Tors: Difference between revisions
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== Features and settlements == | == Features and settlements == | ||
The independent city of [[Melkot]] | The independent city of [[Melkot]] can be found in the western portion of the Tors, near to the domains of the [[Sea Princes]]. Bandits, monsters and [[goblin|goblins]] can be found within these mountains. | ||
== Notes == | == Notes == | ||
Revision as of 20:56, 30 April 2010
The Tors are a series of hills coming off of the Crystalmists mountains and forming the southern most region of the Yeomanry. The Tors have flattened crowns and appear much like mesas.
Ecology
The Tors border upon the Hool Marshes at the extreme eastern end of the range.
Flora and fauna
Inhabitants
Features and settlements
The independent city of Melkot can be found in the western portion of the Tors, near to the domains of the Sea Princes. Bandits, monsters and goblins can be found within these mountains.
Notes
At the eastern end of the Tors, where it borders upon the Hool Marshes, many dangers can be found. There can be found goblins and bandits of every type, who are often found raiding into the Yeomanry. In addition, monsters from this area are constantly stealing live-stock and are considered a particular nuisance.
Bibliography
- Holian, Gary, Erik Mona, Sean K. Reynolds, and Frederick Weining. Living Greyhawk Gazetteer. Renton, WA. Wizards of the Coast, 2000.