the first edition ''Monster Manual II'' (1983).<ref name="GygaxGary_b">[[Gygax, Gary]]. ''[[Monster Manual II]]'' ([[TSR, Inc.|TSR]], 1983)</ref> The grig appeared in the second edition for the [[Greyhawk]] setting in the ''Monstrous Compendium Greyhawk Appendix'' (1990) under the "sprite" entry,<ref name="BreaultMike" /> and then in the ''Monstrous Manual'' (1993).<ref name="StewartDoug" /> The grig appears in the third edition ''Monster Manual'' (2000), under the "sprite" entry,<ref>[[Skip Williams|Williams, Skip]], Jonathan Tweet, and [[Monte Cook]]. ''[[Monster Manual]]'' ([[Wizards of the Coast]], 2000)</ref> and in the 3.5 revised ''Monster Manual'' (2003). The grig (sprite) appeared as a player character [[Character race|race]] in ''[[Savage Species]]'' (2003). | ||
=== Hybsil === | === Hybsil === | ||
A hybsil is a small antelope-like creature that looks like a cross between a [[Centaur|centaur]] and a [[Pixie|pixie]], [[Brownie|brownie]], or [[Sprite|sprite]]. They use arrows coated with a rare plant juice that causes creatures to sleep for hours. | :A hybsil is a small antelope-like creature that looks like a cross between a [[Centaur|centaur]] and a [[Pixie|pixie]], [[Brownie|brownie]], or [[Sprite|sprite]]. They use arrows coated with a rare plant juice that causes creatures to sleep for hours. | ||
The hybsil first appeared in the fourth set of ''[[Monster Cards]]'' (1982). The hybsil also appeared in the first edition ''Monster Manual II'' (1983).<ref name="GygaxGary">[[Gary Gygax|Gygax, Gary]]. ''[[Monster Manual II]]'' ([[TSR, Inc.|TSR]], 1983)</ref> The hybsil appeared in second edition in the ''Ruins of Zhentil Keep'' boxed set (1995),<ref>[[Kevin Melka|Melka, Kevin]] and [[John Terra]]. ''[[Ruins of Zhentil Keep]]'' (TSR, 1995)</ref> and in ''Monstrous Compendium Annual Volume Three'' (1996).<ref name="PickensJon">[[Jon Pickens|Pickens, Jon]], ed. ''Monstrous Compendium Annual Volume Three'' ([[TSR, Inc.|TSR]], 1996)</ref> The hybsil appeared in third edition in ''[[Monsters of Faerûn]]'' (2001).<ref>[[James Wyatt | :The hybsil first appeared in the fourth set of ''[[Monster Cards]]'' (1982). The hybsil also appeared in the first edition ''Monster Manual II'' (1983).<ref name="GygaxGary">[[Gary Gygax|Gygax, Gary]]. ''[[Monster Manual II]]'' ([[TSR, Inc.|TSR]], 1983)</ref> The hybsil appeared in second edition in the ''Ruins of Zhentil Keep'' boxed set (1995),<ref>[[Kevin Melka|Melka, Kevin]] and [[John Terra]]. ''[[Ruins of Zhentil Keep]]'' (TSR, 1995)</ref> and in ''Monstrous Compendium Annual Volume Three'' (1996).<ref name="PickensJon">[[Jon Pickens|Pickens, Jon]], ed. ''Monstrous Compendium Annual Volume Three'' ([[TSR, Inc.|TSR]], 1996)</ref> The hybsil appeared in third edition in ''[[Monsters of Faerûn]]'' (2001).<ref>[[James Wyatt|Wyatt, James]] and [[Rob Heinsoo]]. ''[[Monsters of Faerûn|Monstrous Compendium: Monsters of Faerûn]]'' ([[Wizards of the Coast]], 2001)</ref> | ||
=== Jermlaine === | === Jermlaine === | ||
Jermlaine are evil and fiendish underground fey who spend their days sneaking, hiding and plotting. They resemble small, mishappen, grey-skinned humanoids covered with warts, pimples and hair, and have grumpy, big-nosed faces. They are very thin-limbed, and have slightly rat-like traits. | :''{{Main|Jermlaine}} | ||
:Jermlaine are evil and fiendish underground fey who spend their days sneaking, hiding and plotting. They resemble small, mishappen, grey-skinned humanoids covered with warts, pimples and hair, and have grumpy, big-nosed faces. They are very thin-limbed, and have slightly rat-like traits. | |||
The jermlaine first appeared in the first edition adventure | :The jermlaine first appeared in the first edition adventure ''[[Descent into the Depths of the Earth]]'' (1978),<ref>[[Gary Gygax|Gygax, Gary]]. ''[[Descent into the Depths of the Earth]]'' (TSR, 1978)</ref> and was later featured in the original ''[[Fiend Folio]]'' (1981) as the jermlaine (jinxkins).<ref>Turnbull, Don, ed. ''[[Fiend Folio]]'' ([[TSR, Inc.|TSR]], 1981)</ref> The jermlaine appeared in second edition in the ''Monstrous Compendium Volume Two'' (1989),<ref>[[David Cook|Cook, David]], et al. [[Monster Manual#second edition Advanced Dungeons & Dragons|Monstrous Compendium Volume Two]] ([[TSR, Inc.|TSR]], 1989)</ref> and appears in the ''Monstrous Manual'' (1993) under the "gremlin" entry. The jermlaine was further detailed in ''[[dragmag|Dragon]]'' #262 (August 1999).<ref>Richards, Johnathan M. "The Ecology of the Jermlaine: The Best Laid Plans." ''[[dragmag|Dragon]]'' #262 ([[TSR, Inc.|TSR]], 1999)</ref> The jermlaine appeared in the third edition ''Monster Manual II'' (2002).<ref name="BonnyEd">Bonny, Ed, [[Jeff Grubb]], Rich Redman, [[Skip Williams]], and [[Steve Winter]]. ''[[Monster Manual]] II'' ([[Wizards of the Coast]], 2002)</ref> | ||
=== Killmoulis === | === Killmoulis === | ||
The killmoulis is the distant relative of the [[Brownie|brownie]], and is less than one foot in height but with a disproportionately large head and a prodigious nose. A killmoulis can blend into its surroundings, making it hard to see when hidden. A killmoulis will live in a symbiotic relationship with humans, making its home under the floors, and in the walls and crawlspaces. It is based on the folklore [[Kilmoulis]]. | :The killmoulis is the distant relative of the [[Brownie|brownie]], and is less than one foot in height but with a disproportionately large head and a prodigious nose. A killmoulis can blend into its surroundings, making it hard to see when hidden. A killmoulis will live in a symbiotic relationship with humans, making its home under the floors, and in the walls and crawlspaces. It is based on the folklore [[Kilmoulis]]. | ||
The killmoulis first appeared in the original first edition ''[[Fiend Folio]]'' (1981).<ref name="TurnbullDon" /> The killmoulis appeared in second edition ''Advanced Dungeons & Dragons'' in ''Monstrous Compendium Volume Two'' (1989),<ref name="CookDavid_b">[[David Cook | :The killmoulis first appeared in the original first edition ''[[Fiend Folio]]'' (1981).<ref name="TurnbullDon" /> The killmoulis appeared in second edition ''Advanced Dungeons & Dragons'' in ''Monstrous Compendium Volume Two'' (1989),<ref name="CookDavid_b">[[David Cook|Cook, David]], et al. ''Monstrous Compendium Volume Two'' ([[TSR, Inc.|TSR]], 1989)</ref> and appeared under the "brownie" entry in the ''Monstrous Manual'' (1993).<ref name="StewartDoug_a" /> | ||
=== Killoren === | === Killoren === | ||
Killoren are a race of powerful fey creatures that blend nature's patience and power with the ambition and aggression of humanoid races. Killoren resemble [[Half-elf|half-elves]]. Killoren have green or tan skin with the texture of a soft, young leaf. Their limbs are unusually long and slender compared to those of the humanoid races. Killoren are bound to the raw forces of nature, manifesting this bond even in their physical form. The killoren have no organized kingdoms and maintain only a few scattered communities. Killoren are able to live comfortably in nearly any climate. Their homes blend in with the natural world around them. | :Killoren are a race of powerful fey creatures that blend nature's patience and power with the ambition and aggression of humanoid races. Killoren resemble [[Half-elf|half-elves]]. Killoren have green or tan skin with the texture of a soft, young leaf. Their limbs are unusually long and slender compared to those of the humanoid races. Killoren are bound to the raw forces of nature, manifesting this bond even in their physical form. The killoren have no organized kingdoms and maintain only a few scattered communities. Killoren are able to live comfortably in nearly any climate. Their homes blend in with the natural world around them. | ||
The killoren first appeared in ''[[Races of the Wild]]'' (2005).<ref>[[Skip Williams|Williams, Skip]]. ''[[Races of the Wild]]''. [[Wizards of the Coast]], 2005. {{ISBN|0-7869-3438-7}}</ref> | :The killoren first appeared in ''[[Races of the Wild]]'' (2005).<ref>[[Skip Williams|Williams, Skip]]. ''[[Races of the Wild]]''. [[Wizards of the Coast]], 2005. {{ISBN|0-7869-3438-7}}</ref> | ||
=== Korred === | === Korred === | ||
{{Main|Korred}} | :''{{Main|Korred}}'' | ||
:A korred is a 3-foot tall creature that carries a cudgel, and can quickly weave its hair into animated entangling ropes and snares. The korred is a more chaotic relative of the satyr. A korred has great strength for its size, and its laugh causes creatures to be stunned. The korreds have a weekly holiday where they dance and play music, and anyone who tries to interrupt can be magically compelled to join the dance. | |||
:The korred first appeared in the fourth set of ''[[Monster Cards]]'' (1982). The korred also appeared in the first edition ''Monster Manual II'' (1983).<ref name="GygaxGary" /> The korred was further detailed in ''[[dragmag|Dragon]]'' #119 (March 1987), in "The Ecology of the Korred". The korred appeared in second edition in ''Monstrous Compendium Volume One'' (1989),<ref name="CookDavid" /> and in the ''Monstrous Manual'' (1993) under the [[Satyr|satyr]] entry.<ref name="StewartDoug" /> | |||
The korred first appeared in the fourth set of ''[[Monster Cards]]'' (1982). The korred also appeared in the first edition ''Monster Manual II'' (1983).<ref name="GygaxGary" /> The korred was further detailed in ''[[ | |||
=== Leprechaun === | === Leprechaun === | ||
The leprechaun is a mischievous faerie creature, several variants have appeared in ''Dragon'' magazine. | :The leprechaun is a mischievous faerie creature, several variants have appeared in ''Dragon'' magazine. | ||
The leprechaun was introduced to the game in ''[[Dragon (magazine)|The Strategic Review]]'' #3 (August 1975). The leprechaun appears in the first edition of ''Advanced Dungeons & Dragons'' in the original ''[[Monster Manual]]''.<ref>Gygax, Gary. ''[[Monster Manual]]'' ([[TSR, Inc.|TSR]], 1977)</ref> The leprechaun appears in the ''Dungeons & Dragons'' supplement ''Tall Tales of the Wee Folk'' (1989) as a | :The leprechaun was introduced to the game in ''[[Dragon (magazine)|The Strategic Review]]'' #3 (August 1975). The leprechaun appears in the first edition of ''Advanced Dungeons & Dragons'' in the original ''[[Monster Manual]]''.<ref>Gygax, Gary. ''[[Monster Manual]]'' ([[TSR, Inc.|TSR]], 1977)</ref> The leprechaun appears in the ''Dungeons & Dragons'' supplement ''Tall Tales of the Wee Folk'' (1989) as a player character class. The leprechaun appeared in second edition of ''Advanced Dungeons & Dragons'' in the ''Monstrous Compendium Volume Two'' (1989),<ref>Cook, David, et al. [[Monster Manual#second edition Advanced Dungeons & Dragons|Monstrous Compendium Volume Two]] ([[TSR, Inc.|TSR]], 1989)</ref> and reprinted in the ''Monstrous Manual'' (1993).<ref name="StewartDoug_a" /> Leprechaun variants the '''geancannac''' and the '''far darrig''' appeared in ''[[dragmag|Dragon]]'' #158 (June 1990), and the '''clurichaun''' and the '''wicked leprechaun''' appeared in ''Dragon'' #239 (September 1997). | ||
