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{{ | {{Settlement | ||
| name = | |||
| name = | | image = | ||
| image = | | caption = | ||
| caption = | | motto = | ||
| | | realm = [[Perrenland]] | ||
| | | size = Metropolis | ||
| established = | |||
| size = Metropolis | |||
| | |||
| government = | | government = | ||
| alignment = | |||
| population = 27,500 ([[591 CY]]),<br> 25,00 ([[576 CY]]) | |||
| races = | |||
| languages = | | languages = | ||
| | | religions = | ||
| authority = Mayor, elected by leaders | |||
| | |||
| organizations = | | organizations = | ||
| | | allies = | ||
| | | enemies = | ||
}}'''Schwartzenbruin''' is the capital city of [[Perrenland]] and is located on the | }} | ||
'''Schwartzenbruin''' is the capital city of [[Perrenland]] and is located on the southwest shore of [[Lake Quag]]. | |||
Schwartzenbruin is one of the largest cities in the [[Flanaess]] | |||
== Description == | |||
The [[Krestingstrek]] connects Schwartzenbruin to [[Krestible]], and [[Quag Road]] connects it as far south as [[Highfolk]].{{csb|LGG|85}} | |||
The militia of the [[Schwartzenbruin (realm)|Canton of Schwartzenbruin]] is mostly comprised of pikemen and polearm-bearing mountaineers with crossbowmen and some heavy cavalry.{{csb|LGG|85}} | |||
Schwartzenbruin can be reached by water, with some difficulty, up the [[Velverdyva River]] to the southern reaches of [[Lake Quag]]..{{csb|LGG|153}} | |||
== | == History == | ||
{{quoted text|The disunity of [the] small clans [in the area] was taken advantage of by advancing [[Aerdi]] forces, c.[[97 CY|97]]–[[100 CY]]. The Viceroyalty of [[Ferrond]] quickly gained full control of the eastern and southeastern sides of what is now Perrenland, making it a part of Ferrond’s [[Quaglands]]. The fishing towns of [[Traft]] and Schwartzenbruin were forced to accept the authority of stern Aerdi bailiffs.|{{csb|LGG|85}} }} | |||
== In Living Greyhawk == | |||
{{LGsection}} | |||
Much of Schwartzenbruin, specifically the Old City and New City, is located on an island in Lake Quag, while the newest section, the Shore, is on the adjacent mainland. | |||
No census has ever returned a full result, so Schwartzenbruin may have considerably more than 30,000 residents at any given time (although that number is the closest the city has to a census). Much of Schwartzenbruin’s population is transient in nature: mercenary companies, merchant caravans, ships crews and tourists all add to the seasonal arrival of local clansfolk for important business, signing on, and festivals. | |||
== | As a result, Schwartzenbruin is a city that can cater to the diverse needs of a great many people, cultures, and ideas. The inns and taverns are legendary, and the courtesans unrivaled. | ||
The city has magical defenses which make it impossible to teleport into the city. This is intended to protect Schwartzenbruin from attacks from powerful creatures, particularly demons. | |||
Schwartzenbruin earned its name (Black Bear) from its earliest days when the island was first settled by a primitive nature worshiping tribe of Ur-Flannae. The tribe constructed a fair number of tunnels beneath the young settlement although these are well known to the modern city and are monitored carefully. The tribe was eventually absorbed into the city but its name and part of its culture remains. The city itself and the town guards (Bruinsgardt) are named in the tribe's honour and it is said that some of the descendents of those original inhabitants are able to transform into black bears when the need was great. | |||
=== Old City === | |||
[[File:SchwartzenbruinBanner.png|thumb|175px|Heraldy used for Schwartzenbruin in ''[[Living Greyhawk]]''.]] | |||
[[File:Map schwartzenbruin.gif|250px|thumb|Schwartzenbruin map]] | |||
Located on the island, The Old City is defined as all that is contained within the old wall. The old wall runs from Perrens Gate to the High gate and all the way around the back of the islands perimeter. In the Old City can be found the oldest families, the true Bruinsmen and a lot of old money live here. | Located on the island, The Old City is defined as all that is contained within the old wall. The old wall runs from Perrens Gate to the High gate and all the way around the back of the islands perimeter. In the Old City can be found the oldest families, the true Bruinsmen and a lot of old money live here. | ||
