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==Ecology== | ==Ecology== | ||
Goblins typically engage in nighttime raids upon their enemies, sometimes riding upon worgs. They often find themselves dominated by more powerful creatures. In combat, goblins favor overwhelming odds, ambushes, dirty tricks, and similar tactics. | Goblins typically engage in nighttime raids upon their enemies, sometimes riding upon worgs. They often find themselves dominated by more powerful creatures. In combat, goblins favor overwhelming odds, ambushes, dirty tricks, and similar tactics. Goblins often go to war with [[kobold]]s, as they share similar territories. [[Xvart]]s often act as intermediaries between goblins and kobolds, usually being bullied by the goblins and in turn taking out their frustrations on the kobolds. | ||
===Environment=== | ===Environment=== | ||
Revision as of 11:07, 20 December 2008
Template:Infobox Greyhawk creature Goblins, called jebli in the Flan tongue, are a fairly weak race of savage, bestial, barbaric humanoids. Goblins are the most commonly-encountered race of goblinoid, a general term applied to a number of related races.
Ecology
Goblins typically engage in nighttime raids upon their enemies, sometimes riding upon worgs. They often find themselves dominated by more powerful creatures. In combat, goblins favor overwhelming odds, ambushes, dirty tricks, and similar tactics. Goblins often go to war with kobolds, as they share similar territories. Xvarts often act as intermediaries between goblins and kobolds, usually being bullied by the goblins and in turn taking out their frustrations on the kobolds.
Environment
Goblins are found in numerous places throughout the Flanaess.
Typical physical characteristics
Goblins of the Flanaess stand about four feet tall, and tend to have lanky frames. Their eyes, coming in various hues of red, orange, or yellow, are typically glazed and dull. Skin color is found in all shades of yellow, orange, and red, with all members of an individual tribe usually being roughly the same color. Goblins typicially clothe themselves in garments of dark leather, with colors usually being solid-looking and drab.
Alignment
Goblins are usually neutral evil. Before third edition, goblins were most often lawful evil.
Society
Goblins usually organize in bands or tribes of 20 to 800, including noncombatants. The best-known tribes include Bitter Ruin, Black Agony, Death Feast, Dire Oath, Night Terror, and Poison Wound.
Religion
Goblins have their own pantheon, led by Maglubiyet. Other deities include:
Other deities worshipped by goblins include Iuz, and (rarely) Meriadar.
Language
Gobins speak their own language, Goblin, a tongue shared with most other goblinoids.
Other goblinoid races
There exist a number of races related to goblins. These include:
- Bugbears: Hairy, less numerous goblinoids of great strength and size.
- Hobgoblins: Disciplined, warlike, human-sized goblinoids.
- Norkers: Short goblinoids with tough hide and powerful fists.
Bibliography
- Conforti, Steven, ed. Living Greyhawk Official Listing of Deities for Use in the Campaign, version 2.0. Renton, WA: Wizards of the Coast, 2005. Available online:[1]
- Gygax, Gary. Monster Manual. Lake Geneva, WI: TSR, 1977.
- -----. World of Greyhawk Fantasy Game Setting. Lake Geneva, WI: TSR, 1983.
- Holian, Gary, Erik Mona, Sean K. Reynolds, and Frederick Weining. Living Greyhawk Gazetteer. Renton, WA: Wizards of the Coast, 2000.
- Sargent, Carl. From the Ashes. Lake Geneva, WI: TSR, 1992.
- -----. Iuz the Evil. Lake Geneva, WI: TSR, 1993.
- -----. Monster Mythology. Lake Geneva, WI: TSR, 1992.
- Slavicsek, Bill. The Complete Book of Humanoids. Lake Geneva, WI: TSR, 1993.
- Williams, Skip, Jonathan Tweet, and Monte Cook. Monster Manual. Renton, WA: Wizards of the Coast, 2000.