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{{Creature
{{Creature
|image=[[Image:Dwarf00.jpg]]
|name        =
|caption=A dwarf female and male, as depicted in the 3.5 ''Player's Handbook'' (2003).  
|image       = [[Image:Dwarf00.jpg]]
|name=Dwarf
|caption     = A dwarf female and male, as depicted in the 3.5 ''Player's Handbook'' (2003).
|alignment=Lawful Good
|alt_spelling =
|type=Humanoid
|othername    =
|subtype=Dwarf
|size        =  
|alignment   = Lawful good
|type         = Humanoid
|subtype     = Dwarf
|patron deity =
|first        = Original D&D "White Box" (1974)
|source=''Player's Handbook'' (all editions), ''Monster Manual'' (all editions), ''[[Monster Mythology]]'', ''[[Living Greyhawk Gazetteer]]'', ''Complete Book of Dwarves'', ''Races of Stone''
|source=''Player's Handbook'' (all editions), ''Monster Manual'' (all editions), ''[[Monster Mythology]]'', ''[[Living Greyhawk Gazetteer]]'', ''Complete Book of Dwarves'', ''Races of Stone''
|first=D&D White Box
}}
}}'''Dwarves''', also known as "dwur" in the [[Flan]] tongue, are one of the primary civilized races of the [[Flanaess]].
'''Dwarves''', also known as '''''dwur''''' in the [[Flan]] tongue,{{csb|LGG|9}} and collectively as '''dwurfolk'''{{csb|PG|62}} or '''dwerfolk'''{{csb|Folio|14}}{{csb|WoG|32|Catalogue}} in [[Common]], are one of the primary civilized races of the [[Flanaess]].  Subjects related to dwarves (and their language) are called either '''dwarven''' or '''dwarvish'''.


==Ecology==
==Ecology==
Most dwarves are renowned for their distrust of magic,{{csb|Hero Builder's Guidebook|15}}<ref name=HBG15 group=note>"The dwarves have an innate suspicion of arcane [[magic]] and rarely tolerate [[:Category:sorcerers|sorcerers]] or [[:Category:wizards|wizards]]. While they are willing to admit to the occasional ractical application of spellcraft, dwarves will usually not voluntarily seek out its practitioners."</ref> and for their skill as axe-wielding warriors and blacksmiths. They are skilled miners, and produce vast amounts of valuable gems, metals, and crafts to trade with other races. They are also skilled engineers and builders of stone. They trade mostly in finished goods, and the quality of their workmanship allows them to charge more than similar goods maid by other races. Their endless wars against the [[orc]]s, [[goblin]]s, [[ogre]]s, [[giant]]s, and similar evil races help keep down the numbers of those fecund species, but have also contributed to the decline of the dwarves own numbers.
Dwurfolk are traditionally renowned for their skill as axe-wielding warriors and blacksmiths, and for their distrust of [[magic]] and not practicing much if any arcane magic in their society.{{csb|PH1e|15|note="Because of their very nature, dwarves are non-magical and do not ever use magical spells."}}{{csb|PHB2e|20|note="They are ill-disposed toward magic and have little talent for it."}}{{csb|PHB2erevised|27}}{{csb|Hero Builder's Guidebook|15|note="Dwarves have an innate suspicion of arcane [[magic]] and rarely tolerate [[sorcerer]]s or [[wizard]]s. While they are willing to admit to the occasional practical application of spellcraft, dwarves will usually not voluntarily seek out its practitioners."}} They are skilled miners, and produce vast amounts of valuable gems, metals, and crafts to trade with other races. They are also skilled engineers and builders of stone. They trade mostly in finished goods, and the quality of their workmanship allows them to charge more than similar goods maid by other races. Their endless wars against the [[orc]]s, [[goblin]]s, [[ogre]]s, [[giant]]s, and similar evil races help keep down the numbers of those fecund species, but have also contributed to the decline of the dwarves own numbers.  


Dwarves are generally monogamous, and practice arranged marriages. Divorce is permitted and cannot be withheld. Dwarves usually remarry many times during their long lives.  
Dwurfolk are generally monogamous, and practice arranged marriages. Divorce is permitted and cannot be withheld. Dwarves usually remarry many times during their long lives.  


Dwarves are omnivorous, enjoying a wide variety of foods, but they prefer meat. Hill and mountain dwarves keep cattle, fowl, goats, pigs, and sheep, allowing them to graze on the surface. Those who live deeper underground keep giant lizards and giant beetles. When possible, dwarves grow wheat, rye, and barley close to their stronghold and store it in underground granaries. They may buy large quanties of grain from other races. In the deep Oerth they grow fungi instead, breeding a wide variety of flavors. They also make use of vegetables in their cooking, adding flavor and variety. Dwarves dislike spicy or heavily seasoned food.  
Dwarves are omnivorous, enjoying a wide variety of foods, but they prefer meat. Hill and mountain dwarves keep cattle, fowl, goats, pigs, and sheep, allowing them to graze on the surface. Those who live deeper underground keep giant lizards and giant beetles. When possible, dwarves grow wheat, rye, and barley close to their stronghold and store it in underground granaries. They may buy large quanties of grain from other races. In the deep Oerth they grow fungi instead, breeding a wide variety of flavors. They also make use of vegetables in their cooking, adding flavor and variety. Dwarves dislike spicy or heavily seasoned food.  


There are several different dwarven subraces, including hill dwarves, [[derro]], frost dwarves, gray dwarves ([[duergar]]), and mountain dwarves.  
There are several different dwarven subraces, including hill dwarves, [[derro]], frost dwarves, gray dwarves ([[duergar]]), and mountain dwarves.
[[File:Dwarves03.png|thumb|300px|Verious species of dwarves.  Art by K. Nolen (2005). <small>Used with permission. DO NOT copy, distribute, or reproduce.</small>]]
 
Many dwarves "dislike the sea"{{csb|PH2e|20}}{{csb|PH2erevised|27}} and "dislike water travel",{{csb|PH3e|14}}{{csb|PH3.5e|14}} especially those who live deep within mountains and rarely if ever see the surface.


===Environment===
===Environment===
Dwarves are found throughout the [[Flanaess]]. They are particularly numerous in the [[Lortmil Mountains|Lortmils]], [[Principality of Ulek]], [[Glorioles]], [[Iron Hills]], [[Crystalmist Mountains|Crystalmists]], and [[Ratik]].
Dwurfolk are found throughout the [[Flanaess]]. They are particularly numerous in the [[Lortmil Mountains|Lortmils]], [[Principality of Ulek]], [[Glorioles]], [[Iron Hills]], [[Crystalmist Mountains|Crystalmists]], and [[Ratik]].


Major dwarven kingdoms include the [[Kingdom of the Iron Hills]] and [[Glorvardum]]. The Principality of Ulek is also a dwarf-ruled kingdom, ruled by a prince. Dwarven fortresses include [[Dumadan]], [[Greysmere]], and [[Karakast]].
Major dwarven kingdoms include the [[Kingdom of the Iron Hills]] and [[Glorvardum]]. The Principality of Ulek is also a dwarf-ruled kingdom, ruled by a prince. Dwarven fortressesin the [[Domain of Greyhawk]] and nearby area include [[Dumadan]], [[Greysmere]], and [[Karakast]].


There are also a small group of dwarves who live in the marshes of the [[Lone Heath]], called [[Marsh dwarf|marsh dwarves]], who are physically the same as hill dwarves, but are culturally unlike any other dwarves on [[Oerth]], and do not believe in the [[:Category:Dwarven deities|Dwarven pantheon]].
There are is a small group of dwarves who live in the marshes of the [[Lone Heath]], called [[marsh dwarf|marsh dwarves]], who are physically the same as [[Dwarf#Dwarven subspecies|hill dwarves]], but are culturally unlike any other dwarves on [[Oerth]], and do not follow the [[:Category:Dwarven deities|dwarven pantheon]].


===Typical physical characteristics===
===Typical physical characteristics===
Dwarves average four feet in height, with squat, broad bodies.   
Dwur average four feet in height, with squat, broad bodies.   


