Rauxes: Difference between revisions
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=== Pre-Greyhawk Wars === | === Pre-Greyhawk Wars === | ||
Because of the wildly erratic rule and draconic, ruthless opression by [[Ivid V]], the Great Kingdom was in decline in [[576 CY]]. By the time the [[Greyhawk Wars]] begin, the kingdom is already folding under its own weight.{{csb|WG8|69}} Over a thousand people are executed by Ivid V, and more than that escape the city.{{csb|WG8|69}} | Because of the wildly erratic rule and draconic, ruthless opression by [[Ivid V]], the Great Kingdom was in decline in [[576 CY]]. | ||
By the time the [[Greyhawk Wars]] begin, the kingdom is already folding under its own weight.{{csb|WG8|69}} Over a thousand people are executed by Ivid V, and more than that escape the city.{{csb|WG8|69}} | |||
In Rauxes, Ivid holds control of the Royal Demesne and the [[Grandwood]], but just barely. Any part of the kingdom beyond that is only held by threats and intimidation.{{csb|Folio|10}} The previous grandeur of the city had fallen to a state of disrepair and crumbling. Roads and other infrastrcture have no governmental maintenance, and citizens are forced "under penalty of confiscatoin of property" to place flagstones on roads adjacent to any property they owned. Flooding was common throughout the city, because Ivid appointed unqualified sycophants and flunkies into positions of authority and sewers could not control the excess amounts of water. Ivid even ordered a Minister of Engineering beheaded for proposing a costly plan to manage flooding. Bridges collapsed, wall foundations fell, and city walls crumbled. No resources are allocated to fixing any of these problems.{{csb|WG8|69}} | In Rauxes, Ivid holds control of the Royal Demesne and the [[Grandwood]], but just barely. Any part of the kingdom beyond that is only held by threats and intimidation.{{csb|Folio|10}} The previous grandeur of the city had fallen to a state of disrepair and crumbling. Roads and other infrastrcture have no governmental maintenance, and citizens are forced "under penalty of confiscatoin of property" to place flagstones on roads adjacent to any property they owned. Flooding was common throughout the city, because Ivid appointed unqualified sycophants and flunkies into positions of authority and sewers could not control the excess amounts of water. Ivid even ordered a Minister of Engineering beheaded for proposing a costly plan to manage flooding. Bridges collapsed, wall foundations fell, and city walls crumbled. No resources are allocated to fixing any of these problems.{{csb|WG8|69}} | ||
=== Post-Greyhawk Wars === | === Post-Greyhawk Wars === | ||
The empire | The empire shatters within weeks of [[North Province]] declaring independence from the [[Great Kingdom]] in [[584 CY]], after Ivid declares war on [[Nyrond]] and [[Almor]].{{csb|LGG|24}} | ||
By [[585 CY]], Rauxes | By [[585 CY]], Rauxes has fallen into a desperate state. [[Ivid V]] is only just barely in charge of the Great Kingdom, but in his declining mental state, the amount of practical control he has over most if the Kingdom is slipping even further than before.{{csb|Ivid|28}} His control over the city, however, still holds fast. This is not a good thing for the citizens of Rauxes, who are brutalized by the Town Guard and Ivid's personal Companion Guard. Partway through the year, the gates are shut, and nobody is allowed to leave without an Imperial Pass{{csb|Ivid|28}}. Conditions in the city are so bad due to famine and flooding from the Imeda and [[Flanmi River|Flanmi]] rivers, which are at record high levels due to high rainfall{{csb|Ivid|28}}, that many refugees attempt to flee via the undercity, though few make it. | ||
=== Fall of Rauxes === | === Fall of Rauxes === | ||
"The end came swiftly in [[586 CY]], when rivals for the throne, perhaps including the fiendish Duke | |||
[[Szeffrin]] of [[Almor]], attacked the capital after hearing news indicating Ivid V had died or been deposed. | |||
Rauxes fell victim to a vast magical conflict that left the city in ruins and submerged in a region of distorted magical force with unpredictable effects. The final fate of Ivid V, the rivals for the [[Malachite Throne]], and Rauxes’s citizens remains unknown. All central authority gone, the provinces of Aerdy went their own ways.{{csb|LGG|24}} | |||
{{quoted text|In [[586 CY]], Rauxes’ long reign as imperial capital came to an end when Patriarch-General Pyrannden of [[Hextor]] announced to a stunned imperial court that [[Ivid V]] was no longer overking. Within minutes, a ferocious magical battle broke out on the streets of the imperial city as rival princes desperately vied for the Malachite Throne. What happened next none can say, but its effects are well known. Rauxes was cut off from the surrounding lands by a shimmering magical field that enveloped the city. | {{quoted text|In [[586 CY]], Rauxes’ long reign as imperial capital came to an end when Patriarch-General Pyrannden of [[Hextor]] announced to a stunned imperial court that [[Ivid V]] was no longer overking. Within minutes, a ferocious magical battle broke out on the streets of the imperial city as rival princes desperately vied for the Malachite Throne. What happened next none can say, but its effects are well known. Rauxes was cut off from the surrounding lands by a shimmering magical field that enveloped the city. | ||
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The walls and stonework of the palace were enchanted during their contruction, making them impervious to "all forms of magical ''scrying'', ''teleporting'', ''dimension dooring'', ''plane shifting'', etc. into the building from outside. | The walls and stonework of the palace were enchanted during their contruction, making them impervious to "all forms of magical ''scrying'', ''teleporting'', ''dimension dooring'', ''plane shifting'', etc. into the building from outside. | ||
Likewise, it is virtually immune to fire- or electricallybased attacks, and acid damage."{{csb|Ivid|31}} There are magically-controlled doors in the eight towers which can release all manner of monsters to defend the palace, which can be triggered remotely. (e.g. "charmed monsters with special magical attacks, including [[basilisk]]s, [[medusa]]e, [[catoblepas]]es, and [[chimera]]s.") | Likewise, it is virtually immune to fire- or electricallybased attacks, and acid damage."{{csb|Ivid|31}} There are magically-controlled doors in the eight 130' high{{csb|Ivid|31}} towers which can release all manner of monsters to defend the palace, which can be triggered remotely. (e.g. "charmed monsters with special magical attacks, including [[basilisk]]s, [[medusa]]e, [[catoblepas]]es, and [[chimera]]s.") The "combat mages" under Karoolck have chambers with direct access to the towers, and can keep a tight rein on the monsters.{{csb|Ivid|31}} | ||
Within the palace, the royal [[Court of Essence]] is a majestic magical courtroom, created by [[Schandor]] a previous Court Mage, where it is impossible for someone to lie or tell anything less than the whole truth,{{csb|Ivid|16}}{{csb|Dragon #290|101}} So significant is this court, that the convocation of the investiture of a new Kinght Commander of the [[Knight Protectors]], [[Saint Benedor]], was held there in late [[202 CY]].{{cite lgj|6|101|The Death Knights of Oerth}} | Within the palace, the royal [[Court of Essence]] is a majestic magical courtroom, created by [[Schandor]] a previous Court Mage, where it is impossible for someone to lie or tell anything less than the whole truth,{{csb|Ivid|16}}{{csb|Dragon #290|101}} So significant is this court, that the convocation of the investiture of a new Kinght Commander of the [[Knight Protectors]], [[Saint Benedor]], was held there in late [[202 CY]].{{cite lgj|6|101|The Death Knights of Oerth}} | ||
==== Palace compound ==== | ==== Palace compound ==== | ||
Also within the | Also within the palace's walled compound are various religious and military centers, with additional spaces for the Court Mage and royal crypts.{{csb|Fate of Istus|70-71|map}} Within the palace are chambers for the palace's servants.{{csb|FoI|71}} | ||
