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{{multiple image |total_width = 500
{{Item
  |image1 = Dragonchess gameboard.png
|image   =  
|width1 = 650 |height1 = 535
|caption =  
|caption1 = The '''Dragonchess''' 3D gamespace:
|name    =  
* Air (upper board)
|type    = Board Game
* Land (middle board)
|price    = 1gp+
* [[Underworld|Subterranean world]] (lower board)
|body    =
|image2 = Gary Gygax Gen Con 2007.JPG
|caster  =  
|width2 = 1536 |height2 = 2048
|weight  =  
|caption2 = [[Gary Gygax]]
|first    = ''[[dragmag|Dragon]]'' magazine #100
}}
}}
{| <span style="float: right; clear: right; background: white; border:1px solid silver; padding: 2px; margin-right: 0px; margin-left: 10px;">
| <div style="display: inline-block; vertical-align: top;"> [[File:Dragonchess_Drag100.jpg|thumb|none|300px|[[Gord the Rogue]] playing dragonchess, [[dragmag|Dragon]] magazine #100, art by Jim Roslof.(1985)]]
| <span style="display: inline-block; vertical-align: top;"> [[File:Dragonchess_Drag400.png|thumb|none|190px|Cover of [[dragmag|Dragon]] #400, illustration by Dennis Kauth.(2011)]]
|}
'''Dragonchess''' is a three-dimensional fantasy chess variant created by [[Gary Gygax]], co-creator of the famed RPG ''D&D''. The game was introduced in 1985 in issue No. 100 of ''[[dragmag|Dragon Magazine]]''.<ref>Gygax, 1985, pp34–40</ref><ref>Pritchard, 1994, p95</ref><ref>Pritchard, 2007, p232</ref>
{{TOC limit|3}}


'''Dragonchess''' is a [[Three-dimensional chess|three-dimensional]] fantasy [[chess variant]] created by [[Gary Gygax]], co-creator of the famed [[role-playing game]] ''[[Dungeons & Dragons]]''. The game was introduced in 1985 in issue No. 100 of ''[[Dragon (magazine)|Dragon Magazine]]''.{{sfnp|Gygax|1985|pp=34–40|ps=}}{{sfnp|Pritchard|1994|p=95|ps=}}{{sfnp|Pritchard|2007|p=232|ps=}}
== Appearances ==
Dragonchess is common in most all regions of the [[Flanaess]], but, there are some instances where it has been mentioned specifically:
* '''[[Diamond Lake]]''', at [[Zalamandra's Emporium|the Emporium]] and [[Lazare´s House]]{{cite dungeon|124|52|[[Backdrop: Diamond Lake]]}}  [[Allustan]] and [[Ellival Moonmeadow]] are also known to keep dragonchess boards.{{cite dungeon|124|60, 62|[[Backdrop: Diamond Lake]]}}
* The '''[[City of Greyhawk|Free City of Greyhawk]]'''{{cite dragon|336|68}}{{cite dungeon|124|53|[[Backdrop: Diamond Lake]]}}
* '''[[Magepoint]]''''s inn, the All-Seeing Eye.{{cite dungeon|130|63}}  [[Tenser]] is also known to play and keep a board in his tower.{{cite dungeon|130|65}}


{{TOC limit|3}}
== Variations ==
In ''[[Dance of Demons]]'' by [[Gary Gygax]], [[Gord the Rogue]] plays a variant of dragonchess called '''Planarchess'''.  It is played almost the same as dragonchess, but there are four "vortices" as columns, which can transport pieces to another board. 


==Boards and pieces==
==Boards and pieces==
The Dragonchess {{boardgloss|gamespace}} consists of three vertically stacked 12×8 levels. The upper level (blue and white) represents the air, the middle level (green and amber) represents the land, and the lower level (red and brown) is the [[underworld|subterranean world]] {{harvcol|Gygax|1985|p=34}}.
The Dragonchess gameboard consists of three vertically stacked 12×8 levels. The upper level (blue and white) represents the air, the middle level (green and amber) represents the land, and the lower level (red and brown) is the underworld|subterranean world <ref>Gygax, 1985, p34</ref>.


