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| alignment    = LG, LN*, NG, CG, N
| alignment    = LG, LN*, NG, CG, N
| population    = 3,900 (591 CY)
| population    = 3,900 (591 CY)
| races        = [[Human]], [[elf|elves]], [[Halfling]] (stout), [[Dwarf|dwarves]], [[gnome]]s, [[elf#Elven subraces|half-elves]], [[orc#Orc subspecies|half-orc]]s
| races        = [[Human]], [[elf|elves]], [[Halfling]] (stout), [[Dwarf|dwarves]], [[gnome]]s, [[elf#Elf subspecies|half-elves]], [[orc#Orc subspecies|half-orc]]s
| languages    = [[Common]], [[Languages#Common|Nyrondese]], [[Old Oeridian]], [[Elven]], and [[Languages#Halfling|Halfling]]
| languages    = [[Common]], [[Languages#Common|Nyrondese]], [[Old Oeridian]], [[Elven]], and [[Languages#Halfling|Halfling]]
| religions    = [[Heironeous]]*, [[Beory]], [[Rao]], [[Pelor]], [[Zilchus]], [[Norebo]], [[Pholtus]], [[Ralishaz]], [[Boccob]], [[Delleb]], [[Celestian]]
| religions    = [[Heironeous]]*, [[Beory]], [[Rao]], [[Pelor]], [[Zilchus]], [[Norebo]], [[Pholtus]], [[Ralishaz]], [[Boccob]], [[Delleb]], [[Celestian]]
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==History==
==History==
Following the [[Greyhawk Wars]] the local ruler of Beetu, Count [[Romadnen Bereman]], was one of the dominant local rulers in the western lands of Nyrond, along with the ruler of [[Woodwych]]. Bandits and highwaymen were a real hazard in the area. The Count was seen as a toadying weakling, buying favor with the king by raising and paying taxes while ignoring the people's suffering. This alienated most people who were surly and inhospitable as a result, avoiding strangers as well as despising the Court and King [[Archbold III]]. They were downtrodden and despairing, adopting a strategy of trying to conceal anything they owned or earned from the reluctant tax collecting militia. Locals had become experts in dishonesty by omission or lies, with thieves and rogues began to flourish.{{csb|WGR4|69}}  
Following the [[Greyhawk Wars]] the local ruler of Beetu, Count [[Romadnen Bereman]], was one of the dominant local rulers in the western lands of Nyrond, along with the ruler of [[Woodwych]]. Bandits and highwaymen were a real hazard in the area. The Count was seen as a toadying weakling, buying favor with the king by raising and paying taxes while ignoring the people's suffering. This alienated most people who were surly and inhospitable as a result, avoiding strangers as well as despising the Court and King [[Archbold III]]. They were downtrodden and despairing, adopting a strategy of trying to conceal anything they owned or earned from the reluctant tax collecting militia. Locals had become experts in dishonesty by omission or lies, with thieves and rogues began to flourish.{{csb|WGR4|69}}  


A militia force of 150 was always present, taxing fish catches at market or even on the river banks as brought in. Arnford's once thriving markets were almost abandoned, merchants and livestock farmers no longer traveled there, and the cloth rolls were closed, due to almost half their goods or earnings being taken in taxes. By Spring [[585 CY]] Arnford began to resemble a ghost town with 15% of its people quietly leaving. The lands around contained abandoned farmsteads, left by tenant farmers unable to afford ruinous rents and tithes. Some had been taken over as bases for desperate men resorting to earning a living by banditry.{{csb|WGR4|70}}
A militia force of 150 is always present, taxing fish catches at market or even on the river banks as brought in. Arnford's once thriving markets were almost abandoned, merchants and livestock farmers no longer traveled there, and the cloth rolls were closed, due to almost half their goods or earnings being taken in taxes. By [[spring]] [[585 CY]], 15% of Arnford's people quietly left. The lands around contained abandoned farmsteads, left by tenant farmers unable to afford ruinous rents and tithes. Some are taken over as bases for desperate men resorting to earning a living by banditry.{{csb|WGR4|70}}


==Geography==
==Geography==
 
Arnford is located on the [[Duntide River]] between [[Swan Bore]] and [[Callistor]].
Arnford is located on the Duntide River between [[Swan Bore]] and [[Callistor]].


