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{{Location
{{Realm
| type          = Nation
|image = [[Image:Shield Lands01.jpg]]
| name          = ShieldLands
|caption = The arms of the Shield Lands.
| image         = ShieldLands.png
|name = Restored Holy Realm
| caption       = Shield Lands
of the Faithful of the Shield Lands
| aliases      = Restored Holy Realm of the Faithful of the Shield Lands
|motto =  
| demonym      =  
|region = [[Empire of Iuz]]
| capital      = [[Critwall]]
|ruler = Knight Commander Countess [[Katarina of Walworth]]
| area          = [[Flanaess]]
|government = Commonwealth of lords ruled by highest ranking noble of [[Walworth Isle]]
| size          =  
|established =  
| rulertable    =
|capital = Critwall
| ruler1        =  Her Most Honorable Ladyship, Countess [[Katarina of Walworth]], Knight Commander of the Shield Lands
|major_towns = [[Critwall]], [[Bright Sentry]], [[Admundfort]]
| ruleryear1    =  
|provinces =  
| ruler2        =  
|resources = [formerly] livestock, foodstuffs
| ruleryear2    =  
|coinage = Knight (gp), axeman (ep), shield (sp), sheaf (cp)
| ruler3        =  
|population = 27,000
| ruleryear3    =  
|races = Humans (79%), [[halfling]]s (9%), [[Elf|elves]] (5%), [[Dwarf|dwarves]] (3%), [[Gnome|gnomes]] (2%), half-elves (1%), half-[[orc]]s (1%)
| ruler4        =  
|languages = Common, Halfling, Elvish
| ruleryear4    =  
|alignments =  
| ruler5        =
|religions = [[Heironeous]]*, [[Saint Cuthbert]], [[Mayaheine]], [[Pholtus]], [[Trithereon]].
| ruleryear5    =
|allies =  
| rulertype    =
|enemies = [[Iuz]], [[Horned Society]], [[Bandit Kingdoms]]
| government    = Commonwealth of local lords ruled by highest ranking noble of Walworth Isle.
}}
| races         = Human 79% (Osf), Halfling 9%, Elf 5%, Dwarf 3%, Gnome 2%, Half-elf 1%, Halforc 1%
The '''Shield Lands''', properly known as the '''Restored Holy Realm of the Faithful of the Shield Lands''', is a political state of the [[Flanaess]].
| languages     = Common, Halfling, Elven
| religion      = Heironeous, St. Cuthbert, Mayaheine, Pholtus, Trithereon
| currency      =  
| reckoning    =
| population1  = 27,000
| popyear1      =
| population2  =
| popyear2      =
| population3  =
| popyear3      =
| imports      =
| exports      =
| alignment    = LG, LN, CG
| allegiance    =
| usethe        =
| useon        =
| inhabitants  =
| locations    =
| organizations =
| settlements  =
| roads        =
}}'''The Shield Lands''' consisted of two dozen provinces of various size, stretching from the Ritensa River in the south to the Vigilant Highway, from Plague Fields to Alhaster (which joined the Bandit Kingdoms in 577 CY as part of Redhand). The nation's northern border has shifted throughout the centuries, but it was generally defined by the southern margins of the Rift Barrens. Though a western portion of the Shield Lands were reclaimed in the Great Northern Crusade of 586-588, the majority of the area is still under Iuz's control.


