Murlynd: Difference between revisions

From Greyhawk Wiki
Jump to navigation Jump to search
this whole section is basically just speculation
Possessions: Word tense
Tags: mobile web edit mobile edit advanced mobile edit
 
(38 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Greyhawk Deity|
{{Deity
image=|
|image     = [[File:Murlynd03_HolySymbol.png|200px]]
caption=|
|caption   = A holy symbol of Murlynd, ''[[Slavers]]'', p128. Art by Sam Wood.
bgcolor=#000|
|name       = Murlynd
fgcolor=#fff|
|titles    = the White Paladin
name=Murlynd|
|home       = Special; see below
title=The White Paladin|
|rank        = Hero-deity
home=Special, see below|
|race      = [[Human]] ([[Oeridian]])
power=Hero-deity|
|gender    = Male
alignment=[[Alignment (Dungeons & Dragons)#Lawful Good|Lawful Good]]|
|class      = Paladin 12/magic-user 12/illusionist 12 (18th level magic-user in EX2)
portfolio=Magical technology|
|alignment  = Lawful Good
domains=Good, Knowledge, Law|
|portfolio = Magical technology
alias=|
|domains   = Good, Knowledge, Law, Nobility
super=[[Heironeous]]|
|symbol    = Six-pointed star with rounded points (see below)
|alias     = Dr. D.R. Murlynd
|super     = [[Heironeous]]
}}
}}
'''Murlynd''' (MURR-lind) is the [[Oeridian]] hero-god of Magical Technology. Murlynd's symbol is a solid, six-pointed star with rounded points.


In the fictional ''[[World of Greyhawk]]'' [[campaign setting]] for the ''[[Dungeons & Dragons]]'' [[fantasy]] [[roleplaying game]], '''Murlynd''' is a minor deity. He began as a player character created by [[Gary Gygax]]'s closest friend [[Don Kaye]] in 1972 for the second-ever session of the game that would become D&D. Kaye continued to play Murlynd in Gygax's nascent [[World of Greyhawk|Greyhawk]] campaign, developing him as a crossover between [[swords & sorcery]] D&D and the [[Wild West]]. After Kaye's unexpected death in 1975, Gygax subsequently created a tribute to his friend by highlighting Murlynd as one of the unique characters of the world of Greyhawk. In later editions of D&D, Murlynd was elevated to deityhood, becoming the [[Oeridian]] god of Magical Technology.
== Description ==
Murlynd is a handsome Oeridian man with deep, penetrating eyes<ref name="Dragon71" /> and weathered features.{{cite lgj|3|13}} He is a well-built man with a "broad, muscular frame".<ref name="Dragon71" />  He is clothed in worn leather and wears a light-colored hat of a type unfamiliar to the [[Flanaess]].{{cite lgj|3|13}}  Murlynd is aloof and taciturn, though he is quite personable among his allies. Murlynd is dangerous only when provoked by evil beings. He is known to wield the longsword, battle axe, and crossbow, as well as weapons of more unusual make. Murlynd is especially fond of a pair of strange, hand-held weapons that emit powerful projectiles. He has referred to these weapons variously as "45's," "six shooters," and "hog legs."<ref name="Dragon71" /> 


==Creative origins==
Murlynd dwells in a variety of unusual planes and demiplanes, moving between his various abodes as suits his mood. He has a house in the [[Land Beyond the Magic Mirror]].
[[Gary Gygax]]'s childhood friend [[Don Kaye]] created Murlynd for the second-ever session of Gygax's [[World of Greyhawk|Greyhawk]] campaign in 1972, rolled up on Gygax's kitchen table at the same time as [[Robert J. Kuntz|Rob Kuntz]]'s [[Robilar]] and [[Terry Kuntz]]'s Terik.<ref>Gygax: The next day they played, and with their PCs were two new ones, that of Rob Kuntz and Don Kaye's Murlynd." {{cite web | title = Gary Gygax: Q & A (Part VI, Page 9) | publisher = EN World | date = 2004-03-26 | url = http://www.enworld.org/forum/archive-threads/76849-gary-gygax-q-part-vi-9.html | accessdate = 2009-03-15}}</ref> Gygax later recalled that, in those early days when most players including Gygax himself simply used their own name as a basis for their character's name — Tenser/Ernest, Yrag/Gary — "Murlynd" was the first attempt by a player to make a creative name for a character.<ref>Gygax: "In general most of the players, myself included when initially adventuring and not DMing, thought little of the PC's name, but more about what thrilling things would transpire. Thus my first character was named Yrag, and some of the younger fellows in the group didn't even name their PC. Don Kaye was a semi-exception with Murlynd. As I became a bit more engaged in the broader possibility spectrum of the game I did a more seriously considered PC [Mordenkainen]... That became common with most of the veterans in our group around that time."{{cite web | title = Gary Gygax: Q & A (Part X, Page 14) | publisher = EN World | date = 2006-06-15 | url = http://www.enworld.org/forum/archive-threads/161566-gary-gygax-q-part-x-14.html | accessdate = 2009-03-15}}</ref> Don Kaye was a fan of the [[Western (genre)|Western genre]],<ref>Kuntz: "Don was a great fan of the Western and an avid supporter of the ''Boot Hill'' rules." {{cite web | title = Robilar Remembers: Murlynd | publisher = Pied Piper Publishing | date = 2004-10-18 | url = http://piedpiperpublishing.yuku.com/topic/1966 | accessdate = 2009-09-16}}</ref> and at one point during the early days of the [[Greyhawk]] campaign, Gygax had Murlynd transported to an alternate universe set in the [[Wild West]]. When Murlynd was eventually transported back the Greyhawk setting, he sported the [[Stetson]], [[cowboy boots]], [[Colt revolver]]s and stereotypical outfit of a [[cowboy]]. Although Gygax did not allow the use of gunpowder in his Greyhawk setting, he made a loophole for Kaye by ruling that Murlynd actually carried two "magical wands" that made loud noises and delivered small but deadly missiles.<ref>Gygax: "The strange wands that Murlynd used made a loud noise and delivered a damaging missile, but neither effect was due to gunpowder. These were very rare magic items devised by Murlynd's arcane understanding of technology and how to make it function magically." {{cite web | title = Gary Gygax: Q & A (Part IV, Page 13) | publisher = EN World | date = 2003-11-25 | url = http://www.enworld.org/forums/showthread.php?t=57832&page=17&pp=15 | accessdate = 2009-03-15}}</ref> (Many years later, Gygax created a similar item called "Kaydon's Thunderous Bolters" for the [[Lejendary Adventures]] role-playing system. Gygax made it clear that these items fired their six charges using magic, not gunpowder.)<ref>Gygax: "The [Lejendary Adventures] game has an Extraordinary Item known as Kaydon's Thunderous Bolters, each weapon having six charges that renew after a relatively long period of time. They are not gunpowder weapons..." {{cite web | title = Gary Gygax: Q & A (Part IV, Page 13) | publisher = EN World | date = 2003-11-25 | url = http://www.enworld.org/forums/showthread.php?t=57832&page=17&pp=15 | accessdate = 2009-03-15}}</ref>


