Saltmarsh: Difference between revisions

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m Bibliography: adding more sources.
m Miscellaneous formatting; wikilinks; adding population citations. Adding Citation for religions in Keoland. Rephrasing speculation about which religions "would be" practiced.
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====Population====
====Population====
In [[576 CY]] the population was approximately 2,000.<ref name=U1p3 /> By [[591 CY]] it was estimated to have grown to 3,000, and by [[595 CY]] to 3,850.  
In [[576 CY]] the population was approximately 2,000.<ref name=U1p3 /> By [[591 CY]] it was estimated to have grown to 3,000<ref>''Living Greyhawk Journal'' #1, p17</ref> and by [[595 CY]] to 3,850<ref>''DMGII, p120. </ref>


[[Ghosts of Saltmarsh]] (indicated as "setting agnostic" in 2019 but clearly located in Greyhawk) indicates the population as 5,000.
[[Ghosts of Saltmarsh]] (indicated as "setting agnostic" in 2019, but, specifically located in Greyhawk) indicates the population as 5,000<ref>''[[Ghosts of Saltmarsh]]'', p11.</ref>


====Religion====
====Religion====
As part of Keoland, the most popular deities among the Keoish are [[Heironeous]], [[Phaulkon]], [[Saint Cuthbert]], [[Fharlanghn]], [[Ehlonna]], [[Lydia]], [[Osprem]], [[Zilchus]], [[Kord]], [[Xerbo]], [[Norebo]], [[Olidammara]], the [[Seldarine]], and [[Trithereon]].
Saltmarsh has a Temple of [[Procan]], as well as a Sea Grove of [[Obad-Hai]]<ref>''[[Ghosts of Saltmarsh]]'', p26</ref>.
[[Procan]] as the Oeridian god of Seas, Sea Life, Salt, Sea Weather, and Navigation would be a natural deity to worship in a maritime location like Saltmarsh.
 
To the extent the [[Old Faith]] was followed in a rural location such as Saltmarsh, [[Obad-Hai]] would also be a natural deity.
Since Saltmarsh is part of [[Keoland]], it should be noted there are numerous deities worshipped even though only two are known to have a strong presence in the town.  The most popular deities among the Keoish are [[Heironeous]], [[Phaulkon]], [[Saint Cuthbert]], [[Fharlanghn]], [[Ehlonna]], [[Lydia]], [[Osprem]], [[Zilchus]], [[Kord]], [[Xerbo]], [[Norebo]], [[Olidammara]], the [[Seldarine]], and [[Trithereon]].<ref>''Living Greyhawk Gazetteer'', p63.</ref>


====Languages====
====Languages====
The most widely-spoken languages in Keoland are [[Common]], [[Keoish]], [[Elvish]], [[Gnomish]], and [[Halfling]].
The most widely-spoken languages in Keoland are [[Common]], [[Languages#Oeridian|Keoish]], [[Languages#Elven/Elvish|Elvish]], [[Languages#Gnomish|Gnomish]], and [[Languages#Halflingish|Halfling]].


==Government==
==Government==
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==Rumors & Legends==
==Rumors & Legends==
As of the late 570s, four miles east of Saltmarsh, just inland of the old coast road and looking out to sea, stands a "Haunted House". The fields around it, though prime agricultural land, remain untended and rank with weeds. Up until the late 550s it was the residence of an aged alchemist magician of sinister reputation. The owner suddenly and without explanation disappeared, the house was abandoned, and by the late 570s was dilapidated. Locals who infrequently explored the house, due to rumours of a secret hoard of  alchemical  gold,  returned  with  stories of a decayed house and monstrous perils. In more recent years there have been reports of ghastly shrieks and eerie lights emanating from in the house.<ref name=U1p3 />
As of the late 570s, four miles east of Saltmarsh, just inland of the old coast road and looking out to sea, stands a "Haunted House". The fields around it, though prime agricultural land, remain untended and rank with weeds. Up until the late 550s it was the residence of an aged alchemist magician of sinister reputation. The owner suddenly and without explanation disappeared, the house was abandoned, and by the late 570s was dilapidated. Locals who infrequently explored the house, due to rumours of a secret hoard of  alchemical  gold,  returned  with  stories of a decayed house and monstrous perils.  
 
In more recent years there have been reports of ghastly shrieks and eerie lights emanating from in the house.<ref name=U1p3 />


==Publishing History==
==Publishing History==
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====Bibliography====
====Bibliography====
* Browne, Dave J with [[Don Turnbull]]. U1 ''[[The Sinister Secret of Saltmarsh]]''. Lake Geneva, WI: [[TSR]], 1981.
*Browne, Dave J with [[Don Turnbull]]. U1 ''[[The Sinister Secret of Saltmarsh]]''. Lake Geneva, WI: [[TSR]], 1981.
* Decker, Jesse, David Noonan, Chris Thomasson, et al.  ''Dungeon Master's Guide II'' (3e).  Renton, WA: Wizards of the Coast. 2005.
*Decker, Jesse, David Noonan, Chris Thomasson, et al.  ''Dungeon Master's Guide II'' (3e).  Renton, WA: Wizards of the Coast. 2005.
* [[Mike Mearls|Mearls, Mike]]. ''Ghosts of Saltmarsh''. Renton, WA: Wizards of the Coast, 2019.
*[[Gary Holian|Holian, Gary]].  ''The Kingdom of Keoland''.  Living Greyhawk Journal #1.  Renton, WA: Wizards of the Coast. 2000.
*[[Gary Holian|Holian, Gary]], [[Erik Mona]], [[Sean K. Reynolds]], and [[Frederick Weining]]. ''Living Greyhawk Gazetteer''. Renton, WA: Wizards of the Coast, 2000.
*[[Mike Mearls|Mearls, Mike]]. ''Ghosts of Saltmarsh''. Renton, WA: Wizards of the Coast, 2019.


