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Olidammara is one of the more eccentric of the of the gods of [[Oerth]]. The Laughing Rogue is often involved in good-natured schemes involving the other gods (less good-natured for the more evil deities), with repercussions that can make life difficult for his faithful. He has few proper priests, but is held in high regard in almost all non-evil regions of the [[Flanaess]].  
Olidammara is one of the more eccentric of the of the gods of [[Oerth]]. The Laughing Rogue is often involved in good-natured schemes involving the other gods (less good-natured for the more evil deities), with repercussions that can make life difficult for his faithful. He has few proper priests, but is held in high regard in almost all non-evil regions of the [[Flanaess]].  


His home plane is [[Ysgard]]. His realm, on the border with [[Limbo]], is called the Den of Olidammara. His holy symbol is a grinning mask.
His home plane is [[Ysgard]]. His realm, on the border with [[Limbo]], is called the Den of Olidammara. His holy symbol is a grinning mask. Other symbols of his faith include the kanteel and the number 9.


==Description==
==Description==
Olidammara commonly appears as a slender young man with olive skin, merry green eyes, chestnut hair, and a rakish beard. His magical mask allows him to take any form, however. His favored musical instrument, the ''Kanteel of the Oldest'', can conjure illusions and real matter and shape the emotions of those who listen to its sounds as if they were moist clay.
Olidammara commonly appears as a slender young man with olive skin, merry green eyes, chestnut hair, and a rakish beard. His magical mask allows him to take any form, however. His favored musical instrument, the ''Kanteel of the Oldest'', can conjure illusions and real matter and shape the emotions of those who listen to its sounds as if they were moist clay.



Revision as of 14:53, 12 September 2007

The Laughing Rogue
Olidammara
General information
Portfolio:Music, Revels, Wine, Rogues, Humor, Tricks
Home:Heroic Domains of Ysgard
Alignment:Chaotic Neutral
Gender:male
Class:Rogue 20, Bard 10, Cleric 10
Superior:none
Rules items
Domains:Chaos, Luck, Trickery

Olidammara is the god of Music, Revels, Wine, Rogues, Humor, and Tricks. He is often called the Laughing Rogue.

Olidammara is one of the more eccentric of the of the gods of Oerth. The Laughing Rogue is often involved in good-natured schemes involving the other gods (less good-natured for the more evil deities), with repercussions that can make life difficult for his faithful. He has few proper priests, but is held in high regard in almost all non-evil regions of the Flanaess.

His home plane is Ysgard. His realm, on the border with Limbo, is called the Den of Olidammara. His holy symbol is a grinning mask. Other symbols of his faith include the kanteel and the number 9.

Description

Olidammara commonly appears as a slender young man with olive skin, merry green eyes, chestnut hair, and a rakish beard. His magical mask allows him to take any form, however. His favored musical instrument, the Kanteel of the Oldest, can conjure illusions and real matter and shape the emotions of those who listen to its sounds as if they were moist clay.

Relationships

Olidammara, bard of the gods, is on good terms with Aasterinian, Fharlanghn, Dalt, Garl Glittergold, Ehlonna, Ye'Cind, and Kord. Heironeous and Hextor may find him annoying at times, but they tolerate him because of his charm and humor. He even gets along with Zagyg, despite their past run-ins; the Mad Archmage appreciates Olidammara's embrace of chaos. Olidammara sponsored the apotheosis of the demigoddess Rudd, who remains his favorite among the divinities. He also sponsored Kuroth. He is the brother of Scahrossar, but these two deities have nothing to do with one another, and their relationship is only mentioned in the most obscure of texts.

Kurell feels great jealousy toward Olidammara for his greater popularity among thieves, and seeks always to steal away his worshipers. Olidammara avoids Nerull, Erythnul, Iuz, and other blatantly destructive deities, as their malevolence is jarring to him. He would have liked to be their friend, but contents himself with teasing them gently.

Dogma

Olidammara teaches his followers to avoid predictability and routine, to delight in wine, to learn music, to seek out happiness, joy, entertainment, and the company of others. Olidammara advises his faithful to appreciate both the jokes they play and the jokes played on them. He also teaches that misery, temperance, and solemnity are the greatest poisons to the soul.