The Dragonchess game pieces (42 per player) are an ensemble of characters and monsters inspired or derived from [[Dungeons & Dragons campaign settings|fantasy settings]] in ''Dungeons & Dragons''. Intricate inter- and intra-level game piece capabilities are defined. As in [[chess]], the game is won by delivering [[checkmate]] to the enemy king.
The Dragonchess game pieces (42 per player) are an ensemble of characters and monsters inspired or derived from fantasy settings in ''D&D''. Intricate inter- and intra-level game piece capabilities are defined. As in chess, White moves first and then players take turns, and the game is won by delivering checkmate (inescapable attack) to the enemy king.


===Upper===
===Upper===
[[File:Dragonchess init config, upper board.png|thumb|upright=1.7|Upper board starting position]]
{| style="float: right; width:240px; clear: right; background: white; border:1px solid silver; padding: 2px; margin-right: 0px; margin-left: 10px;"
<!-- Deleted image removed: [[File:Dragonchess 'The Sky Board' by Zac Dortch.jpg|thumb|upright=1.1|''The Sky Board'', by Zac Dortch]] -->
|-
|{{multiple image |align  = right
|image1 = Dragonchess gameboard.png
|caption1 = Orientation of the three boards.
|image2 = Dragonchess init config, upper board.png
|caption2 = Initial configuration of the upper board.
}}
|}
 
[[File:Dragonchess 'The Sky Board' by Zac Dortch.jpg|thumb|''The Sky Board'', by Zac Dortch]]


====[[Sylph (Dungeons & Dragons)|Sylph]] (S)====
====[[Sylph]] (S)====
:On '''level 3''':
:On '''level 3''':
:* can ''move'' one step diagonally forward, or ''capture'' one step straight forward;{{efn|name="Berolina"|The same as a [[Berolina chess|Berolina pawn]] (but without promotion or an initial two-step option).}}
:* can ''move'' one step diagonally forward, or ''capture'' one step straight forward;<ref group=note name="Berolina">The same as a [[wikipedia:Berolina chess|Berolina pawn]] (but without promotion or an initial two-step option).</ref>
:* can ''capture'' on the square directly below on level 2.
:* can ''capture'' on the square directly below on level 2.
:On '''level 2''':
:On '''level 2''':
:* can ''move'' to the square directly above on level 3, or to one of the player's six Sylph starting squares.
:* can ''move'' to the square directly above on level 3, or to one of the player's six Sylph starting squares.


====[[Griffin|Griffon]] (G)====
====[[Griffon]] (G)====
:On '''level 3''':
:On '''level 3''':
:* can move and capture by jumping{{efn|The move or capture is unblockable.}} in the following pattern: two steps diagonally followed by one step [[Orthogonality|orthogonally]] outward;{{efn|Or (the same result): one step orthogonally followed by two steps diagonally outward. The same as a [[Fairy chess piece#Leapers|Zebra]] fairy chess piece, or an [[janggi#Elephants|elephant]] in [[janggi]].}}
:* can move and capture by jumping<ref group=note>The move or capture is unblockable.</ref> in the following pattern: two steps diagonally followed by one step [[wikipedia:Orthogonality|orthogonally]] outward;<ref group=note>Or (the same result): one step orthogonally followed by two steps diagonally outward. The same as a [[wikipedia:Zebra (chess)|Zebra]] fairy chess piece, or an [[wikipedia:janggi#Elephants|elephant]] in [[wikipedia:janggi|janggi]].</ref>
:* can move and capture one step [[Space diagonal|triagonally]] to level 2.{{efn|name="triag below"|That is, to a square diagonally below.}}
:* can move and capture one step [[wikipedia:Space diagonal|triagonally]] to level 2.<ref group=note name="triag below">That is, to a square diagonally below.</ref>
:On '''level 2''':
:On '''level 2''':
:* can move and capture one step diagonally;
:* can move and capture one step diagonally;
:* can move and capture one step triagonally to level 3.{{efn|name="triag above"|That is, to a square diagonally above.}}
:* can move and capture one step triagonally to level 3.<ref group=note name="triag above">That is, to a square diagonally above.</ref>


