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{{Location
{{Realm
| type          = Nation
|image = [[Image:Yeomanry01.jpg]]
| name          = Yeomanry
|caption = The arms of the Yeomanry League, as depicted in the ''[[Living Greyhawk Gazetteer]]'' (2000).
| image         = Yeomanry.jpg
|name = The Yeomanry League
| caption       = Yeomanry
|motto =  
| aliases      = Yeomanry League
|region = [[Sheldomar Valley]]
| demonym      =  
|ruler = Spokesman [[Marius Lindon]]
| capital      = [[Loftwick]]
|government = [[Democratic]] [[Republic]]
| area          = [[Flanaess]]
|established =  
| size          =  
|capital = Loftwick
| rulertable    =  
|major_towns = [[Loftwick]],[[Longspear]],[[Farvale]],[[North Reach]],[[Westburn]]
| ruler1        = His Steadfastness [[Crispin Redwell]] the Freeholder, Spokesman for the Yeomanry League
|provinces = Five high districts, thirty-one low districts
| ruleryear1    =
|resources = Foodstuffs, cloth, silver, gems
| ruler2        = His Steadfastness, [[Marius Lindon]] the Freeholder, Spokesman for the Yeomanry League
|coinage = freegold (gp), halfgold (ep), silver (sp), common (cp)
| ruleryear2    = 589
|population = 305,900
| ruler3        =  
|races = Humans (79%), [[Halfling|Halflings]] (9%), [[Elf|elves]] (5%), [[Dwarf|dwarves]] (3%), [[Gnome|gnomes]] (2%), half-elves (1%), [[Half-orc|half-orcs]] (1%)
| ruleryear3    =  
|languages = Common, Keolandish, Halfling, Elvish
| ruler4        =  
|alignments =  
| ruleryear4    =
|religions = [[Phaulkon]], [[Heironeous]], [[Allitur]], [[Fortubo]], [[Fharlanghn]], [[Trithereon]], [[Zilchus]], [[Delleb]], [[Joramy]], [[Norebo]], [[Kord]], halfling pantheon, dwarven pantheon
| ruler5        =
|allies = [[Keoland]], [[Sterich]], [[Knights of the Watch]]
| ruleryear5    =
|enemies = [[Scarlet Brotherhood]], giants and nonhumans of the [[Jotens]], [[Tors]], [[Crystalmists]], [[Hellfurnaces]] and [[Hool Marshes]]
| rulertype    =
}}
| government    = Independent democratic republic governed by an elected Freeholder
The '''Yeomanry''', properly known as '''The Yeomanry League''', is a political state of the [[Flanaess]]. It is sometimes called the Yeoman Freehold.
| languages    = Common, Keolandish, Halfling, Elven
 
| races         = Human 79% (SOf), Halfling 9% (stout), Elf 5% (high), Dwarf 3% (hill), Gnome 2%, Half-elf 1%, Half-orc 1%
==History==
| religion      = Phaulkon, Heironeous, Allitur, Fortubo, Fharlanghn, Trithereon, Zilchus, Delleb, Joramy, Norebo, Kord, halfling pantheon, dwarf pantheon
The Suel had been migrating to this area for centuries before the [[Twin Cataclysms]]. These people were mostly lowborn peasantry of the [[Suel Imperium]], but dissidents were also among their number, seeking to avoid imperial eyes. Mostly they sought a peaceful existence and did not venture far when they entered the Flanaess. They settled the high valleys between the Jotuns and the Tors and mingled freely with the local [[Flan]] inhabitants. These new lands extended as far as the [[Javan River]] and were well explored. Explorers among these settlers had established mining communities and scouting outposts decades before the great migrations took place and these became small but notable settlements, such as [[Melkot]] in the [[Tors]] and [[Alran]] on the coast of [[Jeklea Bay]]. But these lands were still of little importance to the Imperium and no attention was paid to them.
| currency      =  
 
| reckoning    =
[[Oeridians]] also migrated into the area and settled there. The inhabitants readily accepted these newcomers if they did not infringe on the lands or rights of those already living there.
| population1  = 305,900
 
| popyear1      =
In the century following the Great Migrations, a powerful [[Suel]] mage conquered these lands and subjugated the people. This tyrannical wizard was known as [[Asberdies|Lord Asberdies]] and had emerged from the [[Dreadwood]] some years after the terrible destruction of the infamous [[House Malhel]]. Asberdies reign was nothing more than a vain attempt to resurrect the Imperium. His outrages eventually grew unbearable and the people rose up and overthrew him.
| population2  =
 