=== Nereid === | === Nereid === | ||
Nerieds are aquatic beings who inhabit the waves and are spiritually bound to the sea. | :Nerieds are aquatic beings who inhabit the waves and are spiritually bound to the sea. | ||
The nereid first appeared in the | :The nereid first appeared in the adventure ''[[The Hidden Shrine of Tamoachan]]'' (1980),<ref>[[Harold Johnson|Johnson, Harold]], and [[Jeff R. Leason]]. ''[[The Hidden Shrine of Tamoachan]]'' ([[TSR, Inc.|TSR]], 1980)</ref> and later appears in ''Monster Manual II'' (1983).<ref name="GygaxGary_c">[[Gygax, Gary]]. ''[[Monster Manual II]]'' ([[TSR, Inc|TSR]], 1983)</ref> The nereid appeared in the second edition in the ''Monstrous Compendium Volume Two'' (1989),<ref name="CookDavid_a">[[David "Zeb" Cook|Cook, David]], et al. [[Monster Manual#second edition Advanced Dungeons & Dragons|Monstrous Compendium Volume Two]]. [[TSR, Inc.|TSR]], 1989</ref> and reprinted in the ''Monstrous Manual'' (1993).<ref name="StewartDoug_b">Stewart, Doug, ed. ''[[Monster Manual|Monstrous Manual]]'' (TSR, 1993)</ref> The neried appeared in third edition in ''[[Stormwrack]]'' (2005).<ref>[[Richard Baker|Baker, Richard]], Joseph D. Carriker, and Jennifer Clarke-Wilkes. ''[[Stormwrack]]'' ([[Wizards of the Coast]], 2005)</ref> | ||
=== Nixie === | === Nixie === | ||
Nixies resemble somewhat attractive humanoids with green skin and hair and webbed appendages. Nixies are goodly and peaceful creatures, but are shy, reclusive and suspicious. Nixies desire friendship, and have the ability to charm others to become their friend. Nixies love music, and make instruments from reeds on the banks of streams. | :Nixies resemble somewhat attractive humanoids with green skin and hair and webbed appendages. Nixies are goodly and peaceful creatures, but are shy, reclusive and suspicious. Nixies desire friendship, and have the ability to charm others to become their friend. Nixies love music, and make instruments from reeds on the banks of streams. | ||
The nixie first appeared in the | :The nixie first appeared in the original ''Dungeons & Dragons'' set (1974).<ref name="GygaxGary_a">[[Gary Gygax|Gygax, Gary]], and [[Dave Arneson]]. ''Dungeons & Dragons'' (3-Volume Set) (TSR, 1974)</ref> The nixie appeared in first edition ''Advanced Dungeons & Dragons'' in the original ''[[Monster Manual]]'' (1977).<ref>[[Gary Gygax|Gygax, Gary]]. ''[[Monster Manual]]'' (TSR, 1977)</ref> The nixie appeared in the ''[[Dungeons & Dragons Expert Set|D&D Expert Set]]'' (1981, 1983) and the ''Rules Cyclopedia'' (1991).<ref name="AllstonAaron">[[Aaron Allston|Allston, Aaron]], [[Steven Schend|Steven E. Schend]], [[Jon Pickens]], and Dori Watry. ''Rules Cyclopedia'' (TSR, 1991)</ref> The nixie appeared as a player character class in ''[[The Sea People]]'' (1990). The nixie appeared in second edition ''Advanced Dungeons & Dragons'' in ''Monstrous Compendium Volume One'' (1989),<ref>Cook, David, et al. [[Monster Manual#second edition Advanced Dungeons & Dragons|Monstrous Compendium Volume One]] ([[TSR, Inc.|TSR]], 1989)</ref> and reprinted in the ''Monstrous Manual'' (1993) under the "sprite" entry.<ref name="StewartDoug_c">Stewart, Doug, ed. ''[[Monster Manual|Monstrous Manual]]'' ([[TSR, Inc.|TSR]], 1993)</ref> The nixie appeared in the third edition under the "sprite" entry in the ''[[Monster Manual]]'' (2000),<ref name="WilliamsSkip">[[Skip Williams|Williams, Skip]], [[Jonathan Tweet]], and [[Monte Cook]]. ''[[Monster Manual]]''. [[Wizards of the Coast]], 2000</ref> and in the 3.5 revised ''Monster Manual'' (2003). The nixie appeared as a player character race in ''[[Savage Species]]'' (2003). | ||
=== Nymph === | === Nymph === | ||
The '''nymph''' are fae that resemble elven women. They are based on the [[nymph]]s of [[Greek mythology]].<ref name="reliplay">{{cite book |title=Religions in play: games, rituals, and virtual worlds |last=Bornet |first=Philippe |year=2011 |publisher=Theologischer Verlag Zürich |location= |isbn=978-3-290-22010-5 |page=282 |accessdate=22 August 2012 |url=https://books.google.com/books?id=t3X18dopUoMC&pg=PA282&lpg=PA282&dq=D%26D+nymph#v=onepage&q=D%26D%20nymph&f=false}}</ref><ref name="Ash">{{cite book |editor1-first=Jeffrey |editor1-last=Weinstock |date=2014 |title=The Ashgate Encyclopedia of Literary and Cinematic Monsters |location= |publisher=[[Ashgate Publishing]] |page= 192}}</ref><ref name="DV"/> Nymphs prefer secluded coves or sandy beaches, and are mostly solitary. Nymphs hate ugliness and evil. | :The '''nymph''' are fae that resemble elven women. They are based on the [[nymph]]s of [[Greek mythology]].<ref name="reliplay">{{cite book |title=Religions in play: games, rituals, and virtual worlds |last=Bornet |first=Philippe |year=2011 |publisher=Theologischer Verlag Zürich |location= |isbn=978-3-290-22010-5 |page=282 |accessdate=22 August 2012 |url=https://books.google.com/books?id=t3X18dopUoMC&pg=PA282&lpg=PA282&dq=D%26D+nymph#v=onepage&q=D%26D%20nymph&f=false}}</ref><ref name="Ash">{{cite book |editor1-first=Jeffrey |editor1-last=Weinstock |date=2014 |title=The Ashgate Encyclopedia of Literary and Cinematic Monsters |location= |publisher=[[Ashgate Publishing]] |page= 192}}</ref><ref name="DV"/> Nymphs prefer secluded coves or sandy beaches, and are mostly solitary. Nymphs hate ugliness and evil. | ||
The nymph first appeared in the original ''[[Blackmoor (supplement)|Blackmoor]]'' supplement (1975).<ref name="blackmoor">{{cite book |title=Dungeons & Dragons Supplement II: Blackmoor |last=Arneson |first=Dave |authorlink=Dave Arneson |year=1975 |publisher=[[TSR, Inc]]}}</ref> The nymph appeared in the first edition of ''Advanced Dungeons & Dragons'' in the original ''[[Monster Manual]]'' (1977).<ref name="1977monstermanual">{{cite book |title=Advanced Dungeons & Dragons Monster Manual |last=Gygax |first=Gary |authorlink=Gary Gygax |year=1977 |publisher=[[TSR, Inc]] |page= }}</ref> The nymph appeared in the second edition in the ''Monstrous Compendium Volume One'' (1989),<ref name="mcvol1">{{cite book |title=Monstrous Compendium Volume One |last=Cook |first=David |authorlink=David Cook | :The nymph first appeared in the original ''[[Blackmoor (supplement)|Blackmoor]]'' supplement (1975).<ref name="blackmoor">{{cite book |title=Dungeons & Dragons Supplement II: Blackmoor |last=Arneson |first=Dave |authorlink=Dave Arneson |year=1975 |publisher=[[TSR, Inc]]}}</ref> The nymph appeared in the first edition of ''Advanced Dungeons & Dragons'' in the original ''[[Monster Manual]]'' (1977).<ref name="1977monstermanual">{{cite book |title=Advanced Dungeons & Dragons Monster Manual |last=Gygax |first=Gary |authorlink=Gary Gygax |year=1977 |publisher=[[TSR, Inc]] |page= }}</ref> The nymph appeared in the second edition in the ''Monstrous Compendium Volume One'' (1989),<ref name="mcvol1">{{cite book |title=Monstrous Compendium Volume One |last=Cook |first=David |authorlink=David Cook |year=1989 |publisher=[[TSR, Inc]] |isbn=978-0-88038-738-5 |page= }}<!--|accessdate=22 August 2012--></ref> and reprinted in the ''Monstrous Manual'' (1993).<ref name="monstrousmanual">{{cite book |title=Advanced Dungeons & Dragons Monstrous Manual |last=Stewart |first=Doug |year=1993 |publisher=[[TSR, Inc]] |isbn=978-1-56076-619-3 |page= |title-link=Monster Manual }}<!--|accessdate=22 August 2012--></ref><ref name="Secondreview">{{cite web |url=http://www.rpg.net/reviews/archive/14/14714.phtml |title=Review of Advanced Dungeons & Dragons Monstrous Manual |last1=Ashe |first1=Robin |date=1 March 2010 |publisher=[[RPGnet]] |accessdate=22 August 2012}}</ref> The '''grain nymph''' appeared for the [[Dragonlance]] setting in the ''Taladas: The Minotaurs'' set (1991).{{citation needed|date=August 2012}} The nymph was further detailed in ''[[dragmag|Dragon]]'' #240 (October 1997).<ref name="dragonmagazine">{{cite journal |last1=Richards |first1=Johnathan M. |date=October 1997 |title=The Ecology of the Nymph |journal=[[dragmag|Dragon]] |issue=240 |pages=73–78 |publisher=[[TSR, Inc]]}}</ref> The grain nymph and the '''unseelie nymph''' appeared in ''Monstrous Compendium Annual Volume Four'' (1998).<ref>[[Jon Pickens|Pickens, Jon]], ed. ''Monstrous Compendium Annual Volume Four''. ([[TSR, Inc.|TSR]], 1998)</ref> The nymph appeared in the third edition ''[[Monster Manual]]'' (2000),<ref name="WilliamsSkip" /> and in the 3.5 revised ''Monster Manual'' (2003). The nymph ('''apsara''') appeared in ''[[Oriental Adventures]]'' (2001). The nymph appeared in the fourth edition in ''Monster Manual 3'' (2010). | ||
The nymph appeared in [[Paizo Publishing]]'s book ''Pathfinder Roleplaying Game Bestiary'' (2009), on page 217.<ref>[[Jason Bulmahn|Bulmahn, Jason]] (lead designer). ''Pathfinder Roleplaying Game Bestiary'' ([[Paizo Publishing]], 2009)</ref> It was also featured in the [[Futurama]] movie ''[[Futurama: Bender's Game|Bender's Game]]'', the character Amy becomes a nymph in Bender's ''Dungeons & Dragons''-based fantasy world.<ref name="bendersgame">{{cite web |url=http://io9.com/bender.s-game-review/ |title=Bender Fixes The Gas Crisis With His 20-Sided Die |last1=Woerner |first1=Meredith |date=6 November 2008 |publisher=[[io9]] |accessdate=22 August 2012 |archive-url=https://web.archive.org/web/20111103212605/http://io9.com/bender.s-game-review/ |archive-date=3 November 2011 |url-status=dead }}</ref> | :The nymph appeared in [[Paizo Publishing]]'s book ''Pathfinder Roleplaying Game Bestiary'' (2009), on page 217.<ref>[[Jason Bulmahn|Bulmahn, Jason]] (lead designer). ''Pathfinder Roleplaying Game Bestiary'' ([[Paizo Publishing]], 2009)</ref> It was also featured in the [[Futurama]] movie ''[[Futurama: Bender's Game|Bender's Game]]'', the character Amy becomes a nymph in Bender's ''Dungeons & Dragons''-based fantasy world.<ref name="bendersgame">{{cite web |url=http://io9.com/bender.s-game-review/ |title=Bender Fixes The Gas Crisis With His 20-Sided Die |last1=Woerner |first1=Meredith |date=6 November 2008 |publisher=[[io9]] |accessdate=22 August 2012 |archive-url=https://web.archive.org/web/20111103212605/http://io9.com/bender.s-game-review/ |archive-date=3 November 2011 |url-status=dead }}</ref> | ||
=== Ocean Strider === | === Ocean Strider === | ||