====[[Dragon (Dungeons & Dragons)|Dragon]] (R)>====
====[[Dragon]] (R)====
:*can move and capture as a chess [[King (chess)|king]]+[[Bishop (chess)|bishop]] on '''level 3''';{{efn|The same as a [[Shogi#Promoted bishop|dragon horse]] in [[shogi]].}}
:*can move and capture as a chess [[wikipedia:King (chess)|king]]+[[wikipedia:Bishop (chess)|bishop]] on '''level 3''';<ref group=note name="Shogi">The same as a [[wikipedia:Shogi#Promoted bishop|dragon horse]] in [[wikipedia:shogi|shogi]].</ref>
:* can capture ''remotely'' (without leaving level 3) on the square directly below on level 2, or on any square orthogonally adjacent to that square.
:* can capture ''remotely'' (without leaving level 3) on the square directly below on level 2, or on any square orthogonally adjacent to that square.
{{clear}}
{{clear}}


===Middle===
===Middle===
[[File:Dragonchess init config, middle board.png|thumb|upright=1.7|Middle board starting position]]
[[File:Dragonchess init config, middle board.png|thumb|Middle board starting position]]
<!-- Deleted image removed: [[File:Dragonchess 'The Ground Board' by Zac Dortch.jpg|thumb|upright=1.1|''The Ground Board'', by Zac Dortch]] -->
[[File:Dragonchess 'The Ground Board' by Zac Dortch.jpg|thumb|''The Ground Board'', by Zac Dortch]]


====[[Warrior (Dungeons & Dragons)|Warrior]] (W)====
====Warrior (W)====
:* can move and capture like a chess [[Pawn (chess)|pawn]] on '''level 2''' but without the initial two-step option;
:* can move and capture like a chess [[wikipedia:Pawn (chess)|pawn]] on '''level 2''' but without the initial two-step option;
:* [[Promotion (chess)|promotes]] to Hero when reaching the furthest rank.
:* [[Promotion (chess)|promotes]] to Hero when reaching the furthest rank.


====[[Oliphant (Dungeons & Dragons)|Oliphant]] (O)====
====[[Oliphant]] (O)====
:* can move and capture like a chess [[Rook (chess)|rook]] on '''level 2'''.
:* can move and capture like a chess [[wikipedia:Rook (chess)|rook]] on '''level 2'''.


====[[Unicorn (Dungeons & Dragons)|Unicorn]] (U)====
====Unicorn (U)====
:* can move and capture like a chess [[Knight (chess)|knight]] on '''level 2'''.
:* can move and capture like a chess [[wikipedia:Knight (chess)|knight]] on '''level 2'''.


====[[Heroes' Lorebook|Hero]] (H)====
====Hero (H)====
:On '''level 2''':
:On '''level 2''':
:* can move and capture one or two unblockable steps diagonally;
:* can move and capture one or two unblockable steps diagonally;
:* can move and capture one step [[Space diagonal|triagonally]] to levels 1 or 3.{{efn|name="triag above"}}{{efn|name="triag below"}}
:* can move and capture one step [[wikipedia:Space diagonal|triagonally]] to levels 1 or 3.<ref group=note name="triag above" /><ref group=note name="triag below" />
:On '''levels 1 and 3''':
:On '''levels 1 and 3''':
:* can move and capture back to the square on level 2 the Hero previously left.{{efn|name="triag above"}}{{efn|name="triag below"}}
:* can move and capture back to the square on level 2 the Hero previously left.<ref group=note name="triag above" /><ref group=note name="triag below" />


====[[Rogue (Dungeons & Dragons)|Thief]] (T)====
====Thief (T)====
:* can move and capture like a chess [[Bishop (chess)|bishop]] on '''level 2'''.
:* can move and capture like a chess [[wikipedia:Bishop (chess)|bishop]] on '''level 2'''.


====[[Cleric (Dungeons & Dragons)|Cleric]] (C)====
====Cleric (C)====
:On '''any level''':
:On '''any level''':
:* can move and capture like a chess [[King (chess)|king]];
:* can move and capture like a chess [[wikipedia:King (chess)|king]];
:* can move and capture to the square directly above or directly below on an adjacent level.
:* can move and capture to the square directly above or directly below on an adjacent level.