| popyear2      =
In the aftermath of this securing of their independence, the citizen-warriors realized that they had formed the framework of a new government. They elected spokesmen who in turn appointed leaders to direct the affairs of the new realm. These elected men came to be known as Grosspokesmen and they created the office of Freeholder, essentially an administrator elected to run the government, the military and to conduct foreign policy.
| population3  =
 
| popyear3      =
Approximately two centuries later (-96 CY) these leaders met with representatives of the [[Keoland|Kingdom of Keoland]] to discuss a possible merger of the two realms. The Grosspokesmen and Freeholder were welcomed as members of the [[Council of Niole Dra]] and treated as peers within the greater realm. All went well for four centuries; the Yeomanry's military was influential in aiding King [[Tavish I]] in his efforts to conquer the [[Pomarj]] and the southern lands that eventually became the [[Hold of the Sea Princes]].
| imports      =
 
| exports      = Foodstuffs, cloth, silver, gems
But this cooperation ended suddenly during the reign of [[Tavish II]], when the wars turned from being defensive in nature to outright aggression. In 361 CY the Yeomanry withdrew its forces from keoish armies and closed its borders. Reconciliation between the two nations was only achieved over a century later when [[Tavish IV]] recognized the Yeomanry's complete independence. The Yeomanry has enjoyed a more peaceful existence since that time.
| alignment    = LG*, LN, CG, NG
 
| allegiance    =  
Some dozen years ago a cavernous bore was found at the foot of the Crystalmists in the western end of the realm. This tunnel supposedly pierces the mountain range and leads all the way to the [[Sea of Dust]]. The lost, but newly found, [[Passage of Slerotin]] has brought much unwanted attention to the Yeomanry as hordes of adventurers, fortune seekers and worse flock to the realm.
| usethe        =
 
| useon        =
This activity is located approximately 12 miles from the city of [[Westburn]]. A new town has been built at that location called [[Dark Gate]], the activity is centered around the town and a frontier economy exist there. In 590 CY adventurers appeared in Dark Gate baring strange armor made of some unknown black metal, which disintegrated within days. As significant as all of this is, Freeholder Lindon is more concerned with other matters of import.
| inhabitants  =
 
| locations    =
== Conflicts ==
| organizations =
Giants from the [[Jotens]] now raid and threaten the capital city of [[Loftwick]] and the Freeholder is fearful that the Yeomanry might suffer in the same manner as the [[Sterich|March of Sterich]] and the [[Geoff|Grand Duchy of Geoff]].
| settlements  =
 
| roads        =
[[Wastri|Wastrian]] clerics have appeared in the [[Hool Marshes]] and are suspected of raiding as far north as the [[Little Hills]].
}}'''Yeomanry''' properly named Yeomanry League also called Yeomanry Freehold.
 
Numerous refuges from the [[Sea Princes|Hold of the Sea Princes]] are proving a problem and causing troubles for southern landholders.
 
Some 2500 Yeomanry mercenaries are still employed by [[Keoland]] and the Freeholder wants them recalled, a move to which Keoland strongly objects.
 
All thirty-two inhabitants of a small village ten miles from [[Dark Gate]] disappeared two months ago with no clue as to their abductors or where they may have been taken.


==Geography==
==Geography==
Yeoman Freehold, is situated in a valley between the Jotens and the Tors in the southwest corner of the greater Sheldomar Valley. The moderately sized realm is nearly surrounded by the Crystalmists and its spurs, though its eastern border with Keoland is generally regarded as the western bank of the Javan across from the county of Cryllor. Its border continues south to where the great river enters the Hool Marshes and the lands of the Sea Princes. The climate is hot nearly year round in the central valley, though the temperature moderates as one approaches the foothills, particularly in late fall and winter. The Yeomanry is a land populated largely by freemen farmers, who are mostly a Suel-Flan mix. With foodstuffs and cloth the major industries of the nation, the town of Longspear on the eastern border forms the major trading center for the country and the destination for most of its excess goods. Here, foreign visitors are usually welcomed, and much commerce is conducted, particularly with Keoland, the Yeomanry's nearest neighbor.
The modern Yeomanry is in the southwestern portion of the Flanaess. It is nestled entirely within a broad basin bounded by the [[Jotens]] to the north, the [[Crystalmist Mountains]] to the west and south, and the [[Little Hills]] to the east. The valley passage between the Little Hills and the [[Tors]] leads directly into the Hool Marshes. A long cave system know as "the [[Passage of Slerotin]]" tunnels its way under the [[Hellfurnaces]] mountain range for over 200 miles, stretching all the way from the Yeomanry town of [[Dark Gate]], to the [[Sea of Dust]].
 