Only a few dozen yards away from the Palace of the Overking, stands a Temple of [[Baalzy]].{{csb|Fate of Istus|70-71|map}} The building, which was commissioned by [[Ivid V]], is "richly ornamented with much gold, silver, and fine woods, and great stained glass windows show the fat form of a grinning richly dressed man seated before a huge meal—'Baalzy' himself."{{csb|Ivid|29}} | Only a few dozen yards away from the Palace of the Overking, stands a Temple of [[Baalzy]].{{csb|Fate of Istus|70-71|map}} The building, which was commissioned by [[Ivid V]], is "richly ornamented with much gold, silver, and fine woods, and great stained glass windows show the fat form of a grinning richly dressed man seated before a huge meal—'Baalzy' himself."{{csb|Ivid|29}} | ||
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The worship of [[Hextor]] was already prevalent in the [[Great Kingdom]] in [[576 CY]]{{csb|WoG|69|Catalogue}} and at some point before [[585 CY]], a temple to [[Hextor]] was built within the palace compound. It contains the rooms of Patriarch-General [[Pyrannden]] and an artifact which he closely guards—the ''unholy bloodshield''. However, the relic disappeared during the fall of Rauxes ([[#Fall of Rauxes|see above]]) and "it has been missing ever since, with no signs or even any substantiated rumors placing it in the hands of anyone else."{{cite dragon|356|48|[[Core Beliefs]]: Hextor}} | The worship of [[Hextor]] was already prevalent in the [[Great Kingdom]] in [[576 CY]]{{csb|WoG|69|Catalogue}} and at some point before [[585 CY]], a temple to [[Hextor]] was built within the palace compound. It contains the rooms of Patriarch-General [[Pyrannden]] and an artifact which he closely guards—the ''unholy bloodshield''. However, the relic disappeared during the fall of Rauxes ([[#Fall of Rauxes|see above]]) and "it has been missing ever since, with no signs or even any substantiated rumors placing it in the hands of anyone else."{{cite dragon|356|48|[[Core Beliefs]]: Hextor}} | ||
Notable features of this temple are the four temple guardian statues made coagulated blood (they are [[flesh golem]]s which do not have the standard chance of losing control).{{csb|Ivid|30}}{{csb|MM2e|167}} | Notable features of this temple are the four temple guardian statues made coagulated blood (they are [[flesh golem]]s which do not have the standard chance of losing control).{{csb|Ivid|30}}{{csb|MM2e|167}} | ||
The palace compound also contains a number of military buildings, including barracks for the Black Legion, who are also known as the Imperial Regulars, with separate housing for their officers, who share quarters with officers of the Companion Guard. There are also support buildings for the troops, including an armory, a stable that also houses the workshop of a skilled dwarven blacksmith named Gragend Klanden, and housing for other support personnel and servants {{csb|Ivid|30}}. | |||
Also inside the compound is the tower of the [[Knights of Doom]], which stands shoulder-to-shoulder with the royal crypts (Tower of the Dead).{{csb|Fate of Istus|70-71|map}} The royal crypts are protected by an ''antipathy'' spell which prevents those of non-evil alignments from entering.{{csb|Ivid|30}} It contained the bodies of princes of House [[Nealax]], along with treasured personal magic items. Those are guarded by many deadly traps, and there are said to also be ghosts, specters, and wraiths wandering the halls, along with other natural hazards such as brown mold{{csb|Ivid|30}} The Nealax overkings are granted burial chambers with statues and occasionally treasured magic items, but each is cremated and their ashes destroyed in acid to prevent any spells being cast on the bodies.{{csb|Ivid|31}} | Also inside the compound is the tower of the [[Knights of Doom]], which stands shoulder-to-shoulder with the royal crypts (Tower of the Dead).{{csb|Fate of Istus|70-71|map}} The royal crypts are protected by an ''antipathy'' spell which prevents those of non-evil alignments from entering.{{csb|Ivid|30}} It contained the bodies of princes of House [[Nealax]], along with treasured personal magic items. Those are guarded by many deadly traps, and there are said to also be ghosts, specters, and wraiths wandering the halls, along with other natural hazards such as brown mold{{csb|Ivid|30}} The Nealax overkings are granted burial chambers with statues and occasionally treasured magic items, but each is cremated and their ashes destroyed in acid to prevent any spells being cast on the bodies.{{csb|Ivid|31}} | ||
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Another tower belongs to the court wizard [[Karoolck]],{{csb|Ivid|31}} (also called Archmage of the Court,{{csb|WG8|71}} and Imperial Court Mage){{csb|Ivid|38}} though his tower is more craggy and irregular likely due to its magical nature. The tower is home to the the wizard and his retinue if goblin servants, and is exceptionally well defended. There are many monsters used as guardians throughout—oozes and puddings patrolling hallways and eating up waste (and hapless intruders), an [[iron golem]] each guarding his bed chamber and laboratory, and magic-resistant [[stirges]], as well as [[ghoul]]s and a [[vampiric mist]] in the dungeon. | Another tower belongs to the court wizard [[Karoolck]],{{csb|Ivid|31}} (also called Archmage of the Court,{{csb|WG8|71}} and Imperial Court Mage){{csb|Ivid|38}} though his tower is more craggy and irregular likely due to its magical nature. The tower is home to the the wizard and his retinue if goblin servants, and is exceptionally well defended. There are many monsters used as guardians throughout—oozes and puddings patrolling hallways and eating up waste (and hapless intruders), an [[iron golem]] each guarding his bed chamber and laboratory, and magic-resistant [[stirges]], as well as [[ghoul]]s and a [[vampiric mist]] in the dungeon. | ||
===Other sites | === Other city sites === | ||
A large '''temple of [[Boccob]]''' is in the center of the northern end of the city, at the end of "Ivid's Road."{{csb|Fate of Istus|70-71|map}} There is also a temple to [[Zilchus]] in the city.{{csb|Ivid|32}}. | |||
The '''temple of [[Pholtus]]''' is boarded up not long after the arrest of the [[Emasstus Carcosa]] in [[577 CY]] and glyphs of warding are put around the enterances{{csb|Ivid|30}}. The offical explanation is that all of the acolytes living in the temple had died of a particularly virulent strain of plague, and while everyone has reason to doubt the offical account, nobody is willing to risk the plague to actually investigate. The priests end up as undead, trapped in the temple, one as a failed animus{{csb|Ivid|30}}. There is said to be treasures still tucked away in the basement, if anyone dares risk the wards and other dangers. | |||
Oltary Park | '''Oltary Park''' is an enormous garden space less than 125 yds outside the Palace Complex, right off the Great Way. The park is massive, and covers about 2/3 of the square rootage as the palace's main floor.{{csb|Fate of Istus|70-71|map}} Belowground, there are extensive crypts and catacombs which serve as a graveyard for the city. The number of active burials went down significantly when Ivid V declared in [[467 CY]] that anyone one who could not afford the 100gp burial tax must forfeit their body to the state for use as undead slave labor.{{csb|Ivid|32}} Most of the burials since were done as cremation urns buried in crypts, which tend to be full of [[wererats]].{{csb|Ivid|32}} The park above the crypts is rather nice with [[jalzanda]] trees and wooden benches, though the peaceful mood is broken by the Screaming Column. It is 30' tall and 8' around and contains the severed heads of those who were beheaded for treason. The priests of use a powerful enchantment via a ritual involving the unholy bloodshield that brings the heads into sentience to experience pain, before they are melded into the column so that they are frozen in expressions of agony while suffering indefinitely, unable to move. There is a ritual which can be preformed with the bloodsheild weekly which lets the faces scream, as a deterrence for would-be traitors, hence the name.{{csb|Ivid|33}} | ||
The '''Imperial''' was once a grand theater, though it's grandeur has faded over the years as the city around it had declined. The theater is still in operation though, thanks to Patronage from [[Ivid V]], who likes to attend every few weeks to watch dramatic reenactments of his greatest victories. {{csb|Ivid|33}} | |||