Ocean striders are humanoid [[orca]]-like beings who, as their name suggests, stride through shallow water in oceans and waterways and protect them from those who would plunder them for personal gain. The ocean strider appeared in the third edition ''Monster Manual II'' (2002).<ref name="BonnyEd" /> | :Ocean striders are humanoid [[orca]]-like beings who, as their name suggests, stride through shallow water in oceans and waterways and protect them from those who would plunder them for personal gain. The ocean strider appeared in the third edition ''Monster Manual II'' (2002).<ref name="BonnyEd" /> | ||
=== Oread === | === Oread === | ||
{Infobox fictional race | <div style="float: right; clear: right; background: white; border:1px solid silver; padding: 2px; margin-right: 0px; margin-left: 10px;"> | ||
{{Infobox fictional race | |||
| name = Oread | | name = Oread | ||
| first = Planes of Chaos (1994) | | first = Planes of Chaos (1994) | ||
| based_on = [[Oread]] | | based_on = [[Oread]] | ||
| alignment = Chaotic Good | | alignment = Chaotic Good | ||
}} | }}</div> | ||
Oreads are stern and strong women with stony skin who protect mountains and have the essence of rock in their bodies. They wear gowns of metal and uncut gems. Oreads that have broken free of their mountain ties are known as '''snowhairs'''. | :Oreads are stern and strong women with stony skin who protect mountains and have the essence of rock in their bodies. They wear gowns of metal and uncut gems. Oreads that have broken free of their mountain ties are known as '''snowhairs'''. | ||
The oread and the snowhair first appeared in the second edition in the ''Planes of Chaos'' boxed set (1994).<ref>[[Lester W. Smith|Smith, Lester W.]], and [[Wolfgang Baur]]. ''[[Planes of Chaos]]'' (TSR, 1994)</ref> The oread appeared the third edition ''[[Fiend Folio]]'' (2003).<ref name="3EFF" /> | :The oread and the snowhair first appeared in the second edition in the ''Planes of Chaos'' boxed set (1994).<ref>[[Lester W. Smith|Smith, Lester W.]], and [[Wolfgang Baur]]. ''[[Planes of Chaos]]'' (TSR, 1994)</ref> The oread appeared the third edition ''[[Fiend Folio]]'' (2003).<ref name="3EFF" /> | ||
{{clear}} | {{clear}} | ||
=== Pixie === | === Pixie === | ||
Pixies are like tiny [[elf| | :''[Not to be confused with '''[[fey#Faerie (fairy)|faerie]]''' (fairy)]. | ||
:Pixies are like tiny [[elf|elves]], only with less ethereal features, longer ears, and gossamer insect wings sprouting from their backs. They wear bright clothing, including caps and shoes with curled, pointed toes. However, pixies are normally invisible, even when attacking, and unless they choose to be visible, only others of their race can see them. Although goodly, pixies adore playing tricks and pranks. Some of their favorite pastimes include leading travellers astray, pinching skin black and blue, and stealing invaluable items. | |||
:Pixies are usually depicted as around as 2 1/2 ft tall. In first,{{csb|MM1e|139}} second,{{csb|MM2e|328-329|s.v. Sprite}} third,{{csb|MM3.5e|236}} and fifth editions,{{csb|WBtW|13}} pixies are Small. In fourth edition, they are Tiny (<1 ft. tall).{{csb|Heroes of the Feywild|29}} | |||
The pixie first appeared in the | :The pixie first appeared in the ''Dungeons & Dragons'' (1974) "white box" set (1974).<ref name="GygaxGary_a" /> The pixie appeared in the first edition of ''Advanced Dungeons & Dragons'' in the original ''[[Monster Manual]]'' (1977).<ref>[[Gygax, Gary]]. ''[[Monster Manual]]'' (TSR, 1977)</ref> The pixie appeared in the ''Dungeons & Dragons Basic Set'' (1977, 1981, 1983) and the ''Rules Cyclopedia'' (1991). The pixie appeared as a player character class in ''[[Tall Tales of the Wee Folk]]'' (1989).<ref name="HW">{{cite book|last=Schick |first=Lawrence|title=Heroic Worlds: A History and Guide to Role-Playing Games|publisher=Prometheus Books |year=1991|isbn=0-87975-653-5 |page=146}}</ref> The pixie appeared in the second edition in the ''Monstrous Compendium Volume Two'' (1989),<ref name="CookDavid_a" /> and reprinted in the ''Monstrous Manual'' (1993) under the "sprite" entry.<ref name="StewartDoug_b" /> The pixie appears as a playable character race in ''The Complete Book of Humanoids'' (1993),<ref name="SlavicsekBill">[[Bill Slavicsek|Slavicsek, Bill]]. ''The Complete Book of Humanoids'' (TSR, 1993)</ref> The pixie appeared in third edition under the "sprite" entry in the ''[[Monster Manual]]'' (2000),<ref name="WilliamsSkip" /> and in the 3.5 revised ''Monster Manual'' (2003). The pixie appeared as a player character race in ''[[Savage Species]]'' (2003). | ||
''[[The Complete Book of Humanoids | The pixie appeared in fourth edition as a playable character race in ''[[Heroes of the Feywild]]''.{{csb|Heroes of the Feywild|29}} | ||
:''The Complete Book of Humanoids'' allowed players to play pixies as player characters, and in his review of the book game designer [[Rick Swan]] asked "Who could pass up the chance to play a pixie?"<ref name="Dragon #205">{{cite journal| last = Swan| first = Rick| authorlink = Rick Swan| title = Role-playing Reviews| journal = [[dragmag|Dragon]]| issue = #205| page = 102| publisher = [[TSR, Inc.|TSR]]| location = [[Lake Geneva, Wisconsin]]|date=May 1994}}</ref> | |||
=== Quickling === | === Quickling === | ||
The '''quickling''' is an evil creature said to have been brownies transformed by the evil power of the [[Queen of Air and Darkness|Queen of Air and Darkness]].<ref>[[Carl Sargent|Sargent, Carl]]. ''[[Monster Mythology]]''. Lake Geneva, WI: [[TSR, Inc.|TSR]], 1992.</ref> The quickling has the ability to move and attack at extremely high speed. | :The '''quickling''' is an evil creature said to have been brownies transformed by the evil power of the [[Queen of Air and Darkness|Queen of Air and Darkness]].<ref>[[Carl Sargent|Sargent, Carl]]. ''[[Monster Mythology]]''. Lake Geneva, WI: [[TSR, Inc.|TSR]], 1992.</ref> The quickling has the ability to move and attack at extremely high speed. | ||
The quickling first appears in the first edition ''Monster Manual II'' (1983).<ref name="GygaxGary_b" /> The quickling appears in the ''Monstrous Compendium Greyhawk Appendix'' (1990),<ref name="BreaultMike_a" /> and then appears in ''Monstrous Compendium Annual Volume Two'' (1995). It also appeared in the ''Tome of Horrors'' (2002)<ref>{{cite book | last =Green | first =Scott| last2 =Peterson| first2 =Clark| title =Tome of Horrors| publisher =Necromancer Games| year =2002 | pages =328 | isbn =1-58846-112-2 }}</ref> by [[Necromancer Games]]. And also in Necromancer Games's ''Tome of Horrors Revised'' PDF (2005). The quickling appears in the Monster Manual for | :The quickling first appears in the first edition ''Monster Manual II'' (1983).<ref name="GygaxGary_b" /> The quickling appears in the ''Monstrous Compendium Greyhawk Appendix'' (1990),<ref name="BreaultMike_a" /> and then appears in ''Monstrous Compendium Annual Volume Two'' (1995). It also appeared in the ''Tome of Horrors'' (2002)<ref>{{cite book | last =Green | first =Scott| last2 =Peterson| first2 =Clark| title =Tome of Horrors| publisher =Necromancer Games| year =2002 | pages =328 | isbn =1-58846-112-2 }}</ref> by [[Necromancer Games]]. And also in Necromancer Games's ''Tome of Horrors Revised'' PDF (2005). The quickling appears in the Monster Manual for fourth edition (2008).<ref name="4EMM"/> It appeared on [[Geek.com]]'s list of "The most underrated monsters of Advanced Dungeons & Dragons".<ref>{{cite web|url=http://www.geek.com/games/underrated-monsters-of-advanced-dungeons-dragons-1659543/|title=The most underrated monsters of Advanced Dungeons & Dragons |website=Geek.com|date=27 June 2016|accessdate=2 February 2018}}</ref> It has also appeared in the fifth edition ''Volo's Guide to Monsters'' (2016). | ||
=== Satyr === | === Satyr === | ||
Satyrs in Dungeons & Dragons were based on the [[satyr]]s from Greek mythology. <ref name="Ash"/><ref name="DV"/> Satyrs are the children of a satyr and [[Dryad|dryad]] union,<ref name="StewartDoug"/> while half-satyrs are the result of a satyr and human woman union.<ref>{{cite journal |last1=Marks |first1=Bennet |date=May 1986 |title=Hooves and green hair |journal=[[ | :Satyrs in Dungeons & Dragons were based on the [[satyr]]s from Greek mythology. <ref name="Ash"/><ref name="DV"/> Satyrs are the children of a satyr and [[Dryad|dryad]] union,<ref name="StewartDoug"/> while half-satyrs are the result of a satyr and human woman union.<ref>{{cite journal |last1=Marks |first1=Bennet |date=May 1986 |title=Hooves and green hair |journal=[[dragmag|Dragon]] |issue=109 |pages=58-59 |publisher=[[TSR, Inc]]}}</ref> Satyrs have the legs and horns of a goat, but otherwise look human. They can play magical tunes on their [[pan pipe]]s that cause varying effects as decided by the satyr. Satyrs are hedonistic creatures that frolic in the wild places of the world, and they dwell in temperate forests. Satyrs are extremely lustful, and will attempt to woo any human females they meet. | ||
:The satyr was introduced in the earliest edition of the game, in Supplement IV: ''[[Gods, Demi-gods & Heroes]]'' (1976).<ref>[[Robert J. Kuntz|Kuntz, Robert J.]] and [[James M. Ward|James Ward]]. ''[[Gods, Demi-gods & Heroes]]'' (TSR, 1976)</ref> The satyr appears in the first edition Monster Manual (1977),<ref name="MM1E" /> where it is described as a sylvan woodland inhabitant primarily interested in sport such as frolicking, piping, and chasing wood [[Nymph|nymphs]]. The satyr and korred appear first in the Monstrous Compendium Volume One (1989),<ref>[[David "Zeb" Cook|Cook, David]], et al. ''Monstrous Compendium Volume One'' ([[TSR, Inc.|TSR]], 1989)</ref> and are reprinted in the Monstrous Manual (1993).<ref name="StewartDoug" /> The satyr is further detailed in ''[[dragmag|Dragon]]'' #155 (March 1990), in "The Ecology of the Satyr."<ref>Menzies, Gordon R. "The Ecology of the Satyr." ''[[dragmag|Dragon]]'' #155 ([[TSR, Inc|TSR]], 1990)</ref> The satyr is detailed as a playable character race in ''The Complete Book of Humanoids'' (1993),<ref name="SlavicsekBill" /> and is later presented as a playable character race again in ''[[Player's Option: Skills & Powers]]'' (1995).<ref>[[Douglas Niles|Niles, Douglas]] and Dale Donovan. ''[[Player's Option: Skills & Powers]]'' ([[TSR, Inc.|TSR]], 1995)</ref> | |||
