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{{ | {{Italic title}} | ||
| | {{Source | ||
| | |name = | ||
| | |image = [[File:DangerDunwaterCover.jpg]] | ||
| | |caption = The cover of the adventure with art by [[Dave de Leuw]] showing a locathah on a giant eel. | ||
| | |type = | ||
| | |code = U2 or TSR9064 | ||
| | |edition = AD&D 1e | ||
| | |author = Dave J. Browne with Don Turnbull | ||
| | |editor = | ||
|series = [[Sinister Secret of Saltmarsh|U1]] U2 [[The Final Enemy|U3]] | |publisher = | ||
|cover_artist = | |||
|inter_artist = | |||
|first published = 1982 | |||
|series = [[Sinister Secret of Saltmarsh|U1]] U2 [[The Final Enemy|U3]] | |||
|pages = 32 | |||
|isbn = | |||
|class = | |||
}} | }} | ||
<!-- FAIR USE of DangerDunwaterCover.jpg: see image description page at http://en.wikipedia.org/wiki/Image:DangerDunwaterCover.jpg for rationale --> | <!-- FAIR USE of DangerDunwaterCover.jpg: see image description page at http://en.wikipedia.org/wiki/Image:DangerDunwaterCover.jpg for rationale --> | ||
'''''Danger at Dunwater''''' is an | '''''Danger at Dunwater''''' is an adventure for AD&D, written by [[Dave J. Browne]] with [[Don Turnbull]] The adventure was first published by [[TSR, Inc.]] in 1982 and contains a 32-page adventure set in the {{smallcaps|[[World of Greyhawk]]}}™. It was designed for 6-10 characters of level 1-4.<ref name="Imagine3"/> | ||
==Plot summary== | ==Plot summary== | ||
In the adventure, the | In the adventure, the PCs must track down [[Lizardfolk|Lizardmen]] to their lair, to stop them from massing for an assault on the town of Saltmarsh.<ref name="HW"/> | ||
Saltmarsh is a small fishing village facing serious problems. Lizard Men are gathering a force nearby and buying many sophisticated weapons. | Saltmarsh is a small fishing village facing serious problems. Lizard Men are gathering a force nearby and buying many sophisticated weapons. The town council hires a party of adventurers to investigate the Lizard Men so the villagers can live in peace.<ref name="Imagine3"/> | ||
==Publication history== | ==Publication history== | ||
''Danger at Dunwater'' was written by Dave J. Browne with Don Turnbull, and art drawn by | ''Danger at Dunwater'' was written by Dave J. Browne with Don Turnbull, and art drawn by Tim Truman; it was published in 1982 as a 32-page booklet with an outer folder.<ref name="HW">{{cite book|last=Schick |first=Lawrence|authorlink=Lawrence Schick|title=Heroic Worlds: A History and Guide to Role-Playing Games|publisher=Prometheus Books |year=1991|isbn=0-87975-653-5 |page=113}}</ref> Designed and developed in the [[United Kingdom]], it was intended for 6–10 characters of level 1–4. The adventure has been described as a low-level scenario that carries on where ''The Sinister Secret of Saltmarsh'' leaves off.<ref name="Dicing with Dragons">{{cite book| first=Ian | last=Livingstone | authorlink = Ian Livingstone | year=1982| title=Dicing with Dragons, An Introduction to Role-Playing Games | edition=Revised| publisher=[[Routledge]] | isbn=0-7100-9466-3 }} ([https://books.google.com/books?id=UMY9AAAAIAAJ&printsec=frontcover preview])</ref><ref name="WD44"/> It is the second adventure in the "Saltmarsh" series.<ref name="HW"/> | ||
The second of three related adventures in an underwater campaign set in the town of [[ | The second of three related adventures in an underwater campaign set in the town of [[Saltmarsh]], the adventure is a sequel to U1 – ''[[The Sinister Secret of Saltmarsh]]'' and is followed by U3 – ''[[The Final Enemy]]'', which concludes the series. | ||
==Reception== | ==Reception== | ||
Doug Cowie gave ''Danger at Dunwater'' a positive review in '' | Doug Cowie gave ''Danger at Dunwater'' a positive review in ''Imagine'' magazine,<ref name="Imagine3">{{cite journal | last = Cowie|first = Doug| authorlink = | coauthors = | title =Game Reviews | type = review | journal = Imagine | volume = | issue = 3| pages =12–13 | publisher = TSR Hobbies (UK), Ltd. |date=June 1983| url = | issn = | accessdate = }}</ref> noting that "modules are currently being turned out to a very high standard and this one is no exception".<ref name="Imagine3"/> He felt that the adventure provides clear and well organized details as well as "well rounded" NPCs but that it should be run by an experienced DM who can do justice to its subtleties. Cowie's only reservation was that the town of Saltmarsh plays a central role in all of the adventures of the U1-3 series, but that DMs are expected to create it themselves with the help of "minimal outline material".<ref name="Imagine3"/> Cowie felt that this is the sort of detail one expects to find in a adventure. Nevertheless, he found this to offer a "rewarding set" of adventures which are best played as part of the series. In conclusion, Cowie praised the careful design and "fresh approach" and urged his readers to "play it".<ref name="Imagine3"/> | ||