====[[Mage (Dungeons & Dragons)|Mage]] (M)====
====Mage (M)====
:On '''level 2''':
:On '''level 2''':
:* can move and capture like a chess [[Queen (chess)|queen]].
:* can move and capture like a chess [[wikipedia:Queen (chess)|queen]].
:On '''levels 1 and 3''':
:On '''levels 1 and 3''':
:* can ''move'' one step orthogonally.{{efn|name="Gygaxmoveonly"|Gygax does not mention whether for moves only, or for moves and captures.}}
:* can ''move'' one step orthogonally.<ref group=note name="Gygaxmoveonly">Gygax does not mention whether for moves only, or for moves and captures.</ref>
:On '''any level''':
:On '''any level''':
:* can move and capture one or two steps (blockable) directly above or directly below to one of the other levels.{{efn|name="Gygaxblockable"}}
:* can move and capture one or two steps (blockable) directly above or directly below to one of the other levels.<ref group=note name="Gygaxblockable" />


====[[Monarch|King]] (K)====
====King (K)====
:On '''level 2''':
:On '''level 2''':
:* can move and capture like a chess [[King (chess)|king]];
:* can move and capture like a chess [[wikipedia:King (chess)|king]];
:* can move and capture to the square directly below on level 1 or directly above on level 3.
:* can move and capture to the square directly below on level 1 or directly above on level 3.
:On '''levels 1 and 3''':
:On '''levels 1 and 3''':
:* can ''move'' to (only) the same square on level 2 the King previously left.{{efn|name="Gygaxmoveonly"}}
:* can ''move'' to (only) the same square on level 2 the King previously left.<ref group=note name="Gygaxmoveonly" />


====[[Paladin (Dungeons & Dragons)|Paladin]] (P)====
====Paladin (P)====
:On '''level 2''':
:On '''level 2''':
:*can move and capture as a chess [[King (chess)|king]]+[[Knight (chess)|knight]].
:*can move and capture as a chess [[wikipedia:King (chess)|king]]+[[wikipedia:Knight (chess)|knight]].
:On '''levels 1 and 3''':
:On '''levels 1 and 3''':
:*can move and capture like a chess [[King (chess)|king]].
:*can move and capture like a chess [[wikipedia:King (chess)|king]].
:On '''any level''':
:On '''any level''':
:*can ''move'' to the other levels using a knight-like move: one level up or down followed by two steps orthogonally, or two levels up or down followed by one step orthogonally.
:*can ''move'' to the other levels using a knight-like move: one level up or down followed by two steps orthogonally, or two levels up or down followed by one step orthogonally.


===Lower===
===Lower===
[[File:Dragonchess init config, lower board.png|thumb|upright=1.7|Lower board starting position]]
[[File:Dragonchess init config, lower board.png|thumb|Lower board starting position]]
<!-- Deleted image removed: [[File:Dragonchess 'The Underground Board' by Zac Dortch.jpg|thumb|upright=1.1|''The Underground Board'', by Zac Dortch]] -->
[[File:Dragonchess 'The Underground Board' by Zac Dortch.jpg|thumb|''The Underground Board'', by Zac Dortch]]


====[[Dwarf (Dungeons & Dragons)|Dwarf]] (D)====
====[[Dwarf]] (D)====
:On '''level 1''':
:On '''level 1''':
:* can ''move'' one step straight forward or sideways, or ''capture'' one step diagonally forward;
:* can ''move'' one step straight forward or sideways, or ''capture'' one step diagonally forward;
Line 108: Line 128:
:* can ''move'' to the square directly below on level 1.
:* can ''move'' to the square directly below on level 1.


====[[Basilisk (Dungeons & Dragons)|Basilisk]] (B)====
====[[Basilisk]] (B)====
:* can move and capture one step diagonally forward or straight forward on '''level 1''', or ''move'' one step straight backward;
:* can move and capture one step diagonally forward or straight forward on '''level 1''', or ''move'' one step straight backward;
:* automatically ''freezes'' (immobilizes) an enemy piece on the square directly above on level 2, whether the Basilisk moves to the space below or the enemy moves to the space above, and until the Basilisk moves away or is captured.
:* automatically ''freezes'' (immobilizes) an enemy piece on the square directly above on level 2, whether the Basilisk moves to the space below or the enemy moves to the space above, and until the Basilisk moves away or is captured.


