Orc: Difference between revisions
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'''Orcs''', called ''euroz'' in the [[Flan]] tongue, are a primitive race of barbaric humanoids. | |||
== | ==Ecology== | ||
Orcs are a species of aggressive mammalian | Orcs are a species of aggressive mammalian carnivore that band together in tribes and survive by hunting and raiding. Orcs believe that in order to survive they must expand their territory, and so they are constantly involved in wars against many enemies: [[human]]s, [[elves]], [[dwarves]], [[goblin]]s, and other orc tribes. | ||
== | ===Environment=== | ||
Orcs can be found in almost all locales of the [[Flanaess]], but are most heavily concentrated in the [[Pomarj]] and the [[Empire of Iuz]]. There is also known to exist a great orcish city known as [[Garel Enkdal]] in the [[Griff Mountains]]. The orcs of the [[Baklunish]] nation of [[Zeif]] are very different from their brethren, having very nearly been assimilated into human society, though they are still regarded as lower-class. | |||
=== | ===Typical physical characteristics=== | ||
Orcs vary widely in appearance as a result of frequent crossbreeding with other species. In general, they resemble primitive humans with grey-green skin covered with coarse hair. Orcs have a slightly stooped posture, a low jutting forehead, and a snout instead of a nose. Orcs have well-developed canine teeth for eating meat and short pointed ears that resemble those of a wolf. Orcish snouts and ears have a slightly pink tinge. Their eyes are human, with a reddish tint that sometimes makes them appear to glow red when they reflect dim light sources in near darkness | Orcs vary widely in appearance as a result of frequent crossbreeding with other species. In general, they resemble primitive humans with grey-green skin covered with coarse hair. Orcs have a slightly stooped posture, a low jutting forehead, and a snout instead of a nose. Orcs have well-developed canine teeth for eating meat and short pointed ears that resemble those of a wolf. Orcish snouts and ears have a slightly pink tinge. Their eyes are human, with a reddish tint that sometimes makes them appear to glow red when they reflect dim light sources in near darkness. | ||
Earlier versions of ''Dungeons & Dragons'' depicted orcs slightly differently. They were Lawful Evil, and were sometimes described as having | ===Alignment=== | ||
Orcs are often chaotic evil, though they were lawful evil in editions prior to third. | |||
==Society== | |||
This section should describe the creature's society and culture. | |||
===Religion=== | |||
This section should contain details on deities worshipped by the creature, as well as any notable religios practices. | |||
===Language=== | |||
Orcs speak Orcish. | |||
===Publishing history=== | |||
This is actually part of their optical system, a pigment which gives them [[infravision]]. Male orcs are about 5½ to 6 feet tall. Females average 6 inches shorter than males. Orcs prefer to wear colors that most humans think unpleasant: blood red, rust red, mustard yellow, yellow green, moss green, greenish purple, and blackish brown. Their armor is unattractive besides -- dirty and often a bit rusty. Orcs speak Orcish, a language derived from older human and elvish languages. There is no common standard of Orcish, so the language has many dialects which vary from tribe to tribe. Orcs have also learned to speak local common tongues, but are not comfortable with them. Some orcs have a limited vocabulary in goblin, hobgoblin, and ogre dialects. | |||
Earlier versions of ''Dungeons & Dragons'' depicted orcs slightly differently. They were Lawful Evil, and were sometimes described as having porcine snouts (an illustration in the 1977 Monster Manual depicted them with pig-like faces). An insightful passage from the ''Monstrous Manual'' reads, "Orcs have a reputation for cruelty that is deserved, but humans are just as capable of evil as orcs." | |||
The half-orc in the original ''AD&D'' game was a standard player character race, typically assuming the assassin character class. Half-orcs were removed in the second edition of the game but were revived, albeit altered, in 3rd edition. | The half-orc in the original ''AD&D'' game was a standard player character race, typically assuming the assassin character class. Half-orcs were removed in the second edition of the game but were revived, albeit altered, in 3rd edition. | ||
==Bibliography== | ==Bibliography== | ||
| Line 45: | Line 58: | ||
**Sargent, Carl. ''[[Monster Mythology]]'' (TSR, 1992). | **Sargent, Carl. ''[[Monster Mythology]]'' (TSR, 1992). | ||
*Scott, Curtis M. ''The [[Complete Spacefarer's Handbook]]'' (TSR, 1992 | *Scott, Curtis M. ''The [[Complete Spacefarer's Handbook]]'' (TSR, 1992. | ||
*[[Slavicsek, Bill]]. ''The [[Complete Book of Humanoids]]'' (TSR, [[1993]]). | *[[Slavicsek, Bill]]. ''The [[Complete Book of Humanoids]]'' (TSR, [[1993]]). | ||
Revision as of 21:02, 17 December 2007
Template:Infobox Greyhawk creature Orcs, called euroz in the Flan tongue, are a primitive race of barbaric humanoids.
