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{{stub}}
{{Settlement
{{Settlement
| name          = Gabboren's Rift
| name          = Gabboren's Rift
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| caption      =  
| caption      =  
| motto        = <!-- motto, nickname, or other name of settlement -->
| motto        = <!-- motto, nickname, or other name of settlement -->
| realm        = Grandwood Forest
| realm        = [[Grandwood Forest]], [[Great Kingdom]]
| size          =  
| size          = Village
| established  =  <!--  only enter the year number -->
| established  =  <!--  only enter the year number -->
| government    =  
| government    =  
| alignment    =  
| alignment    =  
| population    =  
| population    =  
| races        = [[Gnome|Gnomes]]
| races        = [[Gnome]]s
| languages    =   
| languages    =   
| religions    =  
| religions    =  
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'''{{PAGENAME}}''' is a town built within a gold mine in [[Grandwood Forest]]. It is home to all of the roughly 700 gnomes that call the forest home.
'''{{PAGENAME}}''' is a town built within a gold mine in [[Grandwood Forest]]. It is home to the gnomes who call the forest home.


==Geography==
== Geography ==
The city is located underground, in a gold mine that is in the southern part of the Grandwood, far from the eastern edge, near the [[Mikar River|Mikar]].
The city is located underground, in a gold mine that is in the southern part of the Grandwood, far from the eastern edge, near the [[Mikar River|Mikar]].{{csb|Ivid|113}}


==People==
== People ==
=== Demographics ===
The roughly 700 [[gnome]]s who live in Gaborren's Rift are considered rock gnomes, or ''steinneblin'', rather than forest gnomes, or ''forstneblin'', even though the settlement is in the heart of the woods, because they live in the underground area surrounding the gold mine.{{csb|Ivid|113}}


===Demographics===
=== Religion ===
The roughly 700 gnomes who live in Gaborren's Rift are considered to be rock gnomes, or Steinneblin, rather than forest gnomes, or Forstneblin, even though the settlement is in the heart of the woods, because they live in the underground area surrounding the mine.
The gnomes here worship the [[:Category:Gnome deities|gnomish pantheon]] and have a special affinity for [[Garl Glittergold]]. They tell the a unique myth, wherein [[Garl Glittergold]] was able to defeat [[Gruumsh]] in physical combat. Because of this, anytime an [[orc|orcish]] warband is within a score of miles, the gnomes of Gabborn's Rift send out a warband mounted on iguanas to chase them down. No orc warband has ever defeated a gnomish warband from Gabborn's rift.{{csb|Ivid|113}}
===Religion===
The gnomes here worship the gnomish pantheon, and have a special affinity for [[Garl Glittergold]]. They tell the a unique myth, wherein Garl Glittergold was able to defeat the god [[Gruumsh]] in physical combat. Because of this, anytime an [[orc|orcish]] warband nearby, the gnomes of Gabborn's Rift send out war warband to chase them down. No orc warband has ever defeated the a gnomish warband from Gabborn's rift.


==Economy==
== Economy ==
===Resources===
=== Resources ===
The one thing the mines produce is gold. Anything else the gnomes living there might want, they have to trade for.{{csb|Ivid|113}}
=== Trade ===
The gnomes are extremely insular, and refuse contact with almost everyone. They rarely bother talking to humans, not even woodsmen, unless it's under exceptional circumstances. The main bulk of their trade, though, is with the [[wood elf|wood elves]] of the forest. They trade their gold mainly for food, and crafted items, though they occasionally get their hands on magic items as well. The elves use the gold for statuary or jewelry, though since the [[moonmages]] have access to ''teleport'', the gold does occasionally travel farther afield, as the elves trade with other groups.{{csb|Ivid|113}}


===Trade===
== Defenses ==
The mine is exceptionally well-defended. The first line of defense is a number of deadfall and other traps. Once a would-be intruder gets past those, they encounter the guards. Guards are often accompanied by trained horned iguanas, who can cause severe damage with their rush attacks, and are particularly effective, since they often have ''improved invisibility'' cast on them. The gnomish guards are armed with small hand-catapults. These weapons can launch not just stones, but also glass globes of various concoctions that break on impact. They have various effects, including toxins/poison, but one of the most common is a mix of mold and pollen that mimics a non-magical ''dust of sneezing and choking''.{{csb|Ivid|113}}


