Dugmaren Brightmantle: Difference between revisions

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{{Greyhawk Deity|fgcolor=#fff|
{{Deity|
image=[[Image:Dugmaren01.jpg]]|
image=[[Image:Dugmaren01.jpg]]|
caption=Dugmaren Brightmantle's symbol.|
caption=Dugmaren Brightmantle's symbol.|
bgcolor=#000|
 
fgcolor=#fff|
 
name=Dugmaren Brightmantle|
name=Dugmaren Brightmantle||titles      =The Gleam in the Eye, the Wandering Tinker, the Errant Explorer|
title=The Gleam in the Eye, the Wandering Tinker, the Errant Explorer|
home=[[Outlands|Concordant Domain of the Outlands]]|rank        =Lesser|
home=[[Outlands|Concordant Domain of the Outlands]]|
power=Lesser|
gender=Male|
gender=Male|
class=Bard/thief/fighter/cleric|
class=Bard/thief/fighter/cleric|
alignment=Chaotic good (neutral good tendencies)|
alignment=Chaotic good (neutral good tendencies)|
portfolio=Scholarship, Discovery, Invention|
portfolio=Scholarship, Discovery, Invention|
domains=Chaos, Good, Knowledge, Magic, Mind, Oracle, Rune|  
domains=Chaos, Good, Knowledge, Magic, Mind, Oracle, Patience{{cite dragon|355|26}}, Rune|  
alias=None|
alias=None|
super=[[Moradin]]|
super=[[Moradin]]|
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==Realm==
==Realm==
Dugmaren shares the ''Dwarven Mountain'' on the [[Outlands]] with [[Dumathoin]] and [[Vergadain]]. Dugmaren's realm there, ''Soot Hall'', is crowded with workshops and libraries. Soot Hall's name is literal, as the caverns are covered with chalky black soot from millennia of laboring. The noise here is continuous with no break or respite. Soot Hall's best products are finely crafted hammers and breastplates - many magical in nature - that often end up on the gaming tables of Vergadain's halls.
Dugmaren shares the ''Dwarven Mountain'' on the [[Outlands]] with [[Dumathoin]] and [[Vergadain]]. Dugmaren's realm there, ''Soot Hall'', is crowded with workshops and libraries. Soot Hall's name is literal, as the caverns are covered with chalky black soot from millennia of laboring. The noise here is continuous with no break or respite. Soot Hall's best products are finely crafted hammers and breastplates—many magical in nature—that often end up on the gaming tables of Vergadain's halls.


Dugmaren often wanders to [[Arborea]], [[Elysium]], and [[Bytopia]].
Dugmaren often wanders to [[Arborea]], [[Elysium]], and [[Bytopia]].
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[[Category:Dwarven deities]]
[[Category:Dwarven deities]]
[[Category:Gods of craftsmanship]]
[[Category:Deities of craftsmanship]]
[[Category:Gods of knowledge]]
[[Category:Deities of knowledge]]{{index}}

Latest revision as of 06:17, 28 April 2025

Greyhawk Divinity
Dugmaren Brightmantle
Dugmaren Brightmantle's symbol.
Names and titles
Title(s):The Gleam in the Eye, the Wandering Tinker, the Errant Explorer
General information
Portfolio:Scholarship, Discovery, Invention
Home:Concordant Domain of the Outlands
Alignment:Chaotic good (neutral good tendencies)
Gender:Male
Class:Bard/thief/fighter/cleric
Superior:Moradin
Rules items
Domains:Chaos, Good, Knowledge, Magic, Mind, Oracle, Patience[1], Rune
Divine rank:Lesser

Dugmaren Brightmantle (DUHG-mah-ren BRITE-man-tuhl) is the dwarf deity of Scholarship, Discovery, and Invention. His symbol is an open book.

Description

Dugmaren appears as an elderly dwarf with sparkling blue eyes. He is slightly hunched over and he wears the bright blue cloak that is his namesake. He irritates his father by wandering away from his projects before he completes them or before he finds a use for the knowledge he has collected.