The satyr | :The satyr appears in the Monster Manual for the 3.0 edition.<ref name="CookMonte">[[Monte Cook|Cook, Monte]], [[Jonathan Tweet]], and [[Skip Williams]]. ''[[Monster Manual]]'' ([[Wizards of the Coast]], 2000)</ref> ''Savage Species'' (2003) presented the satyr as both a race and a playable class.<ref>Eckelberry, David, Rich Redman, and Jennifer Clarke Wilkes. ''[[Savage Species]]'' (Wizards of the Coast, 2003)</ref> The satyr appears in the revised Monster Manual for 3.5. The satyr appears in the Monster Manual for fourth edition,<ref name="4EMM"/> and as a playable character race in the ''Heroes of the Feywild'' sourcebook (2011).<ref>{{cite web|last=Carroll|first=Bart|title=The Satyr|url=http://www.wizards.com/DnD/Article.aspx?x=dnd/4ex/20111021|work=Dungeons and Dragons official homepage|publisher=Wizards of the Coast|accessdate=19 February 2012}}</ref> | ||
:In "Creature Competition: Battle Royal," a [[tournament]] determined by fan voting, a satyr assassin was eliminated 6th out of twelve creatures, beating a [[gelatinous cube]], a [[vrock]], a juggernaut, a zelekhut, and a 12-headed hydra.<ref>{{cite web|url=http://archive.wizards.com/default.asp?x=dnd/news/20051117a|title=Creature Competition: Battle Royal |accessdate=2007-02-01 |website=Wizards.com }}</ref> | |||
In "Creature Competition: Battle Royal," a [[tournament]] determined by fan voting, a satyr assassin was eliminated 6th out of twelve creatures, beating a [[gelatinous cube]], a [[vrock]], a juggernaut, a zelekhut, and a 12-headed hydra.<ref>{{cite web|url=http://archive.wizards.com/default.asp?x=dnd/news/20051117a|title=Creature Competition: Battle Royal |accessdate=2007-02-01 |website=Wizards.com }}</ref> | |||
=== Shadar-kai === | === Shadar-kai === | ||
The '''shadar-kai''' are extraplanar human-like creatures that are listed as Fae. In the | :The '''shadar-kai''' are extraplanar human-like creatures that are listed as Fae. In the third edition they come from the Plane of Shadow and are found in forests and the underground.<ref name="3EFF"/> In the fourth edition ''[[Monster Manual]]'', shadar-kai originate from the [[Plane of Shadow|Shadowfell]]. They typically have ashen skin, raven-black eyes, tattoos, scarifications, and piercings. Common hairstyles include long & loose, braids, and elaborately shaved heads. Shadar-kai can [[Teleportation|teleport]], but return in an insubstantial form for a short period of time.<ref name="4EMM"/> | ||
The shadar-kai first appeared in the third edition ''[[Fiend Folio]]'' (2003).<ref name="3EFF">Cagle, Eric, [[Jesse Decker]], [[James Jacobs | :The shadar-kai first appeared in the third edition ''[[Fiend Folio]]'' (2003).<ref name="3EFF">Cagle, Eric, [[Jesse Decker]], [[James Jacobs|James Jacobs]], [[Erik Mona]], Matt Sernett, Chris Thomasson, and [[James Wyatt|James Wyatt]]. ''[[Fiend Folio]] ([[Wizards of the Coast]], 2003)</ref> The shadar-kai were further developed in ''[[dragmag|Dragon]]'' #337 (November 2005), in "The Ecology of the Shadar-Kai". The shadar-kai appeared in the fourth edition ''Monster Manual'' (June 2008).<ref name="4EMM"/> The shadar-kai also appeared in the ''Monster Manual 2''. In fifth edition, they appear as a playable race in ''[[Mordenkainen's Tome of Foes]]'', this time as an elf sub-race. | ||
=== Sirine === | === Sirine === | ||
{Infobox fictional race | <div style="float: right; clear: right; background: white; border:1px solid silver; padding: 2px; margin-right: 0px; margin-left: 10px;"> | ||
{{Infobox fictional race | |||
| name = Sirine | | name = Sirine | ||
| first = | | first = | ||
| based_on = [[Siren (mythology)|Siren]] | | based_on = [[Siren (mythology)|Siren]] | ||
| alignment = Chaotic Neutral | | alignment = Chaotic Neutral | ||
}} | }}</div> | ||
:Sirines are playful, gregarious fey that dwell on sandy beaches, secluded coves and rocky islands. Sirines resemble highly attractive human women. They wear flowers in their hair and their ragged clothing typically leaves little to the imagination. Some sirines are blue-skinned. | |||
:The sirine first appeared in first edition in the original ''Monster Manual II'' (1983).<ref name="GygaxGary_c" /> The sirine appeared in second edition for the [[Dragonlance]] setting in the ''Tales of the Lance'' set (1992),<ref>[[Harold Johnson|Johnson, Harold]], John Terra, J. Robert King, [[Wolfgang Baur]], [[Colin McComb]], Jean Rabe, Norm Ritchie, [[Margaret Weis]], [[Tracy Hickman]], [[Jeff Grubb]], [[Douglas Niles|Doug Niles]], and [[Michael Williams (author)|Michael Williams]]. ''Tales of the Lance'' ([[TSR, Inc.|TSR]], 1992)</ref> and for the [[Al-Qadim]] setting in ''City of Delights'' (1993),<ref>Prusa, Tom and Tim Beach. ''City of Delights'' ([[TSR, Inc.|TSR]], 1993)</ref> and reprinted in the ''Monstrous Manual'' (1993).<ref name="StewartDoug_a" /> The sirine appears in the third edition ''Monster Manual II'' (2002).<ref name="BonnyEd_a">Bonny, Ed, [[Jeff Grubb]], Rich Redman, [[Skip Williams]], and [[Steve Winter]]. ''[[Monster Manual II]]'' (Wizards of the Coast, 2002)</ref> | |||
The sirine first appeared in first edition in the original ''Monster Manual II'' (1983).<ref name="GygaxGary_c" /> The sirine appeared in second edition for the [[Dragonlance]] setting in the ''Tales of the Lance'' set (1992),<ref>[[Harold Johnson | |||
{{clear}} | {{clear}} | ||
=== Spirit of the land === | === Spirit of the land === | ||
{Infobox fictional race | <div style="float: right; clear: right; background: white; border:1px solid silver; padding: 2px; margin-right: 0px; margin-left: 10px;"> | ||
{{Infobox fictional race | |||
| name = Spirit of the Land | | name = Spirit of the Land | ||
| first = | | first = | ||
| based_on = | | based_on = | ||
| alignment = True Neutral | | alignment = True Neutral | ||
}} | }}</div> | ||
:Spirits of the land inhabit certain geographic areas, and lie in invisible dormancy until they feel the area they guard is threatened, in which case they rise to defend it. Originally appearing in the [[Dark Sun]] [[campaign setting]], they have since been reintroduced to third edition ''D&D'', along with several other creatures from Dark Sun, in the ''[[Monster Manual II]]''. Spirits of the land, in their natural form, are invisible and intangible. When it wishes to be seen it can manifest as a humanoid, animal, or elemental of its own size and composed of one particular element. The illustration of one in the ''Monster Manual II'' shows it in the form of a [[bear]] made out of wood and earth. | |||
Spirits of the land inhabit certain geographic areas, and lie in invisible dormancy until they feel the area they guard is threatened, in which case they rise to defend it. Originally appearing in the [[Dark Sun]] [[campaign setting]], they have since been reintroduced to | |||
The spirit of the land first appeared in second edition for the [[Dark Sun]] setting in the ''Monstrous Compendium Dark Sun Appendix: Terrors of the Desert'' (1992). The spirit of the land appeared in the third edition ''Monster Manual II'' (2002).<ref name="BonnyEd_a" /> | :The spirit of the land first appeared in second edition for the [[Dark Sun]] setting in the ''Monstrous Compendium Dark Sun Appendix: Terrors of the Desert'' (1992). The spirit of the land appeared in the third edition ''Monster Manual II'' (2002).<ref name="BonnyEd_a" /> | ||
{{clear}} | {{clear}} | ||
=== Spriggan === | === Spriggan === | ||
A spriggan is an ugly, dour cousin of the gnomes, which is found near isolated communities or in uninhabited areas, dwelling in burrows or ruins. A spriggan can become giant-sized to terrorize, rob, and otherwise work vile deeds. Spriggans hate only gnomes more than humankind, and associate only with their own ilk. | :A spriggan is an ugly, dour cousin of the gnomes, which is found near isolated communities or in uninhabited areas, dwelling in burrows or ruins. A spriggan can become giant-sized to terrorize, rob, and otherwise work vile deeds. Spriggans hate only gnomes more than humankind, and associate only with their own ilk. | ||
The spriggan appeared in ''[[ | :The spriggan appeared in ''[[dragmag|Dragon]]'' #59 (March 1982). The spriggan appeared in the original first edition ''Monster Manual II'' (1983).<ref>[[Gary Gygax|Gygax, Gary]]. ''Monster Manual II'' ([[TSR, Inc.|TSR]], 1983)</ref> The spriggan appeared in second edition ''Advanced Dungeons & Dragons'' for the [[Greyhawk]] setting under the "giant-kin" entry in the ''Monstrous Compendium Greyhawk Appendix'' (1990),<ref>[[Michael Breault|Breault, Mike]], ed, et al. ''Greyhawk Monstrous Compendium Appendix'' (TSR, 1990)</ref> and reprinted in the ''Monstrous Manual'' (1993).<ref name="StewartDoug_c" /> The spriggan appeared in the third edition ''[[Fiend Folio]]'' (2003).<ref>Cagle, Eric, [[Jesse Decker]], [[James Jacobs|James Jacobs]], [[Erik Mona]], Matt Sernett, Chris Thomasson, and [[James Wyatt|James Wyatt]]. ''[[Fiend Folio]]'' ([[Wizards of the Coast]], 2003)</ref> | ||
=== Sprite === | === Sprite === | ||
The sprite dwells in meadows and wooded glens, and is shy and reclusive, and armed with arrows that put creatures to sleep. | :The '''sprite''' dwells in meadows and wooded glens, and is shy and reclusive, and armed with arrows that put creatures to sleep. | ||
The sprite first appeared in the first edition in the original ''[[Monster Manual]]'' (1977).<ref name="MM1E" /> The sprite appeared in the D&D basic game in the '' | :The sprite first appeared in the first edition in the original ''[[Monster Manual]]'' (1977).<ref name="MM1E" /> The sprite appeared in the D&D basic game in the ''Dungeons & Dragons Basic Set'' (1981, 1983).<ref>[[Gary Gygax|Gygax, Gary]], and [[Dave Arneson]] [1974], edited by [[Tom Moldvay]]. ''Dungeons & Dragons Basic Set'' (TSR, 1981)</ref><ref>[[Gary Gygax|Gygax, Gary]], and [[Dave Arneson]] [1974], edited by [[Frank Mentzer]]. ''Dungeons & Dragons Set 1: Basic Rules'' (TSR, 1983)</ref> The sprite appeared as a player character class in ''[[Tall Tales of the Wee Folk]]'' (1989). The sprite appears in second edition in the ''Monstrous Compendium Volume One'' (1989),<ref name="CookDavid" /> and is reprinted in the ''Monstrous Manual'' (1993).<ref name="StewartDoug_a" /> | ||
{{clear}} | {{clear}} | ||
=== Sylph === | === Sylph === | ||
A '''sylph''' is an [[Outsider|outsider]] that shares many similarities to fey creatures. Sylphs are beautiful winged creatures similar to nymphs that dwell in aerial places.<ref name="MM1E"/> They worship the deity [[Verenestra]].<ref>[[Sargent, Carl]]. ''[[Monster Mythology]]'' ([[TSR, Inc.|TSR]], 1992)</ref> | :A '''sylph''' is an [[Outsider|outsider]] that shares many similarities to fey creatures. Sylphs are beautiful winged creatures similar to nymphs that dwell in aerial places.<ref name="MM1E"/> They worship the deity [[Verenestra]].<ref>[[Sargent, Carl]]. ''[[Monster Mythology]]'' ([[TSR, Inc.|TSR]], 1992)</ref> | ||
