Material Plane: Difference between revisions

From Greyhawk Wiki
Jump to navigation Jump to search
Rip (talk | contribs)
m Bibliography: add links
Adding MotP citations and 5e notes. Newer References and Template formats, added {{index}}; wikilinks
 
(27 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{Greyhawk Plane
{{Plane
|image=
|name              =
|caption=
|image             =  
|name=Prime Material Plane
|caption           =  
|type=Inner plane
|alt_spelling      =
|layers=N/A
|area              =  
|alignment=N/A
|type               =
|native inhabitants=Various
|ruler              =  
|greyhawk powers=[[Anguileusis]], [[Beory]], [[Fharlanghn]], the [[Green Man]], [[Heward]], [[Iuz]], [[Kiaransali]], [[Krovis]], [[Sardior]], [[Skoraeus Stonebones]], [[Vathris]], [[Vecna]], Zagyg]], [[Zinzerena]], the [[Olman]] pantheon, the [[Touv]] pantheon.  
|layers             =  
|alignment         =  
|inhabitants       = Various
|settlements        =
|greyhawk powers   = [[Anguileusis]], [[Beory]], [[Fharlanghn]], the [[Green Man]], [[Heward]], [[Iuz]], [[Kiaransali]], [[Krovis]], [[Sardior]], [[Skoraeus Stonebones]], [[Vathris]], [[Vecna]], [[Wastri]], [[Zagyg]], [[Zinzerena]], the [[Olman]] pantheon, the [[Touv]] pantheon.
}}
}}
The '''Prime Material Plane''' (also called the '''Material Plane''' or the '''Prime''') is the central plane of existence. The Prime is the plane most similar to real-world Earth, with the same basic physical laws and features, and has no direct connection with any other planes except via |magic portals or spells. The Prime Material Plane is the primary location of most ''Dungeons & Dragons'' campaign settings, with the exceptions of ''Ravenloft'' and ''Planescape''.
The '''Material Plane''' (also called the '''Prime Material Plane''' or '''Prime''') is the central plane of existence. The Prime is the plane most similar to real-world [[Earth]], with the same basic physical laws and features. The Material Plane is the primary location of most ''Dungeons & Dragons'' campaign settings, with the exceptions of ''[[Ravenloft]]'' and ''[[Planescape]]''.


The inhabitants of each Material Plane always refer to their own plane as the Prime Material Plane.
The inhabitants of each Material Plane always refer to their own plane as the ''Prime'' Material Plane.


==Description==
==Description==
In the ''[[World of Greyhawk]]'' setting, the Material Plane consists of [[Greyspace]] and all of its contents, including [[Oerth]]. It is spatially infinite, and consists of countless stars (and presumedly planets) beyond that.
In the ''[[World of Greyhawk]]'' setting, the Material Plane consists of [[Greyspace]] and all of its contents, including [[Oerth]].{{csb|MotP3e|42|note="Oerth, the Material Plane for the D&D cosmology, consists of self-contained spherical bodies hanging in space."}}{{csb|MotP3e|16|note="The Material Plane encompasses the world of Oerth and the world presented in the core D&D rulebooks."}} It is spatially infinite, and contains countless stars (and presumedly planets) beyond that.


In the cosmology shared by the ''Planescape'' and ''Spelljammer'' settings, there is only one Prime Material Plane, which contains many different ''crystal spheres''. In other cosmologes, such as that used by the ''Manual of the Planes'', there are numerous different Material Planes. The Third Edition ''Manual of the Planes'' refers exclusively to the "Material Plane" rather than the "Prime Material Plane." Therefore, according to this cosmology, [http://forgottenrealms.wikia.com/wiki/Realmspace Realmspace], [http://scratchpad.wikia.com/wiki/Krynnspace Krynnspace], and other campaign settings are "sister" Material Planes to Greyspace. In the 1st edition ''Manual of the Planes'', these alternate Material Planes were accessible via the [[Astral Plane]]. In 3rd edition, the [[Plane of Shadow]] is said to join them.
In the cosmology shared by the ''Planescape'' and ''Spelljammer'' settings, there is only one Prime Material Plane, which contains many different ''crystal spheres''. In other cosmologes, such as that used by the ''Manual of the Planes'', there are numerous different Material Planes. The third edition ''Manual of the Planes'' refers exclusively to the "Material Plane" rather than the "Prime Material Plane." According to this cosmology, [http://forgottenrealms.wikia.com/wiki/Realmspace Realmspace], [http://scratchpad.wikia.com/wiki/Krynnspace Krynnspace], and other campaign settings are "sister" Material Planes to Greyspace. In the first edition ''Manual of the Planes'', these alternate Material Planes are accessible via the [[Astral Plane]]. In the third edition ''Manual of the Planes'', the [[Plane of Shadow]] joins them.  The Astral is used again in fifth edition.