====[[Elemental (Dungeons & Dragons)|Elemental]] (E)====
====[[Elemental]] (E)====
:On '''level 1''':
:On '''level 1''':
:* can move and capture one or two steps orthogonally;{{efn|name="Gygaxblockable"|Gygax does not mention whether the move is unblockable or not.}}
:* can move and capture one or two steps orthogonally;<ref group=note name="Gygaxblockable">Gygax does not mention whether the move is unblockable or not.</ref>
:* can ''move'' one step diagonally;
:* can ''move'' one step diagonally;
:* can ''capture'' in the following pattern: one step orthogonally followed by the square directly above on level 2.{{efn|name="Gygaxblockable"}}
:* can ''capture'' in the following pattern: one step orthogonally followed by the square directly above on level 2.<ref group=note name="Gygaxblockable" />
:On '''level 2''':
:On '''level 2''':
:* can move and capture in the following pattern: the square directly below on level 1 followed by one step orthogonally.
:* can move and capture in the following pattern: the square directly below on level 1 followed by one step orthogonally.
{{clear}}


==Move notation==
==Move notation==
Recording moves is done the same as in [[algebraic notation (chess)|algebraic notation]] for chess, extended to a 12×8 board, with the addition of a numeric prefix (''1'', ''2'', or ''3'') in front of each square coordinate to identify the level.{{efn|Gygax initially describes levels beginning with "1" for upper board in the first page of his article {{harvcol|Gygax|1985|p=34}}, but consistently uses "3" for upper board and "1" for lower board in the subsequent six pages for all move definitions, examples, and sample moves {{harvcol|Gygax|1985|pp=35–40}}.}} So for example, White's Elemental starts on square '''1g1''' (level 1, square g1); Black's King starts on '''2g8'''; and so on.
Recording moves is done the same as in [[wikipedia:algebraic notation (chess)|chess algebraic notation]] for chess, extended to a 12×8 board, with the addition of a numeric prefix (''1'', ''2'', or ''3'') in front of each square coordinate to identify the level.<ref group=note name="1change3">Gygax initially describes levels beginning with "1" for upper board in the first page of his article (p34), but consistently uses "3" for upper board and "1" for lower board in the subsequent six pages for all move definitions, examples, and sample moves (p35-40).</ref> So for example, White's Elemental starts on square '''1g1''' (level 1, square g1); Black's King starts on '''2g8'''; and so on.


==Notes==
== External links ==
{{notelist|notes=|30em}}
{{External link disclaimer}}
* [http://www.chessvariants.org/3d.dir/dragonchess.html Dragonchess] by Edward Jackman, ''The Chess Variant Pages''
* [http://www.chessvariants.org/3d.dir/dragonchess2.html More on Dragonchess] by Hans Bodlaender, ''The Chess Variant Pages''
* {{bgg|12776|Dragonchess}}
* [http://www.pathguy.com/chess/DragonCh.htm Dragonchess] a simple program by Ed Friedlander <span style="font-size:0.95em; font-weight:bold;">(Java)</span>


==References==
==References==
===Notes===
<references group="note" />
'''Citations'''
<references />
{{reflist|30em}}
{{reflist|30em}}
'''Bibliography'''
'''Bibliography'''
*{{cite magazine
*{{cite magazine
Line 137: Line 163:
  |title=Dragonchess
  |title=Dragonchess
  |magazine=Dragon Magazine No. 100
  |magazine=Dragon Magazine No. 100
  |volume=X |issue=3
  |volume= |issue=3
  |publisher=TSR, Inc.
  |publisher=TSR, Inc.
  |date=August 1985
  |date=August 1985
  |issn=0279-6848
  |issn=0279-6848
  |ref=harv}}
  }}
* [[Gary Gygax|Gygax, Gary]].  "Dragonchess", ''[[dragmag|Dragon]]'' magazine #400, Renton WA. Jun 2011
*{{cite book
*{{cite book
  |last=Pritchard
  |last=Pritchard
  |first=D. B.
  |first=D. B.
  |authorlink=David Pritchard (chess player)
  |authorlink=
  |title=The Encyclopedia of Chess Variants
  |title=The Encyclopedia of Chess Variants
  |chapter=Dragonchess
  |chapter=Dragonchess
Line 154: Line 181:
  |last=Pritchard
  |last=Pritchard
  |first=D. B.
  |first=D. B.
  |authorlink=David Pritchard (chess player)
  |authorlink=
  |editor-last=Beasley
  |editor-last=Beasley
  |editor-first=John
  |editor-first=John
Line 162: Line 189:
  |chapter=Dragonchess [Gygax]
  |chapter=Dragonchess [Gygax]
  |isbn=978-0-9555168-0-1}}
  |isbn=978-0-9555168-0-1}}
{{Wikipedia}}
{{FRwiki}}


