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===True giants==
===True giants==
There are six types of classic "true giant" in the core ''Dungeons & Dragons'' game:  
A number  of giant races dwell in the Flanaess:


*'''Cloud Giant''': A giant race that believes itself superior to all other giants (save for storm giants). Usually [[neutral good]] or [[neutral evil]].
*Cloud giants: A giant race that believes itself superior to all other giants (save for storm giants). Cloud giants dwell in temperate mountain environments, sometimes in cloud-castles, and are usually neutral good or neutral evil.
*'''Fire giant''': A militaristic giant that looks somewhat like a huge dwarf. Based on [[Jotun]] and [[Surtr]].  Usually [[lawful evil]].
 
*'''Frost giant''': A giant who lives in areas frozen year-round and participates in raids.  Based on [[Jotun#Origins|rime (frost) giant]]. Usually [[chaotic evil]].
*Firbolgs:
*'''Hill giant''': A selfish giant inhabiting hilly regions.  Usually [[chaotic evil]].
 
*'''Stone giant''': A shy giant that is nevertheless dangerous when aroused to anger. Usually neutral.
*Fire giants: Militaristic giants that look somewhat like a huge dwarves with black skin and red hair. Fire giants tend to dwell in warm mountainous environments, such as the [[Hellfurnaces]], and are usually lawful evil.
*'''Storm giant''': A gentle giant that lives mainly on cloud islands. Usually [[chaotic good]].
 
*Fog giants:
 
*Fomorians:
 
*Frost giants: These giants typically live in cold mountainous environments, such as the [[Crystalmist Mountains|Crystalmists]]. Frost giants often take part in raids, and are usually chaotic evil.
 
*Hill giants: Selfish giants inhabiting temperate hills or low mountains, such as the [[Jotens]]. Hill giants are usually chaotic evil.
 
*Mountain giants''': These brutes are among the largest species of giant, and love to squash people under boulders.
 
*Ocean giants: These aquatic, merfolk-like giants can assume a more humanoid form to walk on land.
 
*Stone giants: These giants are shy and usually neutral, but nevertheless dangerous when aroused to anger. Stone giants love rock-throwing contests and typically dwell in temperate mountain environments.
 
*Storm giants: These gentle giants live in warm mountains environments, sometimes on cloud islands. They are sually chaotic good.
 
*Verbeeg:
 
*Wood giants: Also known as voadkyn, these short giants usually inhabit temerate and warm forests, such as the [[Gnarley Forest|Gnarley]].


==Other creatures of the giant type==
==Other creatures of the giant type==
*[[Cyclops (Dungeons & Dragons)|Cyclops]]
*[[Cyclops]]:
*[[Ettin (Dungeons & Dragons)|Ettin]]
 
*[[Firbolg (Dungeons & Dragons)|Firbolg]]
*[[Ettin]]:
*[[Fomorian (Dungeons & Dragons)|Fomorian]]
 
*[[Ogre (Dungeons & Dragons)|Ogre]]
*[[Ogre]]:
*[[Troll (Dungeons & Dragons)|Troll]]
 
*[[Groll]]
*[[Troll]]:
 
==Bibliography==
*Bonny, Ed, Jeff Grubb, Rich Redman, [[Skip Williams]], and Steve Winter. ''Monster Manual II''. Renton, WA: Wizards of the Coast, 2002.
 
*Conforti, Steven, ed. ''Living Greyhawk Official Listing of Deities for Use in the Campaign,'' version 2.0. Renton, WA: Wizards of the Coast, 2005. Available online:[http://www.wizards.com/rpga/downloads/LG_Deities.zip]
 
*Eckelberry, David, Rich Redman, and Jennifer Clarke Wilkes. ''Savage Species''. Renton, WA: Wizards of the Coast, 2003.


==Giants beyond the ''Monster Manual''==
*[[Sargent, Carl]]. ''[[Monster Mythology]]''. Lake Geneva, WI: TSR, 1992.
*'''Craa'Ghoran Giant''': Rare stone giant offshoots created when earth elemental energy warped and twisted their ancestors. They can glide and walk right through stone like Earth Elementals and raise walls of stone from the ground with their supernatural powers. They resemble tanned, bestial and deformed versions of stone giants.
*'''Desert giant'''
*'''Death giant'''
*'''Eldritch giant''': Powerful scions of arcane lore, these ancient giants spend their years seeking out fragments of knowledge. Though selfish and cruel, they are smart enought to bargain fairly when they must and perceptive enough to know that open conflict distracts them from their studies. They hate Storm Giants, though they are too involved with their pursuit of magical power to bother fighting other creatures. Eldritch Giants resemble burly but serious and wise looking Storm Giants. They have purple skin. This skin is covered with tattoos and runes. Unlike most giants, they are quite good and capable of casting spells and other magic.
*'''Fog giant'''
*'''Forest Giant''': An [[Elf (Dungeons & Dragons)|elfin]] giant that is amongst the tallest species of giant.
*'''Jungle giant'''
*'''Mountain Giant''': A brute that is amongst the largest species of giant, and loves to squash people under boulders.
*'''Ocean Giant''': A [[merfolk]]-like giant that can assume a more humanoid form to walk on land.
*'''Reef giant'''
*'''Sand giant'''
*'''Sun Giant''': A grim, nomadic desert-dwelling giant that survives by raising livestock.
*'''Other giants''': When turned to life as incarnate constructs, Large sized or larger artificial humanoids, such as [[Golem (Dungeons & Dragons)|golems]], are defined as giants.