The sylph first appeared in first edition in the original ''[[Monster Manual]]'' (1977), illustrated by [[David C. Sutherland III]].<ref name="MM1E" /> It also appeared in second edition in the ''Monstrous Compendium Volume Two'' (1989),<ref name="CookDavid_b" /> and reprinted in the ''Monstrous Manual'' (1993) under the "elemental, air kin" entry<ref name="StewartDoug_a" /> and in the third edition ''Monster Manual II'' (2002).<ref name="BonnyEd_a" /> | :The sylph first appeared in first edition in the original ''[[Monster Manual]]'' (1977), illustrated by [[David C. Sutherland III]].<ref name="MM1E" /> It also appeared in second edition in the ''Monstrous Compendium Volume Two'' (1989),<ref name="CookDavid_b" /> and reprinted in the ''Monstrous Manual'' (1993) under the "elemental, air kin" entry<ref name="StewartDoug_a" /> and in the third edition ''Monster Manual II'' (2002).<ref name="BonnyEd_a" /> | ||
=== Thorn === | === Thorn === | ||
The '''thorn''' is a monstrous humanoid that is a nomadic, green-skinned hunter/rogue who dwells in [[cactus]] fields in the desert. The thorn appeared in third edition in the ''Monster Manual III'' (2004).<ref name="MM3">[[Rich Burlew|Burlew, Rich]], Eric Cagle, [[Jesse Decker]], [[Andrew J. Finch]], Gwendolyn F.M. Kestrel, Rich Redman, [[Matthew Sernett]], [[Chris Thomasson]], and P. Nathan Toomey. ''Monster Manual III'' ([[Wizards of the Coast]], 2004)</ref> | :The '''thorn''' is a monstrous humanoid that is a nomadic, green-skinned hunter/rogue who dwells in [[cactus]] fields in the desert. The thorn appeared in third edition in the ''Monster Manual III'' (2004).<ref name="MM3">[[Rich Burlew|Burlew, Rich]], Eric Cagle, [[Jesse Decker]], [[Andrew J. Finch]], Gwendolyn F.M. Kestrel, Rich Redman, [[Matthew Sernett]], [[Chris Thomasson]], and P. Nathan Toomey. ''Monster Manual III'' ([[Wizards of the Coast]], 2004)</ref> | ||
== External link == | == External link == | ||
*[http:// | * [http://web.archive.org/web/20161101185428/http://archive.wizards.com/default.asp?x=dnd/arch/fey Fey Feature archive] Archived 2016 Nov 1. | ||
*[ | * [https://www.enworld.org/threads/all-the-different-types-of-fey.215694/ All the different types of fey] | ||
== References == | == References == | ||
| Line 265: | Line 283: | ||
=== Bibliography === | === Bibliography === | ||
*Richard Baker, Rob Heinsoo, and [[James Wyatt]]. ''Manual of the Planes''. Renton, WA: Wizards of the Coast, 2008. | *Richard Baker, Rob Heinsoo, and [[James Wyatt]]. ''Manual of the Planes''. Renton, WA: Wizards of the Coast, 2008. | ||
*Garcia, Vince. "The Folk of the Faerie Kingdom." ''[[ | *Garcia, Vince. "The Folk of the Faerie Kingdom." ''[[dragmag|Dragon]]'' #155. Lake Geneva, WI: TSR, 1990. | ||
*[[Grubb, Jeff]], [[David Noonan]], and [[Bruce Cordell]]. ''Manual of the Planes''. Renton, WA: Wizards of the Coast, 2001. | *[[Grubb, Jeff]], [[David Noonan]], and [[Bruce Cordell]]. ''Manual of the Planes''. Renton, WA: Wizards of the Coast, 2001. | ||
*[[Carl Sargent|Sargent, Carl]]. ''[[Monster Mythology]]''. Lake Geneva, WI: TSR, 1992. Page 117. | *[[Carl Sargent|Sargent, Carl]]. ''[[Monster Mythology]]''. Lake Geneva, WI: TSR, 1992. Page 117. | ||
*[[Skip Williams|Williams, Skip]], [[Jonathan Tweet]], and [[Monte Cook]]. ''Monster Manual''. Renton, WA: Wizards of the Coast, 2000. | *[[Skip Williams|Williams, Skip]], [[Jonathan Tweet]], and [[Monte Cook]]. ''Monster Manual''. Renton, WA: Wizards of the Coast, 2000. | ||
:———. ''Monster Manual: Core Rulebook III v.3.5''. Renton, WA: Wizards of the Coast, 2003. | |||
{{Wikipedia}} | {{Wikipedia}} | ||
{{index}} | {{index}} | ||
[[Category:Creatures]] | [[Category:Creatures]] | ||
[[Category: | [[Category:Fey]] | ||
Latest revision as of 12:11, 17 December 2024
| Fey | |
|---|---|
| General information | |
| Type: | Fey |
See also: Plane of Faerie
Fey is a type of creature, or "creature type". Fey, also known as faeries, are usually humanoid in form, and are typified as having supernatural abilities and a connection to nature or to some other force or place.[1]
"Fey are magical creatures closely tied to the forces of nature. They dwell in twilight groves and misty forests. In some worlds, they are closely tied to the Feywild, also called the Plane of Faerie. Some are also found in the Outer Planes, particularly the planes of Arborea and the Beastlands. Fey include dryads, pixies, and satyrs."[2]
Ecology
Environment
Fey can dwell in almost any environment, from the depths of the oceans, to the cities, to other planes of existence. Typically, however, they're associated with the woodlands, where they share the terrain with elves, druids, werebears, and other creatures. There are also magical places hidden deep in the heart of the wood, "deep sylvan" realms where only the faerie folk know how to travel. Others are rare visitors to these places, though some few stumble in on occasion, losing their senses of direction and time. Avatars of the sylvan gods may appear on special occasions below earthy mounds marked by faerie rings. Titania's magic helps maintain these special places.
Faerie lands include the Seelie Court and the Court of Rings. The Plane of Faerie as described in the third edition Manual of the Planes is a land of eternal twilight coexistent with the Material Plane. In the fourth edition of the D&D game, the plane of Faerie is also known as the Feywild.
Typical physical characteristics
Fey possess a wide variety of shapes and sizes, too many to be easily summarized, although an elflike appearance or characteristics of plant life are common, as are insectoid wings.
Alignment
Fey may possess any alignment, though chaotic alignments are common. Fey are broadly divided between the Seelie and Unseelie Courts. Seelie fey are considered good and Unseelie fey are considered evil, though both are unconcerned with the wants and needs of mortals. Seelie Court fey often lure and kidnap mortals to dally with them romantically or invite them to their feasts, and Unseelie Court fey may bring them to their own feasts, as the main course.
Society
Many fey are wanderers or live alone, but many others live in families or houses, known as kelir in the Sylvan tongue. Fey families are generally matriarchal.
Both the Seelie and Unseelie Courts feature houses (or kelir) of noble fey, who are often embroiled with feuds between them. The house that loses a feud may find itself banished from fey society; in the Unseelie Court, losing houses may be slaughtered. Fey mothers sometimes leave their children with mortals to protect them or send their young out on lengthy quests to save them from being used as pawns. Fey feuds may last hundreds or even thousands of years.
Fey, who often live for millennia, see time as cyclical, with birth and death being only stages in the great circle. Fey can predict their natural deaths several decades in advance, and celebrate their last years before undergoing the Rite of Ultimate Passage, in which their knowledge is ceremonially passed down to their heirs.
Religion
Good and neutral fey typically worship Ehlonna or the Seelie Court. Wicked fey often worship the Queen of Air and Darkness.
In the early spring the power of Faerie runs high, and the elves celebrate the holiday of Faerieluck to remind themselves of their ancient kinship with the fey.
Language
Fey speak Sylvan.
History
Types of fey
Atomie
- The atomie is the lightest and quickest of all the sprites, standing at less than one foot tall. An atomie has elven features, with pale skin with a hint of woodland green, and four dragonfly-like wings. An atomie's voice is high-pitched, sounding like the buzzing of a bee. Atomies have magical abilities, and sometimes carry weapons as well. Upon hearing an intruder, atomies hide and try to make the intruder go away, using false lights, clattering voices, and pesky, summoned insects. Atomies live in forests, in the upper branches of old hardwood trees, one family per tree. Each family hollows out a series of tiny rooms, decorating with walnut chairs, woven pine needle rugs, acorn dishes, and the like. A network of balconies, landings, and rope bridges connects the dwellings, forming a village high above the forest floor. Atomies seldom bother with outsiders.
- The atomie first appeared in the first edition Monster Manual II (1983).[3] It appeared in the second edition for the Greyhawk setting in the Monstrous Compendium Greyhawk Appendix (1990) under the "sprite" entry.,[4] the Monstrous Manual (1993).[5]
- The atomie appeared in the Tome of Horrors (2002) from Necromancer Games.[6] It was also featured in Paizo Publishing's book Pathfinder Roleplaying Game Bestiary 3 (2011), on page 28.[7] It also makes an appearance in the Castles & Crusades Classic Monsters the Manual.[8]
Banshrae
- Banshrae are usually malevolent fey. They are insectoid-featured, but more accurately resemble the extra terrestrials commonly known as greys, but with more humanoid features given to them in their general structure including breasts on their females. Mouthless, the banshraes speak telepathically and are unable to sing or use wind instruments but are said to love them both and to be able to be pacified by them. Oddly, their description in the Monster Manual still says they use blowguns for much of their attacking.
- The banshrae first appeared in the third edition in Monster Manual V (2007). The banshrae appeared in the fourth edition Monster Manual (2008).[9]
Booka
- The Booka (Template:IPAc-en Template:Respell)[10] is a winged faerie creature.
- The booka first appeared in the original first edition Fiend Folio (1981).[11] The booka appeared in second edition for the Greyhawk setting in the Monstrous Compendium Greyhawk Appendix (1990).[12]
Brownie
- The Brownie is a distant relative of the halfling that dwells in quiet, pastoral areas. It is based on the brownie from Scottish folklore.[13]
- The brownie first appeared in the first edition in the original Monster Manual (1977).[14] The brownie appears in second edition in the Monstrous Compendium Volume One (1989),[15] and is reprinted in the Monstrous Manual (1993).[16]
- The brownie also appeared in DMR2 Creature Catalog (1993).[17] The brownie appeared in third edition in the article "Adventure Locales: The Silent Manse" on the Wizards of the Coast web site in 2004.[18]
- The brownie has been expanded to be allowed as a playable race in various supplements and publications. One of the first was in the pages of White Dwarf. The brownie is detailed as a race for AD&D 1st Edition by Bob Lock in 1982.[19]
- The brownie appeared as an official player character class for the D&D basic game in Tall Tales of the Wee Folk (1989).