Jim Bambra reviewed ''Danger at Dunwater'' for ''White Dwarf'', and gave it 8/10 overall, commenting that the adventure was evidence that a low level adventure can be still be interesting and challenging. Bambra felt that this adventure was meant for players who enjoy a mental challenge; "Players who attack everything they meet will find the adventure entertaining but will not realise its full potential. Those who do not overlook obvious clues will realise that there is something more afoot here than immediately meets the eye." Bambra concluded by praising the adventure further feeling that "A lot of thought has gone into this adventure, monsters are not there to be slain, they have personalities and feelings which come across very well."<ref name="WD44">{{cite journal | last = Bambra| first = Jim| authorlink = Jim Bambra | coauthors = | title =Open Box | type = review | journal =White Dwarf | volume = | issue = 44 | pages =14 | publisher =Games Workshop |date=August 1983 | url = | issn = | accessdate = }}</ref> | |||
Ken Denmead of ''[[Wired (magazine)|Wired]]'''s | Ken Denmead of ''[[Wired (magazine)|Wired]]'''s GeekDad listed the adventure as one of the "Top 10 D&D Modules I Found in Storage This Weekend".<ref name="Wired"/> According to Denmead, this is "another adventure where the challenge is not what it seems, which is always fun. A little understanding and compassion can go a long way towards avoiding deadly combat."<ref name="Wired">{{cite web |url=https://www.wired.com/geekdad/2007/12/top-10-dd-mod-3-2/ |title=Top 10 D&D Modules I Found in Storage This Weekend |last=Denmead |first=Ken |date=December 21, 2007 |publisher=Wired |accessdate=August 12, 2009 |archiveurl=https://www.webcitation.org/5jAsxuR5f?url=http://www.wired.com/geekdad/2007/12/top-10-dd-mod-3-2/ |archivedate=August 20, 2009 |url-status=dead }}</ref> | ||
== External links == | |||
{{External link disclaimer}} | |||
* [http://www.acaeum.com/ddindexes/modpages/u.html The Underwater Series] at the Acaeum.com | |||
* [http://www.rpg.net/reviews/archive/12/12786.phtml Review at RPGnet] | |||
==References== | ==References== | ||
===Citations=== | |||
<references /> | |||
===Bibliography=== | |||
Review: ''Fantasy Gamer'' #2 (1983) | Review: ''Fantasy Gamer'' #2 (1983) | ||
{{index}} | |||
{{DEFAULTSORT:Danger At Dunwater}} | {{DEFAULTSORT:Danger At Dunwater}} | ||
[[Category: | [[Category:Adventures]] | ||
Latest revision as of 10:30, 18 December 2024
| Danger at Dunwater | |
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|
| The cover of the adventure with art by Dave de Leuw showing a locathah on a giant eel. | |
| Code/Abbreviation: | U2 or TSR9064 |
|---|---|
| Edition: | AD&D 1e |
| Author(s): | Dave J. Browne with Don Turnbull |
| Series: | U1 U2 U3 |
| First Published: | 1982 |
| Pages: | 32 |
Danger at Dunwater is an adventure for AD&D, written by Dave J. Browne with Don Turnbull The adventure was first published by TSR, Inc. in 1982 and contains a 32-page adventure set in the World of Greyhawk™. It was designed for 6-10 characters of level 1-4.[1]
Plot summary
In the adventure, the PCs must track down Lizardmen to their lair, to stop them from massing for an assault on the town of Saltmarsh.[2]
Saltmarsh is a small fishing village facing serious problems. Lizard Men are gathering a force nearby and buying many sophisticated weapons. The town council hires a party of adventurers to investigate the Lizard Men so the villagers can live in peace.[1]
Publication history
Danger at Dunwater was written by Dave J. Browne with Don Turnbull, and art drawn by Tim Truman; it was published in 1982 as a 32-page booklet with an outer folder.[2] Designed and developed in the United Kingdom, it was intended for 6–10 characters of level 1–4. The adventure has been described as a low-level scenario that carries on where The Sinister Secret of Saltmarsh leaves off.[3][4] It is the second adventure in the "Saltmarsh" series.[2]
The second of three related adventures in an underwater campaign set in the town of Saltmarsh, the adventure is a sequel to U1 – The Sinister Secret of Saltmarsh and is followed by U3 – The Final Enemy, which concludes the series.