==Description==
==History==
The current nation, often referred to as the "New Shield Lands," encompasses only the 20-30 miles surrounding the city of Critwall and Scragholme Island, at the mouth of the Veng-Ritensa River. A keep on Scragholme Isle, Bright Sentry, guards a small but growing port that bears the same name and serves as the island domain's local capital. The current government proclaims that the recapture of all lost lands is its primary goal, though fighting has ground to a virtual standstill within the last year. The rest of the Shield Lands are under the administration of Iuz, through his agents in Admundfort, proclaimed a regional capital in 587 CY. The effectiveness of the rulership in Admundfort is questionable, as the island is currently besieged by the Furyondian navy and occasionally invaded by fanatical adventuring groups. The isle is thought to be defended entirely by orcs, who may have killed everyone else present. The current ruler is a Lesser Boneheart mage, Vayne, about whom little has been heard since the Great
The Shield Lands were once part of [[Ferrond]], which broke off from The Great Kingdom in 254 CY. The Shield Lands later broke off from [[Furyondy]] sometime in the fourth century [citation needed (Marklands?)]. It stood until The [[Greyhawk Wars]] specifically [[Flocktime]] of 583, when Iuz invaded and easily defeated them, in part because they refused help from Furyondy for fear of reabsorption. Part of the Sheild Lands was reclaimed during The Great Northern Crusade, but much of it remains occupied.
Northern Crusade. Tens of thousands of humans live in the occupied lands, eking out a horrible existence of slavery and degradation. Towns such as Axeport and Stahzer were completely leveled and depopulated.


Prior to the wars, the Shield Lands had established perhaps the most modern and well-cared-for system of roadways in the Flanaess. When armies overran the nation from the north and east, these roads helped to speed the land's downfall. Most roads remain in good condition, and are used by the forces of Iuz to ship goods to northern lands.
==Geography==
The local climate is temperate, and less harsh that the Bandit Kingdoms to the north. Though far from tropical, the southern coast of the Shield Lands provide the most hospitable beaches in all the Nyr Dyv coastline.
The Shield Lands are located in the central portion of the Flanaess, just north of the [[Nyr Dyv]].  


Iuz controls a chaotic army of nonhumans here, numbering in the tens of thousands. The Shield Lands forces, stationed in Critwall, consist of some 5,000 infantry and cavalry. Though most of these men and women are elite, battle-hardened veterans, they are war-weary and know that the sheer numbers of nonhumans in their homeland makes a direct assault suicidal.
In 591 CY, the most populous towns are [[Critwall]] (pop. 14,300), and [[Bright Sentry]] (pop. 2,700, located on [[Scragholme Island]]). [[Admundfort]] once had a population of approximately 5,000, but has been occupied by the forces of [[Iuz|Iuz's]] since 587 [[CY]], and any accurate figure is presently impossible to ascertain. All other cities and towns have been destroyed by Iuz.


The people of the New Shield Lands have changed considerably in the last two decades. What once was overweening pride has changed to determination to regain lost lands. These are good, dedicated (if occasionally overzealous) folk who see their mission clearly. They are willing to sacrifice their lives to
==People==
regain what once as theirs.
===Population===
In 591 CY, the population of The Shield Lands totaled some 27,000 persons, the vast majority (almost 80%) being humans, mainly of [[Oeridian]] stock, with both [[Suloise|Suel]] and [[Flan]] mixed in. [[Halfling|halflings]] are the next largest group (9%), followed by [[Elf|elves]] (5%), [[Dwarf|dwarves]] (3%), and [[Gnome|gnomes]] (2%), with half-elves and half-[[orc]]s making up the remainder of the population (approximately 1% each).


==History==  
===Religion===
When Ferrond broke from the Great Kingdom in 254 CY, the nobles of the Nyr Dyv's north shore refused to acknowledge the new king In the ruins of the Shield Lands in Dyvers. Loyal to the ideal of ancient Aerdy but wholly opposed to the decadent regime in Rauxes, these nobles failed to declare complete independence, instead existing somewhere in-between autonomy and their former status as vassals to the viceroy.
The most popular deities among the Shield Lands's citizenry are [[Heironeous]] (favored by the State), [[Saint Cuthbert]], [[Mayaheine]], [[Pholtus]], and [[Trithereon]].


When similar circumstances resulted, ultimately, in the formation of the lawless Combination of Free Lords to the north, the southern nobles banded together, forming the "Shield Lands" as a bulwark against the depredations and chaos of the north. Since the earl of Walworth commanded Admundfort, at the time the only notable city in the region,
===Languages===
he was chosen as the knight commander of the combined forces of the nobles. Within a handful of years, the new capital saw the formation of the Knights of Holy Shielding, a Heironean order that both formed the core of the new national army and served as an example of good, clean living through dedication to strict, militaristic goals.
The most widely-spoken languages, before the occupation by Iuz's forces, were Common, Halfling, and Elvish.


