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{{Greyhawk Realm
{{Location
|image = [[Image:Yeomanry01.JPG]]
| type          = Nation
|caption = The arms of the Yeomanry League, as depicted in the ''[[Living Greyhawk Gazetteer]]'' (2000).
| name          = Yeomanry
|name = The Yeomanry League
| image         = Yeomanry.jpg
|motto =  
| caption       = Yeomanry
|region = [[Sheldomar Valley]]
| aliases      = Yeomanry League
|ruler = Spokesman [[Marius Lindon]]
| demonym      =  
|government = [[Democratic]] [[Republic]]
| capital      = [[Loftwick]]
|established =  
| area          = [[Flanaess]]
|capital = Loftwick
| size          =
|major towns = [[Loftwick]],[[Longspear]],[[Farvale]],[[North Reach]],[[Westburn]]
| rulertable    =
|provinces = Five high districts, thirty-one low districts
| ruler1        = His Steadfastness [[Crispin Redwell]] the Freeholder, Spokesman for the Yeomanry League
|resources = Foodstuffs, cloth, silver, gems
| ruleryear1    =
|coinage = freegold (gp), halfgold (ep), silver (sp), common (cp)
| ruler2        = His Steadfastness, [[Marius Lindon]] the Freeholder, Spokesman for the Yeomanry League
|population = 305,900
| ruleryear2    =  
|races = Humans (79%), [[Halfling|Halflings]] (9%), [[Elf|elves]] (5%), [[Dwarf|dwarves]] (3%), [[Gnome (Dungeons & Dragons)|gnomes]] (2%), half-elves (1%), [[Half-orc|half-orcs]] (1%)
| ruler3        =
|languages = Common, Keolandish, Halfling, Elvish
| ruleryear3    =
|alignments =
| ruler4        =
|religions = [[Phaulkon]], [[Heironeous]], [[Allitur]], [[Fortubo]], [[Fharlanghn]], [[Trithereon]], [[Zilchus]], [[Delleb]], [[Joramy]], [[Norebo]], [[Kord]], halfling pantheon, dwarven pantheon
| ruleryear4    =  
|allies = [[Keoland]], [[Steric]]h, [[Knights of the Watch]]
| ruler5        =  
|enemies = [[Scarlet Brotherhood]], giants and nonhumans of the [[Jotuns]], [[Tors]], [[Crystalmists]], [[Hellfurnaces]] and [[Hool Marshes]]
| ruleryear5    =  
}}
| rulertype    =  
The '''Yeomanry''', properly known as '''The Yeomanry League''', is a political state of the [[Flanaess]]. It is sometimes called the Yeoman Freehold.
| government    = Independent democratic republic governed by an elected Freeholder
 
| languages    = Common, Keolandish, Halfling, Elven
==History==
| races         = Human 79% (SOf), Halfling 9% (stout), Elf 5% (high), Dwarf 3% (hill), Gnome 2%, Half-elf 1%, Half-orc 1%
The Suel had been migrating to this area for centuries before the [[Twin Cataclysms]]. These people were mostly lowborn peasantry of the [[Suel Imperium]], but dissidents were also among their number, seeking to avoid imperial eyes. Mostly they sought a peaceful existence and did not venture far when they entered the Flanaess. They settled the high valleys between the Jotuns and the Tors and mingled freely with the local [[Flan]] inhabitants. These new lands extended as far as the [[Javan River]] and were well explored. Explorers among these settlers had established mining communities and scouting outposts decades before the great migrations took place and these became small but notable settlements, such as [[Melkot]] in the [[Tors]] and [[Alran]] on the coast of [[Jeklea Bay]]. But these lands were still of little importance to the Imperium and no attention was paid to them.
| religion      = Phaulkon, Heironeous, Allitur, Fortubo, Fharlanghn, Trithereon, Zilchus, Delleb, Joramy, Norebo, Kord, halfling pantheon, dwarf pantheon
 
| currency      =  
[[Oeridians]] also migrated into the area and settled there. These newcomers were readily accepted by the inhabitants as long as they did not infringe on the lands or rights of those already living there.
| reckoning    =
 