Both male and female dwarves are bearded,{{csb|DMG1e|16}}{{csb|TAB|15}}{{csb|PG|37-38}}{{csb|LGG|9}},though some females are smooth-faced.{{csb|PG|37-38}}  It is also thought of as "that sort of nonsense" by dwarves when human people assume one is male because they have a beard.{{csb|TAB|87}} It is often a sign of extreme sadness and mourning for a dwarf to shave their beard.
Both male and female dwarves are bearded,{{csb|DMG1e|16}}{{csb|TAB|15}}{{csb|PG|37-38}}{{csb|LGG|9}},though some females are smooth-faced.{{csb|PG|37-38}}  It is also thought of as "that sort of nonsense" by dwarves when people assume one is male because they have a beard.{{csb|TAB|87}} It is often a sign of extreme sadness and mourning for a dwarf to shave their beard.


Dwarves live, on average, for about 350 years. Their pregnancies last about ten months, and children usually breastfeed until the age of eight or nine. Dwarven women can have children about once a decade from ages 50-150. Twins are uncommon.  
Dwarves live, on average, for about 350 years. Their pregnancies last about ten months, and children usually breastfeed until the age of eight or nine. Dwarven women can have children about once a decade from ages 50-150. Twins are uncommon.  


Dwarves traditionally wear wool trousers, a belted tunic of linen, and a hooded cloak. Their boots are heavy, usually made of leather. They favor earth tones contrasted with checkered patterns like those of the [[Oeridian]]s. They enjoy leather, often festooned with as much jewelry as they can carry.
Dwurfolk traditionally wear wool trousers, a belted tunic of linen, and a hooded cloak. Their boots are heavy, usually made of leather. They favor earth tones contrasted with checkered patterns like those of the [[Oeridian]]s. They enjoy leather, often festooned with as much jewelry as they can carry.


===Alignment===
===Alignment===
Most dwarves are usually lawful good, though duergar tend to be lawful evil, while derro and frost dwarves are usually chaotic evil.
Most dwurfolk are usually lawful good, though duergar tend to be lawful evil, while derro and frost dwarves are usually chaotic evil.


==Society==
==Society==
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Dwarves prize wealth and are vulnerable to a mental illness known as ''gold-fever'' where their desire for the metal consumes their minds. Those leaders who are unable to gift their loyal followers with treasure, as honor demands, are surely cursed with gold-fever.
Dwarves prize wealth and are vulnerable to a mental illness known as ''gold-fever'' where their desire for the metal consumes their minds. Those leaders who are unable to gift their loyal followers with treasure, as honor demands, are surely cursed with gold-fever.


Dwarf society is divided into clans. Members of a clan are normally all related by blood, and every member of a clan typically practices the same trade. One clan might be made up of blacksmiths, another of weaponsmiths, another of miners, another of politicians, and another of merchants. There are also often military clans, which depending on the size of the stronghold may have specialties such as animal masters, hearth guards, and sharpshooters. In smaller strongholds, a clan may practice multiple crafts. Individual dwarves will nearly always specialize in a single trade, however. They begin their apprenticeships by the age of 26 (usually a few years earlier than that), which last from 10-12 years, but which may last as long as a quarter century for extremely challenging trades. Dwarves become adults at the age of 50, at which time their apprenticeships must end. Sometimes they are apprenticed to other clans or even in other communities, though this is rare; more commonly, they are apprenticed to their great-aunts or great-uncles. Children are kept within the clan's quarters, and dwarves rarely see children of other clans.
Dwarf society is divided into clans. Members of a clan are normally all related by blood, and every member of a clan typically practices the same trade. One clan might be made up of blacksmiths, another of weaponsmiths, another of miners, another of politicians, and another of merchants. There are also often military clans, which depending on the size of the stronghold may have specialties such as animal masters, hearth guards, and sharpshooters. In smaller strongholds, a clan may practice multiple crafts. Individual dwarves will nearly always specialize in a single trade, however. They begin their apprenticeships by the age of 26 (usually a few years earlier than that), which last from 10-12 years, but which may last as long as a quarter century for extremely challenging trades. Dwurfolk become adults at the age of 50, at which time their apprenticeships must end. Sometimes they are apprenticed to other clans or even in other communities, though this is rare; more commonly, they are apprenticed to their great-aunts or great-uncles. Children are kept within the clan's quarters, and dwarves rarely see children of other clans.


Dwarven clerics often have to leave their home clans in order to assume their calling, though clerics of gods of specific trades may be part of the associated clan. For example, in a given stronghold only members of the merchant clan might worship Vergadain.  
Dwarven clerics often have to leave their home clans in order to assume their calling, though clerics of gods of specific trades may be part of the associated clan. For example, in a given stronghold only members of the merchant clan might worship Vergadain.  
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The distinction between a clan and guild in dwarven society can be a hazy one. Essentially, the guild is the body within the clan that regulates the standards of dwarven crafts. The Guild of Bakers decides the appropriate weight, price, and ingredients of the bread baked by the baking clan, for example.
The distinction between a clan and guild in dwarven society can be a hazy one. Essentially, the guild is the body within the clan that regulates the standards of dwarven crafts. The Guild of Bakers decides the appropriate weight, price, and ingredients of the bread baked by the baking clan, for example.


Dwarves who wish to take up a profession other than the one they were born into may attempt to marry into another clan, or they may conceivably found a new clan.  
Dwurfolk who wish to take up a profession other than the one they were born into may attempt to marry into another clan, or they may conceivably found a new clan.  


Clans feed and care for their members, and in return they expect them to work hard for the clan's benefit and reputation. Those who do not pull their weight will be ostracized, prevented from working, and have their tools taken away.  
Clans feed and care for their members, and in return they expect them to work hard for the clan's benefit and reputation. Those who do not pull their weight will be ostracized, prevented from working, and have their tools taken away.  
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===Religion===
===Religion===
The dwarves believe themselves to be the creations of [[Moradin]], whom they often credit with creating the world and even all the other gods of every race.  
Dwurfolk believe themselves to be the creations of [[Moradin]], whom they often credit with creating the world and even all the other gods of every race.  


A variant myth, found on the ''Scrolls of Narvil'', holds that their original creator was imprisoned by lesser gods, jealous of his power, and that he remains bound still. [[Dragon]]s, in this myth, were the result of the bound Creator blowing on droplets of molten stone in order to protect the world from the errors of the lesser gods attempting to operate his forge. The forge would have gone out entirely, but the bound Creator blew it back to life, and the resulting sparks became the stars.  
A variant myth, found on the ''Scrolls of Narvil'', holds that their original creator was imprisoned by lesser gods, jealous of his power, and that he remains bound still. [[Dragon]]s, in this myth, were the result of the bound Creator blowing on droplets of molten stone in order to protect the world from the errors of the lesser gods attempting to operate his forge. The forge would have gone out entirely, but the bound Creator blew it back to life, and the resulting sparks became the stars.  
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Strangely, dwarven gods are often portrayed as giant in stature. Their avatars may manifest as beings of dwarven height or up to twenty feet tall. They dwell, for the most part, scattered throughout the planes, with the largest cluster of dwarven deities being the ''Dwarven Mountain'' in the [[Outlands]], the home of Dugmaren Brightmantle, Dumathoin, and Vergadain. Of the other dwarven gods, only Moradin and Berronar live together.  
Strangely, dwarven gods are often portrayed as giant in stature. Their avatars may manifest as beings of dwarven height or up to twenty feet tall. They dwell, for the most part, scattered throughout the planes, with the largest cluster of dwarven deities being the ''Dwarven Mountain'' in the [[Outlands]], the home of Dugmaren Brightmantle, Dumathoin, and Vergadain. Of the other dwarven gods, only Moradin and Berronar live together.  


Dwarven holy symbols tend to be as simple and pragmatic as the dwarves themselves; they are tools, such as hammers and axes.  
Dwarven holy symbols tend to be as simple and pragmatic as dwurfolk themselves; they are tools, such as hammers and axes.  


The dwarven pantheon consists of the following deities:
The dwarven pantheon consists of the following deities:
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The evil dwarven subraces have their own deities: the gods of the derro are [[Diirinka]] and [[Diinkarazan]], duergar usually follow [[Laduguer]], and frost dwarves worship [[Kostchtchie]].
The evil dwarven subraces have their own deities: the gods of the derro are [[Diirinka]] and [[Diinkarazan]], duergar usually follow [[Laduguer]], and frost dwarves worship [[Kostchtchie]].


