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{{Greyhawk Realm
{{Location
|image = [[Image:Nyrond01.jpg]]
| type          = Nation
|caption = The arms of Nyrond, as depicted in the ''[[Living Greyhawk Gazetteer]]'' (2000).
| name          = Nyrond
|name = Kingdom of Nyrond
| image         = Nyrond.png
|motto =  
| caption       = Nyrond
|region = Old [[Aerdy]] West
| aliases      = Kingdom of Nyrond
|ruler = King [[Lynwerd]] (586-)
| demonym      =
|government =  
| capital      = [[Rel Mord]]
|established = Independence from [[Great Kingdom|Aerdy]] declared 356 [[Common Year|CY]]
| area          = [[Flanaess]]
|capital = [[Rel Mord]]
| size          =
|major towns =  
| rulertable    =
|provinces =  
| ruler1        = His August Supremacy, Altmeister of All the Aerdi, King [[Lynwerd I]] of Nyrond
|resources =  
| ruleryear1    = 586
|coinage =  
| ruler2        = King Archbold III
|population =
| ruleryear2    =
|races =  
| ruler3        =
|languages =  
| ruleryear3    =
|alignments =  
| ruler4        =
|religions =  
| ruleryear4    =
|allies =  
| ruler5        =
|enemies =  
| ruleryear5    =
}}
| rulertype    =
'''Nyrond''', or more properly the '''Kingdom of Nyrond''', refers to one of the largest good-aligned states in the [[Flanaess]].
| government   =
| languages    =
| religion      =
| currency      =  
| reckoning    =
| population1  =
| popyear1      =
| population2  =
| popyear2      =
| population3  =
| popyear3      =  
| imports      =  
| exports      =  
| alignment    =  
| allegiance    =  
| usethe        =  
| useon        =  
| inhabitants  =  
| locations    =  
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| settlements  =  
| roads        =  
}}The people of '''Nyrond''' have long dwelt in the wide plains of Old Aerdy West between the Franz River to the west and Harp River in the east. Most of the humans of Nyrond are of Oeridian heritage. But, there is also a strong Suel influence in the south and a mix Flan from the region’s original inhabitants. High elves dwell on the fringes of the Gamboge Forest, with their wood elf cousins abiding in the deeper reaches of the woods and in the Celadon Forest to the southeast. Gnomes and dwarves populate the warrens and caverns of the Flinty Hills, lending mineral wealth to the kingdom’s economy. The modern day kingdom stretches from the waters of Relmor Bay to the open fields east of the Gamboge. The Kingdom of Nyrond is a vast land with much potential.


==History==
==Geography==
In 356 [[Common Year|CY]], the opportunist junior branch of the [[Aerdy]] Celestial House of [[Rax-Nyrond]] declared independence from the [[Overking]] of the [[Great Kingdom]]. Weakened by warfare against the likes of [[Ferrond]], [[Perrenland]], and [[Tenh]], the scions of [[House Rax]] nonetheless amassed a large retribution-minded army to teach the upstart "kingdom" a lesson. At this moment, a coalition of [[Frost Barbarians|Fruztii]], [[Snow Barbarians|Schnai]] and mercenary barbarians invaded [[North Kingdom|North Province]], distracting the Overking's army and allowing Nyrond critical time to entrench and train its military to repulse Aerdi military actions. For the next two centuries relations between the two states varied from open war to preparing for war.
 
=== Forests ===
 
=== Hills ===
 
=== Rivers ===


In 584 CY, during the [[Greyhawk Wars]], Nyrond halted an invasion by the Great Kingdom after [[Ivid V]]'s forces devastated [[Almor]]. Thereafter the Great Kingdom fell apart in magical disaster and civil war. Nyrond was in nearly as bad shape. After King [[Archbold III]] suffered a poison-induced stroke at the hands of his younger son in the fall of 585 CY, said son, Prince [[Sewarndt]] attempted to seize power. Sewarndt's coup was thwarted by his older brother, Crown Prince [[Lynwerd]], who took the throne after Archbold abdicated in [[Greyhawk Calendar|Fireseek]] of 586 CY, possibly the most popular decision of his time as ruler.
=== Marsh ===


Under Lynwerd, Nyrond has been slowly recovering, though times are good only by comparison to Archbold times. Lynwerd did take over much of Almor in 586 CY as the Great Kingdom fell apart.
== '''History''' ==
Nyrond’s foundation in CY 356 marked the beginning of the historical decline of the Great Kingdom. The ruling Aerdi House of Rax was divided. Its junior branch proclaimed the sovereignty of Nyrond, together with other satellite states, which swiftly gained their independence. These included the Urnst states and the Theocracy of the Pale. Nyrond allied with the states of the Iron League, and the old Almorian Lands, against the Overking as the House of Rax in Rauxes degenerated into insanity.