The first true challenge to the authority of the shield came during 420-445 CY, when a local warlord gained the Hand and Eye of Vecna, two surpassingly evil artifacts. The lord, Halmadar the Cruel, conquered the region near Delcomben and laid siege to Critwall before being drugged by his subjects and interred alive in the Kron Hills. After the Halmadar affair, the earl of Walworth increased the size of the Knights of Holy Shielding, stationing his holy warriors as advisers throughout the land. When the Horned Society appeared after the disappearance of Iuz, affairs in the Shield Lands reached a desperate crescendo. Here were enemies dedicated to vile darkness and evil sacrifice, who had sworn upon the ashen altars of Molag's Hall of Dread that they would march to Admundfort and line the walls with the earl's intestines. Though years passed without significant military activity, the period between 550-570 saw heavy skirmishing along the western banks of the Ritensa River. Great forts such as Torkeep were raised, but such defenses soon proved inadequate.
==Government==
The Shield Lands is a Commonwealth of Lords and ruled by highest ranking noble of [[Walworth Isle]], the current holder of this position is Her Most Honorable Ladyship, Countess [[Katarina of Walworth]], Knight Commander of the Shield Lands.


In 579 CY, the Horned Society banded together with the lords of the bandit realms Warfields and Wormhall. With hobgoblin and mercenary armies supported by daemons and demodands, the vast host swarmed the western territories, bypassing strongholds and laying waste to villages and farmsteads. Thousands of Shield Landers gathered at Axeport to halt the invasion, but their line was broken and their bodies thrown as fodder to inhuman beasts. By 581, all but Critwall had fallen to the invaders, who had been joined by other Bandit Kingdoms' troops. The victors carved up the Shield Lands, dividing it into chaotic holdings ruled by bandits, goblinoids, and agents of the Horned Society.
The national capital is Critwall.


Though many Knights of the Shield remained in Critwall, hundreds more spread to the good countries of the Flanaess, pleading with their leaders to send armies and aid to their fallen land. The gruff arrogance of the Shield Lands nobles had caused deeper rifts than anyone had imagined, however, and despite faint agreements that something must be
===Heraldry===
done, little came of the recruiting effort. In the early months of 583 CY, however, the occupiers began fleeing the country, leaving only handfuls of easily defeated bands behind. Though few understood at the time, reports that Iuz's armies were on the march frightened even the cold-blooded Hierarchs, who ordered all armies back to the heartlands to prepare for a defense. By Coldeven, when the Hierarchs were nearly all slain and the Horned Lands quietly fell to Iuz, the battered Shield Lands had been reconquered in the name of Earl Holmer, Knight Commander of the realm.
The state's Coat of Arms is blazoned thus: ''Gules, a tower sable within a bordure argent''.
Furyondy, which had great experience dealing with Iuz and his armies, dispatched emissaries to Admundfort, offering military and financial support for the grand invasion that surely was to come. Fearing annexation so soon after reclaiming his damaged homelands, Holmer curtly refused these offers and expelled Belvor's agents from his realm. Within months, Iuz's armies, which had savaged the western Bandit Kingdoms, stood on his eastern border. Outflanked and unable to support resistance on two fronts, the Shield Lands crumpled swiftly. Over 11,000 Shield Landers fell in the invasion, with as many dying in the subsequent occupation. While life under the bandits and Hierarchs had been difficult, at least the rulers had been (in most cases) human. Now, under Iuz, farmers were forced to work for orcs, necromancers, and demons. These creatures knew nothing of mercy, and life in the Shield Lands became that of fearful persistence, of not knowing if the next day would bring death or disfigurement, knowing that it would not bring hope. Except for lone fortified keeps and minor pockets of rural resistance, the whole of the Shield Lands fell to Iuz. A daring defense of Admundfort allowed much of the capital's population to flee via ship to Willip, but the evacuation was not completed. Earl Holmer, ever the noble knight, remained with his homeland, only to be carried off to the dungeons of Dorakaa. (A daring group of Furyondian heroes rescued him in 585 CY, but he was a broken shell of a
man by then and died, insane, late that year.) Occupied Admundfort was taken by Iuz as the new regional capital, to be administered by a Lesser Boneheart mage, Vayne, and assorted demons. The rest of the country fell to lesser leaders, including several fiends. The fertile lands of the Shield Lands became the breadbasket for Iuz's entire army, much of the physical labor carried out by zombies or humans under the constant threat of murder and subsequent
revivification.