==Defences==
== Rumors and legends ==
The mine is exceptionally well defended. The first line of defense is a number of deadfall and other traps. Once a would be intruder gets past those, they encounter the guards. The guards are often accompanied by trained horned iguanas, who can cause severe damage with their rush attacks, and are particularly effective, since they often have ''improved invisibility'' cast on them. The gnomish guards are armed with small hand catapults (which mechanically count as slings, but grant a +1 bonus to defenders wielding them). These weapons can launch not just stones, but also glass globes of various concoctions that break on impact. They are multiple effects, inclusing straight up toxins, but one of the most common is a mix of mold and pollen that mimics ''dust of sneezing and choking'' (The victim effect is not magical, however, so the vicim does get a +2 bonus on the saving throw)   
== Publication history ==
 
== References ==
==Rumors & legends==
=== Citations ===
 
==Creative origins==
 
==Publication history==
 
==See also==
 
==Gallery==
 
==External links==
 
==References==
===Citations===
<references />
<references />
===Bibliography===
=== Bibliography ===
 
* [[Carl Sargent|Sargent, Carl]]. ''[[Ivid the Undying]]''. Lake Geneva, WI: TSR, 1995. Published online. [https://greyhawkonline.com/download/16370/?tmstv=1727302323 PDF by William Allman with maps].  Original RTF archived:[http://web.archive.org/web/20081218001449/http://www.wizards.com/default.asp?x=dnd/dnd/downloads Wizards.com]. WGR7 or WGRx
{{index}}
{{index|title=Gaborren}}

Latest revision as of 19:50, 29 January 2025

Greyhawk Settlement
Gabboren's Rift
General information
Realm:Grandwood Forest, Great Kingdom
Size:Village
Demographics
Races:Gnomes

Gaborren's Rift is a town built within a gold mine in Grandwood Forest. It is home to the gnomes who call the forest home.

Geography

The city is located underground, in a gold mine that is in the southern part of the Grandwood, far from the eastern edge, near the Mikar.[1]

People

Demographics

The roughly 700 gnomes who live in Gaborren's Rift are considered rock gnomes, or steinneblin, rather than forest gnomes, or forstneblin, even though the settlement is in the heart of the woods, because they live in the underground area surrounding the gold mine.[1]

Religion

The gnomes here worship the gnomish pantheon and have a special affinity for Garl Glittergold. They tell the a unique myth, wherein Garl Glittergold was able to defeat Gruumsh in physical combat. Because of this, anytime an orcish warband is within a score of miles, the gnomes of Gabborn's Rift send out a warband mounted on iguanas to chase them down. No orc warband has ever defeated a gnomish warband from Gabborn's rift.[1]

Economy

Resources

The one thing the mines produce is gold. Anything else the gnomes living there might want, they have to trade for.[1]

Trade

The gnomes are extremely insular, and refuse contact with almost everyone. They rarely bother talking to humans, not even woodsmen, unless it's under exceptional circumstances. The main bulk of their trade, though, is with the wood elves of the forest. They trade their gold mainly for food, and crafted items, though they occasionally get their hands on magic items as well. The elves use the gold for statuary or jewelry, though since the moonmages have access to teleport, the gold does occasionally travel farther afield, as the elves trade with other groups.[1]

Defenses

The mine is exceptionally well-defended. The first line of defense is a number of deadfall and other traps. Once a would-be intruder gets past those, they encounter the guards. Guards are often accompanied by trained horned iguanas, who can cause severe damage with their rush attacks, and are particularly effective, since they often have improved invisibility cast on them. The gnomish guards are armed with small hand-catapults. These weapons can launch not just stones, but also glass globes of various concoctions that break on impact. They have various effects, including toxins/poison, but one of the most common is a mix of mold and pollen that mimics a non-magical dust of sneezing and choking.[1]

Rumors and legends

Publication history

References

Citations

  1. a b c d e f Ivid the Undying (1995), p.113.

Bibliography

Encyclopedia Greyhawkania Index

The Encyclopedia Greyhawkania Index (EGI) is based on previous work of Jason Zavoda through '08, continued by numerous other fans. The EGI article has a list of sources, product names, abbreviations, and a link to the full, downloadable index.

Topic Type Description Product Page/Card/Image

Gaborrens Rift Settlement Mine, Ivid the Undying 108, 110, 111, 112