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The Adri Forest is a large broadleaf forest ranging between the [[North Kingdom|Great Kingdom of Northern Aerdy]] and the [[Ahlissa|United Kingdom of Ahlissa]].
The '''Adri Forest''' is a large broadleaf forest ranging between the [[North Kingdom|Great Kingdom of Northern Aerdy]] and the [[Ahlissa|United Kingdom of Ahlissa]].


== Ecology ==
== Ecology ==
The Adri was once part of a vast deciduous forest that once stretched from the [[Flinty Hills]] to the [[Lone Heath]] and included the present [[Grandwood Forest]]. But imperious logging practices have long since turned much of the once great forest into pastures and farmlands for the [[Aerdi]] peoples. The Adri is now about half of its original size. The [[Harp River]] flows through the Adri on its way to [[Relmor Bay]].
The Adri was once part of a vast deciduous forest that once stretched from the [[Flinty Hills]] to the [[Lone Heath]] and included the present [[Grandwood Forest]]. But imperious "land-clearing for farms, fires, logging,
and woodcutting"{{csb|LGG|139}} have long since turned much of the once great forest into pastures and farmlands for the [[Aerdi]] peoples. The Adri is now about half of its original size. The [[Harp River]] flows through the Adri on its way to [[Relmor Bay]].


===Flora and fauna===
===Flora and fauna===
The Adri is filled with fine woods and game animals of all kinds, including deer, rabbits, squirrels, mink-like creatures, and large birds. The lumber taken from the Adri is used for everything from shipbuilding to the making of weapons. The animals of the forest supply furs, trophies and food to hunters. Fruits nuts, and mushrooms are harvested from the forest and fish are taken from the Harp.
Fruits nuts, and mushrooms are harvested from the forest and fish are taken from the [[Harp River]].


==Inhabitants==
The Adri is filled with game animals of all kinds, including deer, rabbits, squirrels, mink-like creatures, and large birds. The animals of the forest supply hunters with furs, trophies and food{{csb|LGG|139}}. "The game within the woodland [is] plentiful—all sorts of bears, wild boars and sows, elk, deer, wolves, lions and smaller cats too, aurochs and herds of wild cattle, plus the usual variety of smaller sorts of game."{{csb|SoOC|252}} There is a particular breed of "gigantically antlered deer" common in the area.{{csb|SoOC|251}}
[[Elves|Wood elves]] and humans are found within the forest, along with a small number of high elves and gnomes. The elves and gnomes in the forest tend to keep to themselves and guard their territory fiercely. Rangers lead armed human foresters, mostly those who have retreated from more civilized lands to live in small simple communities, in resisting incursions into the Adri by either Ahlissa or North Kingdom.  


At least a half dozen druidic faiths can be found among the residents of the forest, including followers of [[Beory]], [[Atroa]], and [[Phyton]], though the most prominent is worship of [[Obad-Hai]]. Obad-Hai's Archdruid [[Immonara]] dwells here. [[Ehlonna]]'s faithful in the Adri are very militant and support the rangers, though they don't have a leader.  They are often spoken for by [[Lisara Elmhern]].
== People ==
[[Elves|Wood elves]] and humans are found within the forest, along with a small number of high elves and gnomes. The elves and gnomes in the forest tend to keep to themselves and guard their territory fiercely. Rangers lead armed human foresters, mostly those who have retreated from more civilized lands to live in small simple communities, in resisting incursions into the Adri by either [[Ahlissa]] or [[North Kingdom]].  


There are also roughly 1,000 orcs and 500 [[gnolls]] and a small number of Bugbears who are indigenous to the forest, though most foresters manage to avoid them. Their numbers are shrinking however, as they are being forcibly recruited into various militias. The forest also host a faerie population, most notably a large population of brownies, who often live near the forester's hamlets, since the foresters tend to leave offerings of milk, sweets, and beer. The brownies also have been known to warn Prisstyne's rangers of various dangers.
There are also roughly 1,000 orcs and 500 [[gnolls]] and a small number of [[bugbear]]s who are indigenous to the forest, though most foresters manage to avoid them. Their numbers are shrinking however, as they are being forcibly recruited into various militias. The forest also host a [[faerie]] population, most notably a large population of [[brownie]]s, who often live near the forester's hamlets, since the foresters tend to leave offerings of milk, sweets, and beer. The brownies also have been known to warn [[Prisstyne]]'s rangers of various dangers.
=== Notable individuals ===
* Archdruid [[Immonara]] (N female [[human]] [[Druid|Drd]]13 of Obad-Hai)—leader of druidic faith
 
=== Religion ===
At least a half dozen druidic faiths can be found among the residents of the forest, including followers of [[Beory]], [[Atroa]], and [[Phyton]], though the most prominent is worship of [[Obad-Hai]]. Obad-Hai's Archdruid [[Immonara]] dwells here. [[Ehlonna]]'s faithful in the Adri are very militant{{csb|LGG|139}} and support the rangers, though they don't have a leader.  They are often spoken for by [[Lisara Elmhern]].
 