The game Kaye and Gygax were playing would become D&D, and Kaye would go on to help Gygax start up [[TSR, Inc|TSR]]. In late 1974, Kaye also helped develop the rules for a Western-genre game called ''[[Boot Hill (role-playing game)|Boot Hill]]''. However, Kaye died unexpectedly in 1975. As a tribute to his friend, Gygax published ''Boot Hill'' in 1975 in memory of Kaye. In 1983, Gygax would pay additional tribute to Kaye's memory by referencing Murlynd in the published version of ''[[The Land Beyond the Magic Mirror|EX2 The Land Beyond the Magic Mirror]]'', which also included the spells ''Murlynd's ogre'' and ''Murlynd's void'',<ref>Gygax, Gary. ''[[The Land Beyond the Magic Mirror|EX2 The Land Beyond the Magic Mirror]]'' (TSR, 1983)''</ref> and further highlighted Murlynd in the March 1983 issue  of ''Dragon'' magazine.<ref name="Dragon71">{{cite journal | last = Gygax | first = Gary | authorlink = Gary Gygax | title = Greyhawk's World: Four Uncharacteristic Characters | journal = Dragon | volume = VII, No. 9 | issue = 71 | pages = 19–22 | publisher = TSR | location = Lake Geneva WI |date=March 1983}}</ref> The following year, Gygax paid further tribute to Kaye when he borrowed Murlynd's name  for ''Murlynd's spoon'', a magical spoon described in ''[[Unearthed Arcana]]'' that created a bad-tasting but nutritious gruel when placed in an empty bowl.<ref>Gygax, Gary. ''[[Unearthed Arcana]]'' (TSR, 1985)</ref>
== Abilities ==
Prior to his apotheosis, Murlynd's ability scores were given in ''[[Land Beyond the Magic Mirror]]'':{{csb|EX2|8}}


==Original Description in first edition D&D==
'''Str''' 13, '''Dex''' 18, '''Con''' 16, '''Int''' 19, '''Wis''' 8, '''Cha''' 15
In Gygax's ''Dragon'' article, Murlynd was described as a handsome Oeridian male with weathered features, clothed in worn leather and wearing a light-colored hat of a type unfamiliar to the [[Flanaess]]. A pencil illustration shows a stereotypical [[cowboy]] of the [[Wild West]] genre, wearing a [[Stetson]] and [[chaps]], and holding two [[Colt revolver|Colt .45 revolvers]]. His personality is described as aloof and taciturn, though he is quite personable among his allies. Murlynd is described as being dangerous only when provoked by evil beings. In addition to his pistols, which are simply described as a pair of wands in the shape of six shooters that shoot projectiles, Gygax notes that he is also proficient with longsword, battle axe, and crossbow.<ref name="Dragon71"/> However, Gygax describes Murlynd's origins as unknown.


==Second and third editions of D&D: Deityhood==
Murlynd has psionic abilities, though these are sometimes unreliable.<ref name="Dragon71" />
Following Gygax's ouster from TSR in 1985, Murlynd was subsequently only briefly referenced eight years later in the 1993 sourcebook ''[[Iuz the Evil]]''.<ref>{{Cite book  | last = Sargent| first = Carl | authorlink = Carl Sargent  | title = Iuz the Evil  | publisher = [[TSR, Inc]]  | year = 1993  | location = Lake Geneva WI  | isbn= 978-1560765844}}</ref> (He was mentioned in passing in [[Carl Sargent]]'s sourcebook ''Ivid the Undying'', but TSR cancelled that project just before publication, later releasing it as a computer file.<ref>{{cite web | title = Ivid the Undying | publisher = The Acaeum: Dungeons & Dragons Knowledge Compendium | url = http://www.acaeum.com/library/ividundying.pdf | accessdate = 2009-06-17}}</ref>


It was not until [[Wizards of the Coast]] bought TSR and wrote a new storyline for Greyhawk, that Murlynd made a dramatic reappearance in ''[[Greyhawk: The Adventure Begins]]'' (1998) as the [[Oeridian]] god of Magical Technology,<ref name="TAB">[[Roger E. Moore|Moore, Roger E]],''[[Greyhawk: The Adventure Begins]]'' (TSR, 1998)</ref> and was also mentioned in the sourcebook ''[[Slavers]]'' (2000).<ref name="Slavers">[[Sean K. Reynolds|Reynolds, Sean K.]], and [[Chris Pramas]]. ''[[Slavers]]'' (TSR, 2000)</ref>
== Possessions ==
Perhaps Murlynd's most famous items are his "six-shooters". They are variously described as strange wands which launch arcane projectiles, and "a strange hand crossbow with a pipe in place of the bow",{{csb|Slavers|128}}. It is his "special aura"<ref name="Dragon71" /> that makes the exception to fact that gunpowder or "smoke powder{{csb|Slavers|128}}" does not normally work on Oerth.


In the third edition of ''D&D'', Murlynd took on the same role as deity of Magic Technology in ''Greyhawk: The Adventure Begins'', the introduction to [[RPGA]]'s massively shared ''[[Living Greyhawk]]'' campaign that ran from 2000–2008.<ref>{{Cite book  | last = Conforti  | first = Steve  | title = Living Greyhawk Official Listing of Deities for Use in the Campaign, version 2.| publisher = [[Wizards of the Coast]]  | year = 2005  | url = http://www.wizards.com/rpga/downloads/LG_Deities.zip}}</ref>
Murlynd is noted for using distinct items which are called "technological" and his spell effects create similar effects, though these are not necessarily futuristic or even modern. It is noted his priests are blacksmiths{{csb|Slavers|128}} and they "build, repair, and improve mills, forges, and other sorts of medieval tools and machinery."{{csb|Slavers|128}}


==References==
Murlynd also has a ''dancing'' longsword.<ref name="Dragon71" />
{{Reflist|30em}}