==Travel==
==Travel==
 
Arnford was also a ferry town allowing such to cross the river either way.{{csb|WGR4|70}} The Duntide River was a major trade and transport route within Nyrond.
The Duntide River was a major trade and transport rote within Nyrond. Arnford was also a ferry town allowing such to cross the river eitehr way.[[csb|WGR4|70}}


==People==
==People==
===Population===
===Population===
 
In spring [[585 CY]] the population was approximately 3,200, down by about 15% due to people quietly leaving for [[Urnst]] or even the [[Gnatmarsh]].{{csb|WGR4|70}}. By [[591 CY]] it had grown to 3,900.{{csb|LGG|75}}
In Spring [[585 CY]] the population was approximately 3,200, down by about 15% due to people quietly leaving for [[Urnst]] of even the [[Gnatmarsh]].{{csb|WGR4|70}}. By [[591 CY]] it had grown to 3,900.{{csb|LGG|75}}


===Demographics===
===Demographics===
 
The races of Nyrond can all be expected to be found here, being humans (with [[Oeridian]] and [[Suel]] ethnic background), [[elves | Olve]] (mainly sylvan with a small high elf presence), [[Halfling]] (stout), [[Dwarf]], [[Gnome]], half-elf and half-orc.{{csb|LGG|75}}
The races of Nyrond can all be expected to be found here, being humans (with an [[Oeridian]] dominance, and [[Suel]] present, as ethnic background), [[elves | Olve]] (mainly sylvan with a small high elf presence), [[Halfling]] (stout), [[Dwarf]], [[Gnome]], half-elf and half-orc.{{csb|LGG|75}}


Nyrond generally is lawful neutral in alignment, with lawful good, neutral good, chaotic good, and neutral also prevalent.{{csb|LGG|75}}
Nyrond generally is lawful neutral in alignment, with lawful good, neutral good, chaotic good, and neutral also prevalent.{{csb|LGG|75}}
Line 72: Line 67:
In Spring 585 CY 150 militia were stationed in Arnford, being mainly used for tax collecting.{{csb|WGR4|70}}
In Spring 585 CY 150 militia were stationed in Arnford, being mainly used for tax collecting.{{csb|WGR4|70}}


==External links==
== External links ==
[https://web.archive.org/web/20080511171120/http://www.nyrond.org/turbine/page/nyr/gazetteer/brackenmoor/#Arnford Arnford] page on Nyrond Living Greyhawk Triad web site via Way Back Machine
{{External link disclaimer}}
* [https://web.archive.org/web/20080511171120/http://www.nyrond.org/turbine/page/nyr/gazetteer/brackenmoor/#Arnford Arnford] page on Nyrond Living Greyhawk Triad web site via Way Back Machine


==References==
==References==

Latest revision as of 08:42, 4 September 2025

Greyhawk Settlement
Arnford
Arnford, depicted in The Marklands. Cartography by John Knecht (1993).
General information
Realm:Kingdom of Nyrond
Size:Town
Government
Authority:Count Romadnen Bereman
Government:Provincial county (County of Brackenmoor)
Alignment:LG, LN*, NG, CG, N
Demographics
Population:3,900 (591 CY)
Races:Human, elves, Halfling (stout), dwarves, gnomes, half-elves, half-orcs
Languages:Common, Nyrondese, Old Oeridian, Elven, and Halfling
Groups
Religions:Heironeous*, Beory, Rao, Pelor, Zilchus, Norebo, Pholtus, Ralishaz, Boccob, Delleb, Celestian

Arnford is a town in western Nyrond on the western side of the Duntide River.[1]

History

Following the Greyhawk Wars the local ruler of Beetu, Count Romadnen Bereman, was one of the dominant local rulers in the western lands of Nyrond, along with the ruler of Woodwych. Bandits and highwaymen were a real hazard in the area. The Count was seen as a toadying weakling, buying favor with the king by raising and paying taxes while ignoring the people's suffering. This alienated most people who were surly and inhospitable as a result, avoiding strangers as well as despising the Court and King Archbold III. They were downtrodden and despairing, adopting a strategy of trying to conceal anything they owned or earned from the reluctant tax collecting militia. Locals had become experts in dishonesty by omission or lies, with thieves and rogues began to flourish.[2]

A militia force of 150 is always present, taxing fish catches at market or even on the river banks as brought in. Arnford's once thriving markets were almost abandoned, merchants and livestock farmers no longer traveled there, and the cloth rolls were closed, due to almost half their goods or earnings being taken in taxes. By spring 585 CY, 15% of Arnford's people quietly left. The lands around contained abandoned farmsteads, left by tenant farmers unable to afford ruinous rents and tithes. Some are taken over as bases for desperate men resorting to earning a living by banditry.[1]

Geography

Arnford is located on the Duntide River between Swan Bore and Callistor.