==Structure==
==Structure==
Line 23: Line 27:
The Inner Planes connect to the Material Plane via ethereal vortices, which are spiraling tubes delivering elemental matter to and from the Material Plane. They are found in areas of great elemental concentration, such as deep within the earth, in volcanoes, on the bottom of the ocean, or on the tops of mountains. The Outer Planes connect to the Material Plane via astral conduits, which are silvery tubes or cyclones that souls use to reach the afterlife after their deaths. Astral conduits are normally invisible to mortal eyes, though they can be perceived using magic.  
The Inner Planes connect to the Material Plane via ethereal vortices, which are spiraling tubes delivering elemental matter to and from the Material Plane. They are found in areas of great elemental concentration, such as deep within the earth, in volcanoes, on the bottom of the ocean, or on the tops of mountains. The Outer Planes connect to the Material Plane via astral conduits, which are silvery tubes or cyclones that souls use to reach the afterlife after their deaths. Astral conduits are normally invisible to mortal eyes, though they can be perceived using magic.  


The [[Fading Lands]] are demiplanes that are coexistent and coterminous with the Prime Material.  
The [[Fading Lands]] are demiplanes which are coexistent and coterminous with the Prime Material.  


===Crystal spheres and the Flow===
===Crystal spheres and the Flow===
In the Spelljammer setting, the worlds of the Material Plane are surrounded by '''crystal spheres'''. The crystal sphere is the night sky itself. In the fantastic universe of Spelljammer, the sky is made of solid, indestructible matter, dark as night, and always spherical. The sphere normally surrounds the planetary system at a distance of twice the distance from the system's primary body to the most distant planet in the system.  The stars may be a number of different things, from relatively small bodies of fire to torches held by statues of forgotten gods to portals in the substance of the sky itself.
In the Spelljammer setting, the worlds of the Material Plane are surrounded by '''crystal spheres'''. The crystal sphere is the night sky itself. In the fantastic universe of Spelljammer, the sky is made of solid, indestructible matter, dark as night, and always spherical. The sphere normally surrounds the planetary system at twice the distance from the system's primary body to the most distant planet in the system.  The stars may be a number of different things, from relatively small bodies of fire to torches held by statues of forgotten gods to portals in the substance of the sky itself.


The '''Phlogiston''', or Flow, is the chaos outside Creation. It's the region the powers that be haven't gotten around to making yet. Some say they fear it, and build the crystal spheres to keep the Phlogiston at bay. Others think the crystal spheres precede the gods, created long before by even older beings. The Flow has currents, making travel between the various spheres in magical ships relatively swift.  
The '''Phlogiston''', or '''Flow''', is the chaos outside Creation. It's the region the powers that be haven't gotten around to making yet. Some say they fear it, and built the crystal spheres to keep the Phlogiston at bay. Others think the crystal spheres precede the gods, created long before by even older beings. The Flow has currents, making travel between the various spheres in magical ships relatively swift.  


Whether or not crystal spheres and the Phlogiston exist in the 3rd edition D&D game was never revealed, but they were not mentioned in any 3rd edition source. Following the rule of thumb that previous canon holds true unless specifically contradicted, however, these features must be present in the 3rd edition form of the Material Plane as well.
Whether or not crystal spheres and the Phlogiston exist in the third edition D&D game was never revealed, but they were not mentioned in any third edition source. Following the rule of thumb that previous [[Greyhawk canon|canon]] holds true unless specifically contradicted, however, these features must be present in the third edition form of the Material Plane as well.
 