==External links==
[[Category:Items]]
* [http://www.chessvariants.org/3d.dir/dragonchess.html Dragonchess] by Edward Jackman, ''[[The Chess Variant Pages]]''
[[Category:Mundane items]]
* [http://www.chessvariants.org/3d.dir/dragonchess2.html More on Dragonchess] by [[Hans Bodlaender]], ''[[The Chess Variant Pages]]''
[[Category:Games]]
*{{bgg|12776|Dragonchess}}
* [http://www.pathguy.com/chess/DragonCh.htm Dragonchess] a simple program by Ed Friedlander <span style="font-size:0.95em; font-weight:bold;">([[Java (programming language)|Java]])</span>
 
{{Chess variants|state=collapsed}}
 
[[Category:1985 in chess]]
[[Category:Board games introduced in 1985]]
[[Category:Chess variants]]
[[Category:Fairy chess]]
[[Category:Gary Gygax games]]

Latest revision as of 11:47, 25 April 2025

Greyhawk Item
Dragonchess
General information
Type:Board Game
Rules
Value:1gp+
Publishing
First published:Dragon magazine #100
Gord the Rogue playing dragonchess, Dragon magazine #100, art by Jim Roslof.(1985)
Cover of Dragon #400, illustration by Dennis Kauth.(2011)

Dragonchess is a three-dimensional fantasy chess variant created by Gary Gygax, co-creator of the famed RPG D&D. The game was introduced in 1985 in issue No. 100 of Dragon Magazine.[1][2][3]


Appearances

Dragonchess is common in most all regions of the Flanaess, but, there are some instances where it has been mentioned specifically:

Variations

In Dance of Demons by Gary Gygax, Gord the Rogue plays a variant of dragonchess called Planarchess. It is played almost the same as dragonchess, but there are four "vortices" as columns, which can transport pieces to another board.

Boards and pieces

The Dragonchess gameboard consists of three vertically stacked 12×8 levels. The upper level (blue and white) represents the air, the middle level (green and amber) represents the land, and the lower level (red and brown) is the underworld|subterranean world [10].

The Dragonchess game pieces (42 per player) are an ensemble of characters and monsters inspired or derived from fantasy settings in D&D. Intricate inter- and intra-level game piece capabilities are defined. As in chess, White moves first and then players take turns, and the game is won by delivering checkmate (inescapable attack) to the enemy king.

Upper

Orientation of the three boards.
Initial configuration of the upper board.
The Sky Board, by Zac Dortch

Sylph (S)

On level 3:
  • can move one step diagonally forward, or capture one step straight forward;[note 1]
  • can capture on the square directly below on level 2.
On level 2:
  • can move to the square directly above on level 3, or to one of the player's six Sylph starting squares.
On level 3:
On level 2:
  • can move and capture one step diagonally;
  • can move and capture one step triagonally to level 3.[note 5]

Dragon (R)

  • can move and capture as a chess king+bishop on level 3;[note 6]
  • can capture remotely (without leaving level 3) on the square directly below on level 2, or on any square orthogonally adjacent to that square.

Middle

Middle board starting position
The Ground Board, by Zac Dortch

Warrior (W)

  • can move and capture like a chess pawn on level 2 but without the initial two-step option;
  • promotes to Hero when reaching the furthest rank.
  • can move and capture like a chess rook on level 2.

Unicorn (U)

  • can move and capture like a chess knight on level 2.

Hero (H)

On level 2:
  • can move and capture one or two unblockable steps diagonally;
  • can move and capture one step triagonally to levels 1 or 3.[note 5][note 4]
On levels 1 and 3:
  • can move and capture back to the square on level 2 the Hero previously left.[note 5][note 4]

Thief (T)

  • can move and capture like a chess bishop on level 2.