== Resources ==
The lumber taken from the fine woods of the Adri is used for everything including "shipbuilding, homes, furniture, and weapons"{{csb|LGG|139}}


== Features and settlements ==
== Features and settlements ==
The Ahlissan city of [[Innspa]] is located on the banks of the Harp, where the southern tip of the Flinty Hills meets the Adri. The town of [[Elversford]], with a population of about 1,000, is located approximately eighty-five miles east-southeast of Innspa on the banks of the Harp deep inside the Adri.
The [[Ahlissa]]n city of [[Innspa]] is located on the banks of the [[Harp River|Harp]], where the southern tip of the [[Flinty Hills]] meets the Adri. The town of [[Elversford]], with a population of about 1,000, is located approximately eighty-five miles east-southeast of [[Innspa]] on the east bank of the Harp{{csb|LGG|139}} deep inside the Adri.


It is rumored that the ruins of a [[City of Summer Stars|legendary elven city]] lie at the heart of the Adri. This region of the forest is called the [[Coldwood]] and is said to be a dangerous place. The local elves prevent anyone from going there and even avoid the place themselves, lending an even more mysterious atmosphere to the location.
It is rumored that the ruins of a [[City of Summer Stars|legendary elven city]] lie at the heart of the Adri.{{csb|LGG|139}} This region of the forest is called the [[Coldwood]] and is said to be a dangerous place. The local elves, [[Sentinels of the Adri]], prevent anyone from going there and even avoid the place themselves, lending an even more mysterious atmosphere to the location.


[[Goldchasm]] is a dangerous 15-mile narrow stretch of the Adri where constantly changing rocky chasms cleave hundreds of feet below the forest floor, and cave complexes honeycomb some of the rifts.
[[Goldchasm]] is a dangerous 15-mile narrow stretch of the Adri where constantly changing rocky chasms cleave hundreds of feet below the forest floor, and cave complexes honeycomb some of the rifts.

Latest revision as of 05:49, 1 January 2025

The Adri Forest is a large broadleaf forest ranging between the Great Kingdom of Northern Aerdy and the United Kingdom of Ahlissa.

Ecology

The Adri was once part of a vast deciduous forest that once stretched from the Flinty Hills to the Lone Heath and included the present Grandwood Forest. But imperious "land-clearing for farms, fires, logging, and woodcutting"[1] have long since turned much of the once great forest into pastures and farmlands for the Aerdi peoples. The Adri is now about half of its original size. The Harp River flows through the Adri on its way to Relmor Bay.

Flora and fauna

Fruits nuts, and mushrooms are harvested from the forest and fish are taken from the Harp River.

The Adri is filled with game animals of all kinds, including deer, rabbits, squirrels, mink-like creatures, and large birds. The animals of the forest supply hunters with furs, trophies and food[1]. "The game within the woodland [is] plentiful—all sorts of bears, wild boars and sows, elk, deer, wolves, lions and smaller cats too, aurochs and herds of wild cattle, plus the usual variety of smaller sorts of game."[2] There is a particular breed of "gigantically antlered deer" common in the area.[3]

People

Wood elves and humans are found within the forest, along with a small number of high elves and gnomes. The elves and gnomes in the forest tend to keep to themselves and guard their territory fiercely. Rangers lead armed human foresters, mostly those who have retreated from more civilized lands to live in small simple communities, in resisting incursions into the Adri by either Ahlissa or North Kingdom.

There are also roughly 1,000 orcs and 500 gnolls and a small number of bugbears who are indigenous to the forest, though most foresters manage to avoid them. Their numbers are shrinking however, as they are being forcibly recruited into various militias. The forest also host a faerie population, most notably a large population of brownies, who often live near the forester's hamlets, since the foresters tend to leave offerings of milk, sweets, and beer. The brownies also have been known to warn Prisstyne's rangers of various dangers.

Notable individuals

Religion

At least a half dozen druidic faiths can be found among the residents of the forest, including followers of Beory, Atroa, and Phyton, though the most prominent is worship of Obad-Hai. Obad-Hai's Archdruid Immonara dwells here. Ehlonna's faithful in the Adri are very militant[1] and support the rangers, though they don't have a leader. They are often spoken for by Lisara Elmhern.

Resources

The lumber taken from the fine woods of the Adri is used for everything including "shipbuilding, homes, furniture, and weapons"[1]

Features and settlements

The Ahlissan city of Innspa is located on the banks of the Harp, where the southern tip of the Flinty Hills meets the Adri. The town of Elversford, with a population of about 1,000, is located approximately eighty-five miles east-southeast of Innspa on the east bank of the Harp[1] deep inside the Adri.

