The Sinister Secret of Saltmarsh: Difference between revisions

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'''The Sinister Secret of Saltmarsh''' is a [[Adventure (Dungeons & Dragons)|module]] for [[Advanced Dungeons & Dragons]] (AD&D), written by [[Dave J. Browne]] with [[Don Turnbull]] published by [[TSR, Inc.|TSR Hobbies]] in 1981. This 31 page adventure is set in the world of [[Greyhawk]].
'''The Sinister Secret of Saltmarsh''' is a [[Adventure (Dungeons & Dragons)|module]] for [[Advanced Dungeons & Dragons]] (AD&D), written by [[Dave J. Browne]] with [[Don Turnbull]] published by [[TSR, Inc.|TSR Hobbies]] in 1981. This 31 page adventure is set in the world of [[Greyhawk]].


''Desolate and abandoned, the evil alchemist's mansion astands alone on the cliff, looking out towards the sea. Mysterious lights and ghostly hauntings have kept away the people of Saltmarsh, despite rumors of fabulous forgotten treasure. What is it's sinister secret?''
''Desolate and abandoned, the evil alchemist's mansion stands alone on the cliff, looking out towards the sea. Mysterious lights and ghostly hauntings have kept away the people of Saltmarsh, despite rumors of fabulous forgotten treasure. What is its sinister secret?''


''The Sinister Secret of Saltmarsh'' is the first installment in a series of three modules designed and developed in the United Kingdom, for beginning adventures with AD&D rules. The adventure can be played by 5-10 characters of level 1-3. This module contains large-scale maps, full background and detailed encounter descriptions for the players and [[DM]]
''The Sinister Secret of Saltmarsh'' is the first installment in a series of three modules designed and developed in the United Kingdom, for beginning adventures with AD&D rules. The adventure can be played by 5-10 characters of level 1-3. This module contains large-scale maps, full background and detailed encounter descriptions for the players and [[DM]]


The first of three in an underwater campaign set in the town of [[Saltmarsh (Greyhawk)|Saltmarsh]], the next two modules [[Danger at Dunwater]] and [[Final Enemy]] continue on from this adventure. It is divided into two parts: 'The Haunted House' and 'Sea Ghost' which are intended to be played consecutively. The first part is set in the town of Saltmarsh and deals with unravelling the sinister secret of the haunted house that lies on the edge of town. The second part follows on from the first part expanding on the concept. Revealing any more would spoil the mystery for those who wish to play this module.
The first of three in an underwater campaign set in the town of [[Saltmarsh (Greyhawk)|Saltmarsh]], the next two modules [[Danger at Dunwater]] and [[Final Enemy]] continue on from this adventure. It is divided into two parts: 'The Haunted House' and 'Sea Ghost' which are intended to be played consecutively. The first part is set in the town of Saltmarsh and deals with unravelling the sinister secret of the haunted house that lies on the edge of town. The second part follows on from the first part expanding on the concept. Revealing any more would spoil the mystery for those who wish to play this module.


[[Category:Dungeons & Dragons modules]]
[[Category:Dungeons & Dragons modules]]
[[Category:Greyhawk modules]]
[[Category:Greyhawk modules]]

Revision as of 17:36, 7 October 2006

The Sinister Secret of Saltmarsh
File:U1ModuleCover.jpg
CodeU1
Rules requiredAD&D
Character levels1 - 3
Campaign settingGreyhawk
AuthorsDave J. Browne with Don Turnbull
First published1981

The Sinister Secret of Saltmarsh is a module for Advanced Dungeons & Dragons (AD&D), written by Dave J. Browne with Don Turnbull published by TSR Hobbies in 1981. This 31 page adventure is set in the world of Greyhawk.

Desolate and abandoned, the evil alchemist's mansion stands alone on the cliff, looking out towards the sea. Mysterious lights and ghostly hauntings have kept away the people of Saltmarsh, despite rumors of fabulous forgotten treasure. What is its sinister secret?

The Sinister Secret of Saltmarsh is the first installment in a series of three modules designed and developed in the United Kingdom, for beginning adventures with AD&D rules. The adventure can be played by 5-10 characters of level 1-3. This module contains large-scale maps, full background and detailed encounter descriptions for the players and DM

The first of three in an underwater campaign set in the town of Saltmarsh, the next two modules Danger at Dunwater and Final Enemy continue on from this adventure. It is divided into two parts: 'The Haunted House' and 'Sea Ghost' which are intended to be played consecutively. The first part is set in the town of Saltmarsh and deals with unravelling the sinister secret of the haunted house that lies on the edge of town. The second part follows on from the first part expanding on the concept. Revealing any more would spoil the mystery for those who wish to play this module.