==Further reading==
== Relationships ==
*Gygax, Gary. ''[[The Land Beyond the Magic Mirror]]'' (TSR, 1983)
Murlynd was sponsored to godhood by [[Heironeous]]. He is also an ally of [[Celestian]], [[Phaulkon]], [[Zagyg]], [[Keoghtom]], [[Mordenkainen]], and [[Heward]]. [[Iuz]] is one of his most fierce enemies. He was once a member of Zagyg's [[Company of Seven]]. Later, he adventured in disguise with members of the [[Citadel of Eight]].  
*[[Anne Brown (game designer)|Brown, Anne]]. ''Player's Guide'' (TSR, 1998)
*Moore, Roger E. ''[[Return of the Eight]]'' (TSR, 1998).
*[[Reynolds, Sean K]], [[Frederick Weining]], and [[Erik Mona]]. "Blood of Heroes." ''[[Living Greyhawk Journal]]'' #3 (Paizo Publishing, 2001)
*Living Greyhawk Journal no. 3 - "Gods of Oerth"


{{D&D topics}}
Murlynd contended with [[Saint Kargoth]] on another plane (c. [[593 CY]]) over a weapon known as the ''Quannon''.{{cite lgj|20|98}}


[[Category:Fictional arcane spellcasters (Dungeons & Dragons)]]
== Worship ==
[[Category:Greyhawk characters]]
=== Dogma ===
[[Category:Greyhawk deities]]
Murlynd encourages others to learn from the advancements of civilized races to improve the lives of the common folk. His followers will not use inferior items if superior ones are available to them; they are commanded to protect the weak and innocent and to act with honor. They are always to consider Heironeous's followers their allies and [[Hextor]]'s followers their enemies.{{cite lgj|3|13-14}}
 
=== Scriptures ===
Murlynd's holy book, which often bears his symbol, is titled ''Murlynd's Early Adventures & Subsequent Ventures''.{{csb| ''EX2'' Land Beyond the Magic Mirror ''(1983)'' |6}}{{cite lgj|3|13|Blood of Heroes}}
 
=== Worshipers ===
[[Image:Murlynd02.jpg|right]]
=== Clergy ===
Murlynd's priests strive to uphold the virtues of law and good, and often work with the clergy of Heironeous toward this end. They use their knowledge of technology to aid the common man, and are encouraged to invent new devices and improve upon old ones. They work to destroy extremely dangerous magical or technological devices, and often find themselves working toward this end with followers of [[Phaulkon]].
 
Spells cast by clerics of Murlynd look different from standard divine magic, adding elements of a technological nature as Murlynd's own spells do.
 
=== Paladins ===
Paladins dedicated to Murlynd are called the White Paladins. They are an extremely rare sect of the church of Heironeous rather than an independent faith.{{cite lgj|20|97}}  They share Murlynd's fascination with otherworldly weapons and technology, seeking to use such items in their crusade against Evil. They can usually be recognized by their eccentric hodgepodge armor and clothing, much of it created themselves. They jealously guard the secrets of ''firebrands''—strange devices that can fire metallic balls at high speeds. They travel in search of exotic new equipment.{{cite lgj|20|97-98}}
 
Their motto is ''Technology is an instrument of Justice so long as the hand that wields it is True.''{{cite lgj|20|97}}
 
Murlynd grants his paladins and others who have Divine Grace the ability to "make and use firearms",{{cite lgj|20|98}} since they do not normally work on Oerth, similar to his "special aura" which enables him to do the same.<ref name="Dragon71" />
{{bginfo|The ability to "make and use firearms" in third edition is mechanically conferred by selecting the "Secret of the Firebrands" feat.{{cite lgj|20|98}}  The prerequisite of this feat is the Divine Grace class feature which is a Second level ability of the paladin class and of some prestige classes, such as the Holy Liberator.}}
 
== Relics ==
''[[Murlynd's spoon]]'' is a typical-looking spoon. When placed in an empty container like a bowl, cup, or dish, the vessel fills with a thick, pasty gruel that tastes like wet cardboard, but nourishes a creature as much as a full meal.  Though this item was posessed by Murlynd, it also inspired the creation of spoons just like it (wondrous items), which still carry his name.
 
Other magical items created by Murlynd include ''Murlynd's Hat'' and ''Murlynd's Rattlesnake Whip''.{{cite dragon|359|73-74|Treasures of Greyhawk}}
 
== History ==
Murlynd's origins are unknown, other than his ethnic background. In his mortal life, he was a paladin of Heironeous and a member of the [[Company of Seven]]. He aided Zagyg in imprisoning [[Iuz]] beneath [[Castle Greyhawk]], which has earned him the enmity of the Old One for life. At some point, Murlynd was sponsored to godhood by Heironeous.  Though the date of the ascension is unknown, he gained the ability to grant spells to his followers independently on his own c.[[590 CY]].{{csb|Slavers|128}}
 
In disguise, he adventured for a time with members of the [[Citadel of Eight]], including [[Tenser]], [[Robilar]], and [[Terik]].{{cite lgj|20|98}}
 
== Spells ==
The following arcane spells are attributed to Murlynd:
*''Murlynd's Ogre''{{csb| ''EX2'' Land Beyond the Magic Mirror ''(1983)'' |31}}{{csb|Wizard's Spell Compendium'', vol.3(1995)'' |605}}
*''Murlynd's Void''{{csb| ''EX2'' Land Beyond the Magic Mirror ''(1983)'' |31}}{{csb|Wizard's Spell Compendium'', vol.3(1995)'' |605}}
 
== Creative origins ==
'''Murlynd''' began as a player character created by [[Gary Gygax]]'s closest friend [[Don Kaye]] in 1972 for the second-ever session of the game that would become D&D. Kaye continued to play Murlynd in Gygax's nascent [[World of Greyhawk|Greyhawk]] campaign, developing him as a crossover between "swords & sorcery" D&D and the Old West. After Kaye's unexpected death in 1975, Gygax subsequently created a tribute to his friend by highlighting Murlynd as one of the unique characters of the world of Greyhawk. In later editions of D&D, Murlynd was elevated to deityhood, becoming the [[Oeridian]] deity of Magical Technology.
 