Dwarves often think of the world as a jagged rock resting on a pinnacle of gold or [[mithral]] that, when they uncover it, will make them rich beyond their most feverish dreams. Others claim that beneath the world and the [[Underdark]] are the [[Lower Planes]], where [[fiend]]s dwell. Some think of the world as a living being or a machine that requires the dwarves to maintain it.  
Dwarves often think of the world as a jagged rock resting on a pinnacle of gold or [[mithral]] that, when they uncover it, will make them rich beyond their most feverish dreams. Others claim that beneath the world and the [[Underdark]] are the [[Lower Planes]], where [[fiend]]s dwell. Some think of the world as a living being or a machine that requires dwurfolk to maintain it.  


Dwarven warriors and priests believe that when they die, their souls travel to a hall of heroes in the afterlife where they will wait until the gods need them to battle for them. Dwarven craftsfolk believe the afterlife is a place of endless, but fulfilling, labor.
Dwarven warriors and priests believe that when they die, their souls travel to a hall of heroes in the afterlife where they will wait until the gods need them to battle for them. Dwarven craftsfolk believe the afterlife is a place of endless, but fulfilling, labor.
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A dwarf's names are ceremonially returned to their clan upon their death.
A dwarf's names are ceremonially returned to their clan upon their death.


==Dwarven subraces==
==Dwarven subspecies==
*[[Derro]]: The descendants of enslaved dwarves and humans magically crossbred by the ancient [[Suel]]. Derro are terrors of the Underdark, and their society is completely unlike that of true dwarves.  
;[[Derro]]:The descendants of enslaved dwarves and humans magically crossbred by the ancient [[Suel]]. Derro are terrors of the Underdark, and their society is completely unlike that of true dwarves.  


*[[Duergar]]: Also known as gray dwarves, these evil dwarves wear dull clothing and accoutrements. They average 4 feet in height and are emaciated compared to other dwarves, weighing about 120 pounds. Male and female duergar are both usually bald, and those who are not will typically shave their heads. They can psionically enhance their size and turn invisible. Most are lawful evil, though they have neutral tendencies. Many believe they were the first of all dwarven races, though they have a common belief that they voluntarily exiled themselves to the [[Underdark]] after the gods of the other dwarves betrayed their patron, Laduguer. Their society remains much like that of other dwarves, though grimmer and harsher.  
;[[Duergar]]:Also known as gray dwarves, these evil dwarves wear dull clothing and accoutrements. They average 4 feet in height and are emaciated compared to other dwarves, weighing about 120 pounds. Male and female duergar are both usually bald, and those who are not will typically shave their heads. They can psionically enhance their size and turn invisible. Most are lawful evil, though they have neutral tendencies. Many believe they were the first of all dwarven races, though they have a common belief that they voluntarily exiled themselves to the [[Underdark]] after the gods of the other dwarves betrayed their patron, Laduguer. Their society remains much like that of other dwarves, though grimmer and harsher.  


*Frost dwarves: Extraplanar dwarves found on the [[Kostchtchie|Iron Wastes]] of the Infinite Layers of the [[Abyss]]. They were once duergar enslaved by frost giants.
;Frost dwarves:Extraplanar dwarves found on the [[Kostchtchie|Iron Wastes]] of the Infinite Layers of the [[Abyss]]. They were once duergar enslaved by frost giants.


*Hill dwarves: Considered the "standard" dwarven race, hill dwarves are the dwarves most commonly encountered by other races. A typical hill dwarf stands 4 feet in height and weighs about 150 pounds. They have deeply tanned or light brown skin, ruddy cheeks, and hair of black, gray, or brown. They are usually lawful good. The hill dwarves claim they have always dwelled in the hills, and other dwarven races are their descendants.
;Hill dwarves:Considered the "standard" dwarven race, hill dwarves are the dwarves most commonly encountered by other races. A typical hill dwarf stands 4 feet in height and weighs about 150 pounds. They have deeply tanned or light brown skin, ruddy cheeks, and hair of black, gray, or brown. They are usually lawful good. The hill dwarves claim they have always dwelled in the hills, and other dwarven races are their descendants.


*Mountain dwarves: These dwarves live deeper underground and have fairer skin than hill dwarves. They stand about a half a foot taller than hill dwarves. They have paler, ruddier skin, and weigh about 170 pounds. Most are lawful good. The mountain dwarves believe they are the first dwarves and all other dwarves are descended from them.
;[[Marsh dwarf|Marsh dwarves]]:This is a small sub-culture of dwurfolk, consisting of a single clan of dwarves who live in the [[Lone Heath]].{{csb|Ivid|113-114}}
 
;Mountain dwarves:These dwarves live deeper underground and have fairer skin than hill dwarves. They stand about a half a foot taller than hill dwarves. They have paler, ruddier skin, and weigh about 170 pounds. Most are lawful good. The mountain dwarves believe they are the first dwarves and all other dwarves are descended from them.


==History==
==History==
According to myth, the first seven dwarves were created by Moradin from iron, stone, water, fire, gems, and mithral mined from the very core of the world. Moradin gave them life when he cooled their molten forms with his breath. Some myths claim that the fathers of the dwarves then had to fight their way from the center of the world to the realms they dwell in now, battling monsters along the way as a test of their mettle. According to the legend of the ''[[Axe of the Dwarvish Lords]],'' their first High King was named [[Silvervein Moradinson]].  
According to myth, the first seven dwarves were created by Moradin from iron, stone, water, fire, gems, and mithral mined from the very core of the world. Moradin gave them life when he cooled their molten forms with his breath. Some myths claim that the fathers of the dwarves then had to fight their way from the center of the world to the realms they dwell in now, battling monsters along the way as a test of their mettle. According to the legend of the ''[[Axe of the Dwarvish Lords]],'' their first High King was named [[Silvervein Moradinson]].  


Regardless of the truth of myth and legend, it is certain that dwarves have lived in the [[Flanaess]] for thousands of years, though they are reluctant to share their sagas with those not of their race. The dwarves of the [[Suel Imperium]] were enslaved by humans of the [[Suloise]] race; some were bred with human slaves and magically altered to become the [[derro]], starting in -1215 [[Common Year|CY]]. This foul event led to [[Fortubo]] abandoning the Suel pantheon.  
Regardless of the truth of myth and legend, it is certain that dwurfolk have lived in the [[Flanaess]] for thousands of years, though they are reluctant to share their sagas with those not of their race. Dwurfolk of the [[Suel Imperium]] were enslaved by humans of the [[Suloise]] race; some were bred with human slaves and magically altered to become the [[derro]], starting in -1215 [[Common Year|CY]]. This foul event led to [[Fortubo]] abandoning the Suel pantheon.  


The dwarven kingdoms in the northern [[Crystalmist Mountains]] and [[Sulhaut Mountains]] were destroyed in the [[Invoked Devastation]] in -422 CY. The last High King of the dwarves perished during that cataclysm, the ''Axe of the Dwarvish Lords'' lost, and the dwarven people have not been united by any king since. Legend has it that if the ''Axe'' is ever again found, the Age of High Kings will return.
The dwarven kingdoms in the northern [[Crystalmist Mountains]] and [[Sulhaut Mountains]] were destroyed in the [[Invoked Devastation]] in -422 CY. The last High King of the dwarves perished during that cataclysm, the ''Axe of the Dwarvish Lords'' lost, and the dwarven people have not been united by any king since. Legend has it that if the ''Axe'' is ever again found, the Age of High Kings will return.
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Dwarves began to arrive in [[Western Oerik]] in approximately [[-356 CY]]. Responding to overpopulation in their southern homelands, clans of dwarves make their way up the coastline on war barges. Four waves of warriors and settlers make their way into the Sundered Empire region over the next 100 years. They settle the mountain range to the west of the elven city-states known as [[Ravilla]].  Later, circa [[-215 CY]], the [[Mordengard|Blessed Kingdom of Mordengard]] was born, under the leadership of King [[Smoni]], who proved a popular and beloved ruler.
Dwarves began to arrive in [[Western Oerik]] in approximately [[-356 CY]]. Responding to overpopulation in their southern homelands, clans of dwarves make their way up the coastline on war barges. Four waves of warriors and settlers make their way into the Sundered Empire region over the next 100 years. They settle the mountain range to the west of the elven city-states known as [[Ravilla]].  Later, circa [[-215 CY]], the [[Mordengard|Blessed Kingdom of Mordengard]] was born, under the leadership of King [[Smoni]], who proved a popular and beloved ruler.