Travel

Arnford was also a ferry town allowing such to cross the river either way.[1] The Duntide River was a major trade and transport route within Nyrond.

People

Population

In spring 585 CY the population was approximately 3,200, down by about 15% due to people quietly leaving for Urnst or even the Gnatmarsh.[1]. By 591 CY it had grown to 3,900.[3]

Demographics

The races of Nyrond can all be expected to be found here, being humans (with Oeridian and Suel ethnic background), Olve (mainly sylvan with a small high elf presence), Halfling (stout), Dwarf, Gnome, half-elf and half-orc.[3]

Nyrond generally is lawful neutral in alignment, with lawful good, neutral good, chaotic good, and neutral also prevalent.[3]

Religion

The common religions of Nyrond can be expected to be followed here, being Heironeous (the official state religion), Beory, Rao, Pelor, Zilchus, Norebo, Pholtus, Ralishaz, Boccob, Delleb, Celestian.[4]

Following the Greyhawk Wars superstitions and the worship of evil gods (including Hextor and Incabulos) began to grow as a sign of the despair of the common folk.[5]

Languages

The common languages of Nyrond can be expected to be spoken here, being Common, Nyrondese, Old Oeridian, Elven, and Halfling.[6]

Government

Arnford is located within the Kingdom of Nyrond.

In Spring 585 CY the Count based in Beetu administered the lands south to the Gnatmarsh, and north along the Duntide River to Arnford.[2]

Following the reorganization of provincial administration under King Lynwerd I that commenced Needfest 1, 591 CY Arnford was part of the County of Brackenmoor.[7][8]

Economy

Prior to the Greyhawk Wars and the financial problems that followed due to high taxes, Arnford had thriving markets attracting merchants and farmers and imported livestock from the southern lands for sale to settlements to the west including the Celadon Forest. The rich Arnford rolls produced cloths dyed with plant extracts from the Celadon Forest. This trade and production ceased due to ruinous taxes after the Wars. However, the fishing industry continued harvesting fish and producing barrels of salted fish [1]

Military

In Spring 585 CY 150 militia were stationed in Arnford, being mainly used for tax collecting.[1]

Disclaimer:Any lore presented through the following links does not necessarily adhere to established officially published content, and the views expressed do not necessarily represent the views of the editors of this wiki.

  • Arnford page on Nyrond Living Greyhawk Triad web site via Way Back Machine

References

Citations

  1. a b c d e f WGR4 The Marklands (1993), p.70.
  2. a b WGR4 The Marklands (1993), p.69.
  3. a b c Living Greyhawk Gazetteer (2000), p.75.
  4. Living Greyhawk Gazetteer, p.75
  5. The Marklands, p.65
  6. Living Greyhawk Gazetteer, p.75
  7. WGR4 The Marklands (1993), p.75.
  8. Map of Nyrond in "Nyrond Gazetteer" issued by the Living Greyhawk Campaign Nyrond Triad. Available at Nyrond Living Greyhawk Triad web site via Way Back Machine

Bibliography

Encyclopedia Greyhawkania Index

The Encyclopedia Greyhawkania Index (EGI) is based on previous work of Jason Zavoda through '08, continued by numerous other fans. The EGI article has a list of sources, product names, abbreviations, and a link to the full, downloadable index.

Topic Type Description Product Page/Card/Image

Arnford Settlement Nyrond, Settlement, Fishing and Ferry, (585 pop: 3200), (591 pop: 3900), Living Greyhawk Gazetteer 75
Arnford Settlement Nyrond, Settlement, Fishing and Ferry, (585 pop: 3200), (591 pop: 3900), WGR4 The Marklands 69, 70