==== Miscellaneous businesses ==== | |||
Next to the park is a house of ill repute called '''Zelizar's House'''{{csb|Ivid|33}}. The place is almost entirely kept in business by the jaded and hedonistic [[Ishainken|Prince Ishainken]] of House [[Naelax]]. He is a cousin of Ivid V's, and runs an estate east of the city, north of the [[Imeda River]] which provides most of the food for the city. The proprietor of the house manages to source strong liquor and harder addictive substances, along with human entertainment. The house has "depraved and mostly-diseased doxies"{{csb|Ivid|33}} along with a fighting pit in the basement that features fights to the death.{{csb|Ivid|33}} | |||
'''Halfhigh's Meade and Ale''', run by Halfhigh (male halfling) has been able to operate for a great deal of time, even without showing exceptional loyalty, because the [[Ivid V|Overking]] himself is fond of his brews. Halfhigh regularly delivers casks of ale to the palace, drinking a bit of each in front of Ivid to prove they aren't poisoned.{{csb|Ivid|33}} Halfhigh's drinks are considered the best in the city.{{csb|Fate of Istus|70-71|map}} | |||
On of the few places to lease in the city that is not heavily monitored by the town guard is '''Erthara's Boarding House'''{{csb|Ivid|33}}. Nobody knows for certain how she pulls it off, but rumor has it that Erthara herself has some piece of dirt on one of the Captains of the Guard. She is a member of the Thieves Guild and does occasionally let them meet in the basement of the boarding house,{{csb|Ivid|33}} which is usually filled by people who want to avoid the notice of the Overking, like exiles and mercenaries evading conscription. | |||
The '''Gold Grain Tavern''' is a fairly innocuous-looking tavern that serves mediocre ale. It is frequented by the few mages left in the city who do not directly serve Ivid.{{csb|Ivid|33}} | |||
== People == | == People == | ||
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The population of Rauxes falls from 41,000 to 35,000 by late [[576 CY]].{{csb|Folio|10}}{{csb|WG8|69}} The death rate was skyrocketing around the time of the outbreak of the [[Red Death]] ([[576 CY]]), exceeding the birth rate by 5%. Aproximately 20% of the population exposed to a carrier contracted disease.{{csb|WG8|69}} | The population of Rauxes falls from 41,000 to 35,000 by late [[576 CY]].{{csb|Folio|10}}{{csb|WG8|69}} The death rate was skyrocketing around the time of the outbreak of the [[Red Death]] ([[576 CY]]), exceeding the birth rate by 5%. Aproximately 20% of the population exposed to a carrier contracted disease.{{csb|WG8|69}} | ||
After the end of the [[Greyhawk Wars]], in the [[Year of Peace]], the population of Rauxes is about 22,000.{{csb|Ivid | After the end of the [[Greyhawk Wars]], in the [[Year of Peace]], the population of Rauxes is about 22,000.{{csb|Ivid|28}} | ||
The population is unknown in [[591 CY]], as the fall of Rauxes and the permanent magical field surrounding it prevent any real knowledge inside. | The population is unknown in [[591 CY]], as the fall of Rauxes and the permanent magical field surrounding it prevent any real knowledge inside. | ||
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=== Notable Individuals === | === Notable Individuals === | ||
One of the more noteworthy citizens of Rauxes is [[Emasstus Carcosa]]. He was popular sage and the Patriarch of [[Pholtus]] circa [[576 CY|576]]-[[577 CY]]. He spoke out publicly against [[Overking]] [[Ivid V]]'s tyranny and his trafficking with devils and called for open rebellion. He even went so far as to reach out to the church of [[Saint Cuthbert]] with which the Pholtan Church has had a long-standing antipathy. For speaking against the Overking, Carcosa was deposed and ordered arrested for treason. Carcosa's whereabouts afterward are unknown.{{cite dragon|59|24|The Great Kingdom and the Knights of Doom}} | One of the more noteworthy citizens of Rauxes is [[Emasstus Carcosa]]. He was popular sage and the Patriarch of [[Pholtus]] circa [[576 CY|576]]-[[577 CY]]. He spoke out publicly against [[Overking]] [[Ivid V]]'s tyranny and his trafficking with devils and called for open rebellion. He even went so far as to reach out to the church of [[Saint Cuthbert]] with which the Pholtan Church has had a long-standing antipathy. For speaking against the Overking, Carcosa was deposed and ordered arrested for treason. Carcosa's whereabouts afterward are unknown.{{cite dragon|59|24|The Great Kingdom and the Knights of Doom}} | ||
Another noteworth individual is General Schinuss, an old war veteran who is in charge of the Imperial Regulars. He is known for his magical sword, which is a ''dancing sword'' and his prosthetic left eye, that lets him have ''true seeing''{{csb|Ivid|30}} | |||
=== Religion === | === Religion === | ||
Latest revision as of 13:21, 20 August 2025
| Rauxes | |
|---|---|
| General information | |
| Realm: | Great Kingdom |
| Size: | Metropolis |
| Government | |
| Ruler: | Ivid V |
| Government: | Autocracy |
| Ended: | 586 CY |
| Demographics | |
| Population: | 41,000, falling to 35,000 in late 576 CY |
| Resources: | Foodstuffs, cloth, copper, silver, gold, gems |
| Groups | |
| Religions: | Baalzephon |
| Organizations: | Knights of Doom |
| Enemies: | South Province, Medegia, Sea Barons |
"For six hundred years, Rauxes stood as the capital of the Great Kingdom, bearing witness to both the empire’s greatest glories and its most savage depravity."[1]
History
One of the most notable (non-political) historical facts about Rauxes is that it suffered a great deal during the Red Death, c.576 CY—though the plague/disease decimating Rauxes was not the same as the Red Death. There are massively high rates of disease and infection in residents, affecting more than 20% of the population.[2]
Pre-Greyhawk Wars
Because of the wildly erratic rule and draconic, ruthless opression by Ivid V, the Great Kingdom was in decline in 576 CY.
By the time the Greyhawk Wars begin, the kingdom is already folding under its own weight.[2] Over a thousand people are executed by Ivid V, and more than that escape the city.[2]
In Rauxes, Ivid holds control of the Royal Demesne and the Grandwood, but just barely. Any part of the kingdom beyond that is only held by threats and intimidation.[3] The previous grandeur of the city had fallen to a state of disrepair and crumbling. Roads and other infrastrcture have no governmental maintenance, and citizens are forced "under penalty of confiscatoin of property" to place flagstones on roads adjacent to any property they owned. Flooding was common throughout the city, because Ivid appointed unqualified sycophants and flunkies into positions of authority and sewers could not control the excess amounts of water. Ivid even ordered a Minister of Engineering beheaded for proposing a costly plan to manage flooding. Bridges collapsed, wall foundations fell, and city walls crumbled. No resources are allocated to fixing any of these problems.[2]
Post-Greyhawk Wars
The empire shatters within weeks of North Province declaring independence from the Great Kingdom in 584 CY, after Ivid declares war on Nyrond and Almor.[4]
By 585 CY, Rauxes has fallen into a desperate state. Ivid V is only just barely in charge of the Great Kingdom, but in his declining mental state, the amount of practical control he has over most if the Kingdom is slipping even further than before.[5] His control over the city, however, still holds fast. This is not a good thing for the citizens of Rauxes, who are brutalized by the Town Guard and Ivid's personal Companion Guard. Partway through the year, the gates are shut, and nobody is allowed to leave without an Imperial Pass[5]. Conditions in the city are so bad due to famine and flooding from the Imeda and Flanmi rivers, which are at record high levels due to high rainfall[5], that many refugees attempt to flee via the undercity, though few make it.
Fall of Rauxes
"The end came swiftly in 586 CY, when rivals for the throne, perhaps including the fiendish Duke Szeffrin of Almor, attacked the capital after hearing news indicating Ivid V had died or been deposed.