As Smoni aged, however, his third son grew bitter and slowly poisoned him, taking the throne for himself.  He became known as the Tyrant King, and his despotism and elitist classism brought about his overthrow by the people.  To forever prevent this sort of disaster coming from a ruling class, a "Worker's Council" was established to govern, and the nation became the "[[Mordengard|People's Republic of Mordengard]]".{{cite dragon|291|100-101 |note=''People's State of Mordengard'',  Chris Pramas.}}<ref name=pramascommunism01 group=note>{{cite web |last=Pramas |first=Chris |authorlink=Chris Pramas |title=Communism (& Socialism) in RPGs |url=https://www.enworld.org/threads/communism-socialism-in-rpgs.209381/post-3826163 |format=forum|work=ENWorld |publisher= |date=12 October 2007 |accessdate=23 September 2023 |quote='''Q:''' I seem to recall the dwarves ... were communists."  '''A: (Pramas)''' "This is true. I designed the Chainmail setting, the Sundered Empire, and I wanted to do something a little different with the dwarves. I figured no one would be more likely to found a workers' state than dwarves. Thus was born the [[Mordengard|People's State of Mordergard]].}}</ref><ref name=pramascommunism02 group=note>[[Chris Pramas|Pramaas, Chris]].  Interviewed by Kristoph Nolen. 7 July 2013.  (''PaizoCon'' 2013.) '''Q:''' "What made you decide to make Mordengard a peoples' communist nation?"  '''A:''' (Pramas) "Historically, communism has never been successful.  But in a fantasy setting, it can be."</ref>
As Smoni aged, however, his third son grew bitter and slowly poisoned him, taking the throne for himself.  He became known as the Tyrant King, and his despotism and elitist classism brought about his overthrow by the people.  To forever prevent this sort of disaster coming from a ruling class, a "Worker's Council" was established to govern, and the nation became the "[[Mordengard|People's Republic of Mordengard]]".{{cite dragon|291|100-101 |note=''People's State of Mordengard'',  Chris Pramas.}}<ref name=pramascommunism01 group=note>{{cite web |last=Pramas |first=Chris |authorlink=Chris Pramas |title=Communism (& Socialism) in RPGs |url=https://www.enworld.org/threads/communism-socialism-in-rpgs.209381/post-3826163 |format=forum|work=ENWorld |publisher= |date=12 October 2007 |accessdate=23 September 2023 |quote='''Q:''' I seem to recall the dwarves ... were communists."  '''A: (Pramas)''' "This is true. I designed the Chainmail setting, the Sundered Empire, and I wanted to do something a little different with the dwarves. I figured no one would be more likely to found a workers' state than dwarves. Thus was born the [[Mordengard|People's State of Mordergard]].}}</ref><ref name=pramascommunism02 group=note>[[Chris Pramas|Pramas, Chris]].  Interviewed by K. Nolen. 7 July 2013.  (''PaizoCon'' 2013.) '''Q:''' "What made you decide to make Mordengard a people's republic?"  '''A:''' (Pramas) "Historically, communism has never been successful.  But in a fantasy setting, it can be."</ref>


==Publication history==
==Publication history==
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:———. ''The World of Greyhawk''. Lake Geneva, WI: TSR, 1980.
:———. ''The World of Greyhawk''. Lake Geneva, WI: TSR, 1980.
:———. ''[[World of Greyhawk Fantasy Game Setting]]''. Lake Geneva, WI: TSR, 1983.
:———. ''[[World of Greyhawk Fantasy Game Setting]]''. Lake Geneva, WI: TSR, 1983.
:———. ''[[Unearthed Arcana]]''. Lake Geneva, WI: TSR, 1985.
:———. ''[[Unearthed Arcana (source)|Unearthed Arcana]]''. Lake Geneva, WI: TSR, 1985.
*[[Gary Gygax|Gygax, Gary]], and [[Dave Arneson]]. ''Dungeons & Dragons 3-Volume Set''. Lake Geneva, WI: TSR, 1974.
*[[Gary Gygax|Gygax, Gary]], and [[Dave Arneson]]. ''Dungeons & Dragons 3-Volume Set''. Lake Geneva, WI: TSR, 1974.
*[[Gary Holian|Holian, Gary]], [[Erik Mona]], [[Sean K. Reynolds]], and [[Frederick Weining]]. ''[[Living Greyhawk Gazetteer]]''. Renton, WA: Wizards of the Coast, 2000.
*[[Gary Holian|Holian, Gary]], [[Erik Mona]], [[Sean K. Reynolds]], and [[Frederick Weining]]. ''[[Living Greyhawk Gazetteer]]''. Renton, WA: Wizards of the Coast, 2000.
Line 165: Line 175:
:———. ''[[The Adventure Begins]]''. Renton, WA: TSR, 1998.
:———. ''[[The Adventure Begins]]''. Renton, WA: TSR, 1998.
*[[Sean K. Reynolds|Reynolds, Sean K.]] "A Dwarven Lexicon." ''[[dragmag|Dragon]]'' #278. Renton, WA: Wizards of the Coast, 2000.
*[[Sean K. Reynolds|Reynolds, Sean K.]] "A Dwarven Lexicon." ''[[dragmag|Dragon]]'' #278. Renton, WA: Wizards of the Coast, 2000.
* [[Carl Sargent|Sargent, Carl]]. ''[[Ivid the Undying]]''. Lake Geneva, WI: TSR, 1995. Published online. [https://greyhawkonline.com/download/16370/?tmstv=1666270071 PDF by William Allman with maps].  Original RTF archived:[http://web.archive.org/web/20081218001449/http://www.wizards.com/default.asp?x=dnd/dnd/downloads Wizards.com]. WGR7 or WGRx
* [[Carl Sargent|Sargent, Carl]]. ''[[Ivid the Undying]]''. Lake Geneva, WI: TSR, 1995. Published online. [https://greyhawkonline.com/download/16370/?tmstv=1727302323 PDF by William Allman with maps].  Original RTF archived:[http://web.archive.org/web/20081218001449/http://www.wizards.com/default.asp?x=dnd/dnd/downloads Wizards.com]. WGR7 or WGRx
:———. ''[[Monster Mythology]]''. Lake Geneva, WI: TSR, 1992.
:———. ''[[Monster Mythology]]''. Lake Geneva, WI: TSR, 1992.
*Stewart, Doug, ed. ''Monstrous Manual.'' Lake Geneva, WI: TSR, 1993.
*Stewart, Doug, ed. ''Monstrous Manual.'' Lake Geneva, WI: TSR, 1993.
*Tweet, Jonathan, [[Monte Cook]], and [[Skip Williams]]. ''Player's Handbook Core Rulebook I v.3.5. Renton, WA: Wizards of the Coast, 2003.
*Tweet, Jonathan, [[Monte Cook]], and [[Skip Williams]]. ''Player's Handbook Core Rulebook I v.3.5. Renton, WA: Wizards of the Coast, 2003.
*[[Skip Williams|Williams, Skip]], and Jean Rabe. MC14 ''Monstrous Compendium Fiend Folio Appendix''. Lake Geneva, WI: TSR, 1992.
*[[Skip Williams|Williams, Skip]], and Jean Rabe. MC14 ''Monstrous Compendium Fiend Folio Appendix''. Lake Geneva, WI: TSR, 1992.
{{index}}
{{index|title=Dwarf%' AND Description NOT LIKE '%Feat/Proficiency/Skill}}
[[Category:Creatures]]
 
[[Category:Races]]
[[Category:Races]]

Latest revision as of 12:21, 1 July 2025

Greyhawk Creature
Dwarf
A dwarf female and male, as depicted in the 3.5 Player's Handbook (2003).
General information
Alignment:Lawful good
Type:Humanoid
Subtype:Dwarf
First appearance:Original D&D "White Box" (1974)

Dwarves, also known as dwur in the Flan tongue,[1] and collectively as dwurfolk[2] or dwerfolk[3][4] in Common, are one of the primary civilized races of the Flanaess. Subjects related to dwarves (and their language) are called either dwarven or dwarvish.