Ecology
Orcs are a species of aggressive mammalian carnivore that band together in tribes and survive by hunting and raiding. Orcs believe that in order to survive they must expand their territory, and so they are constantly involved in wars against many enemies: humans, elves, dwarves, goblins, and other orc tribes.
Environment
Orcs can be found in almost all locales of the Flanaess, but are most heavily concentrated in the Pomarj and the Empire of Iuz. There is also known to exist a great orcish city known as Garel Enkdal in the Griff Mountains. The orcs of the Baklunish nation of Zeif are very different from their brethren, having very nearly been assimilated into human society, though they are still regarded as lower-class.
Typical physical characteristics
Orcs vary widely in appearance as a result of frequent crossbreeding with other species. In general, they resemble primitive humans with grey-green skin covered with coarse hair. Orcs have a slightly stooped posture, a low jutting forehead, and a snout instead of a nose. Orcs have well-developed canine teeth for eating meat and short pointed ears that resemble those of a wolf. Orcish snouts and ears have a slightly pink tinge. Their eyes are human, with a reddish tint that sometimes makes them appear to glow red when they reflect dim light sources in near darkness.
Alignment
Orcs are often chaotic evil, though they were lawful evil in editions prior to third.
Society
This section should describe the creature's society and culture.
Religion
This section should contain details on deities worshipped by the creature, as well as any notable religios practices.
Language
Orcs speak Orcish.
Publishing history
This is actually part of their optical system, a pigment which gives them infravision. Male orcs are about 5½ to 6 feet tall. Females average 6 inches shorter than males. Orcs prefer to wear colors that most humans think unpleasant: blood red, rust red, mustard yellow, yellow green, moss green, greenish purple, and blackish brown. Their armor is unattractive besides -- dirty and often a bit rusty. Orcs speak Orcish, a language derived from older human and elvish languages. There is no common standard of Orcish, so the language has many dialects which vary from tribe to tribe. Orcs have also learned to speak local common tongues, but are not comfortable with them. Some orcs have a limited vocabulary in goblin, hobgoblin, and ogre dialects.
Earlier versions of Dungeons & Dragons depicted orcs slightly differently. They were Lawful Evil, and were sometimes described as having porcine snouts (an illustration in the 1977 Monster Manual depicted them with pig-like faces). An insightful passage from the Monstrous Manual reads, "Orcs have a reputation for cruelty that is deserved, but humans are just as capable of evil as orcs."
The half-orc in the original AD&D game was a standard player character race, typically assuming the assassin character class. Half-orcs were removed in the second edition of the game but were revived, albeit altered, in 3rd edition.
Bibliography
- Cole, Joshua. "Races of Spelljammer." Dragon #339 (Paizo Publishing, 2006).
- Cook, David, et al. Monstrous Compendium Volume One (TSR, [[1989.
- Holian, Gary, Erik Mona, Sean K. Reynolds, and Frederick Weining. Living Greyhawk Gazetteer (Wizards of the Coast, [[2000.
- Gygax, Gary. Monster Manual (TSR, 1977).
- Moore, Roger E. "Campaign Classics: The Scro." Dragon Annual #1 (TSR, 1996).
- Reynolds, Sean K, and Chris Pramas. Slavers (TSR, 2000).
- Sargent, Carl. From the Ashes (TSR, 1992).
- Sargent, Carl. Iuz the Evil (TSR, 1993).
- Sargent, Carl. Monster Mythology (TSR, 1992).
- Scott, Curtis M. The Complete Spacefarer's Handbook (TSR, 1992.
- Slavicsek, Bill. The Complete Book of Humanoids (TSR, 1993).
- Varney, Allen, ed. Monstrous Compendium Spelljammer Appendix II (TSR, 1991).