In 591 CY, the most populous towns are [[Loftwick]] (pop. 8,400), [[Longspear]] (pop. 7,700), [[Farvale]] (pop. 4,400), [[North Reach]] (pop. 3,700), and [[Westburn]] (pop. 2,500).
 
==People==
===Population===
In 591 CY, the population of the Yeomanry totaled 305,900 persons, almost 80% being humans of [[Suloise|Suel]] and [[Oeridian]] descent. [[Halfling|Halflings]] (predominatly Stouts) make up the next largest group (9%), followed by [[Elf|elves]] (5%),
[[Dwarf|dwarves]] (3%), and [[Gnome|gnomes]] (2%), while half-elves, and [[Half-orc|half-orcs]] make up the remainder of the population (at 1% each).
 
===Religion===
The most popular deities among the Yeomanry's citizens are [[Phaulkon]], [[Heironeous]], [[Allitur]], [[Fortubo]], [[Fharlanghn]], [[Trithereon]], [[Zilchus]], [[Delleb]], [[Joramy]], [[Norebo]], [[Kord|Kord]], as well as the halfling and dwarven pantheons.
 
===Languages===
The most widely-spoken languages found in the Yeomanry include Common, Keolandish, Halfling, and Elvish.


=== Forests ===
==Government==
The Yeomanry is a Democratic Republic, ruled by His Steadfastness, [[Marius Lindon]]. This "ruler" is called "the '''Freeholder'''," and is the "Spokesman for the Yeomanry League."  The Freeholder is an elected official who is the "executive" branch of the government, he conducts diplomacy, negotiates treaties and commands the military. The '''Council of Common Grosspokemen''' is the "parlimentary" branch handling all legislative matters; all adult citizens who have performed military service for the state, or are gainfully employed, have the right to vote, regardless of race or gender.


=== Hills ===
The national capital is [[Loftwick]].


=== Rivers ===
===Administrative Divisions===
The state is divided into five High Districts (which are centered around the largest towns and their governed domains) and thirty-one Low Districts (made up of the more rural areas and their scattered villages).


=== Marsh ===
===Heraldry===
The Yeomanry's coat of arms is blazoned thus: ''Argent, three spears pilewise meeting in point gules.''


== '''History''' ==
==Economy==
As the Suel migrated into the Sheldomar Valley, many of their number sought a peaceful existence. These people, primarily lowborn peasantry from the Suel Imperium, did not venture far from where they emerged into the Flanaess. They settled the high valleys between the Jotens and the Tors and mixed with the local Flan. These new lands, stretching all the way out to the Javan River, had been well explored by the Suel Imperium prior to the Twin Cataclysms. The explorers had established mining enclaves and scouting outposts decades before the onset of the final war, producing small but notable settlements such as Melkot in the Tors and Alran on the Jeklea Coast. For centuries, dissident individuals had escaped imperial eyes to the shores of Jeklea Bay after crossing the dormant Hellfurnaces, but these lands were not of great importance until the destruction of the empire.
Foodstuffs and cloth are the major industry in the Yeomanry, though silver and gemstones play their part. The city of [[Longspear]], on the eastern border, is the major trading center. Most foreign visitors and traders pass through Longspear and much commerce is conducted here as most of the nation's excess goods pass through this city as well.
===Resources===
The Yeomanry is noted for producing a variety of foodstuffs, cloth, silver, and very high-quality gems.


In the century following the migrations, the humble folk who settled these lands were conquered and subjugated by a powerful Suel mage who mercilessly swept through their realm from the east. Lord Asberdies, as the tyrannical wizard was known, had emerged from the Dreadwood after the terrible destruction of his noble house, the infamous Malhel, some years earlier. Asberdies ruled the land and its people with cold-blooded ruthlessness in a vain attempt to resurrect a vestige of the glory of the Suel Imperium. The tyrant was eventually cast down after years of dominion, during which his outrages ultimately grew unbearable. The yeoman farmers bandied together into small cadres of around a dozen fighters to overcome the forces of the mage in piecemeal fashion through relentless guerrilla strikes upon his forces. Asberdies was soon harried from his throne and realm by the insurgents, who successfully besieged his stronghold.
===Currency===
The Yeomanry's standard coinage consists of the gold "freegold" (gp), the electrum "halfgold" (ep), the silver "silver" (sp), and the copper "common" (cp).


