The Sentinel: Difference between revisions
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'''''The Sentinel''''' is an adventure module for the ''Dungeons & Dragons'' fantasy roleplaying game, set in the game's ''[[World of Greyhawk]]'' campaign setting. The 32-page book bears the code UK2 and was published by TSR, Inc. in 1983 for the first edition ''Advanced Dungeons & Dragons'' rules. The adventure is the first of two modules in the "Adlerweg" series and was followed by UK3 - ''[[The Gauntlet]]''. | '''''The Sentinel''''' is an adventure module for the ''Dungeons & Dragons'' fantasy roleplaying game, set in the game's ''[[World of Greyhawk]]'' campaign setting. The 32-page book bears the code UK2 and was published by TSR, Inc. in 1983 for the first edition ''Advanced Dungeons & Dragons'' rules. The adventure is the first of two modules in the "[[Adlerweg]]" series and was followed by UK3 - ''[[The Gauntlet]]''. | ||
==Cover text== | ==Cover text== | ||
<blockquote> | <blockquote> | ||
''Not even memories of past glory live on in the gentle hills around the village of Kusnir. Today its people have more concern for commonplace things, like the harvest, trade, and the threat of death in the night!<br> <br> | ''Not even memories of past glory live on in the gentle hills around the village of [[Kusnir]]. Today its people have more concern for commonplace things, like the harvest, trade, and the threat of death in the night!<br> <br> | ||
''Kusnir is beset by a skulk.<br> <br> | ''Kusnir is beset by a [[skulk]].<br> <br> | ||
''The attentions of such a creature are a curse on any community. Streets and alleys which ring to the voices of children by day become fearful, shadowy places by night. Men go abroad armed and in groups, while women and children stay behind locked doors and even there are not safe. But life goes on. The lot of the peasant is always hard, what cannot be prevented must be endured and, of course, things could be worse.<br> <br> | ''The attentions of such a creature are a curse on any community. Streets and alleys which ring to the voices of children by day become fearful, shadowy places by night. Men go abroad armed and in groups, while women and children stay behind locked doors and even there are not safe. But life goes on. The lot of the peasant is always hard, what cannot be prevented must be endured and, of course, things could be worse.<br> <br> | ||
''Much worse. The skulk has begun to visit the village more and more often. Sometimes it kills, yet just as often it spares a victim, leaving clear signs of what it might have done had it wished. Its visits are now marked by strange and illegible symbols scrawled in blood on the walls of the buildings. The people are worried, helpless, and desperate. Desperate enough to welcome adventurers. . . .'' | ''Much worse. The skulk has begun to visit the village more and more often. Sometimes it kills, yet just as often it spares a victim, leaving clear signs of what it might have done had it wished. Its visits are now marked by strange and illegible symbols scrawled in blood on the walls of the buildings. The people are worried, helpless, and desperate. Desperate enough to welcome adventurers. . . .'' | ||
Revision as of 19:48, 16 February 2008
The Sentinel is an adventure module for the Dungeons & Dragons fantasy roleplaying game, set in the game's World of Greyhawk campaign setting. The 32-page book bears the code UK2 and was published by TSR, Inc. in 1983 for the first edition Advanced Dungeons & Dragons rules. The adventure is the first of two modules in the "Adlerweg" series and was followed by UK3 - The Gauntlet.
Cover text
Not even memories of past glory live on in the gentle hills around the village of Kusnir. Today its people have more concern for commonplace things, like the harvest, trade, and the threat of death in the night!
Kusnir is beset by a skulk.
The attentions of such a creature are a curse on any community. Streets and alleys which ring to the voices of children by day become fearful, shadowy places by night. Men go abroad armed and in groups, while women and children stay behind locked doors and even there are not safe. But life goes on. The lot of the peasant is always hard, what cannot be prevented must be endured and, of course, things could be worse.
Much worse. The skulk has begun to visit the village more and more often. Sometimes it kills, yet just as often it spares a victim, leaving clear signs of what it might have done had it wished. Its visits are now marked by strange and illegible symbols scrawled in blood on the walls of the buildings. The people are worried, helpless, and desperate. Desperate enough to welcome adventurers. . . .
Bibliography
- Morris, Graeme. The Sentinel. Lake Geneva, WI: TSR, 1983.
External links
- The Sentinel at the TSR Archive
- The Sentinel at the Pen & Paper RPG Database
- United Kingdom Series at the Acaeum.com