Rauxes fell victim to a vast magical conflict that left the city in ruins and submerged in a region of distorted magical force with unpredictable effects. The final fate of Ivid V, the rivals for the Malachite Throne, and Rauxes’s citizens remains unknown. All central authority gone, the provinces of Aerdy went their own ways.[4]
"In 586 CY, Rauxes’ long reign as imperial capital came to an end when Patriarch-General Pyrannden of Hextor announced to a stunned imperial court that Ivid V was no longer overking. Within minutes, a ferocious magical battle broke out on the streets of the imperial city as rival princes desperately vied for the Malachite Throne. What happened next none can say, but its effects are well known. Rauxes was cut off from the surrounding lands by a shimmering magical field that enveloped the city.
"Since that day, debate has raged among the learned as to Rauxes’ fate. Some say it has become a Fading Land, while others, including Mordenkainen it is whispered, argue that the vast magical energies unleashed in Rauxes’ death throes have torn a rent in the planes into which the city has fallen.
"These scholarly arguments over the fate of the city have not troubled the fortune hunters attempting to plunder the legendary wealth of the overkings. However, of the many who have passed through the Shimmering Wall surrounding the city, none have returned – save perhaps one.
"In Brewfest 593 CY, the bard Finnadrel of Delaric was pulled half-drowned from the Flanmi near Orred. He claimed to have escaped what he called the “War Without End” raging within the ruins of Rauxes. Though the bard painted a dramatic picture, doubt was cast on his account when it was discovered he was wanted in Delaric for defrauding investors in his last theatrical production in 591 CY. Nonetheless, reports that the Ahlissan soldiers warding the margins of the Forsaken City have been assailed by all manner of strange otherworldly creatures emerging from the Shimmering Wall have convinced some of the truth of Finnadrel’s tale."[1]
Geography
Rauxes is at the confluence of the Flanmi and Imeda rivers, well to the west of the Solnor Ocean, roughly in the center of the former Great Kingdom. It is aproximately equidistant northwest of the Grandwood and southeast of the Adri Forest.[6]
Cityscape
The city of Rauxes is walled off, and there are five gates leading through the walls, called North Gate, East Gate, Warrior Gate, Old West and New West Gate. They all have near identical structure and security. Each has a gatehouse and forty guards assigned at any given time, who interrogate anyone coming into the city as to their purpose and outright forbid anyone from leaving without an Imperial Pass. The guards are prone to accepting bribes. They'll usually accept 2-12 GP (2d6) for entering the city, but because Ivid is so very strict about leaving, they'll demand much more, 100 GP bare minimum[7].
The exception to the guards at the gates accepting bribes is if they're being watched by the devils that Ivid employs. Specifically, there are a number of spinagon baatezu who tend to perch on the walls by the gates. About a quarter of the time they'll be 1-3 of them over any given gate, and no town guard will accept any bribes in their presence. Those trying to get in, even with poor excuses, will not be attacked by the creatures unless they attack first, those trying to leave the city without an Imperial pass almost certainly will be. If they attack, the usually start with stinking cloud[7].
Palace complex
As the capital, Rauxes obviously is in large part the specific desmesne of the Overking and contains the Palace of the Overking.
Palace of the Overking
The palace itself is inside a considerable walled compound with its own guardhouse and gate, separating it from the rest of the city.
The walls and stonework of the palace were enchanted during their contruction, making them impervious to "all forms of magical scrying, teleporting, dimension dooring, plane shifting, etc. into the building from outside. Likewise, it is virtually immune to fire- or electricallybased attacks, and acid damage."[8] There are magically-controlled doors in the eight 130' high[8] towers which can release all manner of monsters to defend the palace, which can be triggered remotely. (e.g. "charmed monsters with special magical attacks, including basilisks, medusae, catoblepases, and chimeras.") The "combat mages" under Karoolck have chambers with direct access to the towers, and can keep a tight rein on the monsters.[8]
Within the palace, the royal Court of Essence is a majestic magical courtroom, created by Schandor a previous Court Mage, where it is impossible for someone to lie or tell anything less than the whole truth,[9][10] So significant is this court, that the convocation of the investiture of a new Kinght Commander of the Knight Protectors, Saint Benedor, was held there in late 202 CY.[11]
Palace compound
Also within the palace's walled compound are various religious and military centers, with additional spaces for the Court Mage and royal crypts.[12] Within the palace are chambers for the palace's servants.[13]
Only a few dozen yards away from the Palace of the Overking, stands a Temple of Baalzy.[12] The building, which was commissioned by Ivid V, is "richly ornamented with much gold, silver, and fine woods, and great stained glass windows show the fat form of a grinning richly dressed man seated before a huge meal—'Baalzy' himself."[7]
The worship of Hextor was already prevalent in the Great Kingdom in 576 CY[14] and at some point before 585 CY, a temple to Hextor was built within the palace compound. It contains the rooms of Patriarch-General Pyrannden and an artifact which he closely guards—the unholy bloodshield. However, the relic disappeared during the fall of Rauxes (see above) and "it has been missing ever since, with no signs or even any substantiated rumors placing it in the hands of anyone else."[15] Notable features of this temple are the four temple guardian statues made coagulated blood (they are flesh golems which do not have the standard chance of losing control).[16][17]
The palace compound also contains a number of military buildings, including barracks for the Black Legion, who are also known as the Imperial Regulars, with separate housing for their officers, who share quarters with officers of the Companion Guard. There are also support buildings for the troops, including an armory, a stable that also houses the workshop of a skilled dwarven blacksmith named Gragend Klanden, and housing for other support personnel and servants [16].
Also inside the compound is the tower of the Knights of Doom, which stands shoulder-to-shoulder with the royal crypts (Tower of the Dead).[12] The royal crypts are protected by an antipathy spell which prevents those of non-evil alignments from entering.[16] It contained the bodies of princes of House Nealax, along with treasured personal magic items. Those are guarded by many deadly traps, and there are said to also be ghosts, specters, and wraiths wandering the halls, along with other natural hazards such as brown mold[16] The Nealax overkings are granted burial chambers with statues and occasionally treasured magic items, but each is cremated and their ashes destroyed in acid to prevent any spells being cast on the bodies.[8]
Another tower belongs to the court wizard Karoolck,[8] (also called Archmage of the Court,[18] and Imperial Court Mage)[19] though his tower is more craggy and irregular likely due to its magical nature. The tower is home to the the wizard and his retinue if goblin servants, and is exceptionally well defended. There are many monsters used as guardians throughout—oozes and puddings patrolling hallways and eating up waste (and hapless intruders), an iron golem each guarding his bed chamber and laboratory, and magic-resistant stirges, as well as ghouls and a vampiric mist in the dungeon.
Other city sites
A large temple of Boccob is in the center of the northern end of the city, at the end of "Ivid's Road."[12] There is also a temple to Zilchus in the city.[20].
The temple of Pholtus is boarded up not long after the arrest of the Emasstus Carcosa in 577 CY and glyphs of warding are put around the enterances[16]. The offical explanation is that all of the acolytes living in the temple had died of a particularly virulent strain of plague, and while everyone has reason to doubt the offical account, nobody is willing to risk the plague to actually investigate. The priests end up as undead, trapped in the temple, one as a failed animus[16]. There is said to be treasures still tucked away in the basement, if anyone dares risk the wards and other dangers.
