The Sinister Secret of Saltmarsh: Difference between revisions
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The first of three in an underwater campaign set in the town of [[Saltmarsh (Greyhawk)|Saltmarsh]], the next two modules ''[[Danger at Dunwater]]'' and ''[[The Final Enemy]]'' continue on from this adventure. It is divided into two parts: 'The Haunted House' and 'Sea Ghost' which are intended to be played consecutively. The first part is set in the town of Saltmarsh and deals with unravelling the sinister secret of the haunted house that lies on the edge of town. The second part follows on from the first part expanding on the concept. | The first of three in an underwater campaign set in the town of [[Saltmarsh (Greyhawk)|Saltmarsh]], the next two modules ''[[Danger at Dunwater]]'' and ''[[The Final Enemy]]'' continue on from this adventure. It is divided into two parts: 'The Haunted House' and 'Sea Ghost' which are intended to be played consecutively. The first part is set in the town of Saltmarsh and deals with unravelling the sinister secret of the haunted house that lies on the edge of town. The second part follows on from the first part expanding on the concept. | ||
Receiving 9 out of 10, the module was positively reviewed in Issue 35 of [[White Dwarf (magazine)|White Dwarf]] magazine, describing it as entertaining and interesting.<ref>{{cite journal | Receiving 9 out of 10, the module was positively reviewed in Issue 35 of [[White Dwarf (magazine)|White Dwarf]] magazine, describing it as entertaining and interesting.<ref>{{cite journal | last =Bambra | first =Jim | authorlink = | coauthors = | title =Open Box: Dungeon Modules | format = review | journal = [[White Dwarf (magazine)|White Dwarf]] | volume = | issue = Issue 35 | pages = pp. 14–15 | publisher = [[Games Workshop]] | year = 1982 | month = November | url = | issn = 0265-8712 | accessdate = }}</ref> The module was also ranked the 27th greatest Dungeons & Dragons adventure of all time by ''[[Dungeon (magazine)|Dungeon]]'' magazine in 2004, on the 30th anniversary of the Dungeons & Dragons game.<ref>{{cite journal | last = Mona | first = Erik | author-link = Erik Mona | last2 = Jacobs | first2 = James | author2-link = James Jacobs (game designer) | first3 = | last3 = Dungeon Design Panel | year = 2004 | date = November 2004 | title = The 30 Greatest D&D Adventures of All Time | periodical = [[Dungeon (magazine)|Dungeon]] | publisher = [[Paizo Publishing]] | publication-date = November 2004 | issue = 116 | pages = pp. 68–81}}</ref> | ||
==References== | ==References== | ||
Revision as of 10:46, 11 December 2008
| File:U1ModuleCover.jpg | |
| Code | U1 |
|---|---|
| Rules required | AD&D |
| Character levels | 1 - 3 |
| Campaign setting | Greyhawk |
| Authors | Dave J. Browne with Don Turnbull |
| First published | 1981 |
| Linked modules | |
| U1 U2 U3 | |
The Sinister Secret of Saltmarsh is a module for the Advanced Dungeons & Dragons (AD&D) roleplaying game, written by Dave J. Browne with Don Turnbull published by TSR Hobbies in 1981. This 31 page adventure is set in the World of Greyhawk campaign setting.
Desolate and abandoned, the evil alchemist's mansion stands alone on the cliff, looking out towards the sea. Mysterious lights and ghostly hauntings have kept away the people of Saltmarsh, despite rumors of fabulous forgotten treasure. What is its sinister secret?
The Sinister Secret of Saltmarsh is the first installment in a series of three modules designed and developed in the United Kingdom, for beginning adventures with AD&D rules. The adventure can be played by 5-10 characters of level 1-3. This module contains large-scale maps, full background and detailed encounter descriptions for the players and DM
The first of three in an underwater campaign set in the town of Saltmarsh, the next two modules Danger at Dunwater and The Final Enemy continue on from this adventure. It is divided into two parts: 'The Haunted House' and 'Sea Ghost' which are intended to be played consecutively. The first part is set in the town of Saltmarsh and deals with unravelling the sinister secret of the haunted house that lies on the edge of town. The second part follows on from the first part expanding on the concept.
Receiving 9 out of 10, the module was positively reviewed in Issue 35 of White Dwarf magazine, describing it as entertaining and interesting.[1] The module was also ranked the 27th greatest Dungeons & Dragons adventure of all time by Dungeon magazine in 2004, on the 30th anniversary of the Dungeons & Dragons game.[2]
References
- ↑ Bambra, Jim (November 1982). "Open Box: Dungeon Modules" (review). White Dwarf (Issue 35): pp. 14–15. Games Workshop. ISSN 0265-8712.
- ↑ Mona, Erik (November 2004). "The 30 Greatest D&D Adventures of All Time". Error: journal= not stated (116): pp. 68–81. Paizo Publishing.