Cleric (C)

On any level:
  • can move and capture like a chess king;
  • can move and capture to the square directly above or directly below on an adjacent level.

Mage (M)

On level 2:
  • can move and capture like a chess queen.
On levels 1 and 3:
On any level:
  • can move and capture one or two steps (blockable) directly above or directly below to one of the other levels.[note 8]

King (K)

On level 2:
  • can move and capture like a chess king;
  • can move and capture to the square directly below on level 1 or directly above on level 3.
On levels 1 and 3:
  • can move to (only) the same square on level 2 the King previously left.[note 7]

Paladin (P)

On level 2:
On levels 1 and 3:
  • can move and capture like a chess king.
On any level:
  • can move to the other levels using a knight-like move: one level up or down followed by two steps orthogonally, or two levels up or down followed by one step orthogonally.

Lower

Lower board starting position
The Underground Board, by Zac Dortch

Dwarf (D)

On level 1:
  • can move one step straight forward or sideways, or capture one step diagonally forward;
  • can capture on the square directly above on level 2.
On level 2:
  • can move one step straight forward or sideways, or capture one step diagonally forward;
  • can move to the square directly below on level 1.
  • can move and capture one step diagonally forward or straight forward on level 1, or move one step straight backward;
  • automatically freezes (immobilizes) an enemy piece on the square directly above on level 2, whether the Basilisk moves to the space below or the enemy moves to the space above, and until the Basilisk moves away or is captured.
On level 1:
  • can move and capture one or two steps orthogonally;[note 8]
  • can move one step diagonally;
  • can capture in the following pattern: one step orthogonally followed by the square directly above on level 2.[note 8]
On level 2:
  • can move and capture in the following pattern: the square directly below on level 1 followed by one step orthogonally.

Move notation

Recording moves is done the same as in chess algebraic notation for chess, extended to a 12×8 board, with the addition of a numeric prefix (1, 2, or 3) in front of each square coordinate to identify the level.[note 9] So for example, White's Elemental starts on square 1g1 (level 1, square g1); Black's King starts on 2g8; and so on.

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References

Notes

  1. The same as a Berolina pawn (but without promotion or an initial two-step option).
  2. The move or capture is unblockable.
  3. Or (the same result): one step orthogonally followed by two steps diagonally outward. The same as a Zebra fairy chess piece, or an elephant in janggi.
  4. a b c That is, to a square diagonally below.
  5. a b c That is, to a square diagonally above.
  6. The same as a dragon horse in shogi.
  7. a b Gygax does not mention whether for moves only, or for moves and captures.
  8. a b c Gygax does not mention whether the move is unblockable or not.
  9. Gygax initially describes levels beginning with "1" for upper board in the first page of his article (p34), but consistently uses "3" for upper board and "1" for lower board in the subsequent six pages for all move definitions, examples, and sample moves (p35-40).

Citations

  1. Gygax, 1985, pp34–40
  2. Pritchard, 1994, p95
  3. Pritchard, 2007, p232
  4. "Backdrop: Diamond Lake". Dungeon #124 (Jul 2005), p.52
  5. "Backdrop: Diamond Lake". Dungeon #124 (Jul 2005), p.60, 62
  6. Dragon #336 (Oct 2005), p.68.
  7. "Backdrop: Diamond Lake". Dungeon #124 (Jul 2005), p.53
  8. Dungeon #130 (Jan 2006), p.63
  9. Dungeon #130 (Jan 2006), p.65
  10. Gygax, 1985, p34

Bibliography

  • Gygax, Gary (August 1985). "Dragonchess". Dragon Magazine No. 100. No. 3. TSR, Inc. ISSN 0279-6848.
  • Gygax, Gary. "Dragonchess", Dragon magazine #400, Renton WA. Jun 2011
  • Pritchard, D. B. (1994) "Dragonchess" in The Encyclopedia of Chess Variants, Games & Puzzles Publications ISBN: 0-9524142-0-1.
  • Pritchard, D. B. (2007) "Dragonchess [Gygax]" in Beasley, John , ed. The Classified Encyclopedia of Chess Variants, John Beasley ISBN: 978-0-9555168-0-1.
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