Almost two centuries later, in -96 CY, the leaders of the Yeomanry met with representatives of the expanding kingdom of Keoland to discuss their annexation into the latter. Its Grosspokesmen and Freeholder were welcomed as members of the Council
==Transportation==
of Niole Dra, treated as noble peers within the greater realm. Over the next four centuries, the Yeomanry contributed its well-trained warriors to support the efforts of the kingdom, primarily by securing its borders from invaders and marauders.


Yeomanry warriors served in the Keolandish armies for decades, but at the height of Keoland’s expansionism in 361 CY, the freemen of the Yeomanry revolted and closed their doors to Keolandish rule forever. This daring move was successful primarily because Keoland was overextended dealing with other neighboring lands and a major internal revolt at the time. The result has been the creation of a state ruled by its warrior caste through their spokesmen. It was over a century later that reconciliation between the two sides was finally achieved, when Tavish IV recognized an independent Yeomanry. Thereafter, the Yeomanry settled into a more peaceful existence that has lasted
==Military==
nearly to the present day.
The Yeomanry's army consists of heavy polearms, lighter spearmen, crossbowmen and slingers. The greater freeholders provide small calvary contingents. The demi-humans also provide troops as they are also electors of the land; Elvish spearmen and bowmen, dwarvish mailed foot and halfling light troops all sally forth when the Yeomanry is mustered.


During the Wars, the Yeomanry was willing to aid Furyondy against Iuz, but the giant troubles guaranteed that its forces had to stay within the nation’s confines. Unlike the unfortunates of Geoff and the Sterish, the stout, well-trained and armed Yeomen fought off the giant humanoid incursions and this state remains a strong, powerful, and well-equipped armed camp.
==Maps==
[[Image:Yeomanry02.jpg]]


== '''Government''' ==
==Bibliography==
The Yeomanry is one of very few representative governments in Flanaess. Any citizen of majority who has carried a spear for the nation, either now or in the past, is eligible to elect spokesmen on his behalf from his community. In turn these spokesmen elect representatives, until one reaches the approximately one-hundred-member Council of Common Grosspokesmen. The council meets in the capital of Loftwick four times a year during the festival weeks to decide the affairs of the nation. These delegates act largely as a legislative body, and choose from among the greater landowners of the nation a citizen to act as Freeholder. The Freeholder is charged with being the chief administrator of the nation, and he also directs diplomacy and the heads the armies of the Yeomanry by leading the Free Captains of the Battles. The current Freeholder is Marius Lindon, a ranger from the eastern territories of the Yeomanry. He has held the office for scarcely two years, but was chosen for his expertise in dealing with the nonhuman invasions that have increased with frequency in recent years.
*[[Gygax, Gary]]. ''The World of Greyhawk''. Lake Geneva, WI: TSR, 1980.
:———. ''[[World of Greyhawk Fantasy Game Setting]]''. Lake Geneva, WI: TSR, 1983.


== '''Military''' ==
*[[Gary Holian|Holian, Gary]], [[Erik Mona]], [[Sean K. Reynolds]], and [[Frederick Weining]]. ''[[Living Greyhawk Gazetteer]]''. Renton, WA: Wizards of the Coast, 2000.
Nearly all common men and women of the Yeomanry own at least leather armor, a hand weapon, and a bow of some kind, and many own polearms as well. Landowners equip their peasants with such armor and weapons and train them in self-defense militia as a matter of course.


== '''Resources''' ==
*[[Moore, Roger E]]. ''[[The Adventure Begins]]''. Renton, WA: Wizards of the Coast, 1998.
The Yeomanry is wealthy from trade, but does not import mercenaries to defend the vital silver and gem mines in its hills and the Jotens; it is proud to protect them itself in alliance with dwarves, strengthened by refugees from Sterich. The state is also notable for a small minority of high elves, who are important in commerce and crade and also form the core of a small but powerful group of mages centered around Loftwick.


== '''Foreign Relations''' ==
* [[Carl Sargent|Sargent, Carl]]. ''[[Ivid the Undying]]''. Lake Geneva, WI: TSR, 1995. Published online. [https://greyhawkonline.com/download/16370/?tmstv=1727302323 PDF by William Allman with maps].  Original RTF archived:[http://web.archive.org/web/20081218001449/http://www.wizards.com/default.asp?x=dnd/dnd/downloads Wizards.com]. WGR7 or WGRx
Despite its wealth and strength, the Yeomanry does not seek political muscle in the Flanaess. Keoland is distrusted because of its historical ambitions on the land, and there is a powerful mood against sending aid to the north. People are aware that, had this happened during the Greyhawk Wars, the Yeomanry might have fallen to giants. The Yeomanry extends support directly only to the demihumans in the hills and mountains around its borders, and maintains its excellent armies of spearmen, crossbowmen, mountain troops, elvish spear and bow units, and dwarven mailed infantry