Oltary Park is an enormous garden space less than 125 yds outside the Palace Complex, right off the Great Way. The park is massive, and covers about 2/3 of the square rootage as the palace's main floor.[12] Belowground, there are extensive crypts and catacombs which serve as a graveyard for the city. The number of active burials went down significantly when Ivid V declared in 467 CY that anyone one who could not afford the 100gp burial tax must forfeit their body to the state for use as undead slave labor.[20] Most of the burials since were done as cremation urns buried in crypts, which tend to be full of wererats.[20] The park above the crypts is rather nice with jalzanda trees and wooden benches, though the peaceful mood is broken by the Screaming Column. It is 30' tall and 8' around and contains the severed heads of those who were beheaded for treason. The priests of use a powerful enchantment via a ritual involving the unholy bloodshield that brings the heads into sentience to experience pain, before they are melded into the column so that they are frozen in expressions of agony while suffering indefinitely, unable to move. There is a ritual which can be preformed with the bloodsheild weekly which lets the faces scream, as a deterrence for would-be traitors, hence the name.[21]
The Imperial was once a grand theater, though it's grandeur has faded over the years as the city around it had declined. The theater is still in operation though, thanks to Patronage from Ivid V, who likes to attend every few weeks to watch dramatic reenactments of his greatest victories. [21]
Miscellaneous businesses
Next to the park is a house of ill repute called Zelizar's House[21]. The place is almost entirely kept in business by the jaded and hedonistic Prince Ishainken of House Naelax. He is a cousin of Ivid V's, and runs an estate east of the city, north of the Imeda River which provides most of the food for the city. The proprietor of the house manages to source strong liquor and harder addictive substances, along with human entertainment. The house has "depraved and mostly-diseased doxies"[21] along with a fighting pit in the basement that features fights to the death.[21]
Halfhigh's Meade and Ale, run by Halfhigh (male halfling) has been able to operate for a great deal of time, even without showing exceptional loyalty, because the Overking himself is fond of his brews. Halfhigh regularly delivers casks of ale to the palace, drinking a bit of each in front of Ivid to prove they aren't poisoned.[21] Halfhigh's drinks are considered the best in the city.[12]
On of the few places to lease in the city that is not heavily monitored by the town guard is Erthara's Boarding House[21]. Nobody knows for certain how she pulls it off, but rumor has it that Erthara herself has some piece of dirt on one of the Captains of the Guard. She is a member of the Thieves Guild and does occasionally let them meet in the basement of the boarding house,[21] which is usually filled by people who want to avoid the notice of the Overking, like exiles and mercenaries evading conscription.
The Gold Grain Tavern is a fairly innocuous-looking tavern that serves mediocre ale. It is frequented by the few mages left in the city who do not directly serve Ivid.[21]
People
Population
The population of Rauxes falls from 41,000 to 35,000 by late 576 CY.[3][2] The death rate was skyrocketing around the time of the outbreak of the Red Death (576 CY), exceeding the birth rate by 5%. Aproximately 20% of the population exposed to a carrier contracted disease.[2]
After the end of the Greyhawk Wars, in the Year of Peace, the population of Rauxes is about 22,000.[5]
The population is unknown in 591 CY, as the fall of Rauxes and the permanent magical field surrounding it prevent any real knowledge inside.
Demographics
Notable Individuals
One of the more noteworthy citizens of Rauxes is Emasstus Carcosa. He was popular sage and the Patriarch of Pholtus circa 576-577 CY. He spoke out publicly against Overking Ivid V's tyranny and his trafficking with devils and called for open rebellion. He even went so far as to reach out to the church of Saint Cuthbert with which the Pholtan Church has had a long-standing antipathy. For speaking against the Overking, Carcosa was deposed and ordered arrested for treason. Carcosa's whereabouts afterward are unknown.[22]
Another noteworth individual is General Schinuss, an old war veteran who is in charge of the Imperial Regulars. He is known for his magical sword, which is a dancing sword and his prosthetic left eye, that lets him have true seeing[16]
Religion
The worship of fiends is a common practice in the city, if hidden or disguised. There is a temple to the archfiend Baalzephon (locally known as "Baalzy") in a barely-concealed guise as a "god of prosperity".[2]
Every religion other than Baalzephon is heavily taxed, to the point that any public worship is made nearly impossible. Even private worship in one's own home is taxed as a "worship tax", and not paying that tax is a punishable crime.[2] The only religion that managed to find a way around this was the church of Hextor, because of the historical significance, being the offical religion of the Great Kingdom since before Ivid V took the throne, and with his high priests acting as administrators in many of the provinces. Another contributing factor was many of the Companion Guard and several of Ivid's advisors are devout followers of Hextor[16].
Somewhat contrary to the impression of Rauxes as a center of depravity and fiendish association, a temple to Boccob is found in the city.[7][23] Several factors contribute to the temple being tolerated. The head priest of Boccob during the reign of Ivid V, Rillikandren, was formidable enough that he could defy Ivid's orders and not be challenged even by Ivid's fiends. He and his acolytes had magical sources of food and fresh water, making them self-subsistent, and the temple is magically resistant to magical scrying, as well as entrance by teleportation and plane shift. Rillikandren and his acolytes remained cloistered within the temple, making them not a direct threat to priests of Hextor and the like.[7]. Additionally, Boccob is a neutral-aligned deity who was not directly opposing the regime.
There was also a temple to Zilchus in the city. But, when the faith of Baalzy was mandated, the temple priests voluntarily shut down services. They quietly shipped most of the temple's assets out of the city and left only a few acolytes to maintain the building itself. The acolytes remained safe by bribing the town guard and because two of them are minor princes of House Darmen[16].
References
Notes
Citations
- ↑ a b Broadhurst, Creighton. Places of Mystery I. Wizards.com. WotC, 14 January 2004. Archived from the original on 08 June 2013. Retrieved on 10 March 2024.
- ↑ a b c d e f g h WG8 Fate of Istus (1989), p.69.
- ↑ a b The World of Greyhawk Fantasy World Setting (1980), p.10.
- ↑ a b Living Greyhawk Gazetteer (2000), p.24.
- ↑ a b c d Ivid the Undying (1995), p.28.
- ↑ Ivid the Undying (1995), map.
- ↑ a b c d e Ivid the Undying (1995), p.29.
- ↑ a b c d e Ivid the Undying (1995), p.31.
- ↑ Ivid the Undying (1995), p.16.
- ↑ Dragon #290, p.101.
- ↑ "The Death Knights of Oerth". Living Greyhawk Journal #6 (Dragon #290, Dec 2001), p.101.
- ↑ a b c d e f WG8 Fate of Istus (1989), p.70-71, map.
- ↑ WG8 Fate of Istus (1989), p.71.
- ↑ World of Greyhawk Fantasy Game Setting (1983), p.69, Catalogue.
- ↑ "Core Beliefs: Hextor". Dragon #356 (Jun 2007), p.48.
- ↑ a b c d e f g h i Ivid the Undying (1995), p.30.
- ↑ Monstrous Manual (1993), p.167.
- ↑ WG8 Fate of Istus (1989), p.71.
- ↑ Ivid the Undying (1995), p.38.
- ↑ a b c Ivid the Undying (1995), p.32.
- ↑ a b c d e f g h i Ivid the Undying (1995), p.33.
- ↑ "The Great Kingdom and the Knights of Doom". Dragon #59 (Mar 1982), p.24.
- ↑ WG8 Fate of Istus (1989), p.69-70, map.
Bibliography
- Findley, Nigel, Dan Salas, Stephen Inniss and Robert J. Kuntz. WG8 Fate of Istus. Lake Geneva, WI: TSR, 1989. Item code TSR9253.