==Geography==
Nyrond’s people were of the same Oeridian stock as the folk of the Great Kingdom, but Nyrond became a bastion of good, powerfully opposed to its evil eastern neighbor. Nyrond was renowned for the skill of its artists and the richness of its court. Nyrond’s became famous for mages of great power. However, it was the kingdom’s armed forces that guaranteed Nyrond’s strength. Its armies were victorious on every field, and its navy dominated Relmor Bay and the Sea of Gearnat.
Nyrond lies between the [[Nesser River]] and [[Franz River]] to the west, the [[Harp River]] and [[Flinty Hills]] to the east, [[Relmor Bay]] to the south, and the [[Pale|Theocracy of the Pale]] to the north.
 
Shortly before the Greyhawk Wars, a decade ago, a series of incidents occurred which were to threaten Nyrond’s military supremacy. Nyrondese naval vessels and troops began skirmishing with the forces of the Great Kingdom. Ahlissa, the Great Kingdom’s South Province, gave succor to pirates raiding Iron League and Nyrondese vessels. This brought on confrontations, which eventually led to war. Nyrond fought many battles, emerging from the war greatly weakened. In the end the cost was simply too great. Nyrond swelled with an influx of Tenhas driven south by the hordes of Stonefist. While Nyrond drove the invaders back into the Phostwood the kingdom’s losses were startlingly high. Nyrond’s full coffers and large population could have absorbed that, but the eastern campaigns, waged to aid the folk of the Flinty Hills against the marauders from the Bone March, began to drain the country. Massed Aerdi armies invaded Almor, and even Nyrond’s own lands, exhausting even Nyrond’s resources.


===Settlements===
The great battle of Karndred’s Meadows occurred towards the end of the war. King Archbold of Nyrond was trying to reclaim as much of the kingdom’s land as he could. Nearly five thousand of Nyrond’s best soldiers fell in a single day against the demented, fiend-driven armies of the Overking. Nyrond fought them to a bloody standstill, but the losses were enormous. The cost is still being felt today, and Nyrond’s future looks grim indeed.
Nyrond has a number of notable cities, towns, villages, and smaller settlements:


*[[Rel Mord]]
Nyrond today is a very different land from Furyondy, where a hardy kingdom is striving to recover. Nyrond is a tottering kingdom, where morale is very poor. The Nyrondese have very good reasons to fear the future.
*[[Swan Bore]]
*[[Womtham]]


==People==
Nyrond is a fractured and divided land. Parts of it are thrown into chaos verging on anarchy. The morale of nobility, armies and the common people are likewise all poor in most places. Hunger verging on starvation threatens part of this land. Nyrond’s once bulging coffers are bare. The burdens of taxes and tithes are appalling.


==Government==
Nyrond lost nearly 60,000 dead in the wars, but over twice this number have fled the nation. They have gone seeking work and food simple safety. Many of these emigrants have included some of the kingdom’s finest artisans and magi.


===Administrative divisions===
The war against the Great Kingdom cost the Nyrondese armies dear, with almost 70,000 casualties, and it exhausted Nyrond’s coffers, although its navy remains strong. Territory has been lost around the northeastern portion of Relmor Bay, and while the remains of Almor which hold those lands could be retaken by any moderate army, Nyrond has not the strength or will to do so.
===Executive branch===
Nyrond is ruled by King Lynwerd, who appoints all lesser officials.


===Heraldry===
Internally, the murderously high levels of taxation, which the King is forced to exact to maintain vigilance against Iuz on the northwest as well as the Bone March humanoids across the Flinty Hills, has made the peasants and common folk rebellious. Tax riots have had to be quelled in and around the major northern trade town of Midmeadow. Some farmers plead that they cannot even afford seed to sow their fields, and many livestock have been killed for food. The vital silver mines of the Flinty Hills still yield their treasure, and this, with aid from Urnst, is all that keeps Nyrond going.
Nyrond's coat of arms is blazoned thus: ''Quarterly; 1st and 4th, ermine; 2nd and 3rd, gules, a sun radiated or''.


