Regensdorf: Difference between revisions

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| realm        = [[Duchy of Urnst]]
| realm        = [[Duchy of Urnst]]
| size          = Village
| size          = Village
| established  =   
| established  =579  
| government    =Council of Three  
| government    =Council of Three  
| alignment    =  
| alignment    =  
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| races        =  
| races        =  
| languages    =  
| languages    =  
| religions    =  
| religions    =[[Saint Cuthbert]]
| authority    =Lord [[Urvar Okken]]   
| authority    =Lord [[Urvar Okken]]   
| organizations =House [[Maunvin]]
| organizations =  
| allies        =  
| allies        =  
| enemies      =   
| enemies      =   
}}
}}
==Description==
==Description==
Regensdorf is a village in the [[Duchy of Urnst]] comprised of about 450 immigrants and their children from the Shield Lands that traveled south with the Provaines, Regensdorf looks very much like any other farming community. The people work the land and celebrate from time to time, but there is always a suspicion of strangers (especially orcs and half-orcs) and the town is well-patrolled by groups of 5 watchmen. Regensdorf's population consists of morally upright survivors from the Shield Lands who rely on each other. <ref name=":0">''Feudal Dispositions'' (2004) ([[RPGA]]), p.18</ref>
'''Regensdorf''' is a village in the [[Duchy of Urnst]] comprised of about 450 immigrants/refugees and their children from the [[Shield Lands]] that traveled south with the Provaines in [[579 CY]]<ref>''Feudal Disposition'' (2004)([[RPGA]]), p.16 weblink[https://www.kermanenterprises.com/cavenerds/provaine.html]</ref>, Regensdorf looks very much like any other farming community. The people work the land and celebrate from time to time, but there is always a suspicion of strangers (especially orcs and half-orcs) and the town is well-patrolled by groups of 5 watchmen. Regensdorf's population consists of morally upright survivors from the Shield Lands who rely on each other. <ref name=":FD18">''Feudal Dispositions'' (2004) ([[RPGA]]), p.18</ref>


==History==
==History==
The immigrants flight from the Shield Lands was led by Rogr and Azur Provaine, at much danger and cost to themselves and their family and settled in the lands owned by House [[Maunvin]].<ref name=":1">''Feudal Dispositions'' (2004) ([[RPGA]]), p.16</ref>
The refugees/immigrants flight from the Shield Lands was led by Rogr and Azur Provaine, at much danger and cost to themselves and their family and settled in the lands owned by House [[Maunvin]].<ref name=":FD16">''Feudal Dispositions'' (2004) ([[RPGA]]), p.16</ref>


==Geography==
==Geography==
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==People==
==People==
=== Government ===
=== Government ===
Law and order in maintained by the Council of Three consisting of [[Vorsk Provaine]], [[Wells Scorth]], and [[Ales Mangalen]].  The town militia promptly deals with shady newcomers, often forcing them to leave, with troublemakers fleeing or facing collective action. Peaceful visitors are welcome but charged higher prices at shops. New settlers are rare, and strangers are always noticed.<ref name=":0" />
Law and order in maintained by the Council of Three consisting of '''Vorsk Provaine'''(male half-orc Com5), '''Wells Scorth''' (male human Com10) from the [[Shield Lands]], and '''Ales Mangalen''' (female human Com4).  The town militia promptly deals with shady newcomers, often forcing them to leave, with troublemakers fleeing or facing collective action. Peaceful visitors are welcome but charged higher prices at shops. New settlers are rare, and strangers are always noticed.<ref name=":FD16" />
 
=== Languages ===


=== Religion ===
=== Religion ===
[[Saint Cuthbert]]
[[Saint Cuthbert]]-Rorran Telmor (male human Clr3)


=== Races ===
== Economy ==
The village's economy is primarily based on farming, but it also supports travelers with a sizable inn. '''Spargus''' the bowmaker (Exp10) and '''Angus''' the smith (Exp7) produce weapons for Lord Ulvar's forces. Some villagers work directly for House Maunvin which is a client to House [[Baercol]].<ref name=":FD16" />


== Economy ==
Additionally, there is a shop and a small boatyard serving a nearby [[Ducal Navy]] outpost on the [[Nesser River]].  
The village's economy is primarily based on farming, but it also supports travelers with a sizable inn. [[Spargus]] the bowmaker and [[Angus]] the smith produce weapons for Lord [[Ulvar Okken|Ulvar's]] forces. Some villagers work directly for House [[Maunvin]]. Additionally, there is a shop and a small boatyard serving a nearby Ducal Navy outpost on the Nesser River. Lord Urvar, a distant relative of House [[Kaste]], holds some authority over the local Ducal Navy forces.<ref name=":1" />


=== Currency ===
=== Currency ===
Uses the [[Duchy of Urnst|Duchy]] coinage—platinum sterling duke (pp), gold duke (gp), electrum bright (ep), silver shield (sp), and copper common (cp).{{csb|LGG|124}}
Uses the [[Duchy of Urnst|Duchy]] coinage—platinum sterling duke (pp), gold duke (gp), electrum bright (ep), silver shield (sp), and copper common (cp).{{csb|LGG|124}}