Scriptures

Olidammara's religion lacks a single holy book, but instead maintains hundreds of mutually contradictory collections of parables and songs. Any attempt to codify or reconcile these texts is anathema to Olidammara's creed, which teaches that chaos should be embraced and material things have little importance or intrinsic value.

Worshippers

Olidammara is worshiped by rogues, bards, beggars, thieves, and all lovers of life.

Clergy

Olidammara's clerics often have a second occupation, such as vintners and entertainers in urban areas, or as minstrels, messengers, and jacks-of-all-trades in rural areas. They wear comfortable clothes, preferring browns, greens, and blacks. Some wear an actual mask as their holy symbol, while others merely wear a signet or amulet inscribed with a drawing of a mask.

Temples

Small shrines are more common than actual temples to Olidammara; these can be found anywhere, in pubs, in dens of thieves, and in the form of piles of stones, carved with his symbol by the sides of roads. Most faithful drop a small token of their esteem by the shrine: a few coins, or a bit of tasty food, or a cup of wine.

Many of his temples are converted inns or taverns; some are theaters or actual thieves' guilds. Services typically involve songs, feasts, and a lot of drinking.

Holy Days

The entire week of Brewfest is considered a holy time by Olidammara's faithful. Other holidays include:

  • The Great Escape, a reenactment of Olidammara's capture by and escape from the archmage Zagig (celebrated on a Godsday when the weather is pleasant).
  • The Feast of the Doubling Dare. Celebrated just after the new year, this holiday includes a contest in which the participants challenge each other to perform ever-wilder pranks and deeds.
  • Taste of a Hundred Years. This is an annual wine-tasting event where a cask is opened that was vinted exactly a century before.

History

Olidammara is an exceedingly old deity. His worship is thought to have originated among nomads and travelers of no particular race, but it soon spread to settled communities and cities. He was known to the ancient Flan, who revered him in the shrine in the Tilvanot peninsula known to day as the Burned Circle. He was known to the Oeridians as well, and is sometimes counted among the Oeridian pantheon.

Myths and Legends

Andromalius

Andromalius, once Olidammara's herald, repented of mischief and roguery on his deathbed, hoping in this way to cheat his god of his soul. This, Andromalius believed, would be the greatest theft of his long career.

The Laughing Rogue was at first upset with his servant at this apparent betrayal, but soon he laughed, realizing the irony of a thief who seeks to steal by forsaking thievery. Yet he couldn't accept Ancromalius' spirit, for that would ruin the joke; nor did he wish for another god to have such a clever soul. Finally, the god decided to "steal" Andromalius from the cosmos altogether, casting him into a void between existence and non-existence. Whether Andromalius appreciated this "joke" was never clear.

The Grand Illusion

This myth tells of how Olidammara, in the guise of a beggar and wielding the Kanteel of the Oldest, inspired a rebellion against a tyrannical lich-king thousands of years ago.

Olidammara and the Grand Talisman

This myth tells of how Olidammara, traveling in the company of Fharlanghn, charmed the truename from the Nameless Demon and forced him to give up the amulet that contained his soul.

Zagig and the Carapace

This myth, of very recent vintage, tells of Olidammara's attempt to loot Castle Greyhawk of its treasure in the last days of Zagig Yragerne's residence. To his surprise, his protégé Rudd was imprisoned there in Zagig's God Trap. He tried to rescue her, but Zagig turned the tables on him and imprisoned him the form of a small, carapaced animal. Olidammara escaped, later stealing some of the Mad Archmage's treasure anyway. He retains the ability to form a shell to protect himself, leaving the shell behind as he teleports merrily away.

References

  • Gygax, Gary. "The Deities and Demigods of the World of Greyhawk." Dragon #70 (TSR, 1983).
  • Miller, Andy. "Campaign Holidays." Dragon Annual #4. Renton, WA: Wizards of the Coast, 1999.
  • Reynolds, Sean K. "Core Beliefs: Olidammara." Dragon #342 (Paizo Publishing, 2006).
    • The Scarlet Brotherhood (Renton, WA: TSR, 1999).
  • Sernett, Matthew, Dave Noonan, Ari Marmell, and Robert J. Schwalb. Tome of Magic. Renton, WA: Wizards of the Coast, 2006.