==Nyrond in the Living Greyhawk campaign==
Further, Nyrond has suffered an exodus of many of its best artisans, mages, scholars, and skilled folk, who have left for the richer Urnst states or for the Free City of Greyhawk. King Archbold and his advisers engage in desperate diplomacy from Keoland to the Theocracy, but with so little to offer, Nyrond’s influence is weak. Its major supporters are the Urnst states, who fear Nyrond’s fall, which would leave them with Iuz to the north and anarchy to the east.
In the ''[[Living Greyhawk]]'' campaign, the following events took place in Nyrond: In early 595 CY another major revolt was successfully led by Sewarndt. He captured the capital city with the assistance of supernatural allies, and in the course of the assault he committed patricide. In autumn 595 CY, several campaigns around the country, led by Lynwerd's supporters and loyal nobles, succeeded in recapturing nearly all major provinces and cities. The reconquest ended in Sewarndt's death at the hands of his brother at the very gates of the Royal Palace in [[Rel Mord]].


Lynwerd is married to Queen [[Xenia Sallavarian]] of the [[Urnst, Duchy of|Duchy of Urnst]]. Their daughter and heir was born in 595 CY.
King Archbold III of Nyrond appeared to suffer a stroke in the fall of 585 CY. Divinations revealed that he had been poisoned. Following a short investigation, the guilty party was revealed to be his younger son, Sewarndt. Fighting erupted, but Archbold’s eldest son, Lynwerd, won the day and the throne in Fireseek a year later.  


==Bibliography==
== '''Population''' ==
*[[David "Zeb" Cook|Cook, David]]. "History of the Greyhawk Wars." ''[[Greyhawk Wars (game)|Wars]]''. Lake Geneva, WI: TSR, 1991. Available Online: [http://www.nyrond.org/turbine/page/university/greyhawkwars.html]


*[[Bruce Cordell|Cordell, Bruce R.]] ''[[Bastion of Faith]]''. Renton, WA: Wizards of the Coast, 1999.
== '''Religion''' ==


*[[Gygax, Gary]]. ''The World of Greyhawk''. Lake Geneva, WI: TSR, 1980.
== '''Languages''' ==
*-----. ''[[World of Greyhawk Fantasy Game Setting]]''. Lake Geneva, WI: TSR, 1983.


*[[Gary Holian|Holian, Gary]], [[Erik Mona]], [[Sean K. Reynolds]], and [[Frederick Weining]]. ''[[Living Greyhawk Gazetteer]]''. Renton, WA: Wizards of the Coast, 2000.
== '''Government''' ==


*[[Moore, Roger E]]. ''[[The Adventure Begins]]''. Renton, WA: Wizards of the Coast, 1998.
== '''Law and Justice''' ==


*[[Carl Sargent|Sargent, Carl]]. ''[[From the Ashes]]''. Lake Geneva, WI: TSR, 1992.
== '''Culture''' ==
*-----. ''[[Ivid the Undying]]''. Lake Geneva, WI: TSR, 1995 (unpublished). Available online:[http://www.io.com/~wmallman/ivid.html]
*-----. ''[[The Marklands]]''. Lake Geneva, WI: TSR, 1993.


*[[Jim Ward|Ward, James M]]. ''[[Greyhawk Adventures]]''. Lake Geneva, WI: TSR, 1988.
== '''Military''' ==


==External links==
== '''Resources''' ==
*[http://www.canonfire.com/cfhtml/modules.php?name=News&file=article&sid=36 "Timeline of Aerdi Grand Princes and Overkings" at ''Canonfire!''].


*[http://en.wikipedia.org/wiki/Nyrond Nyrond at Wikipedia].
== '''Foreign Relations''' ==


Other Locations:
*


[[Category:Greyhawk realms]]
===References===
<references />

Revision as of 05:47, 6 November 2018

Greyhawk Location
Nyrond
Nyrond.png
Nyrond
General information
Type:Nation

The people of Nyrond have long dwelt in the wide plains of Old Aerdy West between the Franz River to the west and Harp River in the east. Most of the humans of Nyrond are of Oeridian heritage. But, there is also a strong Suel influence in the south and a mix Flan from the region’s original inhabitants. High elves dwell on the fringes of the Gamboge Forest, with their wood elf cousins abiding in the deeper reaches of the woods and in the Celadon Forest to the southeast. Gnomes and dwarves populate the warrens and caverns of the Flinty Hills, lending mineral wealth to the kingdom’s economy. The modern day kingdom stretches from the waters of Relmor Bay to the open fields east of the Gamboge. The Kingdom of Nyrond is a vast land with much potential.

