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{{Greyhawk source|fgcolor=#fff|
{{Italic title}}
image=|
{{Source|
image=[[Image:Isle of the Ape01.jpg|250px]]|
caption=|
caption=|
bgcolor=#000|
 
fgcolor=#fff|
 
name=''Isle of the Ape''|
name=''Isle of the Ape''|
type=Module|
type=Adventure|
code=WG6|
code=WG6|
edition=1st Ed ''AD&D''|
edition=1st Ed ''AD&D''|
author=[[Gary Gygax]]|
author=[[Gary Gygax]]|
first published=1985|
first published=1985|
series=[[The Forgotten Temple of Tharizdun|WG4]] [[Mordenkainen's Fantastic Adventure|WG5]] WG6  [[Castle Greyhawk (module)|WG7]]|
series=[[The Forgotten Temple of Tharizdun|WG4]] [[Mordenkainen's Fantastic Adventure|WG5]] WG6  [[Castle Greyhawk (adventure)|WG7]]|
class=Canon|
}}
}}
'''''Isle of the Ape''''', also referred to by its module code ''WG6'', is a first edition ''Advanced Dungeons & Dragons'' module written by [[Gary Gygax]]. The [[Isle of the Ape (plane)|Isle of the Ape]] is also the name of the demiplane where the module takes place.
'''''Isle of the Ape''''', also referred to by its adventure code ''WG6'', is a first edition ''Advanced Dungeons & Dragons'' adventure written by [[Gary Gygax]]. The [[Isle of the Ape (plane)|Isle of the Ape]] is also the name of the demiplane where the adventure takes place.


==Publishing history==
==Publishing history==
Because ''Isle of the Ape'' is part of the ''WG'' series of modules, it is an adventure intended for the ''[[World of Greyhawk]]'' campaign setting. ''Isle of the Ape'' was published by TSR in 1985 under product code ''TSR 9153''. It is a challenging adventure intended for 18+ level characters and requires ''Unearthed Arcana'' for play.
Because ''Isle of the Ape'' is part of the ''WG'' series of adventures, it is an adventure intended for the ''[[World of Greyhawk]]'' campaign setting. ''Isle of the Ape'' was published by TSR in 1985 under product code ''TSR 9153''. It is a challenging adventure intended for 18+ level characters and requires ''Unearthed Arcana'' for play.


The adventure is loosely based on Skull Island in the story of ''King Kong''.[http://www.answers.com/topic/king-kong] The module is used as an example of how to switch between vastly different magic levels within a campaign.[http://www.wizards.com/default.asp?x=dnd/bs/20041022a]
The adventure is loosely based on Skull Island in the story of ''King Kong''.[http://www.answers.com/topic/king-kong] The adventure is used as an example of how to switch between vastly different magic levels within a campaign.[http://www.wizards.com/default.asp?x=dnd/bs/20041022a]


The [[Crook of Rao]], a significant artifact found on the Isle, is rediscovered in ''[[From the Ashes]]'', written by [[Carl Sargent]] and published by TSR in 1992 (''Atlas of the Flanaess'', page 72). Prerolled characters from the module reappear in ''[[Return of the Eight]]'', written by [[Roger E. Moore]] and published by Wizards of the Coast in 1998.
The [[Crook of Rao]], a significant artifact found on the Isle, is rediscovered in ''[[From the Ashes]]'', written by [[Carl Sargent]] and published by TSR in 1992 (''Atlas of the Flanaess'', page 72). Prerolled characters from the adventure reappear in ''[[Return of the Eight]]'', written by [[Roger E. Moore]] and published by Wizards of the Coast in 1998.


Further history of the Isle of the Ape was revealed in ''[[Dungeon]]'' #143. There, the tribe currently residing in the demiplane was said to have originated on the ''[[Isle of Dread]]''.  
Further history of the Isle of the Ape was revealed in ''[[Dungeon]]'' #143. There, the tribe currently residing in the demiplane was said to have originated on the ''[[Isle of Dread]]''.  
Line 28: Line 30:
*[[Jason Bulmahn|Bulmahn, Jason]], [[James Jacobs]], and [[Erik Mona]]. ''[[Expedition to the Ruins of Greyhawk]]''. Renton, WA: Wizards of the Coast, 2007.
*[[Jason Bulmahn|Bulmahn, Jason]], [[James Jacobs]], and [[Erik Mona]]. ''[[Expedition to the Ruins of Greyhawk]]''. Renton, WA: Wizards of the Coast, 2007.