*[[Skip Williams|Williams, Skip]], Jonathan Tweet, and [[Monte Cook]]. ''Monster Manual''. Renton, WA: Wizards of the Coast, 2000.


==References==
*Winninger, Ray. ''Giantcraft''. Lake Geneva, WI: TSR, 1995.
*Bonny, Ed, [[Jeff Grubb]], Rich Redman, Skip Williams, and Steve Winter. ''Monster Manual II'' (Wizards of the Coast, [[2002]]).
*Eckelberry, David, Rich Redman, and Jennifer Clarke Wilkes. ''[[Savage Species]]'' (Wizards of the Coast, [[2003]])
*[[Skip Williams|Williams, Skip]], [[Jonathan Tweet]], and [[Monte Cook]]. ''[[Monster Manual]]'' ([[Wizards of the Coast]], [[2000]]).




[[Category:Greyhawk creatures]]
[[Category:Greyhawk creatures]]

Revision as of 21:19, 5 December 2007

Template:Infobox Greyhawk creature Giants are humanoid-shaped creatures, usually of great strength and size. "Giant" is also a creature type in the third and 3.5 edition of Dungeons & Dragons. Though all true giants are considered to be of the Giant type, not all Giant type creatures are considered true giants. To avoid confusion in this article, the word "giant" will be capitalized when discussing the Giant type.

Ecology

Environment

Giants are found throughout the Flanaess. A Giant's environment generally depends on which race or subrace it belongs to.

Typical physical characteristics

Giants come in all shapes, though most are of at least size Large. All Giants have low-light vision.

Alignment

The alignment of a Giant generally depends on its race or subrace.

Society

Religion

Most giants pay homage to at least one member of the giant pantheon, consisting of the following deities:

Other deities worshipped by Giants include Baphomet, [[[Cegilune]], [Erythnul]], Kostchtchie, and Vaprak.

Giant races and subraces

=True giants

A number of giant races dwell in the Flanaess:

  • Cloud giants: A giant race that believes itself superior to all other giants (save for storm giants). Cloud giants dwell in temperate mountain environments, sometimes in cloud-castles, and are usually neutral good or neutral evil.
  • Firbolgs:
  • Fire giants: Militaristic giants that look somewhat like a huge dwarves with black skin and red hair. Fire giants tend to dwell in warm mountainous environments, such as the Hellfurnaces, and are usually lawful evil.
  • Fog giants:
  • Fomorians:
  • Frost giants: These giants typically live in cold mountainous environments, such as the Crystalmists. Frost giants often take part in raids, and are usually chaotic evil.
  • Hill giants: Selfish giants inhabiting temperate hills or low mountains, such as the Jotens. Hill giants are usually chaotic evil.
  • Mountain giants: These brutes are among the largest species of giant, and love to squash people under boulders.
  • Ocean giants: These aquatic, merfolk-like giants can assume a more humanoid form to walk on land.
  • Stone giants: These giants are shy and usually neutral, but nevertheless dangerous when aroused to anger. Stone giants love rock-throwing contests and typically dwell in temperate mountain environments.
  • Storm giants: These gentle giants live in warm mountains environments, sometimes on cloud islands. They are sually chaotic good.
  • Verbeeg:
  • Wood giants: Also known as voadkyn, these short giants usually inhabit temerate and warm forests, such as the Gnarley.

Other creatures of the giant type

Bibliography

  • Bonny, Ed, Jeff Grubb, Rich Redman, Skip Williams, and Steve Winter. Monster Manual II. Renton, WA: Wizards of the Coast, 2002.
  • Conforti, Steven, ed. Living Greyhawk Official Listing of Deities for Use in the Campaign, version 2.0. Renton, WA: Wizards of the Coast, 2005. Available online:[1]
  • Eckelberry, David, Rich Redman, and Jennifer Clarke Wilkes. Savage Species. Renton, WA: Wizards of the Coast, 2003.
  • Winninger, Ray. Giantcraft. Lake Geneva, WI: TSR, 1995.