It is rumored that the ruins of a legendary elven city lie at the heart of the Adri.[1] This region of the forest is called the Coldwood and is said to be a dangerous place. The local elves, Sentinels of the Adri, prevent anyone from going there and even avoid the place themselves, lending an even more mysterious atmosphere to the location.

Goldchasm is a dangerous 15-mile narrow stretch of the Adri where constantly changing rocky chasms cleave hundreds of feet below the forest floor, and cave complexes honeycomb some of the rifts.

References

Notes

Citations

  1. a b c d e f Living Greyhawk Gazetteer (2000), p.139.
  2. Saga of Old City (1985), p.252.
  3. Saga of Old City (1985), p.251.

Bibliography

———. Ivid the Undying. Lake Geneva, WI: TSR, unpublished. Available online: [1]

Encyclopedia Greyhawkania Index

The Encyclopedia Greyhawkania Index (EGI) is based on previous work of Jason Zavoda through '08, continued by numerous other fans. The EGI article has a list of sources, product names, abbreviations, and a link to the full, downloadable index.

Topic Type Description Product Page/Card/Image

Adri Forest Geographical feature Woodland, Saga of Old City 7, 203, 205, 250-252, 257, 258, 265, 268, 277, 279, 280, 282
Adri Forest Geographical feature Woodland, The Adventure Begins 23, 26, 27, 58
Adri Forest Geographical feature Woodland, The Tomb of Horrors—Greyhawk Classics Book 7 IC
Adri Forest Geographical feature Woodland, The World of Greyhawk Fantasy World Setting (Folio) 13, 20, 22
Adri Forest Geographical feature Woodland, WGR4 The Marklands 59, 67, 84, 89, 92, 94
Adri Forest Geographical feature Woodland, World of Greyhawk boxed set (1983) 29, 49, 56
Adri Forest Geographical feature Woodland, World of Greyhawk boxed set (1983) 12, 13, IBC
Adri Forest Geographical feature Woodland, Artifact of Evil 77
Adri Forest Geographical feature Woodland, Come Endless Darkness 130
Adri Forest Geographical feature Woodland, The City of Greyhawk: Folks, Feuds and Factions 23, 75, 76
Adri Forest Geographical feature Woodland, Dragon magazine #057 15
Adri Forest Geographical feature Woodland, Dragon magazine #063 15
Adri Forest Geographical feature Woodland, Dragon magazine #191 67, 68
Adri Forest Geographical feature Woodland, Dragon magazine #208 48-50, 52, 54, 56-58
Adri Forest Geographical feature Woodland, Dragon magazine #209 13
Adri Forest Geographical feature Woodland, Dragon magazine #271 76
Adri Forest Geographical feature Woodland, Dragon magazine #291 97
Adri Forest Geographical feature Woodland, The Fright At Tristor 3
Adri Forest Geographical feature Woodland, From the Ashes: Atlas of the Flanaess 24, 51, 58, 63
Adri Forest Geographical feature Woodland, From the Ashes: Campaign Book 12
Adri Forest Geographical feature Woodland, From the Ashes: References Card #11
Adri Forest Geographical feature Woodland, Greyhawk Wars: Adventurer's Book 13, 19
Adri Forest Geographical feature Woodland, Ivid the Undying 3, 26, 35, 45, 48, 54, 57, 61, 69-79, 108, 137, 138, 160
Adri Forest Geographical feature Woodland, Living Greyhawk Gazetteer 7, 22, 72, 73, 139, 153, 158
Adri Forest Geographical feature Woodland, Living Greyhawk Journal #0 3, 13
Adri Forest Geographical feature Woodland, Living Greyhawk Journal #1 4, 28, 32
Adri Forest Geographical feature Woodland, Living Greyhawk Journal #2 28
Adri Forest Geographical feature Woodland, Living Greyhawk Journal #3 26
Adri Forest Geographical feature Woodland, Living Greyhawk Journal #4 28
Adri Forest Geographical feature Woodland, Living Greyhawk Journal #5 28
Adri Forest Geographical feature Woodland, Player's Guide to Greyhawk 35
Adri Forest Geographical feature Woodland, Sword and Fist 46
Adri Forest, Marchland of Province Living Greyhawk Gazetteer 22
Adri Forest, Sentinels of People Group Dragon magazine #208 55, 56
Adri Forest, Sentinels of People Group Ivid the Undying 9, 70, 74, 75
Heironeous, Temple of (Adri Forest) Building Temple, Living Greyhawk Journal #5 28
Sentinels of the Adri Forest People Group Reference SEE Adri Forest, Sentinels of