*[[Greer, Stephen S.]], and [[Gary Holian]]. "Tides of Dread." ''[[Dungeon]]'' #143. Bellevue, WA: Paizo Publishing, 2007.
*[[Stephen S. Greer|Greer, Stephen S.]], and [[Gary Holian]]. "Tides of Dread." ''[[Dungeon]]'' #143. Bellevue, WA: Paizo Publishing, 2007.


*[[Gary Gygax|Gygax, Gary]]. ''Isle of the Ape''. Lake Geneva, WI: TSR, 1988.
*[[Gary Gygax|Gygax, Gary]]. ''Isle of the Ape''. Lake Geneva, WI: TSR, 1985.


*[[Moore, Roger E]]. ''[[Return of the Eight]]''. Renton, WA: Wizards of the Coast, 1998.
*[[Moore, Roger E]]. ''[[Return of the Eight]]''. Renton, WA: Wizards of the Coast, 1998.
Line 36: Line 38:
*Nelson, Jason. "It's a Kind of Magic ... Building a Campaign Story Arc, Part 6." ''Wizards of the Coast''. Renton, WA: Wizards of the Coast, 2004. Available online:[http://www.wizards.com/default.asp?x=dnd/bs/20041022a]
*Nelson, Jason. "It's a Kind of Magic ... Building a Campaign Story Arc, Part 6." ''Wizards of the Coast''. Renton, WA: Wizards of the Coast, 2004. Available online:[http://www.wizards.com/default.asp?x=dnd/bs/20041022a]


*[[Carl Sargent|Sargent, Carl]]. ''[[From the Ashes]]''. Lake Geneva, WI: TSR, 1992.
* [[Carl Sargent|Sargent, Carl]]. ''[[Ivid the Undying]]''. Lake Geneva, WI: TSR, 1995. Published online. [https://greyhawkonline.com/download/16370/?tmstv=1727302323 PDF by William Allman with maps].  Original RTF archived:[http://web.archive.org/web/20081218001449/http://www.wizards.com/default.asp?x=dnd/dnd/downloads Wizards.com]. WGR7 or WGRx
 


[[Category:Greyhawk sources]]
[[Category:Adventures]]
[[Category:Canonical sources]]

Latest revision as of 10:21, 18 December 2024

Greyhawk Source
Isle of the Ape
Type: Adventure
Code/Abbreviation: WG6
Edition: 1st Ed AD&D
Author(s): Gary Gygax
Series: WG4 WG5 WG6 WG7
First Published: 1985
Class: Canon

Isle of the Ape, also referred to by its adventure code WG6, is a first edition Advanced Dungeons & Dragons adventure written by Gary Gygax. The Isle of the Ape is also the name of the demiplane where the adventure takes place.

Publishing history

Because Isle of the Ape is part of the WG series of adventures, it is an adventure intended for the World of Greyhawk campaign setting. Isle of the Ape was published by TSR in 1985 under product code TSR 9153. It is a challenging adventure intended for 18+ level characters and requires Unearthed Arcana for play.

The adventure is loosely based on Skull Island in the story of King Kong.[1] The adventure is used as an example of how to switch between vastly different magic levels within a campaign.[2]

The Crook of Rao, a significant artifact found on the Isle, is rediscovered in From the Ashes, written by Carl Sargent and published by TSR in 1992 (Atlas of the Flanaess, page 72). Prerolled characters from the adventure reappear in Return of the Eight, written by Roger E. Moore and published by Wizards of the Coast in 1998.

Further history of the Isle of the Ape was revealed in Dungeon #143. There, the tribe currently residing in the demiplane was said to have originated on the Isle of Dread.

A portal to the Isle of the Ape was added to Expedition to the Ruins of Greyhawk, written by Jason Buhlman, James Jacobs, and Erik Mona and published by Wizards of the Coast in 2007.

Bibliography

  • Gygax, Gary. Isle of the Ape. Lake Geneva, WI: TSR, 1985.
  • Nelson, Jason. "It's a Kind of Magic ... Building a Campaign Story Arc, Part 6." Wizards of the Coast. Renton, WA: Wizards of the Coast, 2004. Available online:[3]