Other Locations:
*


===References===
[[Category:Realms]]{{index}}
<references />

Latest revision as of 09:09, 10 May 2025

Greyhawk Realm
The Yeomanry League
The arms of the Yeomanry League, as depicted in the Living Greyhawk Gazetteer (2000).
General information
Region:Sheldomar Valley
Government
Ruler:Spokesman Marius Lindon
Government:Democratic Republic
Demographics
Capital:Loftwick
Major towns:Loftwick,Longspear,Farvale,North Reach,Westburn
Provinces:Five high districts, thirty-one low districts
Population:305,900
Races:Humans (79%), Halflings (9%), elves (5%), dwarves (3%), gnomes (2%), half-elves (1%), half-orcs (1%)
Languages:Common, Keolandish, Halfling, Elvish
Groups
Religions:Phaulkon, Heironeous, Allitur, Fortubo, Fharlanghn, Trithereon, Zilchus, Delleb, Joramy, Norebo, Kord, halfling pantheon, dwarven pantheon
Allies:Keoland, Sterich, Knights of the Watch
Enemies:Scarlet Brotherhood, giants and nonhumans of the Jotens, Tors, Crystalmists, Hellfurnaces and Hool Marshes
Miscellaneous
Resources:Foodstuffs, cloth, silver, gems
Coinage:freegold (gp), halfgold (ep), silver (sp), common (cp)

The Yeomanry, properly known as The Yeomanry League, is a political state of the Flanaess. It is sometimes called the Yeoman Freehold.

History

The Suel had been migrating to this area for centuries before the Twin Cataclysms. These people were mostly lowborn peasantry of the Suel Imperium, but dissidents were also among their number, seeking to avoid imperial eyes. Mostly they sought a peaceful existence and did not venture far when they entered the Flanaess. They settled the high valleys between the Jotuns and the Tors and mingled freely with the local Flan inhabitants. These new lands extended as far as the Javan River and were well explored. Explorers among these settlers had established mining communities and scouting outposts decades before the great migrations took place and these became small but notable settlements, such as Melkot in the Tors and Alran on the coast of Jeklea Bay. But these lands were still of little importance to the Imperium and no attention was paid to them.

Oeridians also migrated into the area and settled there. The inhabitants readily accepted these newcomers if they did not infringe on the lands or rights of those already living there.

In the century following the Great Migrations, a powerful Suel mage conquered these lands and subjugated the people. This tyrannical wizard was known as Lord Asberdies and had emerged from the Dreadwood some years after the terrible destruction of the infamous House Malhel. Asberdies reign was nothing more than a vain attempt to resurrect the Imperium. His outrages eventually grew unbearable and the people rose up and overthrew him.

In the aftermath of this securing of their independence, the citizen-warriors realized that they had formed the framework of a new government. They elected spokesmen who in turn appointed leaders to direct the affairs of the new realm. These elected men came to be known as Grosspokesmen and they created the office of Freeholder, essentially an administrator elected to run the government, the military and to conduct foreign policy.

Approximately two centuries later (-96 CY) these leaders met with representatives of the Kingdom of Keoland to discuss a possible merger of the two realms. The Grosspokesmen and Freeholder were welcomed as members of the Council of Niole Dra and treated as peers within the greater realm. All went well for four centuries; the Yeomanry's military was influential in aiding King Tavish I in his efforts to conquer the Pomarj and the southern lands that eventually became the Hold of the Sea Princes.

But this cooperation ended suddenly during the reign of Tavish II, when the wars turned from being defensive in nature to outright aggression. In 361 CY the Yeomanry withdrew its forces from keoish armies and closed its borders. Reconciliation between the two nations was only achieved over a century later when Tavish IV recognized the Yeomanry's complete independence. The Yeomanry has enjoyed a more peaceful existence since that time.

Some dozen years ago a cavernous bore was found at the foot of the Crystalmists in the western end of the realm. This tunnel supposedly pierces the mountain range and leads all the way to the Sea of Dust. The lost, but newly found, Passage of Slerotin has brought much unwanted attention to the Yeomanry as hordes of adventurers, fortune seekers and worse flock to the realm.