Geography

Forests

Hills

Rivers

Marsh

History

Nyrond’s foundation in CY 356 marked the beginning of the historical decline of the Great Kingdom. The ruling Aerdi House of Rax was divided. Its junior branch proclaimed the sovereignty of Nyrond, together with other satellite states, which swiftly gained their independence. These included the Urnst states and the Theocracy of the Pale. Nyrond allied with the states of the Iron League, and the old Almorian Lands, against the Overking as the House of Rax in Rauxes degenerated into insanity.

Nyrond’s people were of the same Oeridian stock as the folk of the Great Kingdom, but Nyrond became a bastion of good, powerfully opposed to its evil eastern neighbor. Nyrond was renowned for the skill of its artists and the richness of its court. Nyrond’s became famous for mages of great power. However, it was the kingdom’s armed forces that guaranteed Nyrond’s strength. Its armies were victorious on every field, and its navy dominated Relmor Bay and the Sea of Gearnat.

Shortly before the Greyhawk Wars, a decade ago, a series of incidents occurred which were to threaten Nyrond’s military supremacy. Nyrondese naval vessels and troops began skirmishing with the forces of the Great Kingdom. Ahlissa, the Great Kingdom’s South Province, gave succor to pirates raiding Iron League and Nyrondese vessels. This brought on confrontations, which eventually led to war. Nyrond fought many battles, emerging from the war greatly weakened. In the end the cost was simply too great. Nyrond swelled with an influx of Tenhas driven south by the hordes of Stonefist. While Nyrond drove the invaders back into the Phostwood the kingdom’s losses were startlingly high. Nyrond’s full coffers and large population could have absorbed that, but the eastern campaigns, waged to aid the folk of the Flinty Hills against the marauders from the Bone March, began to drain the country. Massed Aerdi armies invaded Almor, and even Nyrond’s own lands, exhausting even Nyrond’s resources.

The great battle of Karndred’s Meadows occurred towards the end of the war. King Archbold of Nyrond was trying to reclaim as much of the kingdom’s land as he could. Nearly five thousand of Nyrond’s best soldiers fell in a single day against the demented, fiend-driven armies of the Overking. Nyrond fought them to a bloody standstill, but the losses were enormous. The cost is still being felt today, and Nyrond’s future looks grim indeed.

Nyrond today is a very different land from Furyondy, where a hardy kingdom is striving to recover. Nyrond is a tottering kingdom, where morale is very poor. The Nyrondese have very good reasons to fear the future.

Nyrond is a fractured and divided land. Parts of it are thrown into chaos verging on anarchy. The morale of nobility, armies and the common people are likewise all poor in most places. Hunger verging on starvation threatens part of this land. Nyrond’s once bulging coffers are bare. The burdens of taxes and tithes are appalling.

Nyrond lost nearly 60,000 dead in the wars, but over twice this number have fled the nation. They have gone seeking work and food simple safety. Many of these emigrants have included some of the kingdom’s finest artisans and magi.

The war against the Great Kingdom cost the Nyrondese armies dear, with almost 70,000 casualties, and it exhausted Nyrond’s coffers, although its navy remains strong. Territory has been lost around the northeastern portion of Relmor Bay, and while the remains of Almor which hold those lands could be retaken by any moderate army, Nyrond has not the strength or will to do so.

Internally, the murderously high levels of taxation, which the King is forced to exact to maintain vigilance against Iuz on the northwest as well as the Bone March humanoids across the Flinty Hills, has made the peasants and common folk rebellious. Tax riots have had to be quelled in and around the major northern trade town of Midmeadow. Some farmers plead that they cannot even afford seed to sow their fields, and many livestock have been killed for food. The vital silver mines of the Flinty Hills still yield their treasure, and this, with aid from Urnst, is all that keeps Nyrond going.

Further, Nyrond has suffered an exodus of many of its best artisans, mages, scholars, and skilled folk, who have left for the richer Urnst states or for the Free City of Greyhawk. King Archbold and his advisers engage in desperate diplomacy from Keoland to the Theocracy, but with so little to offer, Nyrond’s influence is weak. Its major supporters are the Urnst states, who fear Nyrond’s fall, which would leave them with Iuz to the north and anarchy to the east.

King Archbold III of Nyrond appeared to suffer a stroke in the fall of 585 CY. Divinations revealed that he had been poisoned. Following a short investigation, the guilty party was revealed to be his younger son, Sewarndt. Fighting erupted, but Archbold’s eldest son, Lynwerd, won the day and the throne in Fireseek a year later.

Population

Religion

Languages

Government

Law and Justice

Culture

Military

Resources

Foreign Relations

Other Locations:

References