Fifth edition has similar spheres containing each planetary system, but terms them "'''wildpace systems'''" instead of crystal spheres.  They float and drift in the Astral Plane like "corks bobbing in water",{{csb|Spelljammer5e|21|Astral Adventurer's Guide}} just as they do in the phlogiston; of earlier editions, but have hazy, indistinct borders rather than a solid impermeable one.


==Inhabitants==
==Inhabitants==
Line 36: Line 42:


===Fauna===
===Fauna===
{{main|Animals}}
The variety of fauna on the Prime Material is vast, spanning the entire animal kingdom.
The variety of fauna on the Prime Material is vast, spanning the entire animal kingdom.


==Bibliography==
== External links ==
{{External link disclaimer}}
 
[https://forgottenrealms.fandom.com/wiki/Prime_Material_plane Prime Material Plane page from Forgotten Realms Fandom wiki]
 
== References ==
=== Notes ===
<references group="note" />
=== Citations ===
<references />
=== Bibliography ===
*[[David Cook|Cook, David "Zeb"]] ''Planescape Campaign Setting.'' Lake Geneva, WI: TSR, 1994.
*[[David Cook|Cook, David "Zeb"]] ''Planescape Campaign Setting.'' Lake Geneva, WI: TSR, 1994.
*[[Monte Cook|Cook, Monte]]. ''The Planewalker's Handbook''. Lake Geneva, WI: TSR, 1996.
*[[Monte Cook|Cook, Monte]]. ''The Planewalker's Handbook''. Lake Geneva, WI: TSR, 1996.
*Grubb, Jeff. ''[[Manual of the Planes]]''. Lake Geneva, WI: TSR, 1987.
*Grubb, Jeff. ''[[Manual of the Planes]]''. Lake Geneva, WI: TSR, 1987.
**Grubb, Jeff. ''Spelljammer: AD&D Adventures in Space''. Lake Geneva, WI: TSR, 1989.
**Grubb, Jeff. ''Spelljammer: AD&D Adventures in Space''. Lake Geneva, WI: TSR, 1989.
*Grubb, Jeff, [[David Noonan]], and [[Bruce Cordell]].  ''[[Manual of the Planes]]''. Renton, WA: Wizards of the Coast, 2001.
*Grubb, Jeff, [[David Noonan]], and [[Bruce Cordell]].  ''[[Manual of the Planes]]''. Renton, WA: Wizards of the Coast, 2001.
 
* [[Carl Sargent|Sargent, Carl]]. ''[[Ivid the Undying]]''. Lake Geneva, WI: TSR, 1995. Published online. [https://greyhawkonline.com/download/16370/?tmstv=1727302323 PDF by William Allman with maps].  Original RTF archived:[http://web.archive.org/web/20081218001449/http://www.wizards.com/default.asp?x=dnd/dnd/downloads Wizards.com]. WGR7 or WGRx
*[[Carl Sargent|Sargent, Carl]]. ''[[From the Ashes]]''. Lake Geneva, WI: TSR, 1992.
 
*[[James M. Ward|Ward, James]] and [[Robert J. Kuntz]]. ''[[Deities and Demigods]]''. Lake Geneva, WI: TSR, 1980.
*[[James M. Ward|Ward, James]] and [[Robert J. Kuntz]]. ''[[Deities and Demigods]]''. Lake Geneva, WI: TSR, 1980.
{{index|title=Material Plane (Prime Material Plane)}}


[[Category:Greyhawk planes]]
[[Category:Inner Planes]]

Latest revision as of 13:01, 5 May 2025

Greyhawk Plane
Material Plane
Native Inhabitants: Various
Greyhawk Powers: Anguileusis, Beory, Fharlanghn, the Green Man, Heward, Iuz, Kiaransali, Krovis, Sardior, Skoraeus Stonebones, Vathris, Vecna, Wastri, Zagyg, Zinzerena, the Olman pantheon, the Touv pantheon.