- The brownie would appear again as playable race for the D&D third edition in Celtic Age from Avalanche Press.[20]
- The brownie was written up as a player character race in White Dwarf #29 (Feb. 1982).[19] The brownie appeared in the Tome of Horrors (2002) from Necromancer Games.[21] The brownie appears as a type of sprite in Dangerous Denizens: The Monsters of Tellene (2003), for the Kingdoms of Kalamar setting.[22] The brownie appeared in Paizo Publishing's book Pathfinder Roleplaying Game Bestiary 2 (2010), on page 49.[23]
Buckawn
| Buckawn | |
|---|---|
| First appearance | 1983 |
| In-universe information | |
| Alignment | Neutral |
- A buckawn is related to the brownie but is slender with dusky skin. A buckawn is less friendly and far more tricky than a brownie, but shuns human contact and does not regularly associate with brownies either. A buckawn is typically armed with a small dagger and quivers of darts which may be drugged or poisoned. Buckawn also have magical spell-like abilities.
- It first appeared in the first edition Monster Manual II (1983).[24] It was listed in the second edition for the Greyhawk setting under the "brownie" heading in the Monstrous Compendium Greyhawk Appendix (1990).[25] It also appeared in the Tome of Horrors (2002) from Necromancer Games.[26]
Dryad
- Main page: Dryad
Duskling
- Dusklings are fey native to the Outer Planes.
- Dusklings were introduced in the Magic of Incarnum.[27]
Faerie (fairy)
- (Not to be confused with pixies.)
- Faeries (or fairies) are generally thought of as tiny or small fey similar in appearance to a miniscule elf with insect-like or butterfly-like wings. They are often associated with "fairy dust" leading to confusion with pixies.
- Fairies have been depicted variously in different editions of the game. In some editions, the term is not used, at all, but instead use pixies, atomies, and sprites to describe similar creatures.
- In fifth edition, fairies are presented as a character race.[28]
Faun
| Faun | |
|---|---|
| First appearance | Deities and Demigods (1980) |
| Based on | Faun |
| In-universe information | |
| Alignment | Neutral good |
- Fauns are closely related to satyrs and there is the possibility that they are the offspring of satyr-elf or satyr-human pairings. They are around 6 feet tall and have bestial faces. They have goat-like faces and flowing hair. They prefer body painting over clothing. They prefer to avoid combat. The faun appeared in the third edition Deities and Demigods (2002).[29]
Forlarren
- A forlarren is a descendant of the offspring of a good nymph and the greater devil who enslaved her. A forlarren wanders alone, seeking vengeance on good and evil alike, as it detests its own existence in a limbo. A forlarren can cause metal to heat up so that characters touching it are burned. After it kills a character, it reveals its ambivalent nature by showing great remorse and offering its services for a period of time.
- The forlarren first appeared in the original first edition Fiend Folio (1981).[11] The forlarren appeared in the Tome of Horrors (2002) from Necromancer Games.[30] The forlarren appeared in Paizo Publishing's book Pathfinder Roleplaying Game Bestiary 2 (2010), on page 125.[23]
Frostwind Virago
- The Frostwind Viragos is a faerie found in the coldest climates. They were originally introduced in Monster Manual V.
Grig
- The grig is a mischievous and fun-loving sprite resembling cricket-centaurs. Grigs stand about 1½ feet tall and weigh about 1 pound, typical for a fey. Grigs have no fear of larger creatures and delight in playing tricks. Grigs commonly carry with them fiddles, and they can play tunes on these that cause those that hear them to dance uncontrollably.
- The grig first appeared in the first edition Monster Manual II (1983).[31] The grig appeared in the second edition for the Greyhawk setting in the Monstrous Compendium Greyhawk Appendix (1990) under the "sprite" entry,[12] and then in the Monstrous Manual (1993).[5] The grig appears in the third edition Monster Manual (2000), under the "sprite" entry,[32] and in the 3.5 revised Monster Manual (2003). The grig (sprite) appeared as a player character race in Savage Species (2003).
Hybsil
- A hybsil is a small antelope-like creature that looks like a cross between a centaur and a pixie, brownie, or sprite. They use arrows coated with a rare plant juice that causes creatures to sleep for hours.
- The hybsil first appeared in the fourth set of Monster Cards (1982). The hybsil also appeared in the first edition Monster Manual II (1983).[33] The hybsil appeared in second edition in the Ruins of Zhentil Keep boxed set (1995),[34] and in Monstrous Compendium Annual Volume Three (1996).[35] The hybsil appeared in third edition in Monsters of Faerûn (2001).[36]
Jermlaine
- Main page: Jermlaine
- Jermlaine are evil and fiendish underground fey who spend their days sneaking, hiding and plotting. They resemble small, mishappen, grey-skinned humanoids covered with warts, pimples and hair, and have grumpy, big-nosed faces. They are very thin-limbed, and have slightly rat-like traits.
- The jermlaine first appeared in the first edition adventure Descent into the Depths of the Earth (1978),[37] and was later featured in the original Fiend Folio (1981) as the jermlaine (jinxkins).[38] The jermlaine appeared in second edition in the Monstrous Compendium Volume Two (1989),[39] and appears in the Monstrous Manual (1993) under the "gremlin" entry. The jermlaine was further detailed in Dragon #262 (August 1999).[40] The jermlaine appeared in the third edition Monster Manual II (2002).[41]
Killmoulis
- The killmoulis is the distant relative of the brownie, and is less than one foot in height but with a disproportionately large head and a prodigious nose. A killmoulis can blend into its surroundings, making it hard to see when hidden. A killmoulis will live in a symbiotic relationship with humans, making its home under the floors, and in the walls and crawlspaces. It is based on the folklore Kilmoulis.
- The killmoulis first appeared in the original first edition Fiend Folio (1981).[11] The killmoulis appeared in second edition Advanced Dungeons & Dragons in Monstrous Compendium Volume Two (1989),[42] and appeared under the "brownie" entry in the Monstrous Manual (1993).[16]
Killoren
- Killoren are a race of powerful fey creatures that blend nature's patience and power with the ambition and aggression of humanoid races. Killoren resemble half-elves. Killoren have green or tan skin with the texture of a soft, young leaf. Their limbs are unusually long and slender compared to those of the humanoid races. Killoren are bound to the raw forces of nature, manifesting this bond even in their physical form. The killoren have no organized kingdoms and maintain only a few scattered communities. Killoren are able to live comfortably in nearly any climate. Their homes blend in with the natural world around them.
- The killoren first appeared in Races of the Wild (2005).[43]
Korred
- Main page: Korred
- A korred is a 3-foot tall creature that carries a cudgel, and can quickly weave its hair into animated entangling ropes and snares. The korred is a more chaotic relative of the satyr. A korred has great strength for its size, and its laugh causes creatures to be stunned. The korreds have a weekly holiday where they dance and play music, and anyone who tries to interrupt can be magically compelled to join the dance.
- The korred first appeared in the fourth set of Monster Cards (1982). The korred also appeared in the first edition Monster Manual II (1983).[33] The korred was further detailed in Dragon #119 (March 1987), in "The Ecology of the Korred". The korred appeared in second edition in Monstrous Compendium Volume One (1989),[15] and in the Monstrous Manual (1993) under the satyr entry.[5]
Leprechaun
- The leprechaun is a mischievous faerie creature, several variants have appeared in Dragon magazine.
- The leprechaun was introduced to the game in The Strategic Review #3 (August 1975). The leprechaun appears in the first edition of Advanced Dungeons & Dragons in the original Monster Manual.[44] The leprechaun appears in the Dungeons & Dragons supplement Tall Tales of the Wee Folk (1989) as a player character class. The leprechaun appeared in second edition of Advanced Dungeons & Dragons in the Monstrous Compendium Volume Two (1989),[45] and reprinted in the Monstrous Manual (1993).[16] Leprechaun variants the geancannac and the far darrig appeared in Dragon #158 (June 1990), and the clurichaun and the wicked leprechaun appeared in Dragon #239 (September 1997).
Nereid
- Nerieds are aquatic beings who inhabit the waves and are spiritually bound to the sea.
- The nereid first appeared in the adventure The Hidden Shrine of Tamoachan (1980),[46] and later appears in Monster Manual II (1983).[47] The nereid appeared in the second edition in the Monstrous Compendium Volume Two (1989),[48] and reprinted in the Monstrous Manual (1993).[49] The neried appeared in third edition in Stormwrack (2005).[50]
Nixie
- Nixies resemble somewhat attractive humanoids with green skin and hair and webbed appendages. Nixies are goodly and peaceful creatures, but are shy, reclusive and suspicious. Nixies desire friendship, and have the ability to charm others to become their friend. Nixies love music, and make instruments from reeds on the banks of streams.
- The nixie first appeared in the original Dungeons & Dragons set (1974).[51] The nixie appeared in first edition Advanced Dungeons & Dragons in the original Monster Manual (1977).[52] The nixie appeared in the D&D Expert Set (1981, 1983) and the Rules Cyclopedia (1991).[53] The nixie appeared as a player character class in The Sea People (1990). The nixie appeared in second edition Advanced Dungeons & Dragons in Monstrous Compendium Volume One (1989),[54] and reprinted in the Monstrous Manual (1993) under the "sprite" entry.[55] The nixie appeared in the third edition under the "sprite" entry in the Monster Manual (2000),[56] and in the 3.5 revised Monster Manual (2003). The nixie appeared as a player character race in Savage Species (2003).
Nymph
- The nymph are fae that resemble elven women. They are based on the nymphs of Greek mythology.[57][58][13] Nymphs prefer secluded coves or sandy beaches, and are mostly solitary. Nymphs hate ugliness and evil.
- The nymph first appeared in the original Blackmoor supplement (1975).[59] The nymph appeared in the first edition of Advanced Dungeons & Dragons in the original Monster Manual (1977).[60] The nymph appeared in the second edition in the Monstrous Compendium Volume One (1989),[61] and reprinted in the Monstrous Manual (1993).[62][63] The grain nymph appeared for the Dragonlance setting in the Taladas: The Minotaurs set (1991).[citation needed] The nymph was further detailed in Dragon #240 (October 1997).[64] The grain nymph and the unseelie nymph appeared in Monstrous Compendium Annual Volume Four (1998).[65] The nymph appeared in the third edition Monster Manual (2000),[56] and in the 3.5 revised Monster Manual (2003). The nymph (apsara) appeared in Oriental Adventures (2001). The nymph appeared in the fourth edition in Monster Manual 3 (2010).
- The nymph appeared in Paizo Publishing's book Pathfinder Roleplaying Game Bestiary (2009), on page 217.[66] It was also featured in the Futurama movie Bender's Game, the character Amy becomes a nymph in Bender's Dungeons & Dragons-based fantasy world.[67]
Ocean Strider
- Ocean striders are humanoid orca-like beings who, as their name suggests, stride through shallow water in oceans and waterways and protect them from those who would plunder them for personal gain. The ocean strider appeared in the third edition Monster Manual II (2002).[41]
Oread
| Oread | |
|---|---|
| First appearance | Planes of Chaos (1994) |
| Based on | Oread |
| In-universe information | |
| Alignment | Chaotic Good |
- Oreads are stern and strong women with stony skin who protect mountains and have the essence of rock in their bodies. They wear gowns of metal and uncut gems. Oreads that have broken free of their mountain ties are known as snowhairs.
- The oread and the snowhair first appeared in the second edition in the Planes of Chaos boxed set (1994).[68] The oread appeared the third edition Fiend Folio (2003).[69]
Pixie
- [Not to be confused with faerie (fairy)].
- Pixies are like tiny elves, only with less ethereal features, longer ears, and gossamer insect wings sprouting from their backs. They wear bright clothing, including caps and shoes with curled, pointed toes. However, pixies are normally invisible, even when attacking, and unless they choose to be visible, only others of their race can see them. Although goodly, pixies adore playing tricks and pranks. Some of their favorite pastimes include leading travellers astray, pinching skin black and blue, and stealing invaluable items.