| population1  = 305,900
In the century following the Great Migrations, a powerful [[Suel]] mage conquered these lands and subjugated the people. This tyrannical wizard was known as Lord [[Asberdies]] and had emerged from the [[Dreadwood]] some years after the terrible destruction of the infamous [[House Malhel]]. Asberdies reign was nothing more than a vain attempt to resurrect the Imperium. His outrages eventually grew unbearable and the people rose up and overthrew him.
| popyear1      =
 
| population2  =  
In the aftermath of this securing of their independence, the citizen-warriors realized that they had formed the frame work of a new government. They elected spokesmen who in turn appointed leaders to direct the affairs of the new realm. These elected men came to be known as Grosspokesmen and they created the office of Freeholder, essentially an administrator elected to run the government, the military and to conduct foreign policy.
| popyear2      =  
 
| population3  =  
Approximately two centuries later (-96 CY) these leaders met with representatives of the [[Kingdom of Keoland]] to discuss a possible merger of the two realms. The Grosspokesmen and Freeholder were welcomed as members of the [[Council of Niole Dra]] and treated as peers within the greater realm. All went well for four centuries, the Yeomanry's military was influential in aiding King [[Tavish I]] in his efforts to conquer the [[Pomarj]] and the southern lands that eventually became the [[Hold of the Sea Princes]].
| popyear3      =  
 
| imports      =
But this cooperation ended suddenly during the reign of [[Tavish II]], when the wars turned from being defensive in nature to outright aggression. In 361 CY the Yeomanry withdrew its forces from keoish armies and closed its borders. Reconciliation between the two nations was only achieved over a century later when [[Tavish IV]] recognized the Yeomanry's complete independence. The Yeomanry has enjoyed a more peaceful existence since that time.
| exports      = Foodstuffs, cloth, silver, gems
 
| alignment    = LG*, LN, CG, NG
Some dozen years ago a cavernous bore was found at the foot of the Crystalmists in the western end of the realm. This tunnel supposedly pierces the mountain range and leads all the way to the [[Sea of Dust]]. The lost, but newly found, [[Passage of Slerotin]] has brought much unwanted attention to the Yeomanry as hordes of adventurers, fortune seekers and worse flock to the realm.
| allegiance    =
 
| usethe        =
This activity is located approximately 12 miles from the city of [[Westburn]]. A new town has been built at that location called [[Dark Gate]], the activity is centered around the town and a frontier economy exist there. In 590 CY adventurers appeared in Dark Gate baring strange armor made of some unknown black metal, which disintegrated within days. As significant as all of this is, Freeholder Lindon is more concerned with other matters of import.
| useon        =
 
| inhabitants  =  
== Conflicts ==
| locations    =  
Giants from the [[Jotens]] now raid and threaten the capital city of [[Loftwick]] and the Freeholder is fearful that the Yeomanry might suffer in the same manner as the [[Sterich|March of Sterich]] and the [[Geoff|Grand Duchy of Geoff]].
| organizations =
 
| settlements  =
[[Wastri|Wastrian]] clerics have appeared in the [[Hool Marshes]] and are suspected of raiding as far north as the [[Little Hills]].
| roads        =
 
}}'''Yeomanry''' properly named Yeomanry League  also called Yeomanry Freehold.  
Numerous refuges from the [[Sea Princes|Hold of the Sea Princes]] are proving a problem and causing troubles for southern landholders.
 
Some 2500 Yeomanry mercenaries are still employed by [[Keoland]] and the Freeholder wants them recalled, a move to which Keoland strongly objects.
 
All thirty-two inhabitants of a small village ten miles from [[Dark Gate]] disappeared two months ago with no clue as to their abductors or where they may have been taken.