[[Gary Gygax]]'s childhood friend Don Kaye created Murlynd for the second-ever session of Gygax's {{smallcaps|[[World of Greyhawk]]}}™ campaign in 1972, rolled up on Gygax's kitchen table at the same time as [[Robert J. Kuntz|Rob Kuntz]]'s [[Robilar]] and [[Terry Kuntz]]'s Terik.<ref>Gygax: The next day they played, and with their PCs were two new ones, that of Rob Kuntz and Don Kaye's Murlynd." {{cite web | title = Gary Gygax: Q & A (Part VI, Page 9) | publisher = EN World | date = 2004-03-26 | url = http://www.enworld.org/forum/archive-threads/76849-gary-gygax-q-part-vi-9.html | accessdate = 2009-03-15}}</ref> Gygax later recalled that, in those early days when most players including Gygax himself simply used their own name as a basis for their character's name — Tenser/Ernest, Yrag/Gary — "Murlynd" was the first attempt by a player to make a creative name for a character.<ref>Gygax: "In general most of the players, myself included when initially adventuring and not DMing, thought little of the PC's name, but more about what thrilling things would transpire. Thus, my first character was named Yrag, and some of the younger fellows in the group did not even name their PC. Don Kaye was a semi-exception with Murlynd. As I became a bit more engaged in the broader possibility spectrum of the game, I did a more seriously considered PC [[Mordenkainen]]... That became common with most of the veterans in our group around that time."{{cite web | title = Gary Gygax: Q & A (Part X, Page 14) | publisher = EN World | date = 2006-06-15 | url = http://www.enworld.org/forum/archive-threads/161566-gary-gygax-q-part-x-14.html | accessdate = 2009-03-15}}</ref> Don Kaye was a fan of the Western genre,<ref>Kuntz: "Don was a great fan of the Western and an avid supporter of the ''Boot Hill'' rules." {{cite web | title = Robilar Remembers: Murlynd | publisher = Pied Piper Publishing | date = 2004-10-18 | url = http://piedpiperpublishing.yuku.com/topic/1966 | accessdate = 2009-09-16}}</ref> and at one point during the early days of the [[Greyhawk]] campaign, Gygax had Murlynd transported to an alternate universe set in the Old West. When Murlynd was eventually transported back the Greyhawk setting, he sported the hat, boots, Colt revolvers, and stereotypical outfit of a cowboy. Although Gygax did not allow the use of gunpowder in his Greyhawk setting, he made a loophole for Kaye by ruling that Murlynd actually carried two "magical wands" that made loud noises and delivered small but deadly missiles.<ref>Gygax: "The strange wands that Murlynd used made a loud noise and delivered a damaging missile, but neither effect was due to gunpowder. These were very rare magic items devised by Murlynd's arcane understanding of technology and how to make it function magically." {{cite web | title = Gary Gygax: Q & A (Part IV, Page 13) | publisher = EN World | date = 2003-11-25 | url = http://www.enworld.org/forums/showthread.php?t=57832&page=17&pp=15 | accessdate = 2009-03-15}}</ref> Many years later, Gygax created a similar item called "Kaydon's Thunderous Bolters" for the ''Lejendary Adventures'' role-playing system. Gygax made it clear that these items fired their six charges using magic, not gunpowder.)<ref>Gygax: "The ''Lejendary Adventures'' game has an Extraordinary Item known as Kaydon's Thunderous Bolters, each weapon having six charges that renew after a relatively long period of time. They are not gunpowder weapons..." {{cite web | title = Gary Gygax: Q & A (Part IV, Page 13) | publisher = EN World | date = 2003-11-25 | url = http://www.enworld.org/forums/showthread.php?t=57832&page=17&pp=15 | accessdate = 2009-03-15}}</ref>
 
The game Kaye and Gygax were playing would become D&D, and Kaye would go on to help Gygax start up [[TSR, Inc|TSR]]. In late 1974, Kaye also helped develop the rules for a Western-genre game called ''Boot Hill''. However, Kaye died unexpectedly in 1975. As a tribute to his friend, Gygax published ''Boot Hill'' in 1975 in memory of Kaye. In 1983, Gygax would pay additional tribute to Kaye's memory by referencing Murlynd in the published version of ''[[The Land Beyond the Magic Mirror|EX2 The Land Beyond the Magic Mirror]]'', which also included the spells ''Murlynd's ogre'' and ''Murlynd's void'',<ref>Gygax, Gary. ''[[The Land Beyond the Magic Mirror|EX2 The Land Beyond the Magic Mirror]]'' (TSR, 1983)''</ref> and further highlighted Murlynd in the March 1983 issue  of ''Dragon'' magazine.<ref name="Dragon71">{{cite journal | last = Gygax | first = Gary | authorlink = Gary Gygax | title = Greyhawk's World: Four Uncharacteristic Characters | journal = Dragon | volume = vol. VII, No. 9 | issue = 71 | pages = 19–22 | publisher = TSR | location = Lake Geneva WI |date=March 1983}}</ref> The following year, Gygax paid further tribute to Kaye when he borrowed Murlynd's name  for ''Murlynd's spoon'', a magical spoon described in ''[[Unearthed Arcana (source)|Unearthed Arcana]]'' that created a bad-tasting but nutritious gruel when placed in an empty bowl.<ref>Gygax, Gary. ''[[Unearthed Arcana (source)|Unearthed Arcana]]'' (TSR, 1985)</ref>
 
== Publishing history ==
=== First edition ===
In Gygax's ''Dragon'' article,<ref name="Dragon71" /> a pencil illustration shows a stereotypical cowboy of the Old West genre, wearing a cowboy hat, and holding a revolver. (See [[Murlynd#Gallery|Gallery]] image below.) Murlynd wields his "weapons of technology" (revolver pistols) in both hands simultaneously.  His personality is described as aloof and taciturn, though he is quite personable among his allies. Murlynd is described as dangerous only when provoked by evil beings. In addition to his pistols, which are simply described as a pair of wands in the shape of six shooters that shoot projectiles, Gygax notes that he is also proficient with longsword, battle axe, and crossbow.<ref name="Dragon71"/> Additionally, Gygax describes Murlynd's origins as unknown.
 
=== Second edition ===
After Gygax left [[TSR]] in 1985, Murlynd was subsequently only briefly referenced eight years later in the 1993 sourcebook ''[[Iuz the Evil]]'' as one of those who imprisoned [[Iuz]].{{csb|Iuz the Evil|5}}<ref>{{Cite book |last =Sargent |first=Carl | authorlink =Carl Sargent| title = Iuz the Evil  | publisher = [[TSR, Inc]]  | year = 1993  | location = Lake Geneva WI  | isbn= 978-1560765844}}</ref> Murlynd was also mentioned in passing in [[Carl Sargent]]'s sourcebook ''[[Ivid the Undying]]'', but TSR cancelled that project just before it went to print, later publishing it online.<ref>{{cite web |last=Sargent |first=Carl |authorlink=Carl Sargent |editor=Jean Rabe |coeditors=William Allman |title=''Ivid the Undying'' |url=https://greyhawkonline.com/download/16370/?tmstv=1729804383 |format=PDF |work=Wizards.com |publisher=[[WotC]] |date=1995 |accessdate=3 June 2024 |pages=163}} Original RTF archived 18 December 2008:[http://web.archive.org/web/20081218001449/http://www.wizards.com/default.asp?x=dnd/dnd/downloads Wizards.com]. WGR7 or WGRx</ref>
 