- Pixies are usually depicted as around as 2 1/2 ft tall. In first,[70] second,[71] third,[72] and fifth editions,[73] pixies are Small. In fourth edition, they are Tiny (<1 ft. tall).[74]
- The pixie first appeared in the Dungeons & Dragons (1974) "white box" set (1974).[51] The pixie appeared in the first edition of Advanced Dungeons & Dragons in the original Monster Manual (1977).[75] The pixie appeared in the Dungeons & Dragons Basic Set (1977, 1981, 1983) and the Rules Cyclopedia (1991). The pixie appeared as a player character class in Tall Tales of the Wee Folk (1989).[76] The pixie appeared in the second edition in the Monstrous Compendium Volume Two (1989),[48] and reprinted in the Monstrous Manual (1993) under the "sprite" entry.[49] The pixie appears as a playable character race in The Complete Book of Humanoids (1993),[77] The pixie appeared in third edition under the "sprite" entry in the Monster Manual (2000),[56] and in the 3.5 revised Monster Manual (2003). The pixie appeared as a player character race in Savage Species (2003).
The pixie appeared in fourth edition as a playable character race in Heroes of the Feywild.[74]
- The Complete Book of Humanoids allowed players to play pixies as player characters, and in his review of the book game designer Rick Swan asked "Who could pass up the chance to play a pixie?"[78]
Quickling
- The quickling is an evil creature said to have been brownies transformed by the evil power of the Queen of Air and Darkness.[79] The quickling has the ability to move and attack at extremely high speed.
- The quickling first appears in the first edition Monster Manual II (1983).[31] The quickling appears in the Monstrous Compendium Greyhawk Appendix (1990),[25] and then appears in Monstrous Compendium Annual Volume Two (1995). It also appeared in the Tome of Horrors (2002)[80] by Necromancer Games. And also in Necromancer Games's Tome of Horrors Revised PDF (2005). The quickling appears in the Monster Manual for fourth edition (2008).[9] It appeared on Geek.com's list of "The most underrated monsters of Advanced Dungeons & Dragons".[81] It has also appeared in the fifth edition Volo's Guide to Monsters (2016).
Satyr
- Satyrs in Dungeons & Dragons were based on the satyrs from Greek mythology. [58][13] Satyrs are the children of a satyr and dryad union,[5] while half-satyrs are the result of a satyr and human woman union.[82] Satyrs have the legs and horns of a goat, but otherwise look human. They can play magical tunes on their pan pipes that cause varying effects as decided by the satyr. Satyrs are hedonistic creatures that frolic in the wild places of the world, and they dwell in temperate forests. Satyrs are extremely lustful, and will attempt to woo any human females they meet.
- The satyr was introduced in the earliest edition of the game, in Supplement IV: Gods, Demi-gods & Heroes (1976).[83] The satyr appears in the first edition Monster Manual (1977),[14] where it is described as a sylvan woodland inhabitant primarily interested in sport such as frolicking, piping, and chasing wood nymphs. The satyr and korred appear first in the Monstrous Compendium Volume One (1989),[84] and are reprinted in the Monstrous Manual (1993).[5] The satyr is further detailed in Dragon #155 (March 1990), in "The Ecology of the Satyr."[85] The satyr is detailed as a playable character race in The Complete Book of Humanoids (1993),[77] and is later presented as a playable character race again in Player's Option: Skills & Powers (1995).[86]
- The satyr appears in the Monster Manual for the 3.0 edition.[87] Savage Species (2003) presented the satyr as both a race and a playable class.[88] The satyr appears in the revised Monster Manual for 3.5. The satyr appears in the Monster Manual for fourth edition,[9] and as a playable character race in the Heroes of the Feywild sourcebook (2011).[89]
- In "Creature Competition: Battle Royal," a tournament determined by fan voting, a satyr assassin was eliminated 6th out of twelve creatures, beating a gelatinous cube, a vrock, a juggernaut, a zelekhut, and a 12-headed hydra.[90]
Shadar-kai
- The shadar-kai are extraplanar human-like creatures that are listed as Fae. In the third edition they come from the Plane of Shadow and are found in forests and the underground.[69] In the fourth edition Monster Manual, shadar-kai originate from the Shadowfell. They typically have ashen skin, raven-black eyes, tattoos, scarifications, and piercings. Common hairstyles include long & loose, braids, and elaborately shaved heads. Shadar-kai can teleport, but return in an insubstantial form for a short period of time.[9]
- The shadar-kai first appeared in the third edition Fiend Folio (2003).[69] The shadar-kai were further developed in Dragon #337 (November 2005), in "The Ecology of the Shadar-Kai". The shadar-kai appeared in the fourth edition Monster Manual (June 2008).[9] The shadar-kai also appeared in the Monster Manual 2. In fifth edition, they appear as a playable race in Mordenkainen's Tome of Foes, this time as an elf sub-race.
Sirine
| Sirine | |
|---|---|
| Based on | Siren |
| In-universe information | |
| Alignment | Chaotic Neutral |
- Sirines are playful, gregarious fey that dwell on sandy beaches, secluded coves and rocky islands. Sirines resemble highly attractive human women. They wear flowers in their hair and their ragged clothing typically leaves little to the imagination. Some sirines are blue-skinned.
- The sirine first appeared in first edition in the original Monster Manual II (1983).[47] The sirine appeared in second edition for the Dragonlance setting in the Tales of the Lance set (1992),[91] and for the Al-Qadim setting in City of Delights (1993),[92] and reprinted in the Monstrous Manual (1993).[16] The sirine appears in the third edition Monster Manual II (2002).[93]
Spirit of the land
| Spirit of the Land | |
|---|---|
| In-universe information | |
| Alignment | True Neutral |
- Spirits of the land inhabit certain geographic areas, and lie in invisible dormancy until they feel the area they guard is threatened, in which case they rise to defend it. Originally appearing in the Dark Sun campaign setting, they have since been reintroduced to third edition D&D, along with several other creatures from Dark Sun, in the Monster Manual II. Spirits of the land, in their natural form, are invisible and intangible. When it wishes to be seen it can manifest as a humanoid, animal, or elemental of its own size and composed of one particular element. The illustration of one in the Monster Manual II shows it in the form of a bear made out of wood and earth.
- The spirit of the land first appeared in second edition for the Dark Sun setting in the Monstrous Compendium Dark Sun Appendix: Terrors of the Desert (1992). The spirit of the land appeared in the third edition Monster Manual II (2002).[93]
Spriggan
- A spriggan is an ugly, dour cousin of the gnomes, which is found near isolated communities or in uninhabited areas, dwelling in burrows or ruins. A spriggan can become giant-sized to terrorize, rob, and otherwise work vile deeds. Spriggans hate only gnomes more than humankind, and associate only with their own ilk.
- The spriggan appeared in Dragon #59 (March 1982). The spriggan appeared in the original first edition Monster Manual II (1983).[94] The spriggan appeared in second edition Advanced Dungeons & Dragons for the Greyhawk setting under the "giant-kin" entry in the Monstrous Compendium Greyhawk Appendix (1990),[95] and reprinted in the Monstrous Manual (1993).[55] The spriggan appeared in the third edition Fiend Folio (2003).[96]
Sprite
- The sprite dwells in meadows and wooded glens, and is shy and reclusive, and armed with arrows that put creatures to sleep.
- The sprite first appeared in the first edition in the original Monster Manual (1977).[14] The sprite appeared in the D&D basic game in the Dungeons & Dragons Basic Set (1981, 1983).[97][98] The sprite appeared as a player character class in Tall Tales of the Wee Folk (1989). The sprite appears in second edition in the Monstrous Compendium Volume One (1989),[15] and is reprinted in the Monstrous Manual (1993).[16]
Sylph
- A sylph is an outsider that shares many similarities to fey creatures. Sylphs are beautiful winged creatures similar to nymphs that dwell in aerial places.[14] They worship the deity Verenestra.[99]
- The sylph first appeared in first edition in the original Monster Manual (1977), illustrated by David C. Sutherland III.[14] It also appeared in second edition in the Monstrous Compendium Volume Two (1989),[42] and reprinted in the Monstrous Manual (1993) under the "elemental, air kin" entry[16] and in the third edition Monster Manual II (2002).[93]
Thorn
- The thorn is a monstrous humanoid that is a nomadic, green-skinned hunter/rogue who dwells in cactus fields in the desert. The thorn appeared in third edition in the Monster Manual III (2004).[100]
External link
- Fey Feature archive Archived 2016 Nov 1.
- All the different types of fey
References
Notes
Citations
- ↑ Monster Manual v3.5 (2003), 309.
- ↑ Monster Manual (2014), Introduction: Statistics.
- ↑ Gygax, Gary. Monster Manual II (TSR, 1983)
- ↑ Breault, Mike, ed, et al. Greyhawk Monstrous Compendium Appendix (TSR, 1990)
- ↑ a b c d e Stewart, Doug, ed. Monstrous Manual (TSR, 1994)
- ↑ Green, Scott (2002) Tome of Horrors, Necromancer Games, pp. 12 ISBN: 1-58846-112-2.
- ↑ Bulmahn, Jason (lead designer). Pathfinder Roleplaying Game Bestiary 3 (Paizo Publishing, 2011)
- ↑ Hartsfield, Kim (2012) Castles & Crusades: Classic Monsters the Manual, Troll Lord Games, pp. 14 ISBN: 978-1-936822-06-5.
- ↑ a b c d e Mearls, Mike, Stephen Schubert, and James Wyatt. Monster Manual (Wizards of the Coast, 2008)
- ↑ Mentzer, Frank. "Ay pronunseeAY shun gyd" Dragon #93 (TSR, 1985)
- ↑ a b c Turnbull, Don, ed. Fiend Folio (TSR, 1981)
- ↑ a b Breault, Mike, ed, et al. Greyhawk Monstrous Compendium Appendix (TSR, 1990)
- ↑ a b c DeVarque, Aardy. Literary Sources of D&D. Archived from the original on 2007-07-21. Retrieved on 2019-12-04.
- ↑ a b c d e Gygax, Gary. Monster Manual (TSR, 1977)
- ↑ a b c Cook, David, et al. Monstrous Compendium Volume One (TSR, 1989)
- ↑ a b c d e f Stewart, Doug, ed. Monstrous Manual (TSR, 1993)
- ↑ Nephew, John. Creature Catalog (TSR, 1993)
- ↑ Adventure Locales: The Silent Manse. Archive.wizards.com. Retrieved on 2 February 2018.
- ↑ a b Lock, Bob (February–March 1982). "The Brownie". White Dwarf (29): 24. Games Workshop.
- ↑ Phythyon, John R.; Ree Soesbee, and Mike Bennighof (2002) Celtic Age: Role-Playing the Myths, Heroes & Monsters of the Celts (1st ed.), Avalanche Press
- ↑ Green, Scott (2002) Tome of Horrors, Necromancer Games, pp. 30 ISBN: 1-58846-112-2.
- ↑ Dangerous Denizens: The Monsters of Tellene. (Kenzer & Company, Wizards of the Coast, 2003)
- ↑ a b Baur, Wolfgang, Jason Bulmahn, et al. Pathfinder Roleplaying Game Bestiary 2 (Paizo Publishing, 2010)
- ↑ Gygax, Gary. Monster Manual II (TSR, 1983)
- ↑ a b Breault, Mike, ed, et al. Greyhawk Monstrous Compendium Appendix (TSR, 1990)
- ↑ Green, Scott (2002) Tome of Horrors, Necromancer Games, pp. 30–31 ISBN: 1-58846-112-2.
- ↑ Magic of Incarnum Excerpt. Wizards of the Coast. Archived from the original on 10 October 2015. Retrieved on 9 October 2013.
- ↑ The Wild Beyond the Witchlight (2021), p.12-13.