==Geography==
==Geography==
The modern Yeomanry is located in the southwestern portion of the Flanaess. It is nestled entirely within a broad basin bounded by the [[Jotens]] to the north, the [[Crystalmist Mountains]] to the west and south, and the [[Little Hills]] to the east. The valley passage between the Little Hills and the [[Tors]] leads directly into the Hool Marshes. A long cave system know as "the [[Passage of Slerotin]]" tunnels its way under the [[Hellfurnaces]] mountain range for over 200 miles, stretching all the way from the Yeomanry town of [[Dark Gate]], to the [[Sea of Dust]].
Yeoman Freehold, is situated in a valley between the Jotens and the Tors in the southwest corner of the greater Sheldomar Valley. The moderately sized realm is nearly surrounded by the Crystalmists and its spurs, though its eastern border with Keoland is generally regarded as the western bank of the Javan across from the county of Cryllor. Its border continues south to where the great river enters the Hool Marshes and the lands of the Sea Princes. The climate is hot nearly year round in the central valley, though the temperature moderates as one approaches the foothills, particularly in late fall and winter. The Yeomanry is a land populated largely by freemen farmers, who are mostly a Suel-Flan mix. With foodstuffs and cloth the major industries of the nation, the town of Longspear on the eastern border forms the major trading center for the country and the destination for most of its excess goods. Here, foreign visitors are usually welcomed, and much commerce is conducted, particularly with Keoland, the Yeomanry's nearest neighbor.
 
As of 591 CY, the most populous towns are [[Loftwick]] (pop. 8,400), [[Longspear]] (pop. 7,700), [[Farvale]] (pop. 4,400), [[North Reach]] (pop. 3,700), and [[Westburn]] (pop. 2,500).
 
==People==
===Population===
As of 591 CY, the population of the Yeomanry totaled 305,900 persons, almost 80% being humans of [[Suloise|Suel]] and [[Oeridian]] descent. [[Halfling|Halflings]] (predominatly Stouts) make up the next largest group (9%), followed by [[Elf|elves]] (5%),
[[Dwarf|dwarves]] (3%), and [[Gnome|gnomes]] (2%), while half-elves, and [[Half-orc|half-orcs]] make up the remainder of the population (at 1% each).
 
===Religion===
The most popular deities among the Yeomanry's citizens are [[Phaulkon]], [[Heironeous]], [[Allitur]], [[Fortubo]], [[Fharlanghn]], [[Trithereon]], [[Zilchus]], [[Delleb]], [[Joramy]], [[Norebo]], [[Kord (Greyhawk)|Kord]], as well as the halfling and dwarven pantheons.
 
===Languages===
The most widely-spoken languages found in the Yeomanry include Common, Keolandish, Halfling, and Elvish.


==Government==
=== Forests ===
The Yeomanry is a Democratic Republic, ruled by His Steadfastness, [[Marius Lindon]]. This "ruler" is called "the '''Freeholder'''," and is the "Spokesman for the Yeomanry League."  The Freeholder is an elected official who is the "executive" branch of the government, he conducts diplomacy, negotiates treaties and commands the military. The '''Council of Common Grosspokemen''' is the "parlimentary" branch handling all legislative matters; all adult citizens who have performed military service for the state, or are gainfully employed, have the right to vote, regardless of race or gender.


The national capital is [[Loftwick]].
=== Hills ===


===Administrative Divisions===
=== Rivers ===
The state is divided into five High Districts (which are centered around the largest towns and their governed domains) and thirty-one Low Districts (made up of the more rural areas and their scattered villages).


===Heraldry===
=== Marsh ===
The Yeomanry's coat of arms is blazoned thus: ''Argent, three spears pilewise meeting in point gules.''


==Economy==
== '''History''' ==
Foodstuffs and cloth are the major industry in the Yeomanry, though silver and gem stones play their part. The city of [[Longspear]], on the eastern border, is the major trading center. Most foreign visitors and traders pass through Longspear and much commerce is conducted here as most of the nation's excess goods pass through this city as well.
As the Suel migrated into the Sheldomar Valley, many of their number sought a peaceful existence. These people, primarily lowborn peasantry from the Suel Imperium, did not venture far from where they emerged into the Flanaess. They settled the high valleys between the Jotens and the Tors and mixed with the local Flan. These new lands, stretching all the way out to the Javan River, had been well explored by the Suel Imperium prior to the Twin Cataclysms. The explorers had established mining enclaves and scouting outposts decades before the onset of the final war, producing small but notable settlements such as Melkot in the Tors and Alran on the Jeklea Coast. For centuries, dissident individuals had escaped imperial eyes to the shores of Jeklea Bay after crossing the dormant Hellfurnaces, but these lands were not of great importance until the destruction of the empire.
===Resources===
The Yeomanry is noted for producing a variety of foodstuffs, cloth, silver, and very high quality gems.