- Kuntz, Robert J. "The Great Kingdom and the Knights of Doom." Dragon #59. Lake Geneva, WI: TSR, 1982
- Sargent, Carl. Ivid the Undying. Lake Geneva, WI: TSR, 1995. Published online. PDF by William Allman with maps. Original RTF archived:Wizards.com. WGR7 or WGRx
| This page uses Creative Commons Licensed content from the Greyhawk Fanon Wiki— (Rauxes). |
Encyclopedia Greyhawkania Index
The Encyclopedia Greyhawkania Index (EGI) is based on previous work of Jason Zavoda through '08, continued by numerous other fans. The EGI article has a list of sources, product names, abbreviations, and a link to the full, downloadable index.
| Topic | Type | Description | Product | Page/Card/Image
|
|---|---|---|---|---|
| Baael, Temple of (Rauxes) | Building | Temple, | WG8 Fate of Istus | 71 |
| Baalzy, Temple of (Rauxes) | Building | Temple, | Ivid the Undying | 29 |
| Balabab Merchant Company (Rauxes) | Building | Shop, | WG8 Fate of Istus | 71 |
| Barrys Gambling House (Rauxes) | Building | Shop, | WG8 Fate of Istus | 69 |
| Beechwood Avenue (Rauxes) | Infrastructure | Street or road, | WG8 Fate of Istus | 70 |
| Bein' like Rauxes | Verbal communication | Phrase, | Ivid the Undying | 101 |
| Bellax Meats (Rauxes) | Building | Shop, | WG8 Fate of Istus | 69 |
| Black Stallion (Rauxes) | Building | Shop, | WG8 Fate of Istus | 69 |
| Blackfort (Rauxes) | Settlement | Defensive Structure, | WG8 Fate of Istus | 71 |
| Blue Dagger (Rauxes) | Building | Inn, Tavern, Bar, or Restaurant , | WG8 Fate of Istus | 71, 72 |
| Blue Dog (Rauxes) | Building | Inn, Tavern, Bar, or Restaurant , | WG8 Fate of Istus | 71 |
| Boccob, Temple of (Rauxes) | Building | Temple, | Ivid the Undying | 29, 30, 38 |
| Boccob, Temple of (Rauxes) | Building | Temple, | WG8 Fate of Istus | 69 |
| Bronzers Metal Goods (Rauxes) | Building | Shop, | WG8 Fate of Istus | 69 |
| Cabbals Merchant House (Rauxes) | Building | Shop, | WG8 Fate of Istus | 71 |
| Calors Roost (Rauxes) | Building | Inn, Tavern, Bar, or Restaurant , | WG8 Fate of Istus | 71 |
| Court of Essence {Essences} (Rauxes) | Place | Court, | Dragon magazine #206 | 43 |
| Court of Essence {Essences} (Rauxes) | Place | Court, | Dragon magazine #290 | 101 |
| Court of Essence {Essences} (Rauxes) | Place | Court, | Dragon magazine #294 | 96 |
| Court of Essence {Essences} (Rauxes) | Place | Court, | Dragon magazine #299 | 101 |
| Court of Essence {Essences} (Rauxes) | Place | Court, | Ivid the Undying | 7, 15, 16, 31 |
| Court of Essence {Essences} (Rauxes) | Place | Court, | Living Greyhawk Gazetteer | 46 |
| Crooked Pyes Money Shop (Rauxes) | Building | Shop, | WG8 Fate of Istus | 71 |
| Crossroads Inn (Rauxes) | Building | Inn, | WG8 Fate of Istus | 69 |
| Dancing Fool Inn (Rauxes) | Building | Inn, | WG8 Fate of Istus | 69 |
| East Gate (Rauxes) | Infrastructure | Gate, | WG8 Fate of Istus | 69 |
| Ertharahs Boarding House (Rauxes) | Building | Inn, Tavern, Bar, or Restaurant , | WG8 Fate of Istus | 71 |
| Fennyms Warehouse and Storage (Rauxes) | Building | Shop, | WG8 Fate of Istus | 71 |
| Five Torches Inn (Rauxes) | Building | Inn, | WG8 Fate of Istus | 69 |
| Flatchs Weapon Shop (Rauxes) | Building | Shop, | WG8 Fate of Istus | 71 |
| Gilded Goat (Rauxes) | Building | Inn, Tavern, Bar, or Restaurant , | WG8 Fate of Istus | 71 |
| Gimmees Store (Rauxes) | Building | Shop, | WG8 Fate of Istus | 71 |
| Goblin Tooth Inn (Rauxes) | Building | Inn, | WG8 Fate of Istus | 71 |
| Golden Girdle (Rauxes) | Building | Shop, | WG8 Fate of Istus | 69 |
| Golden Grain Tavern (Rauxes) | Building | Tavern, | Ivid the Undying | 34 |
| Golden Grain Tavern (Rauxes) | Building | Tavern, | WG8 Fate of Istus | 69 |
| Gray One, Tower of the (Rauxes) | Building | Defensive Structure, Tower, | WG8 Fate of Istus | 71 |
| Great Way (Rauxes) | Infrastructure | Street or road, | Ivid the Undying | 4, 13, 29 |
| Great Way (Rauxes) | Infrastructure | Street or road, | WG8 Fate of Istus | 70 |
| Halfhigh's Mead and Ale (Rauxes) | Building | Inn, Tavern, Bar, or Restaurant , | Ivid the Undying | 33 |
| Halfhigh's Mead and Ale (Rauxes) | Building | Inn, Tavern, Bar, or Restaurant , | Ivid the Undying | 33 |
| Halfhigh's Mead and Ale (Rauxes) | Building | Inn, Tavern, Bar, or Restaurant , | WG8 Fate of Istus | 71 |
| Harckoans Store (Rauxes) | Building | Shop, | WG8 Fate of Istus | 69 |
| Hextor, Church of (Rauxes) | Building | Temple, | Dragon magazine #292 | 96 |
| Hextor, Temple of (Rauxes) | Building | Temple, | Ivid the Undying | 30 |
| Hibbins Store (Rauxes) | Building | Shop, | WG8 Fate of Istus | 71 |
| Iron Boot (Rauxes) | Building | Inn, Tavern, Bar, or Restaurant , | WG8 Fate of Istus | 71 |
| Ivids Road (Rauxes) | Infrastructure | Street or road, | WG8 Fate of Istus | 70 |
| Jakkurs Anything Shop (Rauxes) | Building | Shop, | WG8 Fate of Istus | 69, 81 |
| Karoolck, Tower of (Rauxes) | Building | Defensive Structure, Tower, | WG8 Fate of Istus | 71 |
| Karoolck, Tower of (Rauxes) | Place | Defensive Structure, Tower, | Ivid the Undying | 31 |
| Kathors Boarding House (Rauxes) | Building | Inn, Tavern, Bar, or Restaurant , | WG8 Fate of Istus | 69 |
| Kendors Jewelry (Rauxes) | Building | Shop, | WG8 Fate of Istus | 69, 81 |
| Knights of Doom, Tower of the (Rauxes) | Building | Defensive Structure, Tower, | WG8 Fate of Istus | 71 |
| Kyrees Cooler (Rauxes) | Building | Inn, Tavern, Bar, or Restaurant , | WG8 Fate of Istus | 69 |
| Lance Inn (Rauxes) | Building | Inn, | WG8 Fate of Istus | 71 |
| Lions Roar (Rauxes) | Building | Inn, Tavern, Bar, or Restaurant , | WG8 Fate of Istus | 71 |
| Lone Wolf (Rauxes) | Building | Inn, Tavern, Bar, or Restaurant , | WG8 Fate of Istus | 71 |
| Marriock, Tower of (Rauxes) | Building | Defensive Structure, Tower, | WG8 Fate of Istus | 71 |
| Marryuts Inn of the Helping Hand (Rauxes) | Building | Inn, | WG8 Fate of Istus | 71 |
| Mentser the Merchant (Rauxes) | Non-player character | WG8 Fate of Istus | 69 | |
| Morabars Leather Goods (Rauxes) | Building | Shop, | WG8 Fate of Istus | 71 |
| Naphais Inn of the Empty Room (Rauxes) | Building | Inn, | WG8 Fate of Istus | 71 |