=== Merchant Houses ===
=== Merchant houses ===
 
* '''House''' [[Burlondin]]
* '''House''' [[Burlondin]]
* '''House''' [[Meissel]] - Heinrich Meissel
* '''House''' [[Meissel]]—Heinrich Meissel
* '''House Mauvin'''—Client house of House [[Baercol]]
* '''House''' [[Szabo]]— Gravin Varzig,


=== Places of Note ===
=== Places of Note ===
 
* '''The Council Hall'''—An open-air pavilion that can sit 100 villagers.<ref name=":FD18" />
* The Council Hall - An open-air pavilion that can sit 100 villagers.<ref name=":0" />
* '''The Inn of the Silver Arrow'''—Local inn, owned by '''Shel Morrl''' (male Com7)<ref name=":FD18" />,that can house up to 20 people in the common room and also lets eight private rooms of no great luxury. They serve Lof'rhiane lager from [[Lof'rhiane]] in [[Salt Harbor]].<ref>''Feudal Dispositions'' (2004) ([[RPGA]]), p.3</ref>
* The Inn of the Silver Arrow - Local inn that can house up to 20 people in the common room and also lets eight private rooms of no great luxury. Run by Shel Morrl.<ref name=":0" />  They server Lof'rhiane lager from [[Lof'rhiane]] in [[Salt Harbor]].<ref>''Feudal Dispositions'' (2004) ([[RPGA]]), p.3</ref>
* '''The Militia Grounds'''—The town militia has its own training ground and archery range, complete with wooden sword dummies that are used for practice<ref name=":FD18" />
* The Militia Grounds - The town militia has its own training ground and archery range, complete with wooden sword dummies that are used for practice<ref name=":0" />


== Gallery ==
== Gallery ==

Latest revision as of 07:23, 18 April 2025

Greyhawk Settlement
Regensdorf
General information
Realm:Duchy of Urnst
Size:Village
Government
Authority:Lord Urvar Okken
Government:Council of Three
Established:579 CY
Demographics
Population:450
Groups
Religions:Saint Cuthbert

Description

Regensdorf is a village in the Duchy of Urnst comprised of about 450 immigrants/refugees and their children from the Shield Lands that traveled south with the Provaines in 579 CY[1], Regensdorf looks very much like any other farming community. The people work the land and celebrate from time to time, but there is always a suspicion of strangers (especially orcs and half-orcs) and the town is well-patrolled by groups of 5 watchmen. Regensdorf's population consists of morally upright survivors from the Shield Lands who rely on each other. [2]

History

The refugees/immigrants flight from the Shield Lands was led by Rogr and Azur Provaine, at much danger and cost to themselves and their family and settled in the lands owned by House Maunvin.[3]

Geography

Regensdorf lies on a trade route about 20 miles east of Leukish on the way towards Thallin, in Leukish County. Regensdorf is an area of mostly fertile farmland near a vast marsh and small woods along the near the mouth of the Nesser River.

People

Government

Law and order in maintained by the Council of Three consisting of Vorsk Provaine(male half-orc Com5), Wells Scorth (male human Com10) from the Shield Lands, and Ales Mangalen (female human Com4). The town militia promptly deals with shady newcomers, often forcing them to leave, with troublemakers fleeing or facing collective action. Peaceful visitors are welcome but charged higher prices at shops. New settlers are rare, and strangers are always noticed.[3]

Religion

Saint Cuthbert-Rorran Telmor (male human Clr3)

Economy

The village's economy is primarily based on farming, but it also supports travelers with a sizable inn. Spargus the bowmaker (Exp10) and Angus the smith (Exp7) produce weapons for Lord Ulvar's forces. Some villagers work directly for House Maunvin which is a client to House Baercol.[3]

Additionally, there is a shop and a small boatyard serving a nearby Ducal Navy outpost on the Nesser River.

Currency

Uses the Duchy coinage—platinum sterling duke (pp), gold duke (gp), electrum bright (ep), silver shield (sp), and copper common (cp).[4]

Merchant houses

Places of Note

  • The Council Hall—An open-air pavilion that can sit 100 villagers.[2]
  • The Inn of the Silver Arrow—Local inn, owned by Shel Morrl (male Com7)[2],that can house up to 20 people in the common room and also lets eight private rooms of no great luxury. They serve Lof'rhiane lager from Lof'rhiane in Salt Harbor.[5]
  • The Militia Grounds—The town militia has its own training ground and archery range, complete with wooden sword dummies that are used for practice[2]

References

Notes

Citations

  1. Feudal Disposition (2004)(RPGA), p.16 weblink[1]
  2. a b c d Feudal Dispositions (2004) (RPGA), p.18
  3. a b c Feudal Dispositions (2004) (RPGA), p.16
  4. Living Greyhawk Gazetteer (2000), p.124.
  5. Feudal Dispositions (2004) (RPGA), p.3

Bibliography

Encyclopedia Greyhawkania Index

The Encyclopedia Greyhawkania Index (EGI) is based on previous work of Jason Zavoda through '08, continued by numerous other fans. The EGI article has a list of sources, product names, abbreviations, and a link to the full, downloadable index.

Topic Type Description Product Page/Card/Image