- ↑ Redman, Rich, Skip Williams, and James Wyatt. Deities and Demigods (Wizards of the Coast, 2002)
- ↑ Green, Scott (2002) Tome of Horrors, Necromancer Games, pp. 142 ISBN: 1-58846-112-2.
- ↑ a b Gygax, Gary. Monster Manual II (TSR, 1983)
- ↑ Williams, Skip, Jonathan Tweet, and Monte Cook. Monster Manual (Wizards of the Coast, 2000)
- ↑ a b Gygax, Gary. Monster Manual II (TSR, 1983)
- ↑ Melka, Kevin and John Terra. Ruins of Zhentil Keep (TSR, 1995)
- ↑ Pickens, Jon, ed. Monstrous Compendium Annual Volume Three (TSR, 1996)
- ↑ Wyatt, James and Rob Heinsoo. Monstrous Compendium: Monsters of Faerûn (Wizards of the Coast, 2001)
- ↑ Gygax, Gary. Descent into the Depths of the Earth (TSR, 1978)
- ↑ Turnbull, Don, ed. Fiend Folio (TSR, 1981)
- ↑ Cook, David, et al. Monstrous Compendium Volume Two (TSR, 1989)
- ↑ Richards, Johnathan M. "The Ecology of the Jermlaine: The Best Laid Plans." Dragon #262 (TSR, 1999)
- ↑ a b Bonny, Ed, Jeff Grubb, Rich Redman, Skip Williams, and Steve Winter. Monster Manual II (Wizards of the Coast, 2002)
- ↑ a b Cook, David, et al. Monstrous Compendium Volume Two (TSR, 1989)
- ↑ Williams, Skip. Races of the Wild. Wizards of the Coast, 2005. ISBN 0-7869-3438-7
- ↑ Gygax, Gary. Monster Manual (TSR, 1977)
- ↑ Cook, David, et al. Monstrous Compendium Volume Two (TSR, 1989)
- ↑ Johnson, Harold, and Jeff R. Leason. The Hidden Shrine of Tamoachan (TSR, 1980)
- ↑ a b Gygax, Gary. Monster Manual II (TSR, 1983)
- ↑ a b Cook, David, et al. Monstrous Compendium Volume Two. TSR, 1989
- ↑ a b Stewart, Doug, ed. Monstrous Manual (TSR, 1993)
- ↑ Baker, Richard, Joseph D. Carriker, and Jennifer Clarke-Wilkes. Stormwrack (Wizards of the Coast, 2005)
- ↑ a b Gygax, Gary, and Dave Arneson. Dungeons & Dragons (3-Volume Set) (TSR, 1974)
- ↑ Gygax, Gary. Monster Manual (TSR, 1977)
- ↑ Allston, Aaron, Steven E. Schend, Jon Pickens, and Dori Watry. Rules Cyclopedia (TSR, 1991)
- ↑ Cook, David, et al. Monstrous Compendium Volume One (TSR, 1989)
- ↑ a b Stewart, Doug, ed. Monstrous Manual (TSR, 1993)
- ↑ a b c Williams, Skip, Jonathan Tweet, and Monte Cook. Monster Manual. Wizards of the Coast, 2000
- ↑ Bornet, Philippe (2011) Religions in play: games, rituals, and virtual worlds, Theologischer Verlag Zürich, p. 282 Retrieved on 22 August 2012. ISBN: 978-3-290-22010-5.
- ↑ a b (2014) The Ashgate Encyclopedia of Literary and Cinematic Monsters, Ashgate Publishing, p. 192
- ↑ Arneson, Dave (1975) Dungeons & Dragons Supplement II: Blackmoor, TSR, Inc
- ↑ Gygax, Gary (1977) Advanced Dungeons & Dragons Monster Manual, TSR, Inc
- ↑ Cook, David (1989) Monstrous Compendium Volume One, TSR, Inc ISBN: 978-0-88038-738-5.
- ↑ Stewart, Doug (1993) Advanced Dungeons & Dragons Monstrous Manual, TSR, Inc ISBN: 978-1-56076-619-3.
- ↑ Review of Advanced Dungeons & Dragons Monstrous Manual. RPGnet , 1 March 2010. Retrieved on 22 August 2012.
- ↑ (October 1997). "The Ecology of the Nymph". Dragon (240): 73–78. TSR, Inc.
- ↑ Pickens, Jon, ed. Monstrous Compendium Annual Volume Four. (TSR, 1998)
- ↑ Bulmahn, Jason (lead designer). Pathfinder Roleplaying Game Bestiary (Paizo Publishing, 2009)
- ↑ Bender Fixes The Gas Crisis With His 20-Sided Die. io9 , 6 November 2008. Retrieved on 22 August 2012.
- ↑ Smith, Lester W., and Wolfgang Baur. Planes of Chaos (TSR, 1994)
- ↑ a b c Cagle, Eric, Jesse Decker, James Jacobs, Erik Mona, Matt Sernett, Chris Thomasson, and James Wyatt. Fiend Folio (Wizards of the Coast, 2003)
- ↑ Monster Manual (1977), p.139.
- ↑ Monstrous Manual (1993), p.328-329, s.v. Sprite.
- ↑ Monster Manual v3.5 (2003), p.236.
- ↑ The Wild Beyond the Witchlight (2021), p.13.
- ↑ a b Player's Option: Heroes of the Feywild (2011), p.29.
- ↑ Gygax, Gary. Monster Manual (TSR, 1977)
- ↑ Schick, Lawrence (1991) Heroic Worlds: A History and Guide to Role-Playing Games, Prometheus Books, p. 146 ISBN: 0-87975-653-5.
- ↑ a b Slavicsek, Bill. The Complete Book of Humanoids (TSR, 1993)
- ↑ Swan, Rick (May 1994). "Role-playing Reviews". Dragon (#205): 102. Lake Geneva, Wisconsin: TSR.
- ↑ Sargent, Carl. Monster Mythology. Lake Geneva, WI: TSR, 1992.
- ↑ Green, Scott (2002) Tome of Horrors, Necromancer Games, pp. 328 ISBN: 1-58846-112-2.
- ↑ The most underrated monsters of Advanced Dungeons & Dragons. Geek.com , 27 June 2016. Retrieved on 2 February 2018.
- ↑ (May 1986). "Hooves and green hair". Dragon (109): 58-59. TSR, Inc.
- ↑ Kuntz, Robert J. and James Ward. Gods, Demi-gods & Heroes (TSR, 1976)
- ↑ Cook, David, et al. Monstrous Compendium Volume One (TSR, 1989)
- ↑ Menzies, Gordon R. "The Ecology of the Satyr." Dragon #155 (TSR, 1990)
- ↑ Niles, Douglas and Dale Donovan. Player's Option: Skills & Powers (TSR, 1995)
- ↑ Cook, Monte, Jonathan Tweet, and Skip Williams. Monster Manual (Wizards of the Coast, 2000)
- ↑ Eckelberry, David, Rich Redman, and Jennifer Clarke Wilkes. Savage Species (Wizards of the Coast, 2003)
- ↑ Carroll, Bart. The Satyr. Dungeons and Dragons official homepage. Wizards of the Coast. Retrieved on 19 February 2012.
- ↑ Creature Competition: Battle Royal. Wizards.com. Retrieved on 2007-02-01.
- ↑ Johnson, Harold, John Terra, J. Robert King, Wolfgang Baur, Colin McComb, Jean Rabe, Norm Ritchie, Margaret Weis, Tracy Hickman, Jeff Grubb, Doug Niles, and Michael Williams. Tales of the Lance (TSR, 1992)
- ↑ Prusa, Tom and Tim Beach. City of Delights (TSR, 1993)
- ↑ a b c Bonny, Ed, Jeff Grubb, Rich Redman, Skip Williams, and Steve Winter. Monster Manual II (Wizards of the Coast, 2002)
- ↑ Gygax, Gary. Monster Manual II (TSR, 1983)
- ↑ Breault, Mike, ed, et al. Greyhawk Monstrous Compendium Appendix (TSR, 1990)
- ↑ Cagle, Eric, Jesse Decker, James Jacobs, Erik Mona, Matt Sernett, Chris Thomasson, and James Wyatt. Fiend Folio (Wizards of the Coast, 2003)
- ↑ Gygax, Gary, and Dave Arneson [1974], edited by Tom Moldvay. Dungeons & Dragons Basic Set (TSR, 1981)
- ↑ Gygax, Gary, and Dave Arneson [1974], edited by Frank Mentzer. Dungeons & Dragons Set 1: Basic Rules (TSR, 1983)
- ↑ Sargent, Carl. Monster Mythology (TSR, 1992)
- ↑ Burlew, Rich, Eric Cagle, Jesse Decker, Andrew J. Finch, Gwendolyn F.M. Kestrel, Rich Redman, Matthew Sernett, Chris Thomasson, and P. Nathan Toomey. Monster Manual III (Wizards of the Coast, 2004)
Bibliography
- Richard Baker, Rob Heinsoo, and James Wyatt. Manual of the Planes. Renton, WA: Wizards of the Coast, 2008.
- Garcia, Vince. "The Folk of the Faerie Kingdom." Dragon #155. Lake Geneva, WI: TSR, 1990.
- Grubb, Jeff, David Noonan, and Bruce Cordell. Manual of the Planes. Renton, WA: Wizards of the Coast, 2001.
- Sargent, Carl. Monster Mythology. Lake Geneva, WI: TSR, 1992. Page 117.
- Williams, Skip, Jonathan Tweet, and Monte Cook. Monster Manual. Renton, WA: Wizards of the Coast, 2000.
- ———. Monster Manual: Core Rulebook III v.3.5. Renton, WA: Wizards of the Coast, 2003.
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Encyclopedia Greyhawkania Index
The Encyclopedia Greyhawkania Index (EGI) is based on previous work of Jason Zavoda through '08, continued by numerous other fans. The EGI article has a list of sources, product names, abbreviations, and a link to the full, downloadable index.
| Topic | Type | Description | Product | Page/Card/Image
|
|---|---|---|---|---|
| Byut {Fey Deer} | Monster | Dragon magazine #269 | 68, 71 | |
| Deer, Fey {Byut} | Monster | Reference | SEE Byut (Fey Deer) | |
| Fey Deer {Byut} | Monster | Reference | SEE Byut (Fey Deer) | |
| Fey Mysteries | Verbal communication | Philosophy/Belief, | Living Greyhawk Journal #3 | 10 |
| Fey Woods | Geographical feature | Woodland, | Living Greyhawk Journal #4 | 29 |
| Feywild | Planar | Plane/Dimension, | Ghosts of Saltmarsh, D&D 5e | 26, 30, 196, 207, 214 |
| Feywild | Planar | Plane/Dimension, | Oerth Journal #29 | 26 |
| Feywild | Planar | Plane/Dimension, | Oerth Journal #33 | 38,39,40,41 |
| Raffey | Non-player character | Male, Human, [F3], | Slavers, AD&D 2e | 66 |
| Spriggan (Giant-Kin) (Fey) | Monster | Fiend Folio, D&D 3.0 | 162, 163 | |
| Spriggan (Giant-Kin) (Fey) | Monster | From the Ashes: References Card | #09 | |
| Spriggan (Giant-Kin) (Fey) | Monster | From the Ashes: References Card | #11 | |
| Spriggan (Giant-Kin) (Fey) | Monster | MC5 Monstrous Compendium Greyhawk Adventures Appendix | Insert (Giant-Kin, Spriggan), Encounter Tables | |
| Spriggan (Giant-Kin) (Fey) | Monster | Monster Manual 2, AD&D 1e | 113 | |
| Spriggan (Giant-Kin) (Fey) | Monster | White Dwarf #038 | 15 | |
| Spriggan (Giant-Kin) (Fey) | Monster | White Dwarf #BOV3 | 57 |