The Material Plane (also called the Prime Material Plane or Prime) is the central plane of existence. The Prime is the plane most similar to real-world Earth, with the same basic physical laws and features. The Material Plane is the primary location of most Dungeons & Dragons campaign settings, with the exceptions of Ravenloft and Planescape.

The inhabitants of each Material Plane always refer to their own plane as the Prime Material Plane.

Description

In the World of Greyhawk setting, the Material Plane consists of Greyspace and all of its contents, including Oerth.[1][2] It is spatially infinite, and contains countless stars (and presumedly planets) beyond that.

In the cosmology shared by the Planescape and Spelljammer settings, there is only one Prime Material Plane, which contains many different crystal spheres. In other cosmologes, such as that used by the Manual of the Planes, there are numerous different Material Planes. The third edition Manual of the Planes refers exclusively to the "Material Plane" rather than the "Prime Material Plane." According to this cosmology, Realmspace, Krynnspace, and other campaign settings are "sister" Material Planes to Greyspace. In the first edition Manual of the Planes, these alternate Material Planes are accessible via the Astral Plane. In the third edition Manual of the Planes, the Plane of Shadow joins them. The Astral is used again in fifth edition.

Structure

The Prime Material is equidistant between the Inner Planes and the Outer Planes. As such, it is equal parts matter and spirit, equal parts substance and belief, a place where the elements of the Inner Planes and the alignments of the Outer Planes exist in rough balance. The Prime touches the Astral, Ethereal, and Shadow planes.

The Inner Planes connect to the Material Plane via ethereal vortices, which are spiraling tubes delivering elemental matter to and from the Material Plane. They are found in areas of great elemental concentration, such as deep within the earth, in volcanoes, on the bottom of the ocean, or on the tops of mountains. The Outer Planes connect to the Material Plane via astral conduits, which are silvery tubes or cyclones that souls use to reach the afterlife after their deaths. Astral conduits are normally invisible to mortal eyes, though they can be perceived using magic.

The Fading Lands are demiplanes which are coexistent and coterminous with the Prime Material.

Crystal spheres and the Flow

In the Spelljammer setting, the worlds of the Material Plane are surrounded by crystal spheres. The crystal sphere is the night sky itself. In the fantastic universe of Spelljammer, the sky is made of solid, indestructible matter, dark as night, and always spherical. The sphere normally surrounds the planetary system at twice the distance from the system's primary body to the most distant planet in the system. The stars may be a number of different things, from relatively small bodies of fire to torches held by statues of forgotten gods to portals in the substance of the sky itself.

The Phlogiston, or Flow, is the chaos outside Creation. It's the region the powers that be haven't gotten around to making yet. Some say they fear it, and built the crystal spheres to keep the Phlogiston at bay. Others think the crystal spheres precede the gods, created long before by even older beings. The Flow has currents, making travel between the various spheres in magical ships relatively swift.

Whether or not crystal spheres and the Phlogiston exist in the third edition D&D game was never revealed, but they were not mentioned in any third edition source. Following the rule of thumb that previous canon holds true unless specifically contradicted, however, these features must be present in the third edition form of the Material Plane as well.

Fifth edition has similar spheres containing each planetary system, but terms them "wildpace systems" instead of crystal spheres. They float and drift in the Astral Plane like "corks bobbing in water",[3] just as they do in the phlogiston; of earlier editions, but have hazy, indistinct borders rather than a solid impermeable one.

Inhabitants

The Prime Material is inhabited by numerous sentient races, most notably humans, but also dragons, dwarves, elves, giants, gnolls, gnomes, goblinoids, halflings, kobolds, lizardfolk, orcs, and many other lifeforms.

Fauna

Main page: Animals

The variety of fauna on the Prime Material is vast, spanning the entire animal kingdom.

Disclaimer:Any lore presented through the following links does not necessarily adhere to established officially published content, and the views expressed do not necessarily represent the views of the editors of this wiki.