This activity is located approximately 12 miles from the city of Westburn. A new town has been built at that location called Dark Gate, the activity is centered around the town and a frontier economy exist there. In 590 CY adventurers appeared in Dark Gate baring strange armor made of some unknown black metal, which disintegrated within days. As significant as all of this is, Freeholder Lindon is more concerned with other matters of import.

Conflicts

Giants from the Jotens now raid and threaten the capital city of Loftwick and the Freeholder is fearful that the Yeomanry might suffer in the same manner as the March of Sterich and the Grand Duchy of Geoff.

Wastrian clerics have appeared in the Hool Marshes and are suspected of raiding as far north as the Little Hills.

Numerous refuges from the Hold of the Sea Princes are proving a problem and causing troubles for southern landholders.

Some 2500 Yeomanry mercenaries are still employed by Keoland and the Freeholder wants them recalled, a move to which Keoland strongly objects.

All thirty-two inhabitants of a small village ten miles from Dark Gate disappeared two months ago with no clue as to their abductors or where they may have been taken.

Geography

The modern Yeomanry is in the southwestern portion of the Flanaess. It is nestled entirely within a broad basin bounded by the Jotens to the north, the Crystalmist Mountains to the west and south, and the Little Hills to the east. The valley passage between the Little Hills and the Tors leads directly into the Hool Marshes. A long cave system know as "the Passage of Slerotin" tunnels its way under the Hellfurnaces mountain range for over 200 miles, stretching all the way from the Yeomanry town of Dark Gate, to the Sea of Dust.

In 591 CY, the most populous towns are Loftwick (pop. 8,400), Longspear (pop. 7,700), Farvale (pop. 4,400), North Reach (pop. 3,700), and Westburn (pop. 2,500).

People

Population

In 591 CY, the population of the Yeomanry totaled 305,900 persons, almost 80% being humans of Suel and Oeridian descent. Halflings (predominatly Stouts) make up the next largest group (9%), followed by elves (5%), dwarves (3%), and gnomes (2%), while half-elves, and half-orcs make up the remainder of the population (at 1% each).

Religion

The most popular deities among the Yeomanry's citizens are Phaulkon, Heironeous, Allitur, Fortubo, Fharlanghn, Trithereon, Zilchus, Delleb, Joramy, Norebo, Kord, as well as the halfling and dwarven pantheons.

Languages

The most widely-spoken languages found in the Yeomanry include Common, Keolandish, Halfling, and Elvish.

Government

The Yeomanry is a Democratic Republic, ruled by His Steadfastness, Marius Lindon. This "ruler" is called "the Freeholder," and is the "Spokesman for the Yeomanry League." The Freeholder is an elected official who is the "executive" branch of the government, he conducts diplomacy, negotiates treaties and commands the military. The Council of Common Grosspokemen is the "parlimentary" branch handling all legislative matters; all adult citizens who have performed military service for the state, or are gainfully employed, have the right to vote, regardless of race or gender.

The national capital is Loftwick.

Administrative Divisions

The state is divided into five High Districts (which are centered around the largest towns and their governed domains) and thirty-one Low Districts (made up of the more rural areas and their scattered villages).

Heraldry

The Yeomanry's coat of arms is blazoned thus: Argent, three spears pilewise meeting in point gules.

Economy

Foodstuffs and cloth are the major industry in the Yeomanry, though silver and gemstones play their part. The city of Longspear, on the eastern border, is the major trading center. Most foreign visitors and traders pass through Longspear and much commerce is conducted here as most of the nation's excess goods pass through this city as well.

Resources

The Yeomanry is noted for producing a variety of foodstuffs, cloth, silver, and very high-quality gems.

Currency

The Yeomanry's standard coinage consists of the gold "freegold" (gp), the electrum "halfgold" (ep), the silver "silver" (sp), and the copper "common" (cp).

Transportation

Military

The Yeomanry's army consists of heavy polearms, lighter spearmen, crossbowmen and slingers. The greater freeholders provide small calvary contingents. The demi-humans also provide troops as they are also electors of the land; Elvish spearmen and bowmen, dwarvish mailed foot and halfling light troops all sally forth when the Yeomanry is mustered.

Maps

Bibliography

  • Gygax, Gary. The World of Greyhawk. Lake Geneva, WI: TSR, 1980.
———. World of Greyhawk Fantasy Game Setting. Lake Geneva, WI: TSR, 1983.

The Encyclopedia Greyhawkania Index (EGI) is based on previous work of Jason Zavoda through '08, continued by numerous other fans. The EGI article has a list of sources, product names, abbreviations, and a link to the full, downloadable index.

