User:Nyssara Vexhallow/Sandbox/Birthplaces for Characters: Difference between revisions

From Greyhawk Wiki
Jump to navigation Jump to search
mNo edit summary
 
Line 1: Line 1:


=== Human ===
=== Human birthplaces ===
Humans tend to settle in regions that are populous and politically active and are born mostly there. Humans are least likely to be born in regions that are either remote, culturally isolated or sparsly populated.
Humans tend to settle in regions that are populous and politically active and are born mostly there. Humans are least likely to be born in regions that are either remote, culturally isolated or sparsly populated.


==== High Frequency (10%) <ref name=":0">''World of Greyhawk Fantasy Game Setting'' (1983), ''Glossography,'' p. 31</ref> ====
The frequencies are calculated of the encounter tables in the box set. <ref name=":0">''World of Greyhawk Fantasy Game Setting'' (1983), ''Glossography,'' p. 31</ref>
 
==== High Frequency (10%) ====
Furyondy, Nyrond, Veluna
Furyondy, Nyrond, Veluna


==== Moderate Frequency (5% - 8%) <ref name=":0" /> ====
==== Moderate Frequency (5% - 8%) ====


''(in declining percentage order)''
''(in declining percentage order)''
Line 12: Line 14:
Great Kingdom, Wild Coast, County or Duchy of Urnst
Great Kingdom, Wild Coast, County or Duchy of Urnst


==== Low Frequency (3%) <ref name=":0" /> ====
==== Low Frequency (3%) ====
Prelacy of Almor, Greyhawk, Keoland, Perrenland
Prelacy of Almor, Greyhawk, Keoland, Perrenland


==== Rare Origins (2%) <ref name=":0" /> ====
==== Rare Origins (2%) ====
Bissel, Ekbir, Geoff, Lordship of the Isles, Onnwal, Theocracy of the Pale, Plains of the Paynims, Shield Lands, Sterich, Sunndi, Yeomanry, Zeif
Bissel, Ekbir, Geoff, Lordship of the Isles, Onnwal, Theocracy of the Pale, Plains of the Paynims, Shield Lands, Sterich, Sunndi, Yeomanry, Zeif


==== Other (1%) <ref name=":0" /> ====
==== Other (1%) ====
Frost, Ice or Snow Barbarians, Gran March, Idee, Irongate, Ket, Ratik, Rovers of the Barrens, Sea Barons, Duchy of Tenh, Tiger and Wolf Nomads, Tusmit, Tri-States of Ulek, Ull
Frost, Ice or Snow Barbarians, Gran March, Idee, Irongate, Ket, Ratik, Rovers of the Barrens, Sea Barons, Duchy of Tenh, Tiger and Wolf Nomads, Tusmit, Tri-States of Ulek, Ull


---
---


=== References ===
=== References ===

Latest revision as of 12:17, 1 September 2025

Human birthplaces

Humans tend to settle in regions that are populous and politically active and are born mostly there. Humans are least likely to be born in regions that are either remote, culturally isolated or sparsly populated.

The frequencies are calculated of the encounter tables in the box set. [1]

High Frequency (10%)

Furyondy, Nyrond, Veluna

Moderate Frequency (5% - 8%)

(in declining percentage order)

Great Kingdom, Wild Coast, County or Duchy of Urnst

Low Frequency (3%)

Prelacy of Almor, Greyhawk, Keoland, Perrenland

Rare Origins (2%)

Bissel, Ekbir, Geoff, Lordship of the Isles, Onnwal, Theocracy of the Pale, Plains of the Paynims, Shield Lands, Sterich, Sunndi, Yeomanry, Zeif

Other (1%)

Frost, Ice or Snow Barbarians, Gran March, Idee, Irongate, Ket, Ratik, Rovers of the Barrens, Sea Barons, Duchy of Tenh, Tiger and Wolf Nomads, Tusmit, Tri-States of Ulek, Ull

---

References

  1. World of Greyhawk Fantasy Game Setting (1983), Glossography, p. 31