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home=[[Limbo|Ever-Changing Chaos of Limbo]]|
home=[[Limbo|Ever-Changing Chaos of Limbo]]|
power=Intermediate|
power=Intermediate|
gender=Male|
class=|
alignment=Chaotic Neutral|
alignment=Chaotic Neutral|
portfolio=Seas, Sea Life, Salt, Sea Weather, Navigation|
portfolio=Seas, Sea Life, Salt, Sea Weather, Navigation|

Revision as of 19:52, 14 January 2008

The The Storm Lord, the Sailor of Sea and Sky)
Procan
General information
Portfolio:Seas, Sea Life, Salt, Sea Weather, Navigation
Home:Ever-Changing Chaos of Limbo
Alignment:Chaotic Neutral
Gender:Male
Superior:none
Rules items
Domains:Animal, Chaos, Luck, Storm, Travel, Water, Weather

Procan is the god of Seas, Sea Life, Salt, Sea Weather, and Navigation. His holy symbol is a gold and coral trident above or piercing a cresting wave.

Description

Procan is an ancient, primal god. He is wild and tempestuous; he can be benevolent or malevolent at turns, but generally cares nothing for humanity unless carefully propitiated - and perhaps not even then. He's the embodiment of mercurial winds and uncertain fate. He is greedy and possessive of the wealth that comes to his domain, whether from deliberate offerings or sunken ships. He's an elder god, almost like a titan, though he roams the cosmos freely.

Procan is portrayed as a muscular man with blue-green skin and hair. His eyes are golden, glinting like sunken treasure. He carries a large spear dripping with seaweed.

Relationships

Procan is the father of the Velaeri: (Velnius, Telchur, Atroa, Sotillion, and Wenta). Procan usually ignores other gods, save for fellow sea-deities such as Osprem and Xerbo. He is said to have aided in the banishment of Panzuriel.

Realm

Procan's realm, Seasedge, is located on the plane of Limbo.

Dogma

Priests of Procan stress the protean and changeable nature of the seas and skies. They portray nature as a harsh, treacherous mistress that Procan can hope to avail against. While Procan can protect his worshippers against doom, they also note that he can help them reap the bounty of the seas. The ocean—and, by extension, Procan—is seen as the origin and destination of all life.

Worshippers

Procan is most often revered in his aquatic aspect, though some inland peoples do worship him as a weather god. Some sentient aquatic creatures, such as merfolk, may also worship Procan.

Clergy

Clerics of Procan normally live on or near the sea, ministering to fishermen and sailors. Their holy water is made from salt water, but their create water cantrips may call either fresh or salt water into being.

Temples

Any port city will have at least a small shrine to Procan. Atirr, the Free City of Greyhawk, Hardby, Irongate, and Sasserine all have temples to the deity. Atirr's cathedral is particularly large.

Rituals

Procan's services are held on or close to the sea. Gold or pearls are cast into the waters as offerings to the deity, fish and bread are eaten, and the priests pray for the safety at sea.

Bibliography

  • Baker, Richard, Joseph D. Carriker, and Jennifer Clarke Wilkes. Stormwrack. Renton, WA: Wizards of the Coast, 2005.
  • Conforti, Steven, ed. Living Greyhawk Official Listing of Deities for Use in the Campaign, version 2.0. Renton, WA: Wizards of the Coast, 2005. Available online:[1]