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{{Book|title = The Ruins of Nol-Daer|author = M. H. McCleskey|publisher = TSR|volume = Dungeon Magazine #13|type = Adventure|inter_artist = Richard Bennett|cartography = H. L. McCleskey|released = September/October 1988|pages = pages 3-17, 64 (16)|image = Ruins of NolDaer Cover.jpg}}'''The Ruins of Nol-Daer''' is a 1st Edition AD&D adventure for 6-8 characters of levels 5-8. It was published in Dungeon Magazine #13.
{{italic title}}
{{Source
|name            =
|image            = [[File:RuinsOfNolDear.png|250px]]
|caption          = Cover art of the adventure.
|type            = Adventure
|code            =
|edition          = First edition
|author           = M. H. McCleskey
|editor          =  
|cover_artist    = [[Richard Bennett]]
|inter_artist    = <small>Cartography</small>:H. L. McCleskey
|series          =  
|publisher        = [[TSR]]
|first published  = ''[[Dungeon]]'' #13, September/October 1988
|pages           = 16 (p.3-17, 64)
|isbn            =
|class            = Officially published content
|setting_date    =  
}}


The Module requires the Monster Manual II, Fiend Folio, and the World of Greyhawk Boxed Set to be run fully. It also uses monsters from other modules released at the time.
'''The Ruins of Nol-Daer''' is a 1st Edition AD&D adventure for 6-8 characters of levels 5-8. It was published in Dungeon Magazine #13.
 
The Module requires the Monster Manual II, Fiend Folio, and the World of Greyhawk Boxed Set to be run fully. It also uses monsters from other adventures released at the time.


== Blurb ==
== Blurb ==
“''The Ruins of Nol-Daer” is an AD&D® module for 6-8 characters of levels 5-8. A well-balanced party is recommended, containing a minimum of two fighter types, one thief, one or more magic- users, and at least one cleric of up to 7th level to help balance undead encounters in the crypt area. One or more PCs should have infravision, and the ability to detect invisibility is important. ''
“''The Ruins of Nol-Daer” is an AD&D® adventure for 6-8 characters of levels 5-8. A well-balanced party is recommended, containing a minimum of two fighter types, one thief, one or more magic- users, and at least one cleric of up to 7th level to help balance undead encounters in the crypt area. One or more PCs should have infravision, and the ability to detect invisibility is important. ''


''This adventure is set in the WORLD OF GREYHAWK® setting, but can be relocated to any temperate forested area in the DM’s own campaign world. A copy of the FIEND FOLIO® tome will be very helpful for monster descriptions and statistics. Stealth and timing are critical in this adventure. A hack-and-slash approach will alert the major foe, a cambion, who will summon demonic aid and flee — only to attack later when the party is unprepared."''
''This adventure is set in the WORLD OF GREYHAWK® setting, but can be relocated to any temperate forested area in the DM’s own campaign world. A copy of the FIEND FOLIO® tome will be very helpful for monster descriptions and statistics. Stealth and timing are critical in this adventure. A hack-and-slash approach will alert the major foe, a cambion, who will summon demonic aid and flee — only to attack later when the party is unprepared."''
Line 55: Line 76:
* Zombie, Yellow Musk<sup>(p.7)</sup>
* Zombie, Yellow Musk<sup>(p.7)</sup>
</div>
</div>
=== Events ===
=== Events ===
It is possible for the players to free the trapped black dragons within, which spells disaster for the near by settlements. If players also take too long to stop MacDaer, he may manage to unearth his mother's laboratories, which are not covered in the module.
It is possible for the players to free the trapped black dragons within, which spells disaster for the near by settlements. If players also take too long to stop MacDaer, he may manage to unearth his mother's laboratories, which are not covered in the adventure.


=== Items ===
=== Items ===
Line 68: Line 90:
* [[Suss Forest]]
* [[Suss Forest]]
* [[Wild Coast]]
* [[Wild Coast]]
** [[Badwell]]  
** [[Badwall]]
 
== External Links ==
; Articles :[https://rpggeek.com/rpgissuearticle/308/ruins-nol-daer RPGGeek,] [https://index.rpg.net/display-entry.phtml?articleid=31052 RPG.Net]
; Reviews :[https://tenfootpole.org/ironspike/?p=2223 TenFootPole]
; Forums Posts :Dragonsfoot: [https://www.dragonsfoot.org/forums/viewtopic.php?f=1&t=3081 Ruins of Nol Daer -- Wimpy Cambion Problems]
 
== References ==
=== Notes ===
<references group="note" />
=== Citations ===
<references />
=== Bibliography ===
{{Fandom}}
{{index}}


== Appendix ==
{{DEFAULTSORT:Ruins of Nol-Daer, The}}
External Links:  
[[Category:Sources]]
* Articles: [https://rpggeek.com/rpgissuearticle/308/ruins-nol-daer RPGGeek,] [https://index.rpg.net/display-entry.phtml?articleid=31052 RPG.Net]
[[Category:Canonical sources]]
* Reviews: [https://tenfootpole.org/ironspike/?p=2223 TenFootPole]
[[Category:Adventures]]
* Forums Posts:
[[Category:First edition adventures]]
** Dragonsfoot: [https://www.dragonsfoot.org/forums/viewtopic.php?f=1&t=3081 Ruins of Nol Daer -- Wimpy Cambion Problems]
[[Category:1e AD&D Modules]]
[[Category:Modules]]