* '''Perren's Gate '''for ceremonial purposes is the official entry point onto the old city and its guards have to lug around the most regalia, which they consider an honour. | * '''Perren's Gate '''for ceremonial purposes is the official entry point onto the old city and its guards have to lug around the most regalia, which they consider an honour. | ||
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* '''Old Temple, Colleges of Rao, Hospital of Zodel '''and''' Solcarde House '''are all owned by the [[Old Kerk]] | * '''Old Temple, Colleges of Rao, Hospital of Zodel '''and''' Solcarde House '''are all owned by the [[Old Kerk]] | ||
== | === New City === | ||
The New City is defined as “all that is on the island not contained within Old Wall". New City is still very old and is the home of many wealthy merchants and non-Perrenlanders. Here is where the visitor to Schwartzenbruin is the most welcome and most easily relieved of their money in areas like the Longmarket and the Arena. | The New City is defined as “all that is on the island not contained within Old Wall". New City is still very old and is the home of many wealthy merchants and non-Perrenlanders. Here is where the visitor to Schwartzenbruin is the most welcome and most easily relieved of their money in areas like the Longmarket and the Arena. | ||
* '''The Arena''' is a place were many crowd-pleasing events are held from gladiatorial contests to spectacular plays with magical enhancements. It is located on the northwest tip of the island. Adjacent is the [[White Theatre]] and the [[Seven Stages]]. | * '''The Arena''' is a place were many crowd-pleasing events are held from gladiatorial contests to spectacular plays with magical enhancements. It is located on the northwest tip of the island. Adjacent is the [[White Theatre]] and the [[Seven Stages]]. | ||
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* '''Naval Gate ''' | * '''Naval Gate ''' | ||
* '''Dockyards ''' | * '''Dockyards ''' | ||
== The Shore == | |||
=== The Shore === | |||
The Shore is the city across from the island. It is the latest edition to Schwartzenbruin being only some 220 years old and still a work n progress. The need to house so many has seen the shore line across form the New City transform from a small village, catering as a point of embarkation from mainland to island, into a fortified metropolis to rival the island city itself. Here dwell many wealthy refugee families and mercenary families that have migrated to the relative safety of Perrenland and the legendary wealth of Schwartzenbruin to start a new life. Many Clan families have moved here to make a name for themselves as well. Here can also be found poverty and the struggle of the poor to survive. | The Shore is the city across from the island. It is the latest edition to Schwartzenbruin being only some 220 years old and still a work n progress. The need to house so many has seen the shore line across form the New City transform from a small village, catering as a point of embarkation from mainland to island, into a fortified metropolis to rival the island city itself. Here dwell many wealthy refugee families and mercenary families that have migrated to the relative safety of Perrenland and the legendary wealth of Schwartzenbruin to start a new life. Many Clan families have moved here to make a name for themselves as well. Here can also be found poverty and the struggle of the poor to survive. | ||
* '''The Great Barter''' is a collection of stalls, and tent shops that have almost as much variety as the Longmarket. Here is located the offices of many trading companies and the Temple of [[Zilchus]]. | * '''The Great Barter''' is a collection of stalls, and tent shops that have almost as much variety as the Longmarket. Here is located the offices of many trading companies and the Temple of [[Zilchus]]. | ||
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* [[Der Aldboot]], a popular lakeside tavern | * [[Der Aldboot]], a popular lakeside tavern | ||
== Other Locations: == | === Other Locations: === | ||
* '''Bapthmorda''' (The Dread Prison) is a very dank and foreboding prison constructed about a century ago. Here the undesirables of Schwartzenbruin are accommodated, sometimes for protracted periods. It has its own internal subculture and its guards are feared for their methods. Some of these criminals are destined to be executed in the [[Dance of Nerull]] festival. | * '''Bapthmorda''' (The Dread Prison) is a very dank and foreboding prison constructed about a century ago. Here the undesirables of Schwartzenbruin are accommodated, sometimes for protracted periods. It has its own internal subculture and its guards are feared for their methods. Some of these criminals are destined to be executed in the [[Dance of Nerull]] festival. | ||
