User:Nyssara Vexhallow/Sandbox/Birthplaces for Characters: Difference between revisions

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=== Human ===
Humans have a certain percentage of beeing born in the following Areas


* 3% Prelacy of Almor
=== Human birthplaces ===
* 2% Bissel
Humans tend to settle in regions that are populous and politically active and are born mostly there. Humans are least likely to be born in regions that are either remote, culturally isolated or sparsly populated.
* 2% Ekbir
 
* 1% Frost, Ice or Snow Barbarians
The frequencies are calculated of the encounter tables in the box set. <ref name=":0">''World of Greyhawk Fantasy Game Setting'' (1983), ''Glossography,'' p. 31</ref>
* 10% Furyondy
 
* 2% Geoff
==== High Frequency (10%) ====
* 1% Gran March
Furyondy, Nyrond, Veluna
* 8% Great Kingdom
 
* 3% Greyhawk
==== Moderate Frequency (5% - 8%) ====
* 1% Idee
 
* 1% Irongate
''(in declining percentage order)''
* 3% Keoland
 
* 1% Ket
Great Kingdom, Wild Coast, County or Duchy of Urnst
* 2% Lordship of the Isles
 
* 10% Nyrond
==== Low Frequency (3%) ====
* 2% Onnwal
Prelacy of Almor, Greyhawk, Keoland, Perrenland
* 2% Theocracy of the Pale
 
* 3% Perrenland
==== Rare Origins (2%) ====
* 2% Plains of the Paynims
Bissel, Ekbir, Geoff, Lordship of the Isles, Onnwal, Theocracy of the Pale, Plains of the Paynims, Shield Lands, Sterich, Sunndi, Yeomanry, Zeif
* 1% Ratik
 
* 1% Rovers of the Barrens
==== Other (1%) ====
* 1% Sea Barons
Frost, Ice or Snow Barbarians, Gran March, Idee, Irongate, Ket, Ratik, Rovers of the Barrens, Sea Barons, Duchy of Tenh, Tiger and Wolf Nomads, Tusmit, Tri-States of Ulek, Ull
* 2% Shield Lands
 
* 2% Sterich
---
* 2% Sunndi
 
* 1% Duchy of Tenh
=== References ===
* 1% Tiger and Wolf Nomads
* 1% Tusmit
* 1% Tri-States of Ulek
* 1% Ull
* 5% County or Duchy of Urnst
* 10% Veluna
* 6% Wild Coast
* 2% Yeomanry
* 2% Zeif
* 2% Elsewhere

Latest revision as of 12:17, 1 September 2025

Human birthplaces

Humans tend to settle in regions that are populous and politically active and are born mostly there. Humans are least likely to be born in regions that are either remote, culturally isolated or sparsly populated.

The frequencies are calculated of the encounter tables in the box set. [1]

High Frequency (10%)

Furyondy, Nyrond, Veluna

Moderate Frequency (5% - 8%)

(in declining percentage order)

Great Kingdom, Wild Coast, County or Duchy of Urnst

Low Frequency (3%)

Prelacy of Almor, Greyhawk, Keoland, Perrenland

Rare Origins (2%)

Bissel, Ekbir, Geoff, Lordship of the Isles, Onnwal, Theocracy of the Pale, Plains of the Paynims, Shield Lands, Sterich, Sunndi, Yeomanry, Zeif

Other (1%)

Frost, Ice or Snow Barbarians, Gran March, Idee, Irongate, Ket, Ratik, Rovers of the Barrens, Sea Barons, Duchy of Tenh, Tiger and Wolf Nomads, Tusmit, Tri-States of Ulek, Ull

---

References

  1. World of Greyhawk Fantasy Game Setting (1983), Glossography, p. 31