When King Belvor IV called the Great Northern Crusade in Planting 586, the ranks of Furyondy swelled with Shield Lands exiles. Belvor appointed Lady Katarina, Earl Holmer's young cousin, as Lady Marshall of an entire army of Shield Landers, Knights of Holy Shielding, Furyondians, and foreign mercenaries. This force distinguished itself in early victories and was instrumental in the recapture of Grabford. Thereafter, Lady Katarina turned her attentions to her homeland, smashing into Critwall with zealous military precision. By 588 CY, with Critwall cleared of enemy forces, the government of the Shield Lands was reestablished, albeit over a very small area. Katarina was named Knight Commander of the region. Lady Katarina and her knights now look east, planning surgical strikes against the enemy, confident that they will reclaim their lost land. ("Perhaps not this year or the next," they say.) Heironeous has shown them the path of righteousness, and it is long and lined with great sacrifice and furious battle. Those shackled by the Lord of Pain will be released, they cry. Those who fear the break of dawn will be taught the art of war and the strength of courage. The lost lands will be reclaimed, they promise. The Shield
==Economy==
will rise again!
===Resources===
The Shields Lands have a large amount of livestock and foodstuffs located in the regions now occupied by Iuz, but these resources are not exported. What little territory remains under the control of the Knight Commander and the Commonwealth, as the Free Lands, does not boast many natural resources.


Soldiers outside the knighthood, however, view the prospects of liberating the rest of the Shield Lands as bleak, at least through the rest of the decade and probably longer. The forces arrayed against them
===Currency===
are overwhelming in numbers, arms, and fortifications. It will be a long and bitter fight. Conflicts and Intrigues: Some "liberated" humans are suspected of being agents of Iuz, but they are now ensconced in important positions in Critwall. A proposed alliance with the bandit refugees in the Tangles caused a bitter schism between Countess Katarina, who does not tolerate lawlessness, and her closest advisors, who are far more practical ("The enemy of our enemy is our friend").
The Shield Lands do not currently have a standard coinage; however, when found, the following coins are used most often: the gold knight (gp), electrum axeman (ep), silver shield (sp), and copper sheaf (cp).


'''References'''
==Transportation==
<references/>
 
==Military==
 
==Bibliography==
*Gygax, Gary. ''The World of Greyhawk''. Lake Geneva, WI: TSR, 1980.
:———. ''[[World of Greyhawk Fantasy Game Setting]]''. Lake Geneva, WI: TSR, 1983.
 
*[[Gary Holian|Holian, Gary]], [[Erik Mona]], [[Sean K Reynolds]], and [[Frederick Weining]]. ''[[Living Greyhawk Gazetteer]]''. Renton, WA: Wizards of the Coast, 2000.
 
*[[Moore, Roger E]]. ''[[The Adventure Begins]]''. Renton, WA: Wizards of the Coast, 1998.
 
* [[Carl Sargent|Sargent, Carl]]. ''[[Ivid the Undying]]''. Lake Geneva, WI: TSR, 1995. Published online. [https://greyhawkonline.com/download/16370/?tmstv=1727302323 PDF by William Allman with maps].  Original RTF archived:[http://web.archive.org/web/20081218001449/http://www.wizards.com/default.asp?x=dnd/dnd/downloads Wizards.com]. WGR7 or WGRx
 
