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==Ecology==
==Ecology==
[[Worg]]s, [[dire wolf|dire wolves]], [[snowflake lichen]]s, woolly mammoths, ravens, caribou, wolves, [[frost folk]], [[snow goblin]]s, [[snow spider]]s, [[rusalka]], are found in this land. A few patches of woeful pine trees can also occasionally be found in the region.
[[Worg]]s, [[dire wolf|dire wolves]], [[snowflake lichen]]s, woolly mammoths, ravens, caribou, wolves, [[snow spider]]s, and [[rusalka]] are found in this land. A few patches of woeful pine trees can also occasionally be found in the region.


==Inhabitants==
==Inhabitants==
The only humans living near the Land of Black Ice are the [[Baklunish]] [[Guryik]] folk on the Dramidj coast, and the [[Suloise]] Zeai, or [[Sea Barbarians]], who dwell on a section of Icy Sea coastline known as the [[Tusking Strand]]. Within the Land of Black Ice proper are said to dwell all manner of horrid arctic monsters, so few humans enter the region. Tales are told of wights, frost men, evil spirits, black-skinned trolls, and blue-furred [[Bugbear|bugbears]] inhabiting the wasteland.
The only humans living near the Land of Black Ice are the [[Baklunish]] [[Guryik]] folk on the Dramidj coast, and the [[Suloise]] Zeai, or [[Sea Barbarians]], who dwell on a section of Icy Sea coastline known as the [[Tusking Strand]].  
 
Within the Land of Black Ice proper are said to dwell all manner of horrid arctic monsters, so few humans enter the region. Tales are told of [[frost folk]], [[snow goblin]]s,{{cite dungeon|115|16-35|Raiders of the Black Ice}} wights, evil spirits, black-skinned trolls, and blue-furred [[Bugbear|bugbears]] inhabiting the wasteland.


==Features and settlements==
==Features and settlements==
Line 13: Line 15:
Legends tell of another region beyond the ice, [[Rigodruok|a land of lush jungles and an unmoving sun]]. Such legends give some reason to believe that the [[Oerth]] is hollow, containing another world within the inside of the globe, to which entry is gained via great openings in the poles.
Legends tell of another region beyond the ice, [[Rigodruok|a land of lush jungles and an unmoving sun]]. Such legends give some reason to believe that the [[Oerth]] is hollow, containing another world within the inside of the globe, to which entry is gained via great openings in the poles.


==Bibliography==
== References ==
=== Notes ===
<references group="note" />
=== Citations ===
<references />
=== Bibliography ===
*[[Baur, Wolfgang]]. "The Clockwork Fortress." ''[[Dungeon (magazine)|Dungeon]]'' #126. Bellevue, WA: Paizo Publishing, 2004.
*[[Baur, Wolfgang]]. "The Clockwork Fortress." ''[[Dungeon (magazine)|Dungeon]]'' #126. Bellevue, WA: Paizo Publishing, 2004.
*-----. "Raiders of the Black Ice." ''[[Dungeon (magazine)|Dungeon]]'' #115. Bellevue, WA: Paizo Publishing, 2004.
:———. "Raiders of the Black Ice." ''[[Dungeon (magazine)|Dungeon]]'' #115. Bellevue, WA: Paizo Publishing, 2004.
 
*[[Baur, Wolfgang]], [[James Jacobs]], and George Strayton. ''Frostburn: Mastering the Perils of Ice and Snow.'' Renton, WA: Wizards of the Coast, 2004.
*[[Anne Brown|Brown, Anne]]. ''[[Player's Guide]]''. Renton, WA: Wizards of the Coast, 1998.
*[[Anne Brown|Brown, Anne]]. ''[[Player's Guide]]''. Renton, WA: Wizards of the Coast, 1998.
*[[Gary Gygax|Gygax, Gary]]. ''The World of Greyhawk''. Lake Geneva, WI: TSR, 1980.
*[[Gary Gygax|Gygax, Gary]]. ''The World of Greyhawk''. Lake Geneva, WI: TSR, 1980.
*-----. ''[[World of Greyhawk Fantasy Game Setting]]''. Lake Geneva, WI: TSR, 1983.
:———. ''[[World of Greyhawk Fantasy Game Setting]]''. Lake Geneva, WI: TSR, 1983.
 
*[[Gary Holian|Holian, Gary]], [[Erik Mona]], [[Sean K Reynolds]], and [[Frederick Weining]]. ''[[Living Greyhawk Gazetteer]]''. Renton, WA: Wizards of the Coast, 2000.
*[[Gary Holian|Holian, Gary]], [[Erik Mona]], [[Sean K Reynolds]], and [[Frederick Weining]]. ''[[Living Greyhawk Gazetteer]]''. Renton, WA: Wizards of the Coast, 2000.
 
