The Sentinel: Difference between revisions
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:''This article is about the | :''This article is about the adventure. For the magic item of the same name, see [[Sentinel]].'' | ||
'''''The Sentinel''''' is an adventure | '''''The Sentinel''''' is an adventure for the ''[[World of Greyhawk]]'' campaign setting. The 32-page book bears the code UK2 and was published by TSR, Inc. in 1983 for the first edition ''Advanced Dungeons & Dragons'' rules. The adventure is the first of two adventures in the "[[Adlerweg]]" series and was followed by UK3 - ''[[The Gauntlet]]''. | ||
==Back Cover Text== | ==Back Cover Text== | ||
{{quoted text|Not even memories of past glory live on in the gentle hills around the village of [[Kusnir]]. Today its people have more concern for commonplace things, like the harvest, trade, and the threat of death in the night! | {{quoted text|Not even memories of past glory live on in the gentle hills around the village of [[Kusnir]]. Today its people have more concern for commonplace things, like the harvest, trade, and the threat of death in the night! | ||
''Kusnir is beset by a [[skulk]]. | |||
''The attentions of such a creature are a curse on any community. Streets and alleys which ring to the voices of children by day become fearful, shadowy places by night. Men go abroad armed and in groups, while women and children stay behind locked doors and even there are not safe. But life goes on. The lot of the peasant is always hard, what cannot be prevented must be endured and, of course, things could be worse. | ''Kusnir is beset by a [[skulk]]. | ||
''Much worse. The skulk has begun to visit the village more and more often. Sometimes it kills, yet just as often it spares a victim, leaving clear signs of what it might have done had it wished. Its visits are now marked by strange and illegible symbols scrawled in blood on the walls of the buildings. The people are worried, helpless, and desperate. Desperate enough to welcome adventurers | |||
}} | ''The attentions of such a creature are a curse on any community. Streets and alleys which ring to the voices of children by day become fearful, shadowy places by night. Men go abroad armed and in groups, while women and children stay behind locked doors and even there are not safe. But life goes on. The lot of the peasant is always hard, what cannot be prevented must be endured and, of course, things could be worse. | ||
''Much worse. The skulk has begun to visit the village more and more often. Sometimes it kills, yet just as often it spares a victim, leaving clear signs of what it might have done had it wished. Its visits are now marked by strange and illegible symbols scrawled in blood on the walls of the buildings. The people are worried, helpless, and desperate. Desperate enough to welcome adventurers...''}} | |||
==External links== | ==External links== | ||
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*[[Graeme Morris|Morris, Graeme]]. ''The Sentinel''. Lake Geneva, WI: TSR, 1983. | *[[Graeme Morris|Morris, Graeme]]. ''The Sentinel''. Lake Geneva, WI: TSR, 1983. | ||
{{DEFAULTSORT:Sentinel, The}} | |||
[[Category:Adventures]] | |||
[[Category:Canonical sources|Sentinel, The]] | [[Category:Canonical sources|Sentinel, The]] | ||
Latest revision as of 10:18, 18 December 2024
| The Sentinel | |
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| Type: | Adventure |
|---|---|
| Code/Abbreviation: | UK2 |
| Edition: | AD&D First edition |
| Author(s): | Graeme Morris |
| Series: | UK2 UK3 |
| First Published: | 1983 |
| Class: | canon |
- This article is about the adventure. For the magic item of the same name, see Sentinel.
The Sentinel is an adventure for the World of Greyhawk campaign setting. The 32-page book bears the code UK2 and was published by TSR, Inc. in 1983 for the first edition Advanced Dungeons & Dragons rules. The adventure is the first of two adventures in the "Adlerweg" series and was followed by UK3 - The Gauntlet.
Back Cover Text
"Not even memories of past glory live on in the gentle hills around the village of Kusnir. Today its people have more concern for commonplace things, like the harvest, trade, and the threat of death in the night!
Kusnir is beset by a skulk.
The attentions of such a creature are a curse on any community. Streets and alleys which ring to the voices of children by day become fearful, shadowy places by night. Men go abroad armed and in groups, while women and children stay behind locked doors and even there are not safe. But life goes on. The lot of the peasant is always hard, what cannot be prevented must be endured and, of course, things could be worse.
Much worse. The skulk has begun to visit the village more and more often. Sometimes it kills, yet just as often it spares a victim, leaving clear signs of what it might have done had it wished. Its visits are now marked by strange and illegible symbols scrawled in blood on the walls of the buildings. The people are worried, helpless, and desperate. Desperate enough to welcome adventurers..."
External links
- The Sentinel at the TSR Archive.
- The Sentinel at the Dungeon Masters Guild.
- The Sentinel at the Pen & Paper RPG Database.
- United Kingdom Series at The Acaeum.
Bibliography
- Morris, Graeme. The Sentinel. Lake Geneva, WI: TSR, 1983.