 
[[Category:Realms]]{{index}}

Latest revision as of 12:25, 22 January 2025

Greyhawk Realm
Restored Holy Realm of the Faithful of the Shield Lands
The arms of the Shield Lands.
General information
Region:Empire of Iuz
Government
Ruler:Knight Commander Countess Katarina of Walworth
Government:Commonwealth of lords ruled by highest ranking noble of Walworth Isle
Demographics
Capital:Critwall
Major towns:Critwall, Bright Sentry, Admundfort
Population:27,000
Races:Humans (79%), halflings (9%), elves (5%), dwarves (3%), gnomes (2%), half-elves (1%), half-orcs (1%)
Languages:Common, Halfling, Elvish
Groups
Religions:Heironeous*, Saint Cuthbert, Mayaheine, Pholtus, Trithereon.
Enemies:Iuz, Horned Society, Bandit Kingdoms
Miscellaneous
Resources:[formerly] livestock, foodstuffs
Coinage:Knight (gp), axeman (ep), shield (sp), sheaf (cp)

The Shield Lands, properly known as the Restored Holy Realm of the Faithful of the Shield Lands, is a political state of the Flanaess.

History

The Shield Lands were once part of Ferrond, which broke off from The Great Kingdom in 254 CY. The Shield Lands later broke off from Furyondy sometime in the fourth century [citation needed (Marklands?)]. It stood until The Greyhawk Wars specifically Flocktime of 583, when Iuz invaded and easily defeated them, in part because they refused help from Furyondy for fear of reabsorption. Part of the Sheild Lands was reclaimed during The Great Northern Crusade, but much of it remains occupied.

Geography

The Shield Lands are located in the central portion of the Flanaess, just north of the Nyr Dyv.

In 591 CY, the most populous towns are Critwall (pop. 14,300), and Bright Sentry (pop. 2,700, located on Scragholme Island). Admundfort once had a population of approximately 5,000, but has been occupied by the forces of Iuz's since 587 CY, and any accurate figure is presently impossible to ascertain. All other cities and towns have been destroyed by Iuz.

People

Population

In 591 CY, the population of The Shield Lands totaled some 27,000 persons, the vast majority (almost 80%) being humans, mainly of Oeridian stock, with both Suel and Flan mixed in. halflings are the next largest group (9%), followed by elves (5%), dwarves (3%), and gnomes (2%), with half-elves and half-orcs making up the remainder of the population (approximately 1% each).

Religion

The most popular deities among the Shield Lands's citizenry are Heironeous (favored by the State), Saint Cuthbert, Mayaheine, Pholtus, and Trithereon.

Languages

The most widely-spoken languages, before the occupation by Iuz's forces, were Common, Halfling, and Elvish.

Government

The Shield Lands is a Commonwealth of Lords and ruled by highest ranking noble of Walworth Isle, the current holder of this position is Her Most Honorable Ladyship, Countess Katarina of Walworth, Knight Commander of the Shield Lands.

The national capital is Critwall.

Heraldry

The state's Coat of Arms is blazoned thus: Gules, a tower sable within a bordure argent.

Economy

Resources

The Shields Lands have a large amount of livestock and foodstuffs located in the regions now occupied by Iuz, but these resources are not exported. What little territory remains under the control of the Knight Commander and the Commonwealth, as the Free Lands, does not boast many natural resources.

Currency

The Shield Lands do not currently have a standard coinage; however, when found, the following coins are used most often: the gold knight (gp), electrum axeman (ep), silver shield (sp), and copper sheaf (cp).

Transportation

Military

Bibliography

  • Gygax, Gary. The World of Greyhawk. Lake Geneva, WI: TSR, 1980.
———. World of Greyhawk Fantasy Game Setting. Lake Geneva, WI: TSR, 1983.

The Encyclopedia Greyhawkania Index (EGI) is based on previous work of Jason Zavoda through '08, continued by numerous other fans. The EGI article has a list of sources, product names, abbreviations, and a link to the full, downloadable index.