* '''Village of Narbells '''is a small ferrying point across the Undrill’s river mouth. | * '''Village of Narbells '''is a small ferrying point across the Undrill’s river mouth. | ||
* '''Village of Weisshaven''' is a where travelers are likely to stay before crossing the Undrill to Schwartzenbruin. It is located north of the city (only a stone's throw away from Bapthmorda). | * '''Village of Weisshaven''' is a where travelers are likely to stay before crossing the Undrill to Schwartzenbruin. It is located north of the city (only a stone's throw away from Bapthmorda). | ||
'' | == References == | ||
=== Notes === | |||
<references group="note" /> | |||
=== Citations === | |||
<references /> | |||
=== Bibliography === | |||
* [[Carl Sargent|Sargent, Carl]]. ''[[Ivid the Undying]]''. Lake Geneva, WI: TSR, 1995. Published online. [https://greyhawkonline.com/download/16370/?tmstv=1727302323 PDF by William Allman with maps]. Original RTF archived:[http://web.archive.org/web/20081218001449/http://www.wizards.com/default.asp?x=dnd/dnd/downloads Wizards.com]. WGR7 or WGRx | |||
{{index}} | |||
[[Category:Stubs]][[Category:Settlements in Perrenland]] | |||
Latest revision as of 13:32, 2 April 2025
| Schwartzenbruin | |
|---|---|
| General information | |
| Realm: | Perrenland |
| Size: | Metropolis |
| Government | |
| Authority: | Mayor, elected by leaders |
| Demographics | |
| Population: | 27,500 (591 CY), 25,00 (576 CY) |
Schwartzenbruin is the capital city of Perrenland and is located on the southwest shore of Lake Quag. Schwartzenbruin is one of the largest cities in the Flanaess
Description
The Krestingstrek connects Schwartzenbruin to Krestible, and Quag Road connects it as far south as Highfolk.[1]
The militia of the Canton of Schwartzenbruin is mostly comprised of pikemen and polearm-bearing mountaineers with crossbowmen and some heavy cavalry.[1]
Schwartzenbruin can be reached by water, with some difficulty, up the Velverdyva River to the southern reaches of Lake Quag..[2]
History
"The disunity of [the] small clans [in the area] was taken advantage of by advancing Aerdi forces, c.97–100 CY. The Viceroyalty of Ferrond quickly gained full control of the eastern and southeastern sides of what is now Perrenland, making it a part of Ferrond’s Quaglands. The fishing towns of Traft and Schwartzenbruin were forced to accept the authority of stern Aerdi bailiffs."[1]
In Living Greyhawk
| This section contains content from the Living Greyhawk organized-play campaign. |
Much of Schwartzenbruin, specifically the Old City and New City, is located on an island in Lake Quag, while the newest section, the Shore, is on the adjacent mainland.
No census has ever returned a full result, so Schwartzenbruin may have considerably more than 30,000 residents at any given time (although that number is the closest the city has to a census). Much of Schwartzenbruin’s population is transient in nature: mercenary companies, merchant caravans, ships crews and tourists all add to the seasonal arrival of local clansfolk for important business, signing on, and festivals.
As a result, Schwartzenbruin is a city that can cater to the diverse needs of a great many people, cultures, and ideas. The inns and taverns are legendary, and the courtesans unrivaled.
The city has magical defenses which make it impossible to teleport into the city. This is intended to protect Schwartzenbruin from attacks from powerful creatures, particularly demons.
Schwartzenbruin earned its name (Black Bear) from its earliest days when the island was first settled by a primitive nature worshiping tribe of Ur-Flannae. The tribe constructed a fair number of tunnels beneath the young settlement although these are well known to the modern city and are monitored carefully. The tribe was eventually absorbed into the city but its name and part of its culture remains. The city itself and the town guards (Bruinsgardt) are named in the tribe's honour and it is said that some of the descendents of those original inhabitants are able to transform into black bears when the need was great.
