User:Nyssara Vexhallow/Sandbox/Birthplaces for Characters: Difference between revisions
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=== Human === | === Human birthplaces === | ||
Humans tend to settle in regions that are populous and politically active and are born mostly there. Humans are least likely to be born in regions that are either remote, culturally isolated or sparsly populated. | Humans tend to settle in regions that are populous and politically active and are born mostly there. Humans are least likely to be born in regions that are either remote, culturally isolated or sparsly populated. | ||
The frequencies are calculated of the encounter tables in the box set. <ref name=":0">''World of Greyhawk Fantasy Game Setting'' (1983), ''Glossography,'' p. 31</ref> | |||
==== High Frequency (10%) ==== | |||
Furyondy, Nyrond, Veluna | Furyondy, Nyrond, Veluna | ||
==== Moderate Frequency (5% - 8%) | ==== Moderate Frequency (5% - 8%) ==== | ||
''(in declining percentage order)'' | ''(in declining percentage order)'' | ||
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Great Kingdom, Wild Coast, County or Duchy of Urnst | Great Kingdom, Wild Coast, County or Duchy of Urnst | ||
==== Low Frequency (3%) | ==== Low Frequency (3%) ==== | ||
Prelacy of Almor, Greyhawk, Keoland, Perrenland | Prelacy of Almor, Greyhawk, Keoland, Perrenland | ||
==== Rare Origins (2%) | ==== Rare Origins (2%) ==== | ||
Bissel, Ekbir, Geoff, Lordship of the Isles, Onnwal, Theocracy of the Pale, Plains of the Paynims, Shield Lands, Sterich, Sunndi, Yeomanry, Zeif | Bissel, Ekbir, Geoff, Lordship of the Isles, Onnwal, Theocracy of the Pale, Plains of the Paynims, Shield Lands, Sterich, Sunndi, Yeomanry, Zeif | ||
==== Other (1%) | ==== Other (1%) ==== | ||
Frost, Ice or Snow Barbarians, Gran March, Idee, Irongate, Ket, Ratik, Rovers of the Barrens, Sea Barons, Duchy of Tenh, Tiger and Wolf Nomads, Tusmit, Tri-States of Ulek, Ull | Frost, Ice or Snow Barbarians, Gran March, Idee, Irongate, Ket, Ratik, Rovers of the Barrens, Sea Barons, Duchy of Tenh, Tiger and Wolf Nomads, Tusmit, Tri-States of Ulek, Ull | ||
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=== References === | === References === | ||
Latest revision as of 12:17, 1 September 2025
Human birthplaces
Humans tend to settle in regions that are populous and politically active and are born mostly there. Humans are least likely to be born in regions that are either remote, culturally isolated or sparsly populated.
The frequencies are calculated of the encounter tables in the box set. [1]
High Frequency (10%)
Furyondy, Nyrond, Veluna
Moderate Frequency (5% - 8%)
(in declining percentage order)
Great Kingdom, Wild Coast, County or Duchy of Urnst
Low Frequency (3%)
Prelacy of Almor, Greyhawk, Keoland, Perrenland
Rare Origins (2%)
Bissel, Ekbir, Geoff, Lordship of the Isles, Onnwal, Theocracy of the Pale, Plains of the Paynims, Shield Lands, Sterich, Sunndi, Yeomanry, Zeif
Other (1%)
Frost, Ice or Snow Barbarians, Gran March, Idee, Irongate, Ket, Ratik, Rovers of the Barrens, Sea Barons, Duchy of Tenh, Tiger and Wolf Nomads, Tusmit, Tri-States of Ulek, Ull
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References
- ↑ World of Greyhawk Fantasy Game Setting (1983), Glossography, p. 31