Ecology

Dwurfolk are traditionally renowned for their skill as axe-wielding warriors and blacksmiths, and for their distrust of magic and not practicing much if any arcane magic in their society.[5][6][7][8] They are skilled miners, and produce vast amounts of valuable gems, metals, and crafts to trade with other races. They are also skilled engineers and builders of stone. They trade mostly in finished goods, and the quality of their workmanship allows them to charge more than similar goods maid by other races. Their endless wars against the orcs, goblins, ogres, giants, and similar evil races help keep down the numbers of those fecund species, but have also contributed to the decline of the dwarves own numbers.

Dwurfolk are generally monogamous, and practice arranged marriages. Divorce is permitted and cannot be withheld. Dwarves usually remarry many times during their long lives.

Dwarves are omnivorous, enjoying a wide variety of foods, but they prefer meat. Hill and mountain dwarves keep cattle, fowl, goats, pigs, and sheep, allowing them to graze on the surface. Those who live deeper underground keep giant lizards and giant beetles. When possible, dwarves grow wheat, rye, and barley close to their stronghold and store it in underground granaries. They may buy large quanties of grain from other races. In the deep Oerth they grow fungi instead, breeding a wide variety of flavors. They also make use of vegetables in their cooking, adding flavor and variety. Dwarves dislike spicy or heavily seasoned food.

There are several different dwarven subraces, including hill dwarves, derro, frost dwarves, gray dwarves (duergar), and mountain dwarves.

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Verious species of dwarves. Art by K. Nolen (2005). Used with permission. DO NOT copy, distribute, or reproduce.

Many dwarves "dislike the sea"[9][10] and "dislike water travel",[11][12] especially those who live deep within mountains and rarely if ever see the surface.

Environment

Dwurfolk are found throughout the Flanaess. They are particularly numerous in the Lortmils, Principality of Ulek, Glorioles, Iron Hills, Crystalmists, and Ratik.

Major dwarven kingdoms include the Kingdom of the Iron Hills and Glorvardum. The Principality of Ulek is also a dwarf-ruled kingdom, ruled by a prince. Dwarven fortressesin the Domain of Greyhawk and nearby area include Dumadan, Greysmere, and Karakast.

There are is a small group of dwarves who live in the marshes of the Lone Heath, called marsh dwarves, who are physically the same as hill dwarves, but are culturally unlike any other dwarves on Oerth, and do not follow the dwarven pantheon.

Typical physical characteristics

Dwur average four feet in height, with squat, broad bodies.

Both male and female dwarves are bearded,[13][14][15][1],though some females are smooth-faced.[15] It is also thought of as "that sort of nonsense" by dwarves when people assume one is male because they have a beard.[16] It is often a sign of extreme sadness and mourning for a dwarf to shave their beard.

Dwarves live, on average, for about 350 years. Their pregnancies last about ten months, and children usually breastfeed until the age of eight or nine. Dwarven women can have children about once a decade from ages 50-150. Twins are uncommon.

Dwurfolk traditionally wear wool trousers, a belted tunic of linen, and a hooded cloak. Their boots are heavy, usually made of leather. They favor earth tones contrasted with checkered patterns like those of the Oeridians. They enjoy leather, often festooned with as much jewelry as they can carry.

Alignment

Most dwurfolk are usually lawful good, though duergar tend to be lawful evil, while derro and frost dwarves are usually chaotic evil.

Society

A hill dwarf, as depicted in the 3.5 Monster Manual (2003).

Dwarves normally dwell in strongholds in the hills and mountains, usually partially or entirely underground. Most dwarven settlements are constructed around profitable mines. Their cities are huge works of art carved into the solid rock. They can stand for millennia without maintenance.

Dwarves prize wealth and are vulnerable to a mental illness known as gold-fever where their desire for the metal consumes their minds. Those leaders who are unable to gift their loyal followers with treasure, as honor demands, are surely cursed with gold-fever.

Dwarf society is divided into clans. Members of a clan are normally all related by blood, and every member of a clan typically practices the same trade. One clan might be made up of blacksmiths, another of weaponsmiths, another of miners, another of politicians, and another of merchants. There are also often military clans, which depending on the size of the stronghold may have specialties such as animal masters, hearth guards, and sharpshooters. In smaller strongholds, a clan may practice multiple crafts. Individual dwarves will nearly always specialize in a single trade, however. They begin their apprenticeships by the age of 26 (usually a few years earlier than that), which last from 10-12 years, but which may last as long as a quarter century for extremely challenging trades. Dwurfolk become adults at the age of 50, at which time their apprenticeships must end. Sometimes they are apprenticed to other clans or even in other communities, though this is rare; more commonly, they are apprenticed to their great-aunts or great-uncles. Children are kept within the clan's quarters, and dwarves rarely see children of other clans.

Dwarven clerics often have to leave their home clans in order to assume their calling, though clerics of gods of specific trades may be part of the associated clan. For example, in a given stronghold only members of the merchant clan might worship Vergadain.

The distinction between a clan and guild in dwarven society can be a hazy one. Essentially, the guild is the body within the clan that regulates the standards of dwarven crafts. The Guild of Bakers decides the appropriate weight, price, and ingredients of the bread baked by the baking clan, for example.

Dwurfolk who wish to take up a profession other than the one they were born into may attempt to marry into another clan, or they may conceivably found a new clan.

Clans feed and care for their members, and in return they expect them to work hard for the clan's benefit and reputation. Those who do not pull their weight will be ostracized, prevented from working, and have their tools taken away.

Dwarven loyalties lie with their immediate families first, then to their clans, then to their strongholds, and then to the allies of their stronghold. A typical family may number 30-60 individuals of at least five generations, and a large clan might include a hundred or more members.

Religion

Dwurfolk believe themselves to be the creations of Moradin, whom they often credit with creating the world and even all the other gods of every race.

A variant myth, found on the Scrolls of Narvil, holds that their original creator was imprisoned by lesser gods, jealous of his power, and that he remains bound still. Dragons, in this myth, were the result of the bound Creator blowing on droplets of molten stone in order to protect the world from the errors of the lesser gods attempting to operate his forge. The forge would have gone out entirely, but the bound Creator blew it back to life, and the resulting sparks became the stars.

Strangely, dwarven gods are often portrayed as giant in stature. Their avatars may manifest as beings of dwarven height or up to twenty feet tall. They dwell, for the most part, scattered throughout the planes, with the largest cluster of dwarven deities being the Dwarven Mountain in the Outlands, the home of Dugmaren Brightmantle, Dumathoin, and Vergadain. Of the other dwarven gods, only Moradin and Berronar live together.

Dwarven holy symbols tend to be as simple and pragmatic as dwurfolk themselves; they are tools, such as hammers and axes.

The dwarven pantheon consists of the following deities:

Though the dwarven pantheon in some worlds includes Haela Brightaxe, she is traditionally seen as a deity of those worlds (especially Faerûn) and has never been included in officially published Greyhawk content.

Some local dwarvish pantheons also include a goddess of healing. In some myths, there was a goddess of fertility who is now imprisoned, thus precipitating the decline of the dwarven race. Other deities popular among dwarves include Bleredd, Fortubo, Jascar, and Ulaa.

The evil dwarven subraces have their own deities: the gods of the derro are Diirinka and Diinkarazan, duergar usually follow Laduguer, and frost dwarves worship Kostchtchie.

Dwarves often think of the world as a jagged rock resting on a pinnacle of gold or mithral that, when they uncover it, will make them rich beyond their most feverish dreams. Others claim that beneath the world and the Underdark are the Lower Planes, where fiends dwell. Some think of the world as a living being or a machine that requires dwurfolk to maintain it.

Dwarven warriors and priests believe that when they die, their souls travel to a hall of heroes in the afterlife where they will wait until the gods need them to battle for them. Dwarven craftsfolk believe the afterlife is a place of endless, but fulfilling, labor.

Language

Dwarves speak their own tongue, Dwarven, and the trade language of the Underdark, Undercommon. Those who deal regularly with other races know the Common tongue, and dwarven warriors often know Goblin in order to better interrogate and spy on their enemies.