Topic Type Description Product Page/Card/Image

Axeman coin - Electrum pieces (Shield Lands) Item Coin, Living Greyhawk Gazetteer 102
Chalice of the Shield Lands Item Greyhawk Adventures 77
Knight coin - Electrum pieces (Shield lands) Item Coin, Living Greyhawk Gazetteer 102
Shield coin - Silver pieces (DoUrnst, Nyrond, Shield lands) Item Coin, Living Greyhawk Gazetteer 75, 102, 124
Shield Lands Kingdom (576 pop: 60000), (591 pop: 27000), Artifact of Evil 7, 343, 346
Shield Lands Kingdom (576 pop: 60000), (591 pop: 27000), Against The Giants: The Liberation of Geoff 70
Shield Lands Kingdom (576 pop: 60000), (591 pop: 27000), Bastion of Faith 4, 44, 45
Shield Lands Kingdom (576 pop: 60000), (591 pop: 27000), Come Endless Darkness 38
Shield Lands Kingdom (576 pop: 60000), (591 pop: 27000), The City of Greyhawk: Folks, Feuds and Factions 4, 6, 43, 44, 48, 59, 73, 74, 85
Shield Lands Kingdom (576 pop: 60000), (591 pop: 27000), The City of Greyhawk: Gem of the Flanaess 18
Shield Lands Kingdom (576 pop: 60000), (591 pop: 27000), City of Hawks 142
Shield Lands Kingdom (576 pop: 60000), (591 pop: 27000), Dragon magazine #037 11
Shield Lands Kingdom (576 pop: 60000), (591 pop: 27000), Dragon magazine #052 18, 19, 20
Shield Lands Kingdom (576 pop: 60000), (591 pop: 27000), Dragon magazine #055 18
Shield Lands Kingdom (576 pop: 60000), (591 pop: 27000), Dragon magazine #056 20, 21
Shield Lands Kingdom (576 pop: 60000), (591 pop: 27000), Dragon magazine #068 71
Shield Lands Kingdom (576 pop: 60000), (591 pop: 27000), Dragon magazine #209 14
Shield Lands Kingdom (576 pop: 60000), (591 pop: 27000), Dragon magazine #253 44, 46
Shield Lands Kingdom (576 pop: 60000), (591 pop: 27000), Dragon magazine #256 49
Shield Lands Kingdom (576 pop: 60000), (591 pop: 27000), Dragon magazine #262 38
Shield Lands Kingdom (576 pop: 60000), (591 pop: 27000), Dragon magazine #293 90
Shield Lands Kingdom (576 pop: 60000), (591 pop: 27000), Dragon magazine #297 92
Shield Lands Kingdom (576 pop: 60000), (591 pop: 27000), Dragon magazine #306 97
Shield Lands Kingdom (576 pop: 60000), (591 pop: 27000), Dragon magazine #315 51, 52, 53, 54
Shield Lands Kingdom (576 pop: 60000), (591 pop: 27000), Dragon magazine #354 23
Shield Lands Kingdom (576 pop: 60000), (591 pop: 27000), Dragon magazine #AN4 21
Shield Lands Kingdom (576 pop: 60000), (591 pop: 27000), Dungeon magazine #032 61, 62, 64, 71
Shield Lands Kingdom (576 pop: 60000), (591 pop: 27000), From the Ashes: Atlas of the Flanaess 4, 6, 9, 10, 16, 22, 28, 37, 92, 94
Shield Lands Kingdom (576 pop: 60000), (591 pop: 27000), From the Ashes: Campaign Book 4, 8, 9, 11, 31, 70, 85
Shield Lands Kingdom (576 pop: 60000), (591 pop: 27000), From the Ashes: References Card #2
Shield Lands Kingdom (576 pop: 60000), (591 pop: 27000), From the Ashes: References Card #9
Shield Lands Kingdom (576 pop: 60000), (591 pop: 27000), Greyhawk Adventures 39, 42, 47, 50, 77, 82, 88
Shield Lands Kingdom (576 pop: 60000), (591 pop: 27000), Greyhawk Wars: Adventurer's Book 9, 10, 16, 25, 28, 30, 31, 32
Shield Lands Kingdom (576 pop: 60000), (591 pop: 27000), Castles: Hart 2, 37