===Currency===
In the century following the migrations, the humble folk who settled these lands were conquered and subjugated by a powerful Suel mage who mercilessly swept through their realm from the east. Lord Asberdies, as the tyrannical wizard was known, had emerged from the Dreadwood after the terrible destruction of his noble house, the infamous Malhel, some years earlier. Asberdies ruled the land and its people with cold-blooded ruthlessness in a vain attempt to resurrect a vestige of the glory of the Suel Imperium. The tyrant was eventually cast down after years of dominion, during which his outrages ultimately grew unbearable. The yeoman farmers bandied together into small cadres of around a dozen fighters to overcome the forces of the mage in piecemeal fashion through relentless guerrilla strikes upon his forces. Asberdies was soon harried from his throne and realm by the insurgents, who successfully besieged his stronghold.
The Yeomanry's standard coinage consists of the gold "freegold" (gp), the electrum "halfgold" (ep), the silver "silver" (sp), and the copper "common" (cp).


==Transportation==
Almost two centuries later, in -96 CY, the leaders of the Yeomanry met with representatives of the expanding kingdom of Keoland to discuss their annexation into the latter. Its Grosspokesmen and Freeholder were welcomed as members of the Council
of Niole Dra, treated as noble peers within the greater realm. Over the next four centuries, the Yeomanry contributed its well-trained warriors to support the efforts of the kingdom, primarily by securing its borders from invaders and marauders.


==Military==
Yeomanry warriors served in the Keolandish armies for decades, but at the height of Keoland’s expansionism in 361 CY, the freemen of the Yeomanry revolted and closed their doors to Keolandish rule forever. This daring move was successful primarily because Keoland was overextended dealing with other neighboring lands and a major internal revolt at the time. The result has been the creation of a state ruled by its warrior caste through their spokesmen. It was over a century later that reconciliation between the two sides was finally achieved, when Tavish IV recognized an independent Yeomanry. Thereafter, the Yeomanry settled into a more peaceful existence that has lasted
The Yeomanry's army consists of heavy polearms, lighter spearmen, crossbowmen and slingers. The greater freeholders provide small calvary contingents. The demi-humans also provide troops as they are also electors of the land; Elvish spearmen and bowmen, dwarvish mailed foot and halfling light troops all sally forth when the Yeomanry is mustered.
nearly to the present day.


==Maps==
During the Wars, the Yeomanry was willing to aid Furyondy against Iuz, but the giant troubles guaranteed that its forces had to stay within the nation’s confines. Unlike the unfortunates of Geoff and the Sterish, the stout, well-trained and armed Yeomen fought off the giant humanoid incursions and this state remains a strong, powerful, and well-equipped armed camp.
[[Image:Yeomanry02.jpg]]


==Bibliography==
== '''Government''' ==
*[[Gygax, Gary]]. ''The World of Greyhawk''. Lake Geneva, WI: TSR, 1980.
The Yeomanry is one of very few representative governments in Flanaess. Any citizen of majority who has carried a spear for the nation, either now or in the past, is eligible to elect spokesmen on his behalf from his community. In turn these spokesmen elect representatives, until one reaches the approximately one-hundred-member Council of Common Grosspokesmen. The council meets in the capital of Loftwick four times a year during the festival weeks to decide the affairs of the nation. These delegates act largely as a legislative body, and choose from among the greater landowners of the nation a citizen to act as Freeholder. The Freeholder is charged with being the chief administrator of the nation, and he also directs diplomacy and the heads the armies of the Yeomanry by leading the Free Captains of the Battles. The current Freeholder is Marius Lindon, a ranger from the eastern territories of the Yeomanry. He has held the office for scarcely two years, but was chosen for his expertise in dealing with the nonhuman invasions that have increased with frequency in recent years.
*-----. ''[[World of Greyhawk Fantasy Game Setting]]''. Lake Geneva, WI: TSR, 1983.