Reception
Doug Cowie gave Danger at Dunwater a positive review in Imagine magazine,[1] noting that "modules are currently being turned out to a very high standard and this one is no exception".[1] He felt that the adventure provides clear and well organized details as well as "well rounded" NPCs but that it should be run by an experienced DM who can do justice to its subtleties. Cowie's only reservation was that the town of Saltmarsh plays a central role in all of the adventures of the U1-3 series, but that DMs are expected to create it themselves with the help of "minimal outline material".[1] Cowie felt that this is the sort of detail one expects to find in a adventure. Nevertheless, he found this to offer a "rewarding set" of adventures which are best played as part of the series. In conclusion, Cowie praised the careful design and "fresh approach" and urged his readers to "play it".[1]
Jim Bambra reviewed Danger at Dunwater for White Dwarf, and gave it 8/10 overall, commenting that the adventure was evidence that a low level adventure can be still be interesting and challenging. Bambra felt that this adventure was meant for players who enjoy a mental challenge; "Players who attack everything they meet will find the adventure entertaining but will not realise its full potential. Those who do not overlook obvious clues will realise that there is something more afoot here than immediately meets the eye." Bambra concluded by praising the adventure further feeling that "A lot of thought has gone into this adventure, monsters are not there to be slain, they have personalities and feelings which come across very well."[4]
Ken Denmead of Wired's GeekDad listed the adventure as one of the "Top 10 D&D Modules I Found in Storage This Weekend".[5] According to Denmead, this is "another adventure where the challenge is not what it seems, which is always fun. A little understanding and compassion can go a long way towards avoiding deadly combat."[5]
External links
Disclaimer:Any lore presented through the following links does not necessarily adhere to established officially published content, and the views expressed do not necessarily represent the views of the editors of this wiki.
- The Underwater Series at the Acaeum.com
- Review at RPGnet
References
Citations
- ↑ a b c d e f Cowie, Doug (June 1983). "Game Reviews". Imagine (3): 12–13. TSR Hobbies (UK), Ltd..
- ↑ a b c Schick, Lawrence (1991) Heroic Worlds: A History and Guide to Role-Playing Games, Prometheus Books, p. 113 ISBN: 0-87975-653-5.
- ↑ Livingstone, Ian (1982) Dicing with Dragons, An Introduction to Role-Playing Games (Revisedth ed.), Routledge ISBN: 0-7100-9466-3. (preview)
- ↑ a b Bambra, Jim (August 1983). "Open Box". White Dwarf (44): 14. Games Workshop.
- ↑ a b Denmead, Ken. Top 10 D&D Modules I Found in Storage This Weekend. Wired, December 21, 2007. Archived from the original on August 20, 2009. Retrieved on August 12, 2009.
Bibliography
Review: Fantasy Gamer #2 (1983)
Encyclopedia Greyhawkania Index
The Encyclopedia Greyhawkania Index (EGI) is based on previous work of Jason Zavoda through '08, continued by numerous other fans. The EGI article has a list of sources, product names, abbreviations, and a link to the full, downloadable index.
| Topic | Type | Description | Product | Page/Card/Image
|
|---|---|---|---|---|
| Danger at Dunwater (5e) | Adventure | Located in: Keoland, | Ghosts of Saltmarsh, D&D 5e | 3, 4, 21, 28, 59, 62-85, 111, 231, 232, 239, 241, 242, 243, 244, 256 |
| Danger at Dunwater (5e) | Adventure | Located in: Keoland, | Reference | SEE ALSO U2 Danger at Dunwater |
| U2 Danger at Dunwater | Adventure | Located in: Keoland, | Dungeon Master's Guide II, D&D 3.5e | 119 |
| U2 Danger at Dunwater | Adventure | Located in: Keoland, | Ghosts of Saltmarsh, D&D 5e | 5, 62 |
| U2 Danger at Dunwater | Adventure | Located in: Keoland, | U1 The Sinister Secret of Saltmarsh | 2, 3, 16, 25, 27 |
| U2 Danger at Dunwater | Adventure | Located in: Keoland, | U2 Danger at Dunwater | All |
| U2 Danger at Dunwater | Adventure | Located in: Keoland, | U3 The Final Enemy | 1-6, 8, 10, 37, 38 |