It was not until [[Wizards of the Coast]] bought TSR and wrote a new storyline for Greyhawk, that Murlynd made a dramatic reappearance in ''[[The Adventure Begins]]'' (1998) as the [[Oeridian]] god of magical technology,<ref name="TAB">[[Roger E. Moore|Moore, Roger E]],''[[The Adventure Begins]]'' (TSR, 1998)</ref> and also had a full write-up in the adventure sourcebook ''[[Slavers]]'' (2000).<ref name="Slavers">[[Sean K. Reynolds|Reynolds, Sean K.]], and [[Chris Pramas]]. ''[[Slavers]]'' (TSR, 2000)</ref>
 
=== Third edition ===
In third edition, Murlynd retained the same role as deity of magical technology he'd had in ''Greyhawk: The Adventure Begins''.  With the introduction of the [[RPGA]]'s massively shared, national ''[[Living Greyhawk]]'' campaign which ran from 2000–2008, Murlynd was included with domains and a portfolio again.<ref>{{cite web |title=Divine Order: Living Greyhawk Deities Sort Table |url=http://www.wizards.com/default.asp?x=lg/articles/lg20030521deitiessearch |archiveurl=http://web.archive.org/web/20030703220438/http://www.wizards.com/default.asp?x=lg/articles/lg20030521deitiessearch |archivedate=21 May 2003 |format=searchable table |work=Wizards.com |publisher=[[WotC]] |date= |accessdate=11 November 2022 |postscript= }}</ref><ref>{{Cite book  | last = Conforti  | first = Steve  | title = Living Greyhawk Official Listing of Deities for Use in the Campaign, version 2.0  | publisher = [[Wizards of the Coast]]  | year = 2005  | url = http://www.wizards.com/rpga/downloads/LG_Deities.zip}}</ref>
 
=== Fifth edition ===
Murlynd is featured in the ''Dungeon Master's Guide'' (2024), in an illustration for the section ''Crossing the Streams'', saying he has "visited many worlds and has a fondness for six-shooters and talking clocks."{{csb|DMG2024|135}}  He is also mentioned in the ''Lore Glossary'' as part of the [[Company of Seven]].{{csb|DMG2024|355}}
 
== Gallery ==
<gallery>
File:Murlynd01.jpg|Murlynd as depicted in [[Dragon (magazine)|Dragon]]#71, 1983
File:Murlynd - Secret of the Firebrands.PNG|''"Secrets of the Firebrands"'', by [[Gary Holian]], [[dragmag|Dragon]] #306.
</gallery>
 
== References ==
=== Notes ===
<references group="note" />
=== Citations ===
<references />
=== Bibliography ===
* [[Brown, Anne]]. ''[[Player's Guide]]''. Renton, WA: Wizards of the Coast, 1998.
* Conforti, Steven, ed. ''[[Living Greyhawk]] Official Listing of Deities for Use in the Campaign,'' version 2.0. Renton, WA: Wizards of the Coast, 2005. Available online:[http://www.wizards.com/rpga/downloads/LG_Deities.zip]
* [[Gygax, Gary]]. "[[Greyhawk]]'s World." ''[[Dragon (magazine)|Dragon]]'' #71. Lake Geneva, WI: TSR, 1983.
:———. ''[[The Land Beyond the Magic Mirror]]''. Lake Geneva, WI: TSR, 1983.
:———. ''Unearthed Arcana''. Lake Geneva, WI: TSR, 1985.
:———. ''[[World of Greyhawk Fantasy Game Setting]]''. Lake Geneva, WI: TSR, 1983.
* Holian, Gary. "Paladins of Greyhawk."  ''[[Dragon (magazine)|Dragon]]'' #306. Bellevue, WA: Paizo Publishing, 2003.
* [[Holian, Gary]], and [[Rick Miller]]. "Treasures of [[Greyhawk]]: Magic of the [[Company of Seven]]." [[Dragon (magazine)|Dragon]] #359. Bellevue, WA: Paizo Publishing, 2007.
* [[Moore, Roger E]]. ''[[The Adventure Begins]]''. Renton, WA: Wizards of the Coast, 1998.
:———. ''[[Return of the Eight]]''. Renton, WA: Wizards of the Coast, 1998.
* [[Reynolds, Sean K.]], and [[Chris Pramas]]. ''[[Slavers]]''. Renton, WA: Wizards of the Coast, 2000.
* [[Reynolds, Sean K.]], [[Frederick Weining]], and [[Erik Mona]]. "Blood of Heroes." ''[[Living Greyhawk Journal]]'' #3. Renton, WA: Wizards of the Coast, 2001.
:———. "Gods of Oerth". [[Living Greyhawk Journal]]'' #3. Renton, WA: Wizards of the Coast, 2001.
* [[Sargent, Carl]]. ''[[Ivid the Undying]]''. Lake Geneva, WI: TSR, 1995.  Published online. [https://greyhawkonline.com/download/16370/?tmstv=1729804383 PDF by William Allman with maps].  Original RTF archived:[http://web.archive.org/web/20081218001449/http://www.wizards.com/default.asp?x=dnd/dnd/downloads Wizards.com].
:———. WGR5 ''[[Iuz the Evil]]''. Lake Geneva, WI: TSR, 1993. Item code TSR9399. <small>ISBN 978-1560765844</small>
{{index}}
 
[[Category:Members of the Company of Seven]]
[[Category:Deities of craftsmanship]]
[[Category:Deities of magic]]
[[Category:Human deities]]
[[Category:Oeridian deities]]
[[Category:Paladins]]
[[Category:Magic-users]]
[[Category:Psionic characters]]

Latest revision as of 14:50, 13 July 2025

Greyhawk Divinity
Murlynd
A holy symbol of Murlynd, Slavers, p128. Art by Sam Wood.
Names and titles
Title(s):the White Paladin
General information
Portfolio:Magical technology
Home:Special; see below
Alignment:Lawful Good
Race:Human (Oeridian)
Gender:Male
Class:Paladin 12/magic-user 12/illusionist 12 (18th level magic-user in EX2)
Superior:Heironeous
Symbol:Six-pointed star with rounded points (see below)
Rules items
Domains:Good, Knowledge, Law, Nobility
Divine rank:Hero-deity

Murlynd (MURR-lind) is the Oeridian hero-god of Magical Technology. Murlynd's symbol is a solid, six-pointed star with rounded points.