====Zavoda Index Entry====
====Zavoda Index Entry====

Revision as of 02:28, 22 February 2020

Greyhawk Settlement
Saltmarsh
Heraldry of Salinmoor, by Anna Meyer, Creative Commons license, BY-NC-SA
Heraldry of Salinmoor, by Anna Meyer
General information
Realm:Keoland
Size:Town
Government
Government:Town council
Established:465 CY
Demographics
Population:5,000
Races:Human, Dwarf, Elf, Halfling
Languages:Common
Groups
Religions:Procan, Obad-Hai
Organizations:Traditionalists, Loyalists, Scarlet Brotherhood
Allies:Keoland
Enemies:Scarlet Brotherhood

Description

Saltmarsh is a small, respectable fishing town in the Viscounty of Salinmoor, in the southernmost part of Keoland, noted for adventuring although it is normally a sleepy little town. In the late 570s it was likened to a small south-coast English fishing town of the 14th Century.[1]

History

The town was established in 465 CY.

Geography

Saltmarsh is situated in the Viscounty of Salinmoor, in southern Keoland. It is located on the coast of the Azure Sea, south of the Dreadwood. It lies nestled amongst three low hills where the Kingfisher River arrives at the sea. Within about 10 leagues (30 miles) away are woodlands; the Drowned Forest, the Silverstand, and the Dreadwood. To the west, just across the Kingfisher River are the Hool Marshes and the Dunwater River which feeds them. Two larger towns, Burle and Seaton, are each about twenty miles away (Burle inland to the northwest, Seaton along the coast to the east).

People

The majority of the population, in keeping with Keoland generally, are mainly human. The inhabitants are relatively sober, hard working and amiable.[1]

Population

In 576 CY the population was approximately 2,000.[1] By 591 CY it was estimated to have grown to 3,000[2] and by 595 CY to 3,850[3]

Ghosts of Saltmarsh (indicated as "setting agnostic" in 2019, but, specifically located in Greyhawk) indicates the population as 5,000[4]

Religion

Saltmarsh has a Temple of Procan, as well as a Sea Grove of Obad-Hai[5].

Since Saltmarsh is part of Keoland, it should be noted there are numerous deities worshipped even though only two are known to have a strong presence in the town. The most popular deities among the Keoish are Heironeous, Phaulkon, Saint Cuthbert, Fharlanghn, Ehlonna, Lydia, Osprem, Zilchus, Kord, Xerbo, Norebo, Olidammara, the Seldarine, and Trithereon.[6]

Languages

The most widely-spoken languages in Keoland are Common, Keoish, Elvish, Gnomish, and Halfling.

Government

The town is administered by a Town Council. The local administration can deal with justice and law-enforcement, and debtors and bankrupts are dealt with particularly harshly.[1]

Heraldry

Economy

Fishing is the main industry. There are some tiny farms in the neighbouring countryside. There is a small weekly market attracting traders from Burle and Seaton.[1]

High value imported goods such as silk and brandy attract a 25% excise duty in Saltmarsh.[7] This has the effect of creating an incentive for the smuggling of such goods.

Resources

The Azure Sea provides sufficient fish stocks to support the fishing industry. The town is also surrounded by some farmland although such is only exploited to a limited degree given only "tiny" farms are located nearby (in late 570s).[1]

Rumors & Legends

As of the late 570s, four miles east of Saltmarsh, just inland of the old coast road and looking out to sea, stands a "Haunted House". The fields around it, though prime agricultural land, remain untended and rank with weeds. Up until the late 550s it was the residence of an aged alchemist magician of sinister reputation. The owner suddenly and without explanation disappeared, the house was abandoned, and by the late 570s was dilapidated. Locals who infrequently explored the house, due to rumours of a secret hoard of alchemical gold, returned with stories of a decayed house and monstrous perils.

In more recent years there have been reports of ghastly shrieks and eerie lights emanating from in the house.[1]

Publishing History

See Also

Maps

References

Citations

  1. a b c d e f g U1 The Sinister Secret of Saltmarsh, p3
  2. Living Greyhawk Journal #1, p17
  3. DMGII, p120.
  4. Ghosts of Saltmarsh, p11.
  5. Ghosts of Saltmarsh, p26
  6. Living Greyhawk Gazetteer, p63.
  7. U1 The Sinister Secret of Saltmarsh, p15

Bibliography

Zavoda Index Entry

Saltmarsh [TWN]
      Saltmarsh	                        City/Town/Village	Dungeon Magazine #077	                62
      Saltmarsh (Pop 3,850) (595 CY)	City/Town/Village	Dungeon Master's Guide II, D&D 3.5e	3, 4, 106, 107, 108, 119-152, 123(Map), 153, 227
      Saltmarsh (Pop 5,000)	        City/Town/Village	Ghosts of Saltmarsh	                All, 15(Map), 23(Map)
      Saltmarsh (Pop 3,000) (591 CY)	City/Town/Village	Living Greyhawk Journal #1	        17
      Saltmarsh (Pop 2,000) (576 CY)	City/Town/Village	U1 The Sinister Secret of Saltmarsh	1-5, 9, 12, 15, 23, 24, 27
      Saltmarsh (Pop 2,000) (576 CY)	City/Town/Village	U2 Danger at Dunwater	                1-8, 20, 25, 28-30
      Saltmarsh (Pop 2,000) (576 CY)	City/Town/Village	U3 The Final Enemy	                1-9, 12, 36-38, 42, 46