*[[Gary Holian|Holian, Gary]], [[Erik Mona]], [[Sean K. Reynolds]], and [[Frederick Weining]]. ''[[Living Greyhawk Gazetteer]]''. Renton, WA: Wizards of the Coast, 2000.
== '''Military''' ==
Nearly all common men and women of the Yeomanry own at least leather armor, a hand weapon, and a bow of some kind, and many own polearms as well. Landowners equip their peasants with such armor and weapons and train them in self-defense militia as a matter of course.


*[[Moore, Roger E]]. ''[[Greyhawk: The Adventure Begins]]''. Renton, WA: Wizards of the Coast, 1998.
== '''Resources''' ==
The Yeomanry is wealthy from trade, but does not import mercenaries to defend the vital silver and gem mines in its hills and the Jotens; it is proud to protect them itself in alliance with dwarves, strengthened by refugees from Sterich. The state is also notable for a small minority of high elves, who are important in commerce and crade and also form the core of a small but powerful group of mages centered around Loftwick.


*[[Carl Sargent|Sargent, Carl]]. ''[[From the Ashes]]''. Lake Geneva, WI: TSR, 1992.
== '''Foreign Relations''' ==
Despite its wealth and strength, the Yeomanry does not seek political muscle in the Flanaess. Keoland is distrusted because of its historical ambitions on the land, and there is a powerful mood against sending aid to the north. People are aware that, had this happened during the Greyhawk Wars, the Yeomanry might have fallen to giants. The Yeomanry extends support directly only to the demihumans in the hills and mountains around its borders, and maintains its excellent armies of spearmen, crossbowmen, mountain troops, elvish spear and bow units, and dwarven mailed infantry


Other Locations:
*


[[Category:Greyhawk realms]]
===References===
<references />

Revision as of 02:46, 21 November 2018

Greyhawk Location
Yeomanry
Yeomanry.jpg
Yeomanry
General information
Type:Nation
Geopolitical
Government:Independent democratic republic governed by an elected Freeholder
Alignment:LG*, LN, CG, NG
Demographics
Races:Human 79% (SOf), Halfling 9% (stout), Elf 5% (high), Dwarf 3% (hill), Gnome 2%, Half-elf 1%, Half-orc 1%
Languages:Common, Keolandish, Halfling, Elven

Yeomanry properly named Yeomanry League also called Yeomanry Freehold.

Geography

Yeoman Freehold, is situated in a valley between the Jotens and the Tors in the southwest corner of the greater Sheldomar Valley. The moderately sized realm is nearly surrounded by the Crystalmists and its spurs, though its eastern border with Keoland is generally regarded as the western bank of the Javan across from the county of Cryllor. Its border continues south to where the great river enters the Hool Marshes and the lands of the Sea Princes. The climate is hot nearly year round in the central valley, though the temperature moderates as one approaches the foothills, particularly in late fall and winter. The Yeomanry is a land populated largely by freemen farmers, who are mostly a Suel-Flan mix. With foodstuffs and cloth the major industries of the nation, the town of Longspear on the eastern border forms the major trading center for the country and the destination for most of its excess goods. Here, foreign visitors are usually welcomed, and much commerce is conducted, particularly with Keoland, the Yeomanry's nearest neighbor.

Forests

Hills

Rivers

Marsh

History

As the Suel migrated into the Sheldomar Valley, many of their number sought a peaceful existence. These people, primarily lowborn peasantry from the Suel Imperium, did not venture far from where they emerged into the Flanaess. They settled the high valleys between the Jotens and the Tors and mixed with the local Flan. These new lands, stretching all the way out to the Javan River, had been well explored by the Suel Imperium prior to the Twin Cataclysms. The explorers had established mining enclaves and scouting outposts decades before the onset of the final war, producing small but notable settlements such as Melkot in the Tors and Alran on the Jeklea Coast. For centuries, dissident individuals had escaped imperial eyes to the shores of Jeklea Bay after crossing the dormant Hellfurnaces, but these lands were not of great importance until the destruction of the empire.