Prime Material Plane page from Forgotten Realms Fandom wiki

References

Notes

Citations

  1. Manual of the Planes (2001), p.42, "Oerth, the Material Plane for the D&D cosmology, consists of self-contained spherical bodies hanging in space.".
  2. Manual of the Planes (2001), p.16, "The Material Plane encompasses the world of Oerth and the world presented in the core D&D rulebooks.".
  3. Spelljammer: Adventures in Space (2022), p.21, Astral Adventurer's Guide.

Bibliography

Encyclopedia Greyhawkania Index

The Encyclopedia Greyhawkania Index (EGI) is based on previous work of Jason Zavoda through '08, continued by numerous other fans. The EGI article has a list of sources, product names, abbreviations, and a link to the full, downloadable index.

Topic Type Description Product Page/Card/Image

Material Plane (Prime Material Plane) {Physical Plane} Planar Plane/Dimension, Deities & Demigods (1st & 2nd printing), AD&D 1e 5, 6, 8, 9, 10, 11, 30, 32, 34, 36, 38, 43, 44, 45, 47, 48, 53, 55, 63, 65, 66, 72, 73, 75, 77, 78, 82, 84, 86, 87, 88, 89, 95, 96, 97, 98, 99, 103, 107, 108, 111, 113, 120, 128, 129, 132, 133
Material Plane (Prime Material Plane) {Physical Plane} Planar Plane/Dimension, Deities & Demigods (3rd+ printing), AD&D 1e 5, 6, 8, 9, 10, 11, 30, 32, 34, 36, 38, 48, 50, 58, 60, 61, 67, 68, 70, 72, 73, 77, 79, 82, 83, 84, 88, 92, 93, 96, 98, 105, 113, 114, 117, 118
Material Plane (Prime Material Plane) {Physical Plane} Planar Plane/Dimension, Dungeon Masters Guide (Revised), AD&D 2e (Premium Edition) 178
Material Plane (Prime Material Plane) {Physical Plane} Planar Plane/Dimension, Dragon magazine #061 32
Material Plane (Prime Material Plane) {Physical Plane} Planar Plane/Dimension, Dragon magazine #067 25
Material Plane (Prime Material Plane) {Physical Plane} Planar Plane/Dimension, Dragon magazine #068 64, 66, 69
Material Plane (Prime Material Plane) {Physical Plane} Planar Plane/Dimension, Dragon magazine #069 29
Material Plane (Prime Material Plane) {Physical Plane} Planar Plane/Dimension, Dragon magazine #070 22
Material Plane (Prime Material Plane) {Physical Plane} Planar Plane/Dimension, Dragon magazine #071 19, 20
Material Plane (Prime Material Plane) {Physical Plane} Planar Plane/Dimension, Dragon magazine #075 18, 19, 31, 33
Material Plane (Prime Material Plane) {Physical Plane} Planar Plane/Dimension, Dragon magazine #076 31, 32, 34, 36
Material Plane (Prime Material Plane) {Physical Plane} Planar Plane/Dimension, Dragon magazine #224 68, 69
Material Plane (Prime Material Plane) {Physical Plane} Planar Plane/Dimension, Dragon magazine #347 39, 41
Material Plane (Prime Material Plane) {Physical Plane} Planar Plane/Dimension, Legends & Lore, AD&D 1e 5, 6, 8, 9, 10, 11, 30, 32, 34, 36, 38, 48, 50, 58, 60, 61, 67, 68, 70, 72, 73, 77, 79, 82, 83, 84, 88, 92, 93, 96, 98, 105, 113, 114, 117, 118
Material Plane (Prime Material Plane) {Physical Plane} Planar Plane/Dimension, Manual of the Planes, AD&D 1e 5, 6, 7, 12, 24, 27, 29, 35, 40, 44, 45, 47, 49, 53, 54, 60, 62, 63, 73, 74, 75, 76, 77, 78, 79, 80, 81, 83, 84, 85, 87, 88, 90, 91, 93, 94, 97, 98, 102, 103, 110, 113, 116, 120
Material Plane (Prime Material Plane) {Physical Plane} Planar Plane/Dimension, Pathfinder Chronicles: Campaign Setting, Pathfinder 1e 180-181
Material Plane (Prime Material Plane) {Physical Plane} Planar Plane/Dimension, Player's Handbook, AD&D 1e 120, 121