Description

Murlynd is a handsome Oeridian man with deep, penetrating eyes[1] and weathered features.[2] He is a well-built man with a "broad, muscular frame".[1] He is clothed in worn leather and wears a light-colored hat of a type unfamiliar to the Flanaess.[2] Murlynd is aloof and taciturn, though he is quite personable among his allies. Murlynd is dangerous only when provoked by evil beings. He is known to wield the longsword, battle axe, and crossbow, as well as weapons of more unusual make. Murlynd is especially fond of a pair of strange, hand-held weapons that emit powerful projectiles. He has referred to these weapons variously as "45's," "six shooters," and "hog legs."[1]

Murlynd dwells in a variety of unusual planes and demiplanes, moving between his various abodes as suits his mood. He has a house in the Land Beyond the Magic Mirror.

Abilities

Prior to his apotheosis, Murlynd's ability scores were given in Land Beyond the Magic Mirror:[3]

Str 13, Dex 18, Con 16, Int 19, Wis 8, Cha 15

Murlynd has psionic abilities, though these are sometimes unreliable.[1]

Possessions

Perhaps Murlynd's most famous items are his "six-shooters". They are variously described as strange wands which launch arcane projectiles, and "a strange hand crossbow with a pipe in place of the bow",[4]. It is his "special aura"[1] that makes the exception to fact that gunpowder or "smoke powder[4]" does not normally work on Oerth.

Murlynd is noted for using distinct items which are called "technological" and his spell effects create similar effects, though these are not necessarily futuristic or even modern. It is noted his priests are blacksmiths[4] and they "build, repair, and improve mills, forges, and other sorts of medieval tools and machinery."[4]

Murlynd also has a dancing longsword.[1]

Relationships

Murlynd was sponsored to godhood by Heironeous. He is also an ally of Celestian, Phaulkon, Zagyg, Keoghtom, Mordenkainen, and Heward. Iuz is one of his most fierce enemies. He was once a member of Zagyg's Company of Seven. Later, he adventured in disguise with members of the Citadel of Eight.

Murlynd contended with Saint Kargoth on another plane (c. 593 CY) over a weapon known as the Quannon.[5]

Worship

Dogma

Murlynd encourages others to learn from the advancements of civilized races to improve the lives of the common folk. His followers will not use inferior items if superior ones are available to them; they are commanded to protect the weak and innocent and to act with honor. They are always to consider Heironeous's followers their allies and Hextor's followers their enemies.[6]

Scriptures

Murlynd's holy book, which often bears his symbol, is titled Murlynd's Early Adventures & Subsequent Ventures.[7][8]

Worshipers

Clergy

Murlynd's priests strive to uphold the virtues of law and good, and often work with the clergy of Heironeous toward this end. They use their knowledge of technology to aid the common man, and are encouraged to invent new devices and improve upon old ones. They work to destroy extremely dangerous magical or technological devices, and often find themselves working toward this end with followers of Phaulkon.

Spells cast by clerics of Murlynd look different from standard divine magic, adding elements of a technological nature as Murlynd's own spells do.

Paladins

Paladins dedicated to Murlynd are called the White Paladins. They are an extremely rare sect of the church of Heironeous rather than an independent faith.[9] They share Murlynd's fascination with otherworldly weapons and technology, seeking to use such items in their crusade against Evil. They can usually be recognized by their eccentric hodgepodge armor and clothing, much of it created themselves. They jealously guard the secrets of firebrands—strange devices that can fire metallic balls at high speeds. They travel in search of exotic new equipment.[10]

Their motto is Technology is an instrument of Justice so long as the hand that wields it is True.[9]

Murlynd grants his paladins and others who have Divine Grace the ability to "make and use firearms",[5] since they do not normally work on Oerth, similar to his "special aura" which enables him to do the same.[1]

The ability to "make and use firearms" in third edition is mechanically conferred by selecting the "Secret of the Firebrands" feat.[5] The prerequisite of this feat is the Divine Grace class feature which is a Second level ability of the paladin class and of some prestige classes, such as the Holy Liberator.

Relics

Murlynd's spoon is a typical-looking spoon. When placed in an empty container like a bowl, cup, or dish, the vessel fills with a thick, pasty gruel that tastes like wet cardboard, but nourishes a creature as much as a full meal. Though this item was posessed by Murlynd, it also inspired the creation of spoons just like it (wondrous items), which still carry his name.

Other magical items created by Murlynd include Murlynd's Hat and Murlynd's Rattlesnake Whip.[11]

History

Murlynd's origins are unknown, other than his ethnic background. In his mortal life, he was a paladin of Heironeous and a member of the Company of Seven. He aided Zagyg in imprisoning Iuz beneath Castle Greyhawk, which has earned him the enmity of the Old One for life. At some point, Murlynd was sponsored to godhood by Heironeous. Though the date of the ascension is unknown, he gained the ability to grant spells to his followers independently on his own c.590 CY.[4]

In disguise, he adventured for a time with members of the Citadel of Eight, including Tenser, Robilar, and Terik.[5]

Spells

The following arcane spells are attributed to Murlynd:

Creative origins

Murlynd began as a player character created by Gary Gygax's closest friend Don Kaye in 1972 for the second-ever session of the game that would become D&D. Kaye continued to play Murlynd in Gygax's nascent Greyhawk campaign, developing him as a crossover between "swords & sorcery" D&D and the Old West. After Kaye's unexpected death in 1975, Gygax subsequently created a tribute to his friend by highlighting Murlynd as one of the unique characters of the world of Greyhawk. In later editions of D&D, Murlynd was elevated to deityhood, becoming the Oeridian deity of Magical Technology.