Topic Type Description Product Page/Card/Image

Common coin - Copper piece (Yeomanry) Item Coin, Living Greyhawk Gazetteer 134
Freegold coin - Gold pieces (Yeomanry) Item Coin, Living Greyhawk Gazetteer 134
Halfgold - Electrum pieces (Rel Astra, Yeomanry) Item Coin, Living Greyhawk Gazetteer 91, 134
North Road (Yeomanry) Infrastructure Street or road, Return to the Keep on the Borderland 14
Silver coin - Silver pieces (Sea Princes, Sunndi, Yeomanry) Item Coin, Living Greyhawk Gazetteer 100, 110, 134
Yeomanry, League of {Yeomanry Freehold} Kingdom (576 pop: 100000), (591 pop: 305900), Against The Giants: The Liberation of Geoff 4, 44, 66
Yeomanry, League of {Yeomanry Freehold} Kingdom (576 pop: 100000), (591 pop: 305900), The City of Greyhawk: Folks, Feuds and Factions 3
Yeomanry, League of {Yeomanry Freehold} Kingdom (576 pop: 100000), (591 pop: 305900), Dragon magazine #052 18, 20
Yeomanry, League of {Yeomanry Freehold} Kingdom (576 pop: 100000), (591 pop: 305900), Dragon magazine #055 18
Yeomanry, League of {Yeomanry Freehold} Kingdom (576 pop: 100000), (591 pop: 305900), Dragon magazine #057 13
Yeomanry, League of {Yeomanry Freehold} Kingdom (576 pop: 100000), (591 pop: 305900), Dragon magazine #068 71
Yeomanry, League of {Yeomanry Freehold} Kingdom (576 pop: 100000), (591 pop: 305900), Dragon magazine #087 26
Yeomanry, League of {Yeomanry Freehold} Kingdom (576 pop: 100000), (591 pop: 305900), Dragon magazine #191 67
Yeomanry, League of {Yeomanry Freehold} Kingdom (576 pop: 100000), (591 pop: 305900), Dragon magazine #209 14
Yeomanry, League of {Yeomanry Freehold} Kingdom (576 pop: 100000), (591 pop: 305900), Dragon magazine #230 13
Yeomanry, League of {Yeomanry Freehold} Kingdom (576 pop: 100000), (591 pop: 305900), Dragon magazine #241 43, 44, 45, 46, 76, 79
Yeomanry, League of {Yeomanry Freehold} Kingdom (576 pop: 100000), (591 pop: 305900), Dragon magazine #243 91
Yeomanry, League of {Yeomanry Freehold} Kingdom (576 pop: 100000), (591 pop: 305900), Dragon magazine #271 75
Yeomanry, League of {Yeomanry Freehold} Kingdom (576 pop: 100000), (591 pop: 305900), Dragon magazine #297 92
Yeomanry, League of {Yeomanry Freehold} Kingdom (576 pop: 100000), (591 pop: 305900), Dragon magazine #306 95
Yeomanry, League of {Yeomanry Freehold} Kingdom (576 pop: 100000), (591 pop: 305900), Dragon magazine #315 51, 52, 54
Yeomanry, League of {Yeomanry Freehold} Kingdom (576 pop: 100000), (591 pop: 305900), Dragon magazine #AN3 22, 101, 102
Yeomanry, League of {Yeomanry Freehold} Kingdom (576 pop: 100000), (591 pop: 305900), Dragon magazine #AN4 21
Yeomanry, League of {Yeomanry Freehold} Kingdom (576 pop: 100000), (591 pop: 305900), Dungeon magazine #006 26, 29
Yeomanry, League of {Yeomanry Freehold} Kingdom (576 pop: 100000), (591 pop: 305900), Dungeon magazine #019 4, 7
Yeomanry, League of {Yeomanry Freehold} Kingdom (576 pop: 100000), (591 pop: 305900), Dungeon magazine #070 49, 78
Yeomanry, League of {Yeomanry Freehold} Kingdom (576 pop: 100000), (591 pop: 305900), Dungeon magazine #089 49
Yeomanry, League of {Yeomanry Freehold} Kingdom (576 pop: 100000), (591 pop: 305900), From the Ashes: Atlas of the Flanaess 7, 10, 17, 36-38, 44, 59, 60, 61, 92
Yeomanry, League of {Yeomanry Freehold} Kingdom (576 pop: 100000), (591 pop: 305900), From the Ashes: References Card #1
