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'''''The Sentinel''''' is an adventure module for the ''Dungeons & Dragons'' fantasy roleplaying game, set in the game's ''[[World of Greyhawk]]'' campaign setting. The 32-page book bears the code UK2 and was published by TSR, Inc. in 1983 for the first edition ''Advanced Dungeons & Dragons'' rules. The adventure is the first of two modules in the "[[Adlerweg]]" series and was followed by UK3 - ''[[The Gauntlet]]''.
'''''The Sentinel''''' is an adventure module for the ''Dungeons & Dragons'' fantasy roleplaying game, set in the game's ''[[World of Greyhawk]]'' campaign setting. The 32-page book bears the code UK2 and was published by TSR, Inc. in 1983 for the first edition ''Advanced Dungeons & Dragons'' rules. The adventure is the first of two modules in the "[[Adlerweg]]" series and was followed by UK3 - ''[[The Gauntlet]]''.


==Cover text==
==Cover text==
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==External links==
==External links==
* [http://home.flash.net/~brenfrow/dd1/uk2.htm The Sentinel] at the TSR Archive
*[http://home.flash.net/~brenfrow/dd1/uk2.htm ''The Sentinel'' at the TSR Archive].
* [http://www.pen-paper.net/rpgdb.php?op=showbook&bookid=2438 The Sentinel] at the Pen & Paper RPG Database
 
* [http://www.acaeum.com/ddindexes/modpages/uk.html United Kingdom Series] at the Acaeum.com
*[http://www.pen-paper.net/rpgdb.php?op=showbook&bookid=2438 ''The Sentinel'' at the Pen & Paper RPG Database].
 
*[http://www.acaeum.com/ddindexes/modpages/uk.html United Kingdom Series at the Acaeum.com].
 


[[Category:Canonical sources|Sentinel, The]]
[[Category:Canonical sources|Sentinel, The]]

Revision as of 17:17, 30 November 2008

Template:Greyhawk source The Sentinel is an adventure module for the Dungeons & Dragons fantasy roleplaying game, set in the game's World of Greyhawk campaign setting. The 32-page book bears the code UK2 and was published by TSR, Inc. in 1983 for the first edition Advanced Dungeons & Dragons rules. The adventure is the first of two modules in the "Adlerweg" series and was followed by UK3 - The Gauntlet.

Cover text

Not even memories of past glory live on in the gentle hills around the village of Kusnir. Today its people have more concern for commonplace things, like the harvest, trade, and the threat of death in the night!
 
Kusnir is beset by a skulk.
 
The attentions of such a creature are a curse on any community. Streets and alleys which ring to the voices of children by day become fearful, shadowy places by night. Men go abroad armed and in groups, while women and children stay behind locked doors and even there are not safe. But life goes on. The lot of the peasant is always hard, what cannot be prevented must be endured and, of course, things could be worse.
 
Much worse. The skulk has begun to visit the village more and more often. Sometimes it kills, yet just as often it spares a victim, leaving clear signs of what it might have done had it wished. Its visits are now marked by strange and illegible symbols scrawled in blood on the walls of the buildings. The people are worried, helpless, and desperate. Desperate enough to welcome adventurers. . . .

Bibliography