Shield Lands Kingdom (576 pop: 60000), (591 pop: 27000), Living Greyhawk Gazetteer 15, 16, 17, 25, 27, 29, 30, 31, 45, 46, 51, 58, 59, 61, 62, 74, 102, 103, 104, 105, 129, 149, 152, 159, IBC
Shield Lands Kingdom (576 pop: 60000), (591 pop: 27000), Living Greyhawk Journal #0 3, 13
Shield Lands Kingdom (576 pop: 60000), (591 pop: 27000), Living Greyhawk Journal #1 4, 30, 32
Shield Lands Kingdom (576 pop: 60000), (591 pop: 27000), Living Greyhawk Journal #2 19, 30
Shield Lands Kingdom (576 pop: 60000), (591 pop: 27000), Living Greyhawk Journal #3 30
Shield Lands Kingdom (576 pop: 60000), (591 pop: 27000), Living Greyhawk Journal #4 30
Shield Lands Kingdom (576 pop: 60000), (591 pop: 27000), Living Greyhawk Journal #5 19, 31
Shield Lands Kingdom (576 pop: 60000), (591 pop: 27000), Player's Guide to Greyhawk 6, 10, 12, 27, 34, 49, 55
Shield Lands Kingdom (576 pop: 60000), (591 pop: 27000), Polyhedron magazine #163 109
Shield Lands Kingdom (576 pop: 60000), (591 pop: 27000), Return to White Plume Mountain 3
Shield Lands Kingdom (576 pop: 60000), (591 pop: 27000), S1-4 Realms of Horror, Adventure Booklet 23
Shield Lands Kingdom (576 pop: 60000), (591 pop: 27000), S2 White Plume Mountain (1st-3rd printing), AD&D 1e 2
Shield Lands Kingdom (576 pop: 60000), (591 pop: 27000), S2 White Plume Mountain {Expanded} (4th+ printing), AD&D 1e 2
Shield Lands Kingdom (576 pop: 60000), (591 pop: 27000), Slavers, AD&D 2e 6, 41, 105
Shield Lands Kingdom (576 pop: 60000), (591 pop: 27000), Saga of Old City 6
Shield Lands Kingdom (576 pop: 60000), (591 pop: 27000), The Adventure Begins 3, 5, 17, 19, 21-23, 36, 60, 62, 69, 76, 83, 86, 91, 92 , 116, 126
Shield Lands Kingdom (576 pop: 60000), (591 pop: 27000), The Adventure Begins: Adventure Maps 4
Shield Lands Kingdom (576 pop: 60000), (591 pop: 27000), 1993 TSR Trading Cards - Gold Set 456
Shield Lands Kingdom (576 pop: 60000), (591 pop: 27000), WG12 Vale of the Mage 5, 52
Shield Lands Kingdom (576 pop: 60000), (591 pop: 27000), WG6 Isle of the Ape 22
Shield Lands Kingdom (576 pop: 60000), (591 pop: 27000), WG8 Fate of Istus 21, 58, 62, 86, 87
Shield Lands Kingdom (576 pop: 60000), (591 pop: 27000), WGA4 Vecna Lives! 22
Shield Lands Kingdom (576 pop: 60000), (591 pop: 27000), The World of Greyhawk Fantasy World Setting (Folio) IC, 2, 5, 7, 8, 10, 15, 25
Shield Lands Kingdom (576 pop: 60000), (591 pop: 27000), WGM1 Borderwatch IBC, 2, 3, 8, 19, 21, 22, 24, 28, 30
Shield Lands Kingdom (576 pop: 60000), (591 pop: 27000), WGR4 The Marklands 3, 11, 20, 22, 31, 41, 62
Shield Lands Kingdom (576 pop: 60000), (591 pop: 27000), WGR5 Iuz the Evil 1, 4, 34, 35, 37, 38, 41-48, 51, 67, 75, 80, 84, 86, 88, 90, 93
Shield Lands Kingdom (576 pop: 60000), (591 pop: 27000), WGR6 City of Skulls 10, 11, 13, 55, 62, 63
Shield Lands Kingdom (576 pop: 60000), (591 pop: 27000), World of Greyhawk boxed set (1983) 10, 13, 19, 22, 34, 55, 60, 76, 79, IBC
Shield Lands Kingdom (576 pop: 60000), (591 pop: 27000), World of Greyhawk boxed set (1983) 9, 11, 17, 31, 32
Warlord Blade of the Shield Lands (Sword) Item Greyhawk Adventures 88