Gary Gygax's childhood friend Don Kaye created Murlynd for the second-ever session of Gygax's World of Greyhawk™ campaign in 1972, rolled up on Gygax's kitchen table at the same time as Rob Kuntz's Robilar and Terry Kuntz's Terik.[14] Gygax later recalled that, in those early days when most players including Gygax himself simply used their own name as a basis for their character's name — Tenser/Ernest, Yrag/Gary — "Murlynd" was the first attempt by a player to make a creative name for a character.[15] Don Kaye was a fan of the Western genre,[16] and at one point during the early days of the Greyhawk campaign, Gygax had Murlynd transported to an alternate universe set in the Old West. When Murlynd was eventually transported back the Greyhawk setting, he sported the hat, boots, Colt revolvers, and stereotypical outfit of a cowboy. Although Gygax did not allow the use of gunpowder in his Greyhawk setting, he made a loophole for Kaye by ruling that Murlynd actually carried two "magical wands" that made loud noises and delivered small but deadly missiles.[17] Many years later, Gygax created a similar item called "Kaydon's Thunderous Bolters" for the Lejendary Adventures role-playing system. Gygax made it clear that these items fired their six charges using magic, not gunpowder.)[18]

The game Kaye and Gygax were playing would become D&D, and Kaye would go on to help Gygax start up TSR. In late 1974, Kaye also helped develop the rules for a Western-genre game called Boot Hill. However, Kaye died unexpectedly in 1975. As a tribute to his friend, Gygax published Boot Hill in 1975 in memory of Kaye. In 1983, Gygax would pay additional tribute to Kaye's memory by referencing Murlynd in the published version of EX2 The Land Beyond the Magic Mirror, which also included the spells Murlynd's ogre and Murlynd's void,[19] and further highlighted Murlynd in the March 1983 issue of Dragon magazine.[1] The following year, Gygax paid further tribute to Kaye when he borrowed Murlynd's name for Murlynd's spoon, a magical spoon described in Unearthed Arcana that created a bad-tasting but nutritious gruel when placed in an empty bowl.[20]

Publishing history

First edition

In Gygax's Dragon article,[1] a pencil illustration shows a stereotypical cowboy of the Old West genre, wearing a cowboy hat, and holding a revolver. (See Gallery image below.) Murlynd wields his "weapons of technology" (revolver pistols) in both hands simultaneously. His personality is described as aloof and taciturn, though he is quite personable among his allies. Murlynd is described as dangerous only when provoked by evil beings. In addition to his pistols, which are simply described as a pair of wands in the shape of six shooters that shoot projectiles, Gygax notes that he is also proficient with longsword, battle axe, and crossbow.[1] Additionally, Gygax describes Murlynd's origins as unknown.

Second edition

After Gygax left TSR in 1985, Murlynd was subsequently only briefly referenced eight years later in the 1993 sourcebook Iuz the Evil as one of those who imprisoned Iuz.[21][22] Murlynd was also mentioned in passing in Carl Sargent's sourcebook Ivid the Undying, but TSR cancelled that project just before it went to print, later publishing it online.[23]

It was not until Wizards of the Coast bought TSR and wrote a new storyline for Greyhawk, that Murlynd made a dramatic reappearance in The Adventure Begins (1998) as the Oeridian god of magical technology,[24] and also had a full write-up in the adventure sourcebook Slavers (2000).[25]

Third edition

In third edition, Murlynd retained the same role as deity of magical technology he'd had in Greyhawk: The Adventure Begins. With the introduction of the RPGA's massively shared, national Living Greyhawk campaign which ran from 2000–2008, Murlynd was included with domains and a portfolio again.[26][27]

Fifth edition

Murlynd is featured in the Dungeon Master's Guide (2024), in an illustration for the section Crossing the Streams, saying he has "visited many worlds and has a fondness for six-shooters and talking clocks."[28] He is also mentioned in the Lore Glossary as part of the Company of Seven.[29]

References

Notes

Citations

  1. a b c d e f g h i j Gygax, Gary (March 1983). "Greyhawk's World: Four Uncharacteristic Characters". Dragon vol. VII, No. 9 (71): 19–22. Lake Geneva WI: TSR.
  2. a b Living Greyhawk Journal #3 (Feb 2001), p.13.  
  3. EX2 The Land Beyond the Magic Mirror (1983), p.8.
  4. a b c d e Slavers (2000), p.128.
  5. a b c d Living Greyhawk Journal #20 (Dragon #306, Apr 2003), p.98.  
  6. Living Greyhawk Journal #3 (Feb 2001), p.13-14.  
  7. EX2 Land Beyond the Magic Mirror (1983) , p.6.
  8. "Blood of Heroes".  Living Greyhawk Journal #3 (Feb 2001), p.13.  
  9. a b Living Greyhawk Journal #20 (Dragon #306, Apr 2003), p.97.  
  10. Living Greyhawk Journal #20 (Dragon #306, Apr 2003), p.97-98.  
  11. "Treasures of Greyhawk".  Dragon #359 (Sep 2007), p.73-74.
  12. a b EX2 Land Beyond the Magic Mirror (1983) , p.31.
  13. a b Wizard's Spell Compendium, vol.3(1995) , p.605.
  14. Gygax: The next day they played, and with their PCs were two new ones, that of Rob Kuntz and Don Kaye's Murlynd." Gary Gygax: Q & A (Part VI, Page 9). EN World , 2004-03-26. Retrieved on 2009-03-15.
  15. Gygax: "In general most of the players, myself included when initially adventuring and not DMing, thought little of the PC's name, but more about what thrilling things would transpire. Thus, my first character was named Yrag, and some of the younger fellows in the group did not even name their PC. Don Kaye was a semi-exception with Murlynd. As I became a bit more engaged in the broader possibility spectrum of the game, I did a more seriously considered PC Mordenkainen... That became common with most of the veterans in our group around that time."Gary Gygax: Q & A (Part X, Page 14). EN World , 2006-06-15. Retrieved on 2009-03-15.
  16. Kuntz: "Don was a great fan of the Western and an avid supporter of the Boot Hill rules." Robilar Remembers: Murlynd. Pied Piper Publishing , 2004-10-18. Retrieved on 2009-09-16.
  17. Gygax: "The strange wands that Murlynd used made a loud noise and delivered a damaging missile, but neither effect was due to gunpowder. These were very rare magic items devised by Murlynd's arcane understanding of technology and how to make it function magically." Gary Gygax: Q & A (Part IV, Page 13). EN World , 2003-11-25. Retrieved on 2009-03-15.
  18. Gygax: "The Lejendary Adventures game has an Extraordinary Item known as Kaydon's Thunderous Bolters, each weapon having six charges that renew after a relatively long period of time. They are not gunpowder weapons..." Gary Gygax: Q & A (Part IV, Page 13). EN World , 2003-11-25. Retrieved on 2009-03-15.
  19. Gygax, Gary. EX2 The Land Beyond the Magic Mirror (TSR, 1983)
  20. Gygax, Gary. Unearthed Arcana (TSR, 1985)
  21. WGR5 Iuz the Evil (1993), p.5.
  22. Sargent, Carl (1993) Iuz the Evil, Lake Geneva WI⧼colon⧽ TSR, Inc ISBN: 978-1560765844.
  23. Sargent, Carl; Jean Rabe; William Allman, eds.. Ivid the Undying (PDF). Wizards.com 163. WotC, 1995. Retrieved on 3 June 2024. Original RTF archived 18 December 2008:Wizards.com. WGR7 or WGRx
  24. Moore, Roger E,The Adventure Begins (TSR, 1998)
  25. Reynolds, Sean K., and Chris Pramas. Slavers (TSR, 2000)
  26. Divine Order: Living Greyhawk Deities Sort Table (searchable table). Wizards.com. WotC. Archived from the original on 21 May 2003. Retrieved on 11 November 2022.
  27. Conforti, Steve (2005) Living Greyhawk Official Listing of Deities for Use in the Campaign, version 2.0, Wizards of the Coast
  28. Dungeon Master's Guide (2024), p.135.
  29. Dungeon Master's Guide (2024), p.355.