Yeomanry, League of {Yeomanry Freehold} Kingdom (576 pop: 100000), (591 pop: 305900), From the Ashes: References Card #2
Yeomanry, League of {Yeomanry Freehold} Kingdom (576 pop: 100000), (591 pop: 305900), From the Ashes: References Card #8
Yeomanry, League of {Yeomanry Freehold} Kingdom (576 pop: 100000), (591 pop: 305900), Greyhawk Adventures 42, 83, 87
Yeomanry, League of {Yeomanry Freehold} Kingdom (576 pop: 100000), (591 pop: 305900), GDQ1-7 Queen of the Spiders 4, 18, 19, 33
Yeomanry, League of {Yeomanry Freehold} Kingdom (576 pop: 100000), (591 pop: 305900), Greyhawk Wars: Adventurer's Book 15, 16, 20, 29
Yeomanry, League of {Yeomanry Freehold} Kingdom (576 pop: 100000), (591 pop: 305900), Living Greyhawk Gazetteer 59, 65, 66, 96, 100, 101, 107, 134, 135, 136, 143, 146 , 155, 163, IBC
Yeomanry, League of {Yeomanry Freehold} Kingdom (576 pop: 100000), (591 pop: 305900), Living Greyhawk Journal #0 3, 7, 11, 13
Yeomanry, League of {Yeomanry Freehold} Kingdom (576 pop: 100000), (591 pop: 305900), Living Greyhawk Journal #1 4, 8, 11, 13, 14, 17, 18, 19, 31, 32, 33
Yeomanry, League of {Yeomanry Freehold} Kingdom (576 pop: 100000), (591 pop: 305900), Living Greyhawk Journal #2 31
Yeomanry, League of {Yeomanry Freehold} Kingdom (576 pop: 100000), (591 pop: 305900), Living Greyhawk Journal #3 31
Yeomanry, League of {Yeomanry Freehold} Kingdom (576 pop: 100000), (591 pop: 305900), Living Greyhawk Journal #4 16, 31
Yeomanry, League of {Yeomanry Freehold} Kingdom (576 pop: 100000), (591 pop: 305900), Living Greyhawk Journal #5 31
Yeomanry, League of {Yeomanry Freehold} Kingdom (576 pop: 100000), (591 pop: 305900), Player's Guide to Greyhawk 5, 10, 22, 61
Yeomanry, League of {Yeomanry Freehold} Kingdom (576 pop: 100000), (591 pop: 305900), Return to the Keep on the Borderland 7
Yeomanry, League of {Yeomanry Freehold} Kingdom (576 pop: 100000), (591 pop: 305900), Return of the Eight 53, 60
Yeomanry, League of {Yeomanry Freehold} Kingdom (576 pop: 100000), (591 pop: 305900), Slavers, AD&D 2e 46
Yeomanry, League of {Yeomanry Freehold} Kingdom (576 pop: 100000), (591 pop: 305900), Sea of Death 7
Yeomanry, League of {Yeomanry Freehold} Kingdom (576 pop: 100000), (591 pop: 305900), Saga of Old City 149
Yeomanry, League of {Yeomanry Freehold} Kingdom (576 pop: 100000), (591 pop: 305900), The Adventure Begins 18, 32, 37, 38, 55
Yeomanry, League of {Yeomanry Freehold} Kingdom (576 pop: 100000), (591 pop: 305900), The Scarlet Brotherhood 6, 24, 80
Yeomanry, League of {Yeomanry Freehold} Kingdom (576 pop: 100000), (591 pop: 305900), WG12 Vale of the Mage 5
Yeomanry, League of {Yeomanry Freehold} Kingdom (576 pop: 100000), (591 pop: 305900), WG6 Isle of the Ape 22
Yeomanry, League of {Yeomanry Freehold} Kingdom (576 pop: 100000), (591 pop: 305900), The World of Greyhawk Fantasy World Setting (Folio) IC, 2, 7, 12, 16, 19, 21, 22, 23
Yeomanry, League of {Yeomanry Freehold} Kingdom (576 pop: 100000), (591 pop: 305900), WGR4 The Marklands 10
Yeomanry, League of {Yeomanry Freehold} Kingdom (576 pop: 100000), (591 pop: 305900), WGR5 Iuz the Evil 4
Yeomanry, League of {Yeomanry Freehold} Kingdom (576 pop: 100000), (591 pop: 305900), World of Greyhawk boxed set (1983) 13, 14, 28, 34, 36, 42, 43, 50, 51, 57, 61, 76, IBC
Yeomanry, League of {Yeomanry Freehold} Kingdom (576 pop: 100000), (591 pop: 305900), World of Greyhawk boxed set (1983) 10, 12, 17, 27, 31, 32