Old City
Located on the island, The Old City is defined as all that is contained within the old wall. The old wall runs from Perrens Gate to the High gate and all the way around the back of the islands perimeter. In the Old City can be found the oldest families, the true Bruinsmen and a lot of old money live here.
- Perren's Gate for ceremonial purposes is the official entry point onto the old city and its guards have to lug around the most regalia, which they consider an honour.
- Harbour Gate
- High Gate this is the location of the judicial courts of Schwartzenbruin and the mayor’s official office is here, it meeting halls are full of the politics of Perrenland.
- The Cantonal Council Chambers.
- Fort Dian. This is the oldest fortified building in the city. The magical relic “The Girdle of Dian” is kept in the central keep and is the home of its guardians, an order of the Old Church called the Dian Sect. The outer towers and ward are used by the Bruingardt (bearguard) an ancient martial order, of members by invitation only, that has heavy links with the Old Kerk.
- Old Temple, Colleges of Rao, Hospital of Zodel and Solcarde House are all owned by the Old Kerk
New City
The New City is defined as “all that is on the island not contained within Old Wall". New City is still very old and is the home of many wealthy merchants and non-Perrenlanders. Here is where the visitor to Schwartzenbruin is the most welcome and most easily relieved of their money in areas like the Longmarket and the Arena.
- The Arena is a place were many crowd-pleasing events are held from gladiatorial contests to spectacular plays with magical enhancements. It is located on the northwest tip of the island. Adjacent is the White Theatre and the Seven Stages.
- The Longmarket is a massive building three stories in height, a long avenue runs from end to end with many stairs providing access to floors above and below. Many small shop and crafts line each avenue. This is Schwartzenbruin's bizarre and almost anything can be found here if you know were to look. The Mockers refer to the Longmarket as “their market”.
- The Necropolis is the place the dead are buried, it is patrolled by guards from the Old Church to prevent grave robbers or necromancers from taking advantage of its inhabitants restful state.
- Old Dockside is where many fishermen tie up and unload it also the place a ferry ride can be purchased to shore.
- Old Harbor is a small sheltered bay were ships and barges can unload and load produces bound for the old city and the Longmarket, it is the oldest harbor. The harbour Master of the Old Harbor is the highest-ranking harbor official in the city.
- Procan's Grotto is the location of a sacred grotto dedicated to Procan. Much ship’s companies sail round here before leaving on their voyage to make offerings and receive the blessing of the priestess. A small community of Aquatic elves also resides here.
- Naval Gate
- Dockyards
The Shore
The Shore is the city across from the island. It is the latest edition to Schwartzenbruin being only some 220 years old and still a work n progress. The need to house so many has seen the shore line across form the New City transform from a small village, catering as a point of embarkation from mainland to island, into a fortified metropolis to rival the island city itself. Here dwell many wealthy refugee families and mercenary families that have migrated to the relative safety of Perrenland and the legendary wealth of Schwartzenbruin to start a new life. Many Clan families have moved here to make a name for themselves as well. Here can also be found poverty and the struggle of the poor to survive.
- The Great Barter is a collection of stalls, and tent shops that have almost as much variety as the Longmarket. Here is located the offices of many trading companies and the Temple of Zilchus.
- The Green Tower is actually a lighthouse constructed four centuries ago by a cabal of mages who wanted to re-assure the suspicious inhabitants of their good intentions.
It is the most famous of the lighthouses in Schwartzenbruin. The red light from the tall green stone tower wards ships at night from running aground in the tricky city harbor. In times of peril the light is known to change to an eerie green, an effect the wizards who practice in the tower are loath to explain.
- The Hillside Market is also called the Common market by those who use it, this is the poorest market in Schwartzenbruin being in the poorest district.