Relationships

Dugmaren is said to be a son of Moradin, his chaos split off from Moradin's stern lawful nature and nurtured by his mother Berronar's indulgent nature. Forever involved with some wild scheme or another, his regular accomplices include Muamman Duathal, Brandobaris, Erevan Ilesere, and Nebelun.

Dugmaren has no true foes, aside from Ilsensine, who seeks to hoard knowledge for himself, and Urdlen, who hates everyone. Dugmaren does not enjoy the company of Abbathor, Laduguer, or the evil giant and goblin gods.

Realm

Dugmaren shares the Dwarven Mountain on the Outlands with Dumathoin and Vergadain. Dugmaren's realm there, Soot Hall, is crowded with workshops and libraries. Soot Hall's name is literal, as the caverns are covered with chalky black soot from millennia of laboring. The noise here is continuous with no break or respite. Soot Hall's best products are finely crafted hammers and breastplates—many magical in nature—that often end up on the gaming tables of Vergadain's halls.

Dugmaren often wanders to Arborea, Elysium, and Bytopia.

Dogma

Dugmaren's followers are assured that knowledge lies out there waiting to be discovered. They are urged to travel, learn, broaden their minds and to teach young and old alike. They seek out forgotten lore and invent and experiment with new ideas. They seek to learn a little bit about everything rather than a lot about a little.

Worshipers

Dugmaren is venerated by dwarves and some gnomes who are scholars, inventors, engineers, or tinkers. Worshipers of Dugmaren gather knowledge for its own sake rather than for practical purposes. Those craftsmen who venerate Dugmaren do so because they want to create something truly new, while Moradin's worshipers work instead to perfect their art based on long tradition.

Clergy

Dugmaren's clerics are scholars, teachers, and travelers. They prefer plain, white, homespun garments with vibrant sashes a handsbreath in width. The High Old Ones of the faith wear simple silver circlets. They carry silver lockets resembling open books as holy symbols; small bits of lore are often kept inside. While adventuring, they favor light armor and weapons. Their favored weapon is the short sword. Novice clerics are called the Curious while full priests are known as Seekers of Truth and Mystery. In ascending order, the other rank titles used by Dugmarenite priests are: Questing Wanderer, Avid Fiddler, Philosophical Tinker, Seeking Scholar, Searching Sage, and Errant Philosopher. The highest and oldest among them are known as High Old Ones or High Savants. Specialty priests are known as xothor, which is a Dwarvish word meaning "those who seek knowledge."

Temples

Dugmaren's temples are built both above and below ground; they are usually sprawling complexes filled with experiments in progress and mementos of the clerics' travels. At the center of each is a library. Altars are simple blocks of granite or some other hard stone, upon which sits an ever-burning candle.

Bibliography

  • Boyd, Eric L. Demihuman Deities. Renton, WA: Wizards of the Coast, 1998.
  • Grubb, Jeff. A Player's Primer to the Outlands. Lake Geneva, WI: TSR, 1995.

The Encyclopedia Greyhawkania Index (EGI) is based on previous work of Jason Zavoda through '08, continued by numerous other fans. The EGI article has a list of sources, product names, abbreviations, and a link to the full, downloadable index.

Topic Type Description Product Page/Card/Image

Dugmaren Brightmantle Deity The Gleam in the Eye, Worshipped by: Dwarf, DMGR4 - Monster Mythology 3, 18, 29, 30
Dugmaren Brightmantle Deity The Gleam in the Eye, Worshipped by: Dwarf, Living Greyhawk, Living Onnwal Gazetteer, D&D 3.5e 70
Dugmaren Brightmantle Deity The Gleam in the Eye, Worshipped by: Dwarf, On Hallowed Ground 80, 81, 172, 186, 191
  1. Dragon #355 (May 2007), p.26.