Bibliography

———. The Land Beyond the Magic Mirror. Lake Geneva, WI: TSR, 1983.
———. Unearthed Arcana. Lake Geneva, WI: TSR, 1985.
———. World of Greyhawk Fantasy Game Setting. Lake Geneva, WI: TSR, 1983.
———. Return of the Eight. Renton, WA: Wizards of the Coast, 1998.
———. "Gods of Oerth". Living Greyhawk Journal #3. Renton, WA: Wizards of the Coast, 2001.
———. WGR5 Iuz the Evil. Lake Geneva, WI: TSR, 1993. Item code TSR9399. ISBN 978-1560765844

Encyclopedia Greyhawkania Index

The Encyclopedia Greyhawkania Index (EGI) is based on previous work of Jason Zavoda through '08, continued by numerous other fans. The EGI article has a list of sources, product names, abbreviations, and a link to the full, downloadable index.

Topic Type Description Product Page/Card/Image

Firebrand (Pistol) (Murlynd) Item Dragon magazine #306 98
Murlynd {Merlund, Merlynd} Deity Male, Human, Mu18, The White Paladin, Bastion of Faith 41
Murlynd {Merlund, Merlynd} Deity Male, Human, Mu18, The White Paladin, Dragon magazine #071 19, 20, 21
Murlynd {Merlund, Merlynd} Deity Male, Human, Mu18, The White Paladin, Dragon magazine #293 90
Murlynd {Merlund, Merlynd} Deity Male, Human, Mu18, The White Paladin, Dragon magazine #294 95
Murlynd {Merlund, Merlynd} Deity Male, Human, Mu18, The White Paladin, Dragon magazine #306 97, 98
Murlynd {Merlund, Merlynd} Deity Male, Human, Mu18, The White Paladin, Dragon magazine #351 42
Murlynd {Merlund, Merlynd} Deity Male, Human, Mu18, The White Paladin, Dragon magazine #359 70, 71, 73
Murlynd {Merlund, Merlynd} Deity Male, Human, Mu18, The White Paladin, Dragon magazine #AN2 96
Murlynd {Merlund, Merlynd} Deity Male, Human, Mu18, The White Paladin, EX2 The Land Beyond the Magic Mirror 4, 5, 6, 8, 26
Murlynd {Merlund, Merlynd} Deity Male, Human, Mu18, The White Paladin, Ivid the Undying 157
Murlynd {Merlund, Merlynd} Deity Male, Human, Mu18, The White Paladin, Living Greyhawk Journal #0 5
Murlynd {Merlund, Merlynd} Deity Male, Human, Mu18, The White Paladin, Living Greyhawk Journal #2 8
Murlynd {Merlund, Merlynd} Deity Male, Human, Mu18, The White Paladin, Living Greyhawk Journal #3 13, 19
Murlynd {Merlund, Merlynd} Deity Male, Human, Mu18, The White Paladin, Player's Guide to Greyhawk 16, 18, 20, 26
Murlynd {Merlund, Merlynd} Deity Male, Human, Mu18, The White Paladin, Polyhedron magazine #163 106, 108
Murlynd {Merlund, Merlynd} Deity Male, Human, Mu18, The White Paladin, Return of the Eight 32, 58
Murlynd {Merlund, Merlynd} Deity Male, Human, Mu18, The White Paladin, Slavers, AD&D 2e 66, 128
Murlynd {Merlund, Merlynd} Deity Male, Human, Mu18, The White Paladin, The Adventure Begins 125
Murlynd {Merlund, Merlynd} Deity Male, Human, Mu18, The White Paladin, Unearthed Arcana, AD&D 1e 101
Murlynd {Merlund, Merlynd} Deity Male, Human, Mu18, The White Paladin, WG6 Isle of the Ape 6
Murlynd {Merlund, Merlynd} Deity Male, Human, Mu18, The White Paladin, WGR5 Iuz the Evil 5
Murlynd {Merlund, Merlynd} Deity Male, Human, Mu18, The White Paladin, World of Greyhawk boxed set (1983) 33-36
Murlynd's Early Adventures & Subsequent Ventures Item Book, EX2 The Land Beyond the Magic Mirror 6
Murlynd's Early Adventures & Subsequent Ventures Item Book, Living Greyhawk Journal #3 13
Murlynd's Hat Item Dragon magazine #359 73-74
Murlynd's Ogre (LVL4) Spell Spell (Magic User), EX2 The Land Beyond the Magic Mirror 6, 31
Murlynd's Ogre (LVL4) Spell Spell (Magic User), Wizard's Spell Compendium - Volume III 605
Murlynd's Rattlesnake Whip Item Dragon magazine #359 74
Murlynd's Spoon Item Artifact, CGR1 The Complete Spacefarer's Handbook 121
Murlynd's Spoon Item Artifact, LT2 Crypt of Lyzandred the Mad 7
Murlynd's Spoon Item Artifact, Dungeon Masters Guide, AD&D 2e 138, 175
Murlynd's Spoon Item Artifact, Encyclopedia Magica - Volume IV 1467, 1585, 1634, 1652
Murlynd's Spoon Item Artifact, Unearthed Arcana, AD&D 1e 88, 101
Murlynd's Spoon Item Artifact, Unearthed Arcana, AD&D 1e (Premium Edition) 88, 101
Murlynd's Void (LVL6) Spell Spell (Magic User), EX2 The Land Beyond the Magic Mirror 6, 31
Murlynd's Void (LVL6) Spell Spell (Magic User), Wizard's Spell Compendium - Volume III 605
Paladin of Murlynd {The White Paladins} People Group Religious order, Dragon magazine #306 97, 98
Secret of the Firebrands (Murlynd) Rules Feat/Proficiency/Skill, Dragon magazine #306 98
Specialty Priest of Murlynd People Group Religious order, Slavers, AD&D 2e 128
Spoon, Murlynd's Item Reference SEE Murlynd's Spoon
Technology is an instrument of justice so long as the hand that wields it is True (Murlynd) Verbal communication Philosophy/Belief, Dragon magazine #306 97