Many non-dwarven races have adapted the Dwarven alphabet to write their languages, including gnomes, bugbears, goblins, hobgoblins, and orcs. Terran, the language of earth elementals and xorn, uses the Dwarven alphabet as well. The alphabet is composed mostly of straight lines, the better to carve it into stone. The few curved lines in Dwarven letters represent sounds that are difficult for dwarves to pronounce, or those that have been borrowed from non-dwarven languages. Sentences are separated by diagonal slashes (//) and pauses are represented by a pair of horizonal lines (=). Questions are represented by a diagonal cross (X), representing a divergence of possible paths. A circle is used to represent emphasis; this is because a circle is comparatively difficult to carve, so a sentence adorned with one is one of particular note.

The Dwarven language consists mainly of low vowels and hard consonants; it makes a droning sound when spoken.

The Dwarven language has remained essentially unchanged for millennia, though the duergar have altered their language intentionally in order to help preserve their secrets. The derro language, Derrosh, is a combination of Dwarven and Suloise.

Dwarves are given their first names by the clan matriarch the day after they are born, in a ceremony called the Rite of First Naming. Their fathers give them another name when they begin their apprenticeships. They choose their own names when they graduate from their apprenticeships. When they marry, a dwarven husband and wife chooses a name to share, known as their "hearth-name." Dwarves use family names as well, and typically recite the names of their ancestors back several generations when they encounter new people. Dwarves who are exiled from their homes often refuse to name their former homes.

A dwarf's names are ceremonially returned to their clan upon their death.

Dwarven subspecies

Derro
The descendants of enslaved dwarves and humans magically crossbred by the ancient Suel. Derro are terrors of the Underdark, and their society is completely unlike that of true dwarves.
Duergar
Also known as gray dwarves, these evil dwarves wear dull clothing and accoutrements. They average 4 feet in height and are emaciated compared to other dwarves, weighing about 120 pounds. Male and female duergar are both usually bald, and those who are not will typically shave their heads. They can psionically enhance their size and turn invisible. Most are lawful evil, though they have neutral tendencies. Many believe they were the first of all dwarven races, though they have a common belief that they voluntarily exiled themselves to the Underdark after the gods of the other dwarves betrayed their patron, Laduguer. Their society remains much like that of other dwarves, though grimmer and harsher.
Frost dwarves
Extraplanar dwarves found on the Iron Wastes of the Infinite Layers of the Abyss. They were once duergar enslaved by frost giants.
Hill dwarves
Considered the "standard" dwarven race, hill dwarves are the dwarves most commonly encountered by other races. A typical hill dwarf stands 4 feet in height and weighs about 150 pounds. They have deeply tanned or light brown skin, ruddy cheeks, and hair of black, gray, or brown. They are usually lawful good. The hill dwarves claim they have always dwelled in the hills, and other dwarven races are their descendants.
Marsh dwarves
This is a small sub-culture of dwurfolk, consisting of a single clan of dwarves who live in the Lone Heath.[17]
Mountain dwarves
These dwarves live deeper underground and have fairer skin than hill dwarves. They stand about a half a foot taller than hill dwarves. They have paler, ruddier skin, and weigh about 170 pounds. Most are lawful good. The mountain dwarves believe they are the first dwarves and all other dwarves are descended from them.

History

According to myth, the first seven dwarves were created by Moradin from iron, stone, water, fire, gems, and mithral mined from the very core of the world. Moradin gave them life when he cooled their molten forms with his breath. Some myths claim that the fathers of the dwarves then had to fight their way from the center of the world to the realms they dwell in now, battling monsters along the way as a test of their mettle. According to the legend of the Axe of the Dwarvish Lords, their first High King was named Silvervein Moradinson.

Regardless of the truth of myth and legend, it is certain that dwurfolk have lived in the Flanaess for thousands of years, though they are reluctant to share their sagas with those not of their race. Dwurfolk of the Suel Imperium were enslaved by humans of the Suloise race; some were bred with human slaves and magically altered to become the derro, starting in -1215 CY. This foul event led to Fortubo abandoning the Suel pantheon.

The dwarven kingdoms in the northern Crystalmist Mountains and Sulhaut Mountains were destroyed in the Invoked Devastation in -422 CY. The last High King of the dwarves perished during that cataclysm, the Axe of the Dwarvish Lords lost, and the dwarven people have not been united by any king since. Legend has it that if the Axe is ever again found, the Age of High Kings will return.

During the Great Migrations, dwarf clans allied with elves, gnomes, and some Oeridians against the Suel.

Another major event in dwarven history was the Hateful Wars, when dwarves and allied elves drove the evil humanoids from the Lortmils into the Pomarj.

In Western Oerik

Main page: Mordengard

Dwarves began to arrive in Western Oerik in approximately -356 CY. Responding to overpopulation in their southern homelands, clans of dwarves make their way up the coastline on war barges. Four waves of warriors and settlers make their way into the Sundered Empire region over the next 100 years. They settle the mountain range to the west of the elven city-states known as Ravilla. Later, circa -215 CY, the Blessed Kingdom of Mordengard was born, under the leadership of King Smoni, who proved a popular and beloved ruler.

As Smoni aged, however, his third son grew bitter and slowly poisoned him, taking the throne for himself. He became known as the Tyrant King, and his despotism and elitist classism brought about his overthrow by the people. To forever prevent this sort of disaster coming from a ruling class, a "Worker's Council" was established to govern, and the nation became the "People's Republic of Mordengard".[18][note 1][note 2]

Publication history

Dwarves have appeared in every edition of the Dungeons & Dragons game from the time it was first published in 1974.

Disclaimer:Any lore presented through the following links does not necessarily adhere to established officially published content, and the views expressed do not necessarily represent the views of the editors of this wiki.

References

Notes

  1. Pramas, Chris. Communism (& Socialism) in RPGs (forum). ENWorld. Retrieved on 23 September 2023. "Q: I seem to recall the dwarves ... were communists." A: (Pramas) "This is true. I designed the Chainmail setting, the Sundered Empire, and I wanted to do something a little different with the dwarves. I figured no one would be more likely to found a workers' state than dwarves. Thus was born the People's State of Mordergard."
  2. Pramas, Chris. Interviewed by K. Nolen. 7 July 2013. (PaizoCon 2013.) Q: "What made you decide to make Mordengard a people's republic?" A: (Pramas) "Historically, communism has never been successful. But in a fantasy setting, it can be."

Citations

  1. a b Living Greyhawk Gazetteer (2000), p.9.
  2. Player's Guide (1998), p.62.
  3. The World of Greyhawk Fantasy World Setting (1980), p.14.
  4. World of Greyhawk Fantasy Game Setting (1983), p.32, Catalogue.
  5. Player's Handbook (1978), p.15, "Because of their very nature, dwarves are non-magical and do not ever use magical spells.".
  6. Player's Handbook (1989), p.20, "They are ill-disposed toward magic and have little talent for it.".
  7. Player's Handbook (revised) (1995), p.27.
  8. Hero Builder's Guidebook (2000), p.15, "Dwarves have an innate suspicion of arcane magic and rarely tolerate sorcerers or wizards. While they are willing to admit to the occasional practical application of spellcraft, dwarves will usually not voluntarily seek out its practitioners.".
  9. Player's Handbook (1989), p.20.
  10. Player's Handbook (revised) (1995), p.27.
  11. Player's Handbook (2000), p.14.
  12. Player's Handbook v3.5 (2003), p.14.
  13. Dungeon Masters Guide (1979), p.16.
  14. The Adventure Begins (1998), p.15.
  15. a b Player's Guide (1998), p.37-38.
  16. The Adventure Begins (1998), p.87.
  17. Ivid the Undying (1995), p.113-114.
  18. Dragon #291 (Jan 2002), p.100-101 . People's State of Mordengard, Chris Pramas.