| Narlonds Tower (Rauxes) | Building | Defensive Structure, Tower, | WG8 Fate of Istus | 71 |
| Nasts Merchant Company (Rauxes) | Building | Shop, | WG8 Fate of Istus | 69 |
| Nerull, Temple of (Rauxes) | Building | Temple, | The City of Greyhawk: Folks, Feuds and Factions | 58 |
| North Gate (Rauxes) | Infrastructure | Gate, | WG8 Fate of Istus | 69 |
| North Gate Road (Rauxes) | Infrastructure | Street or road, | WG8 Fate of Istus | 70 |
| Oltary Park (Rauxes) | Place | Ivid the Undying | 32 | |
| Oltary Park (Rauxes) | Place | WG8 Fate of Istus | 71 | |
| Opans Pawn Shop (Rauxes) | Building | Shop, | WG8 Fate of Istus | 69, 81 |
| Ostels House of Viands (Rauxes) | Building | Shop, | WG8 Fate of Istus | 71 |
| Palums Perfumes and Soaps (Rauxes) | Building | Shop, | WG8 Fate of Istus | 71 |
| Philsters Inn of the Bird Dog (Rauxes) | Building | Inn, | WG8 Fate of Istus | 71 |
| Pholtus, Temple of (Rauxes) | Building | Temple, | Ivid the Undying | 30 |
| Pit, The (Rauxes) | Building | Arena, | WG8 Fate of Istus | 71 |
| Plump Hen (Rauxes) | Building | Inn, Tavern, Bar, or Restaurant , | WG8 Fate of Istus | 71 |
| Prancing Dryad Tavern (Rauxes) | Building | Tavern, | WG8 Fate of Istus | 69 |
| Pythers Boarding House (Rauxes) | Building | Inn, Tavern, Bar, or Restaurant , | WG8 Fate of Istus | 69 |
| Rauxes | Settlement | Rauxes, Capital, Settlement, (576 pop: 41000), | CGR1 The Complete Spacefarer's Handbook | 9 |
| Rauxes | Settlement | Rauxes, Capital, Settlement, (576 pop: 41000), | The City of Greyhawk: Folks, Feuds and Factions | 58 |
| Rauxes | Settlement | Rauxes, Capital, Settlement, (576 pop: 41000), | Dance of Demons | 41 |
| Rauxes | Settlement | Rauxes, Capital, Settlement, (576 pop: 41000), | Dragon magazine #001 | 30 |
| Rauxes | Settlement | Rauxes, Capital, Settlement, (576 pop: 41000), | Dragon magazine #002 | 7 |
| Rauxes | Settlement | Rauxes, Capital, Settlement, (576 pop: 41000), | Dragon magazine #003 | 12 |
| Rauxes | Settlement | Rauxes, Capital, Settlement, (576 pop: 41000), | Dragon magazine #059 | 24 |
| Rauxes | Settlement | Rauxes, Capital, Settlement, (576 pop: 41000), | Dragon magazine #065 | 11 |
| Rauxes | Settlement | Rauxes, Capital, Settlement, (576 pop: 41000), | Dragon magazine #069 | 28 |
| Rauxes | Settlement | Rauxes, Capital, Settlement, (576 pop: 41000), | Dragon magazine #167 | 11 |
| Rauxes | Settlement | Rauxes, Capital, Settlement, (576 pop: 41000), | Dragon magazine #206 | 35, 43 |
| Rauxes | Settlement | Rauxes, Capital, Settlement, (576 pop: 41000), | Dragon magazine #208 | 48, 58 |
| Rauxes | Settlement | Rauxes, Capital, Settlement, (576 pop: 41000), | Dragon magazine #230 | 9, 11, 12, 13 |
| Rauxes | Settlement | Rauxes, Capital, Settlement, (576 pop: 41000), | Dragon magazine #241 | 52, 75 |
| Rauxes | Settlement | Rauxes, Capital, Settlement, (576 pop: 41000), | Dragon magazine #243 | 89 |
| Rauxes | Settlement | Rauxes, Capital, Settlement, (576 pop: 41000), | Dragon magazine #253 | 42 |
| Rauxes | Settlement | Rauxes, Capital, Settlement, (576 pop: 41000), | Dragon magazine #290 | 103 |
| Rauxes | Settlement | Rauxes, Capital, Settlement, (576 pop: 41000), | Dragon magazine #291 | 95, 97 |
| Rauxes | Settlement | Rauxes, Capital, Settlement, (576 pop: 41000), | Dragon magazine #292 | 96 |
| Rauxes | Settlement | Rauxes, Capital, Settlement, (576 pop: 41000), | Dragon magazine #294 | 93, 96 |
| Rauxes | Settlement | Rauxes, Capital, Settlement, (576 pop: 41000), | Dragon magazine #299 | 103 |
| Rauxes | Settlement | Rauxes, Capital, Settlement, (576 pop: 41000), | Dragon magazine #302 | 98 |
| Rauxes | Settlement | Rauxes, Capital, Settlement, (576 pop: 41000), | Dragon magazine #356 | 48 |
| Rauxes | Settlement | Rauxes, Capital, Settlement, (576 pop: 41000), | Dragon magazine #AN4 | 21 |
| Rauxes | Settlement | Rauxes, Capital, Settlement, (576 pop: 41000), | From the Ashes: Atlas of the Flanaess | 3-5, 26, 27, 42, 63, 71, 84 |
| Rauxes | Settlement | Rauxes, Capital, Settlement, (576 pop: 41000), | From the Ashes: Campaign Book | 48 |
| Rauxes | Settlement | Rauxes, Capital, Settlement, (576 pop: 41000), | From the Ashes: References Card | #1 |
| Rauxes | Settlement | Rauxes, Capital, Settlement, (576 pop: 41000), | From the Ashes: References Card | #2 |
| Rauxes | Settlement | Rauxes, Capital, Settlement, (576 pop: 41000), | From the Ashes: References Card | #3 |
| Rauxes | Settlement | Rauxes, Capital, Settlement, (576 pop: 41000), | Greyhawk Adventures | 13, 48, 49, 91, 95 |
| Rauxes | Settlement | Rauxes, Capital, Settlement, (576 pop: 41000), | Greyhawk Wars: Adventurer's Book | 4, 14, 21 |
| Rauxes | Settlement | Rauxes, Capital, Settlement, (576 pop: 41000), | Ivid the Undying | 1, 3, 4, 5, 6, 7, 10, 11, 12, 13, 15, 16, 18, 19, 20, 21, 22, 23, 24, 25, 26, 28-40, 41, 42, 44, 46, 47, 54, 59, 61, 67, 77, 80, 81, 84, 86, 88, 96, 100, 101, 103, 104, 106, 108, 111, 114, 117, 118, 119, 121, 122, 123, 126, 127, 128, 134, 136, 137, 140, 145, 146, 151, 152, 153, 154, 161, 163 |
| Rauxes | Settlement | Rauxes, Capital, Settlement, (576 pop: 41000), | Living Greyhawk, Living Onnwal Gazetteer, D&D 3.5e | 10, 87, 89, 112 |
| Rauxes | Settlement | Rauxes, Capital, Settlement, (576 pop: 41000), | Living Greyhawk Gazetteer | 16, 23, 24, 31, 46, 56, 57, 62, 71, 72, 73, 74, 77, 82, 92, 93, 99, 104, 111, 145, 148, 151, 152, 158 |
| Rauxes | Settlement | Rauxes, Capital, Settlement, (576 pop: 41000), | Living Greyhawk Journal #1 | 6 |
| Rauxes | Settlement | Rauxes, Capital, Settlement, (576 pop: 41000), | Living Greyhawk Journal #3 | 9 |
| Rauxes | Settlement | Rauxes, Capital, Settlement, (576 pop: 41000), | Living Greyhawk Journal #4 | 17 |
| Rauxes | Settlement | Rauxes, Capital, Settlement, (576 pop: 41000), | Oerth Journal #01 | 16,17,19 |
| Rauxes | Settlement | Rauxes, Capital, Settlement, (576 pop: 41000), | Oerth Journal #02 | 17 |
| Rauxes | Settlement | Rauxes, Capital, Settlement, (576 pop: 41000), | Oerth Journal #03 | 9,25 |
| Rauxes | Settlement | Rauxes, Capital, Settlement, (576 pop: 41000), | Oerth Journal #06 | 29 |