*[[Moore, Roger E]]. ''[[The Adventure Begins]]''. Renton, WA: Wizards of the Coast, 1998.
*[[Moore, Roger E]]. ''[[Greyhawk: The Adventure Begins]]''. Renton, WA: Wizards of the Coast, 1998.
* [[Carl Sargent|Sargent, Carl]]. ''[[Ivid the Undying]]''. Lake Geneva, WI: TSR, 1995. Published online. [https://greyhawkonline.com/download/16370/?tmstv=1727302323 PDF by William Allman with maps]. Original RTF archived:[http://web.archive.org/web/20081218001449/http://www.wizards.com/default.asp?x=dnd/dnd/downloads Wizards.com]. WGR7 or WGRx
 
*[[Carl Sargent|Sargent, Carl]]. ''[[From the Ashes]]''. Lake Geneva, WI: TSR, 1992.
 
*[[Jim Ward|Ward, James M]]. ''[[Greyhawk Adventures]]''. Lake Geneva, WI: TSR, 1988.
*[[Jim Ward|Ward, James M]]. ''[[Greyhawk Adventures]]''. Lake Geneva, WI: TSR, 1988.
{{index}}


==External link==
[[Category:Wastelands|Black Ice, Land of]]
*[http://en.wikipedia.org/wiki/Land_of_Black_Ice The land of Black Ice at Wikipedia].
 
 
[[Category:Greyhawk wastelands|Black Ice, Land of]]

Latest revision as of 11:12, 20 May 2025

The Land of Black Ice is an arctic wasteland located in the northwestern Flanaess, north of the Burneal Forest and Blackmoor, east of the Dramidj Ocean, and west of the Icy Sea. The land gets its name from the vast sheet of blue-black ice that covers it as far as the eye can see.

Ecology

Worgs, dire wolves, snowflake lichens, woolly mammoths, ravens, caribou, wolves, snow spiders, and rusalka are found in this land. A few patches of woeful pine trees can also occasionally be found in the region.

Inhabitants

The only humans living near the Land of Black Ice are the Baklunish Guryik folk on the Dramidj coast, and the Suloise Zeai, or Sea Barbarians, who dwell on a section of Icy Sea coastline known as the Tusking Strand.

Within the Land of Black Ice proper are said to dwell all manner of horrid arctic monsters, so few humans enter the region. Tales are told of frost folk, snow goblins,[1] wights, evil spirits, black-skinned trolls, and blue-furred bugbears inhabiting the wasteland.

Features and settlements

The fabled City of the Gods is said to lie just outside the Land of Black Ice, near Blackmoor. Those few who have entered the city and escaped alive, among them Mordenkainen and Sir Robilar, tell tales of an artificially warm city of tall iron buildings, powerful magic, and strange automatons.

Legends tell of another region beyond the ice, a land of lush jungles and an unmoving sun. Such legends give some reason to believe that the Oerth is hollow, containing another world within the inside of the globe, to which entry is gained via great openings in the poles.

References

Notes

Citations

  1. "Raiders of the Black Ice". Dungeon #115 (Oct 2004), p.16-35

Bibliography

———. "Raiders of the Black Ice." Dungeon #115. Bellevue, WA: Paizo Publishing, 2004.
———. World of Greyhawk Fantasy Game Setting. Lake Geneva, WI: TSR, 1983.

Encyclopedia Greyhawkania Index

The Encyclopedia Greyhawkania Index (EGI) is based on previous work of Jason Zavoda through '08, continued by numerous other fans. The EGI article has a list of sources, product names, abbreviations, and a link to the full, downloadable index.

Topic Type Description Product Page/Card/Image

Land of Black Ice Region Wasteland, LT2 Crypt of Lyzandred the Mad 47
Land of Black Ice Region Wasteland, Dragon magazine #068 43
Land of Black Ice Region Wasteland, Dragon magazine #230 15
Land of Black Ice Region Wasteland, Dragon magazine #265 58
Land of Black Ice Region Wasteland, From the Ashes: Atlas of the Flanaess 62, 64
Land of Black Ice Region Wasteland, From the Ashes: References Card #12
Land of Black Ice Region Wasteland, Greyhawk Adventures 100, 101
Land of Black Ice Region Wasteland, Living Greyhawk Gazetteer 34, 114, 115, 139, 148, 151, 154
Land of Black Ice Region Wasteland, Player's Guide to Greyhawk 3, 4, 6, 8
Land of Black Ice Region Wasteland, The Adventure Begins 10, 14, 17, 36, 38
Land of Black Ice Region Wasteland, The World of Greyhawk Fantasy World Setting (Folio) 9, 23, 25
Land of Black Ice Region Wasteland, World of Greyhawk boxed set (1983) 20, 54, 60
Land of Black Ice Region Wasteland, World of Greyhawk boxed set (1983) 15