Bibliography

  • Bambra, Jim. The Complete Book of Dwarves. Lake Geneva, WI: TSR, 1991.
  • Baur, Wolfgang. "Forge and Hammer: The Secret Life of Dwarves." Dragon #278. Renton, WA: Wizards of the Coast, 2000.
———. "Heart of the Forge: The Dwarven Smithy." Dragon #245. Renton, WA: Wizards of the Coast, 1998.
  • Baur, Wolfgang, James Jacobs, and George Strayton. Frostburn. Renton, WA: Wizards of the Coast, 2004.
  • Boyd, Eric L. Demihuman Deities. Renton, WA: Wizards of the Coast, 1998.
  • Boyd, Eric L., and Erik Mona. Faiths and Pantheons. Renton, WA: Wizards of the Coast, 2002.
  • Brown, Anne. Player's Guide to Greyhawk. Renton, WA: Wizards of the Coast, 1998.
  • Conforti, Steven, ed. Living Greyhawk Official Listing of Deities for Use in the Campaign, version 2.0. Renton, WA: Wizards of the Coast, 2005. Available online:[1]
  • Cook, David. Book of Artifacts. Lake Geneva, WI: TSR, 1993.
  • Cook, David, et al. Monstrous Compendium Volume One. Lake Geneva, WI: TSR, 1989.
  • Cordell, Bruce R., Gwendolyn F.M. Kestrel, and Jeff Quick. Underdark. Renton, WA: Wizards of the Coast, 2003.
  • Decker, Jesse, Michelle Lyons, and David Noonan. Races of Stone. Renton, WA: Wizards of the Coast, 2004.
  • Gygax, Gary. Players Handbook. Lake Geneva, WI: TSR, 1978.
———. The World of Greyhawk. Lake Geneva, WI: TSR, 1980.
———. World of Greyhawk Fantasy Game Setting. Lake Geneva, WI: TSR, 1983.
———. Unearthed Arcana. Lake Geneva, WI: TSR, 1985.
———. "Legacies of the Suel Imperium." Dragon #241. Renton, WA: Wizards of the Coast, 1997.
———. The Adventure Begins. Renton, WA: TSR, 1998.
———. Monster Mythology. Lake Geneva, WI: TSR, 1992.
  • Stewart, Doug, ed. Monstrous Manual. Lake Geneva, WI: TSR, 1993.
  • Tweet, Jonathan, Monte Cook, and Skip Williams. Player's Handbook Core Rulebook I v.3.5. Renton, WA: Wizards of the Coast, 2003.
  • Williams, Skip, and Jean Rabe. MC14 Monstrous Compendium Fiend Folio Appendix. Lake Geneva, WI: TSR, 1992.

Encyclopedia Greyhawkania Index

The Encyclopedia Greyhawkania Index (EGI) is based on previous work of Jason Zavoda through '08, continued by numerous other fans. The EGI article has a list of sources, product names, abbreviations, and a link to the full, downloadable index.