Latest revision as of 21:18, 27 August 2025

Greyhawk Source
The Ruins of Nol-Daer
Cover art of the adventure.
Type: Adventure
Edition: First edition
Author(s): M. H. McCleskey
Cover Artist(s): Richard Bennett
Interior Artist(s): Cartography:H. L. McCleskey
Publisher: TSR
First Published: Dungeon #13, September/October 1988
Pages: 16 (p.3-17, 64)
Class: Officially published content

The Ruins of Nol-Daer is a 1st Edition AD&D adventure for 6-8 characters of levels 5-8. It was published in Dungeon Magazine #13.

The Module requires the Monster Manual II, Fiend Folio, and the World of Greyhawk Boxed Set to be run fully. It also uses monsters from other adventures released at the time.

Blurb

The Ruins of Nol-Daer” is an AD&D® adventure for 6-8 characters of levels 5-8. A well-balanced party is recommended, containing a minimum of two fighter types, one thief, one or more magic- users, and at least one cleric of up to 7th level to help balance undead encounters in the crypt area. One or more PCs should have infravision, and the ability to detect invisibility is important.

This adventure is set in the WORLD OF GREYHAWK® setting, but can be relocated to any temperate forested area in the DM’s own campaign world. A copy of the FIEND FOLIO® tome will be very helpful for monster descriptions and statistics. Stealth and timing are critical in this adventure. A hack-and-slash approach will alert the major foe, a cambion, who will summon demonic aid and flee — only to attack later when the party is unprepared."

Index

Art

  • Richard Bennet: Adventurers approaching the ruins (p.3), Three adventurers vs the Black Dragons (p.16), MacDaer's Portrait (p.17)

Characters

  • Arzial, demonic Baron in the abyss who serves under Graz'zt(p.17)
  • Demara, an Enchantress and previous owner of Nol-Daer and mother of MacDaer. She managed to reach 18th level before disappearing. Her fate is unknown.
  • MacDaer, Cambion son of Demara. Fostered by Arzial in the abyss, he returns to the material planeat the age of 46, only to find somewhere between 100 to 200 years have passed and his mother's castle in ruins.

Creatures

  • Apparition(p.12)
  • Berbalang(p.9)
  • Blind Fish(mentioned)
  • Blood Hawk (p.3-4, 6,12)
  • Cambion (p.15,64)
  • Caryatid Column (p.7)
  • Coffer Corpse(p.12)
  • Death Dog (p.10)
  • Doppleganger(p.5-7)
  • Dragon, Black(p.4,15,16)
  • Dretch(p.15)
  • Dwarf(p.15)
  • Gargoyle (p.3-4, 6)
  • Ghast(p.13)
  • Ghoul(p.13)
  • Haunt(p.13)
  • Hobgoblin(mentioned)
  • Horse(mentioned)
  • Huecuva(p.6,10)
  • Human(mentioned)
  • Jermlaine(p.5-7,13)
  • Mane (p.15)
  • Orc(mentioned)
  • Phantom(p.8)
  • Rat, Normal (p.6)
  • Rat, Vapor (p.6)
  • Shadow(p.13)
  • Skeleton (p.10,13)
  • Spider, Large (p.7)
  • Spriggan (p.4,13-15)
  • Troll (p.10)
  • Witherweed (p.6)
  • Yellow Mold(p.7)
  • Zombie, Yellow Musk(p.7)

Events

It is possible for the players to free the trapped black dragons within, which spells disaster for the near by settlements. If players also take too long to stop MacDaer, he may manage to unearth his mother's laboratories, which are not covered in the adventure.

Items

  • Dagger +2, +3 vs creatures larger than man-size(p.9)
  • Gordon's Magic Ring- a talking magic ring that is friendly but a habitual liar. It's also implied this ring has appeared in other adventurers for at least two sages know of and have speculated on it; Levalsa of Enstad, in Treatise on Mystical Rings, and Arrivas of Greyhawk. (p.9,17)
  • Amulet of the Abyss, an amulet that allows rite of passage to select areas of the abyss and allows the wearer to summon demon and contact their patron (p.6,17)

Locations

The ruins lie at Hex J4-104 on the Darlene Map, 85 miles southwest of Badwell.

Articles
RPGGeek, RPG.Net
Reviews
TenFootPole
Forums Posts
Dragonsfoot: Ruins of Nol Daer -- Wimpy Cambion Problems

References

Notes

Citations

Bibliography

This page uses Creative Commons Licensed content from the Greyhawk Fanon Wiki— (The Ruins of Nol-Daer).

Encyclopedia Greyhawkania Index

The Encyclopedia Greyhawkania Index (EGI) is based on previous work of Jason Zavoda through '08, continued by numerous other fans. The EGI article has a list of sources, product names, abbreviations, and a link to the full, downloadable index.

Topic Type Description Product Page/Card/Image

The ruins of Nol-Daer Adventure Located in: Suss forest, Dungeon magazine #013