In the century following the migrations, the humble folk who settled these lands were conquered and subjugated by a powerful Suel mage who mercilessly swept through their realm from the east. Lord Asberdies, as the tyrannical wizard was known, had emerged from the Dreadwood after the terrible destruction of his noble house, the infamous Malhel, some years earlier. Asberdies ruled the land and its people with cold-blooded ruthlessness in a vain attempt to resurrect a vestige of the glory of the Suel Imperium. The tyrant was eventually cast down after years of dominion, during which his outrages ultimately grew unbearable. The yeoman farmers bandied together into small cadres of around a dozen fighters to overcome the forces of the mage in piecemeal fashion through relentless guerrilla strikes upon his forces. Asberdies was soon harried from his throne and realm by the insurgents, who successfully besieged his stronghold.

Almost two centuries later, in -96 CY, the leaders of the Yeomanry met with representatives of the expanding kingdom of Keoland to discuss their annexation into the latter. Its Grosspokesmen and Freeholder were welcomed as members of the Council of Niole Dra, treated as noble peers within the greater realm. Over the next four centuries, the Yeomanry contributed its well-trained warriors to support the efforts of the kingdom, primarily by securing its borders from invaders and marauders.

Yeomanry warriors served in the Keolandish armies for decades, but at the height of Keoland’s expansionism in 361 CY, the freemen of the Yeomanry revolted and closed their doors to Keolandish rule forever. This daring move was successful primarily because Keoland was overextended dealing with other neighboring lands and a major internal revolt at the time. The result has been the creation of a state ruled by its warrior caste through their spokesmen. It was over a century later that reconciliation between the two sides was finally achieved, when Tavish IV recognized an independent Yeomanry. Thereafter, the Yeomanry settled into a more peaceful existence that has lasted nearly to the present day.

During the Wars, the Yeomanry was willing to aid Furyondy against Iuz, but the giant troubles guaranteed that its forces had to stay within the nation’s confines. Unlike the unfortunates of Geoff and the Sterish, the stout, well-trained and armed Yeomen fought off the giant humanoid incursions and this state remains a strong, powerful, and well-equipped armed camp.

Government

The Yeomanry is one of very few representative governments in Flanaess. Any citizen of majority who has carried a spear for the nation, either now or in the past, is eligible to elect spokesmen on his behalf from his community. In turn these spokesmen elect representatives, until one reaches the approximately one-hundred-member Council of Common Grosspokesmen. The council meets in the capital of Loftwick four times a year during the festival weeks to decide the affairs of the nation. These delegates act largely as a legislative body, and choose from among the greater landowners of the nation a citizen to act as Freeholder. The Freeholder is charged with being the chief administrator of the nation, and he also directs diplomacy and the heads the armies of the Yeomanry by leading the Free Captains of the Battles. The current Freeholder is Marius Lindon, a ranger from the eastern territories of the Yeomanry. He has held the office for scarcely two years, but was chosen for his expertise in dealing with the nonhuman invasions that have increased with frequency in recent years.

Military

Nearly all common men and women of the Yeomanry own at least leather armor, a hand weapon, and a bow of some kind, and many own polearms as well. Landowners equip their peasants with such armor and weapons and train them in self-defense militia as a matter of course.

Resources

The Yeomanry is wealthy from trade, but does not import mercenaries to defend the vital silver and gem mines in its hills and the Jotens; it is proud to protect them itself in alliance with dwarves, strengthened by refugees from Sterich. The state is also notable for a small minority of high elves, who are important in commerce and crade and also form the core of a small but powerful group of mages centered around Loftwick.

Foreign Relations

Despite its wealth and strength, the Yeomanry does not seek political muscle in the Flanaess. Keoland is distrusted because of its historical ambitions on the land, and there is a powerful mood against sending aid to the north. People are aware that, had this happened during the Greyhawk Wars, the Yeomanry might have fallen to giants. The Yeomanry extends support directly only to the demihumans in the hills and mountains around its borders, and maintains its excellent armies of spearmen, crossbowmen, mountain troops, elvish spear and bow units, and dwarven mailed infantry

Other Locations:

References