Topic Type Description Product Page/Card/Image

Bouldan Clan (Dwarf) People Group Clan (Dwarf), Dragon magazine #278 84
Cave Boar, Great Clan of (Dwarf) People Group Clan, WG10 Child's Play 28
Clansdwarf Rules Kit, PHBR6 - The Complete Book of Dwarves 52-53
Clinging Earth (LVL4) (Dwarf) Spell Spell (Cleric), Dragon magazine #AN3 84-86
Dorgrimm (Dwarf) People Group Dragon magazine #351 43
Duergar {Gray Dwarf} Monster Baldur's Gate: Descent Into Avernus, D&D 5e 28, 128
Duergar {Gray Dwarf} Monster DMGR4 - Monster Mythology 59, 60
Duergar {Gray Dwarf} Monster Dragon magazine #325 66-69
Duergar {Gray Dwarf} Monster Dragon magazine #344 53, 54, 55
Duergar {Gray Dwarf} Monster Into The Unknown: The Dungeon Survival Handbook, D&D 4e 3, 9, 26, 28, 128, 130, 135-137, 156, 157, 158, 159
Duergar {Gray Dwarf} Monster GDQ1-7 Queen of the Spiders 125, 126
Duergar {Gray Dwarf} Monster Ghosts of Saltmarsh, D&D 5e 14
Duergar {Gray Dwarf} Monster MC2 - Monstrous Compendium Volume 2 Insert (Dwarf, Duergar)
Duergar {Gray Dwarf} Monster MC5 Monstrous Compendium Greyhawk Adventures Appendix Encounter Tables
Duergar {Gray Dwarf} Monster Monstrous Manual, AD&D 2e 96, 97
Duergar {Gray Dwarf} Monster Monstrous Manual, AD&D 2e (Premium Edition) 96, 97
Duergar {Gray Dwarf} Monster Monster Manual 1, D&D 3.5e (Premium Edition) 91, 92
Duergar {Gray Dwarf} Monster Monster Manual 1, D&D 5e 122
Duergar {Gray Dwarf} Monster Monster Manual 2, AD&D 1e 61
Duergar {Gray Dwarf} Monster Manual of the Planes, AD&D 1e 87
Duergar {Gray Dwarf} Monster PHBR5 - The Complete Psionics Handbook 123
Duergar {Gray Dwarf} Monster PHBR6 - The Complete Book of Dwarves 14-15, 26, 28, 31-33, 35, 37, 70, 95, 96, 97, 98, 99, 103, 105, 107, 109, 110, 111, 112, 117, 119
Duergar {Gray Dwarf} Monster White Dwarf #038 16
Duergar {Gray Dwarf} Monster White Dwarf #BOV3 58
Dwarf {Dwur} Monster Native of: Material Plane, Against The Giants: The Liberation of Geoff 10, 93
Dwarf {Dwur} Monster Native of: Material Plane, CGR1 The Complete Spacefarer's Handbook 5, 10, 11, 12, 15, 17, 18, 24, 34, 36, 37, 43, 46, 49, 54, 61, 75, 82, 83, 85, 89, 90, 91, 92, 95, 117
Dwarf {Dwur} Monster Native of: Material Plane, D1-2 Descent into the Depths of the Earth 5, 13, 16, 24, 25, 27
Dwarf {Dwur} Monster Native of: Material Plane, Dragon magazine #302 98, 99
Dwarf {Dwur} Monster Native of: Material Plane, Dragon magazine #347 36
Dwarf {Dwur} Monster Native of: Material Plane, Into The Unknown: The Dungeon Survival Handbook, D&D 4e 3, 6, 7, 9, 11, 12, 14, 18, 19, 22, 25, 26, 27, 28, 29, 30, 31, 32, 47, 55, 69, 70, 75, 80, 87, 92, 95, 96, 106, 107, 108, 118, 120, 124, 128, 130, 135, 136, 137-138, 139, 150, 156
Dwarf {Dwur} Monster Native of: Material Plane, Dungeon magazine #148 28, 29, 43
Dwarf {Dwur} Monster Native of: Material Plane, From the Ashes: References Card #08
Dwarf {Dwur} Monster Native of: Material Plane, From the Ashes: References Card #09
Dwarf {Dwur} Monster Native of: Material Plane, From the Ashes: References Card #10
Dwarf {Dwur} Monster Native of: Material Plane, From the Ashes: References Card #12
Dwarf {Dwur} Monster Native of: Material Plane, From the Ashes: References Card #14
Dwarf {Dwur} Monster Native of: Material Plane, G1 Steading of the Hill Giant Chief 7
Dwarf {Dwur} Monster Native of: Material Plane, G123 Against the Giants 7
Dwarf {Dwur} Monster Native of: Material Plane, Greyhawk Adventures 115
Dwarf {Dwur} Monster Native of: Material Plane, Greyhawk: Supplement I, OD&D 5, 11, 17
Dwarf {Dwur} Monster Native of: Material Plane, Ghosts of Saltmarsh, D&D 5e 7-14, 16, 17, 19-21, 28, 29, 30, 31, 34, 65, 88, 120, 121, 142, 143, 151, 155, 166, 210
Dwarf {Dwur} Monster Native of: Material Plane, L1 The Secret of Bone Hill 2, 7
Dwarf {Dwur} Monster Native of: Material Plane, Living Greyhawk, Living Onnwal Gazetteer, D&D 3.5e 8-12, 14, 21-24, 31, 36, 37, 40-44, 46, 48, 49, 57, 58, 67, 70, 81, 82, 89, 90, 92, 93, 94, 97, 99, 105, 106, 110, 112
Dwarf {Dwur} Monster Native of: Material Plane, MC2 - Monstrous Compendium Volume 2 Insert (Dwarf)
Dwarf {Dwur} Monster Native of: Material Plane, Monster Manual 1, AD&D 1e 35, 36
Dwarf {Dwur} Monster Native of: Material Plane, Monster Manual 1, D&D 4e (Deluxe Edition) 97
Dwarf {Dwur} Monster Native of: Material Plane, Manual of the Planes, AD&D 1e 113
Dwarf {Dwur} Monster Native of: Material Plane, Official AD&D Coloring Album 2, 4, 10, 18, 30
Dwarf {Dwur} Monster Native of: Material Plane, Oerth Journal #06 15,20,34
Dwarf {Dwur} Monster Native of: Material Plane, Oerth Journal #07 11
Dwarf {Dwur} Monster Native of: Material Plane, Oerth Journal #15 2,9
Dwarf {Dwur} Monster Native of: Material Plane, Oerth Journal #16 19,21,25
Dwarf {Dwur} Monster Native of: Material Plane, Oerth Journal #20 5,27
Dwarf {Dwur} Monster Native of: Material Plane, Oerth Journal #21 7,9
Dwarf {Dwur} Monster Native of: Material Plane, Oerth Journal #24 14,15,16
Dwarf {Dwur} Monster Native of: Material Plane, Oerth Journal #25 5
Dwarf {Dwur} Monster Native of: Material Plane, Oerth Journal #31 7
Dwarf {Dwur} Monster Native of: Material Plane, Oerth Journal #33 3,11,12,13,15,19,44
Dwarf {Dwur} Monster Native of: Material Plane, To Catch A Traitor, RPGA 9
Dwarf {Dwur} Monster Native of: Material Plane, Rashtai's Brother, RPGA 4
Dwarf {Dwur} Monster Native of: Material Plane, PHBR6 - The Complete Book of Dwarves All
Dwarf {Dwur} Monster Native of: Material Plane, Spelljammer Boxed Set: Lorebook of the Void 92
Dwarf {Dwur} Monster Native of: Material Plane, SJR6 Greyspace 21, 62, 67, 68, 69
Dwarf {Dwur} Monster Native of: Material Plane, Vortext #08, Spring 1993 #08 25, 28
Dwarf {Dwur} Monster Native of: Material Plane, World of Greyhawk boxed set (1983) 27
Dwarf, Derro Monster Reference SEE Derro (Dwur-rhoi) (Dwurroh) (Thurgamazar)
Dwarf, Duergar Monster Reference SEE Duergar (Gray Dwarf)
Dwarf, Gray Monster Reference SEE Duergar (Gray Dwarf)
Dwarf, Hill Monster Native of: Material Plane, Dragon magazine #315 53, 54
Dwarf, Hill Monster Native of: Material Plane, GDQ1-7 Queen of the Spiders 16, 17
Dwarf, Hill Monster Native of: Material Plane, AD&D Monster Cards, Set 2 Not Numbered
Dwarf, Hill Monster Native of: Material Plane, MC2 - Monstrous Compendium Volume 2 Insert (Dwarf)
Dwarf, Hill Monster Native of: Material Plane, Monster Manual 1, AD&D 1e 35, 36
Dwarf, Hill Monster Native of: Material Plane, Monster Manual 1, D&D 3.5e (Premium Edition) 91, 92
Dwarf, Hill Monster Native of: Material Plane, PHBR6 - The Complete Book of Dwarves 12, 13, 14, 24, 28, 29, 30, 35, 95, 96, 97, 103, 107, 108, 109, 114, 117
Dwarf, Mountain Monster Native of: Material Plane, Against The Giants: The Liberation of Geoff 31, 94
Dwarf, Mountain Monster Native of: Material Plane, Dragon magazine #315 53, 54
Dwarf, Mountain Monster Native of: Material Plane, From the Ashes: References Card #08
Dwarf, Mountain Monster Native of: Material Plane, From the Ashes: References Card #09
Dwarf, Mountain Monster Native of: Material Plane, From the Ashes: References Card #10
Dwarf, Mountain Monster Native of: Material Plane, From the Ashes: References Card #12
Dwarf, Mountain Monster Native of: Material Plane, From the Ashes: References Card #14
Dwarf, Mountain Monster Native of: Material Plane, GDQ1-7 Queen of the Spiders 12, 16, 17, 18, 24, 28, 38, 39, 52, 74, 79, 83, 110
Dwarf, Mountain Monster Native of: Material Plane, GDQ1-7 Queen of the Spiders: Map/Monster Booklet 9, 10
Dwarf, Mountain Monster Native of: Material Plane, MC2 - Monstrous Compendium Volume 2 Insert (Dwarf)
Dwarf, Mountain Monster Native of: Material Plane, MC5 Monstrous Compendium Greyhawk Adventures Appendix Encounter Tables
Dwarf, Mountain Monster Native of: Material Plane, Monster Manual 1, AD&D 1e 35, 36
Dwarf, Mountain Monster Native of: Material Plane, Monster Manual 1, D&D 3.5e (Premium Edition) 91-93
Dwarf, Mountain Monster Native of: Material Plane, PHBR6 - The Complete Book of Dwarves 4, 9, 12-13, 14, 15, 24, 26, 28, 30, 36, 70, 95, 96, 97, 108, 110, 111, 112, 114, 117, 119
Dwarf, Mountain Monster Native of: Material Plane, S1-4 Realms of Horror, Adventure Booklet 58
Dwarf, Mountain Monster Native of: Material Plane, S4 The Lost Caverns of Tsojcanth, Book One 4, 6, 7
Dwarf, Mountain Monster Native of: Material Plane, WG12 Vale of the Mage 25, 27
Dwarf, Mountain Monster Native of: Material Plane, World of Greyhawk boxed set (1983) 8, 9, 15
Dwarfhaven (Lendore Isle) Settlement Settlement, Dragon magazine #088 10
Dwarfwalk Infrastructure Street or road, The Adventure Begins: Adventure Maps 8
Dwarven Zeal (LVL1) (Dwarf) Spell Spell (Cleric), Dragon magazine #AN3 82
Earth Fist (LVL5) (Dwarf) Spell Spell (Cleric), Dragon magazine #AN3 86
Foundation (LVL2) (Dwarf) Spell Spell (Cleric), Dragon magazine #AN3 83
Gendwar Argrim The Doomed Dwarf Deity Living Greyhawk Journal #3 10, 11, 19
Grummild (Dwarf) People Group Dragon magazine #351 43
Hargirt Clan (Dwarf) People Group Clan, A1-4 Scourge of the Slave Lords 17
Ignore Light Wounds (LVL2) (Dwarf) Spell Spell (Cleric), Dragon magazine #AN3 84
Ironrock Clan (Dwarf) People Group Clan, Dragon magazine #245 73
Mergund Clan (Dwarf) People Group Dwarf, Clan (Dwarf), WGS1 Five Shall Be One 40
Moxic (the Dread Dwarf) Non-player character Male, Dwarf, [Mu10], Enemies & Allies, D&D 3.0e 29-30, 64
Mud in Your Eye (LVL1) (Dwarf) Spell Spell (Cleric), Dragon magazine #AN3 83
Potion of Dwarf Control Item Dungeon Masters Guide 1st Edition 126
Potion of Dwarf Control Item Dungeon Masters Guide, AD&D 1e (Premium Edition) 126
Potion of Dwarf Control Item Encyclopedia Magica - Volume III 872
Precious Affinity (LVL1) (Dwarf) Spell Spell (Cleric), Dragon magazine #AN3 83
Rapper (Undead Dwarf) Monster Native of: Material Plane, Dragon magazine #058 32
Rapper (Undead Dwarf) Monster Native of: Material Plane, Dragon magazine, Best of #3 9
Seer, The (Dwarf) Non-player character Dwarf, From the Ashes: Campaign Book 33
Shatter Metal (LVL3) (Dwarf) Spell Spell (Cleric), Dragon magazine #AN3 84
Spider, Phase, Dwarf Monster Expedition to the Barrier Peaks: Original Adventures Reincarnated #03, D&D 5e 29, 105, 186, 289
Stone Shell (LVL3) (Dwarf) Spell Spell (Cleric), Dragon magazine #AN3 84
Stromp's Dwarven Cleaver (LVL4) (Dwarf) Spell Spell (Cleric), Dragon magazine #AN3 86
Transmute Gem (LVL3) (Dwarf) Spell Spell (Cleric), Dragon magazine #AN3 84