- Paleen Rock (Shrine to Nurell) is an ancient site harking back to the days of the original tribal inhabitants. The sheer cliff at this site plummets straight down onto a pointed rock from which the site takes it name. Capital crimes are punished here by hurtling the criminal to their death. This was always a ritual dedicated to the placation of Nurell the god of evil and death. This is where the ancient ceremony and celebration known as the Dance of Nerull takes place.
- Der Schokoladehuis, run by Hanz Mordenkainen.
- Der Aldboot, a popular lakeside tavern
Other Locations:
- Bapthmorda (The Dread Prison) is a very dank and foreboding prison constructed about a century ago. Here the undesirables of Schwartzenbruin are accommodated, sometimes for protracted periods. It has its own internal subculture and its guards are feared for their methods. Some of these criminals are destined to be executed in the Dance of Nerull festival.
- Village of Narbells is a small ferrying point across the Undrill’s river mouth.
- Village of Weisshaven is a where travelers are likely to stay before crossing the Undrill to Schwartzenbruin. It is located north of the city (only a stone's throw away from Bapthmorda).
References
Notes
Citations
- ↑ a b c Living Greyhawk Gazetteer (2000), p.85.
- ↑ Living Greyhawk Gazetteer (2000), p.153.
Bibliography
- Sargent, Carl. Ivid the Undying. Lake Geneva, WI: TSR, 1995. Published online. PDF by William Allman with maps. Original RTF archived:Wizards.com. WGR7 or WGRx
Encyclopedia Greyhawkania Index
The Encyclopedia Greyhawkania Index (EGI) is based on previous work of Jason Zavoda through '08, continued by numerous other fans. The EGI article has a list of sources, product names, abbreviations, and a link to the full, downloadable index.
| Topic | Type | Description | Product | Page/Card/Image
|
|---|---|---|---|---|
| Schwartzenbruin | Settlement | Perrenland, Capital, Settlement, (576 pop: 25000), (591 pop: 27500), | The City of Greyhawk: Folks, Feuds and Factions | 81 |
| Schwartzenbruin | Settlement | Perrenland, Capital, Settlement, (576 pop: 25000), (591 pop: 27500), | From the Ashes: Atlas of the Flanaess | 33 |
| Schwartzenbruin | Settlement | Perrenland, Capital, Settlement, (576 pop: 25000), (591 pop: 27500), | From the Ashes: References Card | #2 |
| Schwartzenbruin | Settlement | Perrenland, Capital, Settlement, (576 pop: 25000), (591 pop: 27500), | From the Ashes: References Card | #3 |
| Schwartzenbruin | Settlement | Perrenland, Capital, Settlement, (576 pop: 25000), (591 pop: 27500), | Greyhawk Adventures | 101 |
| Schwartzenbruin | Settlement | Perrenland, Capital, Settlement, (576 pop: 25000), (591 pop: 27500), | Living Greyhawk Gazetteer | 40, 85 |
| Schwartzenbruin | Settlement | Perrenland, Capital, Settlement, (576 pop: 25000), (591 pop: 27500), | Living Greyhawk Journal #3 | 29 |
| Schwartzenbruin | Settlement | Perrenland, Capital, Settlement, (576 pop: 25000), (591 pop: 27500), | Oerth Journal #05 | 20 |
| Schwartzenbruin | Settlement | Perrenland, Capital, Settlement, (576 pop: 25000), (591 pop: 27500), | Oerth Journal #13 | 13 |
| Schwartzenbruin | Settlement | Perrenland, Capital, Settlement, (576 pop: 25000), (591 pop: 27500), | The World of Greyhawk Fantasy World Setting (Folio) | 13 |
| Schwartzenbruin | Settlement | Perrenland, Capital, Settlement, (576 pop: 25000), (591 pop: 27500), | World of Greyhawk boxed set (1983) | 30, 31 |
| Schwartzenbruin | Settlement | Perrenland, Capital, Settlement, (576 pop: 25000), (591 pop: 27500), | World of Greyhawk boxed set (1983) | 29, IBC |
| Schwartzenbruin, Canton of | Province | Living Greyhawk Gazetteer | 85, 153 |