| Rauxes | Settlement | Rauxes, Capital, Settlement, (576 pop: 41000), | Oerth Journal #07 | 11,35,39,40 |
| Rauxes | Settlement | Rauxes, Capital, Settlement, (576 pop: 41000), | Oerth Journal #08 | 19 |
| Rauxes | Settlement | Rauxes, Capital, Settlement, (576 pop: 41000), | Oerth Journal #09 | 24,25 |
| Rauxes | Settlement | Rauxes, Capital, Settlement, (576 pop: 41000), | Oerth Journal #11 | 60 |
| Rauxes | Settlement | Rauxes, Capital, Settlement, (576 pop: 41000), | Oerth Journal #16 | 19,54 |
| Rauxes | Settlement | Rauxes, Capital, Settlement, (576 pop: 41000), | Oerth Journal #17 | 15,17,22 |
| Rauxes | Settlement | Rauxes, Capital, Settlement, (576 pop: 41000), | Oerth Journal #18 | 22 |
| Rauxes | Settlement | Rauxes, Capital, Settlement, (576 pop: 41000), | Oerth Journal #20 | 22 |
| Rauxes | Settlement | Rauxes, Capital, Settlement, (576 pop: 41000), | Oerth Journal #21 | 6 |
| Rauxes | Settlement | Rauxes, Capital, Settlement, (576 pop: 41000), | Oerth Journal #22 | 4,7 |
| Rauxes | Settlement | Rauxes, Capital, Settlement, (576 pop: 41000), | Oerth Journal #23 | 14 |
| Rauxes | Settlement | Rauxes, Capital, Settlement, (576 pop: 41000), | Oerth Journal #25 | 5,6,24,25,31 |
| Rauxes | Settlement | Rauxes, Capital, Settlement, (576 pop: 41000), | Oerth Journal #26 | 35,36,39 |
| Rauxes | Settlement | Rauxes, Capital, Settlement, (576 pop: 41000), | Oerth Journal #27 | 24 |
| Rauxes | Settlement | Rauxes, Capital, Settlement, (576 pop: 41000), | Oerth Journal #31 | 31 |
| Rauxes | Settlement | Rauxes, Capital, Settlement, (576 pop: 41000), | Oerth Journal #32 | 16,18,21,29 |
| Rauxes | Settlement | Rauxes, Capital, Settlement, (576 pop: 41000), | Oerth Journal #33 | 5,31,40 |
| Rauxes | Settlement | Rauxes, Capital, Settlement, (576 pop: 41000), | Player's Guide to Greyhawk | 5, 7, 12, 24, 25 |
| Rauxes | Settlement | Rauxes, Capital, Settlement, (576 pop: 41000), | Sword and Fist | 46 |
| Rauxes | Settlement | Rauxes, Capital, Settlement, (576 pop: 41000), | Saga of Old City | 7, 227, 228, 237, 257 |
| Rauxes | Settlement | Rauxes, Capital, Settlement, (576 pop: 41000), | The Adventure Begins | 11, 12, 23-25, 27, 28, 57, 58 |
| Rauxes | Settlement | Rauxes, Capital, Settlement, (576 pop: 41000), | 1993 TSR Trading Cards - Gold Set | 452 |
| Rauxes | Settlement | Rauxes, Capital, Settlement, (576 pop: 41000), | LT3 The Doomgrinder | 7, 45 |
| Rauxes | Settlement | Rauxes, Capital, Settlement, (576 pop: 41000), | LT1 The Star Cairns | 2, 34 |
| Rauxes | Settlement | Rauxes, Capital, Settlement, (576 pop: 41000), | WG5 Mordenkainen's Fantastic Adventure | 16 |
| Rauxes | Settlement | Rauxes, Capital, Settlement, (576 pop: 41000), | WG8 Fate of Istus | 1, 25, 68-70, 72, 79, 81, 82 |
| Rauxes | Settlement | Rauxes, Capital, Settlement, (576 pop: 41000), | The World of Greyhawk Fantasy World Setting (Folio) | 5, 10, 12, 15, 22, 25 |
| Rauxes | Settlement | Rauxes, Capital, Settlement, (576 pop: 41000), | WGR4 The Marklands | 58, 59, 68, 95 |
| Rauxes | Settlement | Rauxes, Capital, Settlement, (576 pop: 41000), | World of Greyhawk boxed set (1983) | 9, 22, 23, 29, 35, 50, 54, 57, 71 |
| Rauxes | Settlement | Rauxes, Capital, Settlement, (576 pop: 41000), | World of Greyhawk boxed set (1983) | 29, IBC |
| Rauxes, Marchland of | Province | Living Greyhawk Gazetteer | 22 | |
| Rauxes, Marchland of | Province | The Adventure Begins | 27 | |
| Rauxes, University of | Building | College or School, | Greyhawk Wars: Adventurer's Book | 4 |
| Rauxes, University of | Building | College or School, | The Adventure Begins | 6 |
| Red Unicorn Inn (Rauxes) | Building | Inn, | WG8 Fate of Istus | 69 |
| Rillikandren, Tower of (Rauxes) | Building | Defensive Structure, Tower, | Ivid the Undying | 39 |
| Sages Guild (Rauxes) | People Group | Guild, | WG8 Fate of Istus | 69, 81 |
| Shellbones Inn (Rauxes) | Building | Inn, | WG8 Fate of Istus | 69 |
| Silverhawks Tavern (Rauxes) | Building | Tavern, | WG8 Fate of Istus | 69 |
| Sonderrako (of Rauxes) | Non-player character | The Adventure Begins | 11 | |
| Strikers Lane (Rauxes) | Infrastructure | Street or road, | WG8 Fate of Istus | 70 |
| Telvorthins (Rauxes) | Building | Shop, | WG8 Fate of Istus | 69 |
| Tinkers Row (Rauxes) | Infrastructure | Street or road, | WG8 Fate of Istus | 71 |
| Tinkers Street (Rauxes) | Infrastructure | Street or road, | WG8 Fate of Istus | 70 |
| Tower of the Dead (Rauxes) | Building | Defensive Structure, Tower, | WG8 Fate of Istus | 71 |
| Traitors Garden (Rauxes) | Place | Quarter, | Living Greyhawk, Living Onnwal Gazetteer, D&D 3.5e | 10 |
| Traitors Garden (Rauxes) | Place | Quarter, | Living Greyhawk Gazetteer | 57 |
| Tuns Livery (Rauxes) | Building | Shop, | WG8 Fate of Istus | 69 |
| Two-Fister (Rauxes) | Building | Inn, Tavern, Bar, or Restaurant , | WG8 Fate of Istus | 71 |
| Ugurahs Furniture (Rauxes) | Building | Shop, | WG8 Fate of Istus | 69 |
| Viper Row (Rauxes) | Infrastructure | Street or road, | WG8 Fate of Istus | 70, 72 |
| Warrels Weapon Shop (Rauxes) | Building | Shop, | WG8 Fate of Istus | 69 |
| Watch Lane (Rauxes) | Infrastructure | Street or road, | WG8 Fate of Istus | 70 |
| West Gate (Rauxes) | Infrastructure | Gate, | WG8 Fate of Istus | 69, 71 |
| West Way (Rauxes) | Infrastructure | Street or road, | WG8 Fate of Istus | 70 |
| Wizards, Guild of {Mages} (Rauxes) | People Group | Guild, | Dragon magazine #059 | 24 |
| Xaene's Dungeon (Rauxes) | Place | El Raja Key Archive (Standard Edition) | 20 | |
| Xaene's Lab (Rauxes) | Place | El Raja Key Archive (Standard Edition) | 136 | |
| Yars House of Games (Rauxes) | Building | Shop, | WG8 Fate of Istus | 71 |
| Yer be from Rauxes then? | Verbal communication | Phrase, | Ivid the Undying | 101 |
| Zarnaras House of Pleasure (Rauxes) | Building | Shop, | WG8 Fate of Istus | 69 |
| Zelizar's House of Ill Repute (Rauxes) | Building | Inn, Tavern, Bar, or Restaurant , | Ivid the Undying | 33, 37 |
| Zelizar's House of Ill Repute (Rauxes) | Building | Inn, Tavern, Bar, or Restaurant , | WG8 Fate of Istus | 71 |
| Zilchus, Temple of (Rauxes) | Building | Temple, | Ivid the Undying | 30 |