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==Additional deities==
==Additional deities==
In February–June 1982, [[Roger E. Moore]] had published five articles in ‘’Dragon’’ (Issues 58–62) describing deities of the non-human races available to players (elves, dwarves, halflings, gnomes, half-orcs) suitable for any generic Dungeons & Dragons campaign.  In Issue 92 (December 1984), Gygax indicated that these twenty-four deities were now "Greyhawk legal";<ref>{{cite journal  | last = Gygax| first = Gary | authorlink = Gary Gygax | title = From the Sorcerer's Scroll: Clerics live by other rules  | journal = Dragon  | issue = 92 | page = 22| publisher = TSR  | location = Lake Geneva WI  | date = December 1984}}]</ref> this increased the number of Greyhawk deities from 50 to 74.  
In February–June 1982, a year before the release of the boxed set, [[Roger E. Moore]] had published five articles in ''Dragon'' (Issues 58–62) describing deities of the non-human races available to players (elves, dwarves, halflings, gnomes, half-orcs) suitable for any generic Dungeons & Dragons campaign.  In Issue 92 (December 1984), Gygax indicated that these twenty-four deities were now "Greyhawk legal";<ref>{{cite journal  | last = Gygax| first = Gary | authorlink = Gary Gygax | title = From the Sorcerer's Scroll: Clerics live by other rules  | journal = Dragon  | issue = 92 | page = 22| publisher = TSR  | location = Lake Geneva WI  | date = December 1984}}]</ref> this increased the number of Greyhawk deities from 50 to 74.  


In the March 1983 issue of ‘’Dragon’’ (Issue 71), Gygax described four “near-deities” of Greyhawk. The first three "quasi-deities"—[[Heward]], [[Keoghtom]] and [[Kelanen]]—had been created by Gygax as non-player characters designed to interact with players in his home campaign. The fourth, a "hero-deity", [[Murlynd]], was a character that had been created by Gygax's childhood friend [[Don Kaye]] before Kaye's untimely death in 1975.
In the March 1983 issue of ''Dragon'' (Issue 71), Gygax described four low-level deities of Greyhawk. The first three "quasi-deities"—[[Heward]], [[Keoghtom]] and [[Kelanen]]—had been created by Gygax as non-player characters designed to interact with players in his home campaign. The fourth, a "hero-deity", [[Murlynd]], was a character that had been created by Gygax's childhood friend [[Don Kaye]] before Kaye's untimely death in 1975; Murlynd was subsequently promoted to the Greyhawk pantheon by Gygax as a tribute to Kaye.
 
With a few additions or deletions in subsequent versions of the campaign setting, the 50 human gods in the boxed set and most of Moore’s non-human gods would form the core of Greyhawk deities for the next 22 years. However, Gygax’s four quasi-deities would not be mentioned in any official Greyhawk material until 1998.  


With a few additions or deletions in subsequent versions of the campaign setting, the 50 human gods in the boxed set and most of Moore’s non-human gods would form the core of Greyhawk deities for the next 22 years. However, Gygax’s four quasi-deities would not be mentioned in any official Greyhawk material until 1998.


==Greyhawk rises “From the Ashes”==
==Greyhawk rises “From the Ashes”==

Revision as of 09:49, 17 August 2009

The legion of fictional deities in the World of Greyhawk campaign setting for the Dungeons & Dragons fantasy roleplaying game covers an extensive range of spheres of influence, allowing players to customize the spiritual beliefs and powers of their characters, and as well as giving Dungeon Masters a long list of gods from which to design evil temples and minions. Although the Greyhawk campaign world, when it was merely a home game, started with no specific gods, the value of having deities available for both players and game plot purposes was quickly realized. The number of deities has varied with each version of the campaign world that has been published, but for many years numbered a few dozen. It has only been since 1999 that the number of gods increased dramatically to almost 200, due to the volume of newly published material that was subsequently integrated into the campaign world.

Greyhawk as a home campaign: very few deities

When Dungeons & Dragons was developed in the early 1970s by Gary Gygax and Dave Arneson, one of the archetypal character classes in the original game was the cleric, a character who received divine powers from “the gods”. However, when Gygax started to build his own campaign world called Greyhawk, one facet of culture that he did not address was organized religion. Since his campaign was largely built around the needs of lower-level characters, he didn't think specific deities were necessary, since direct interaction between a god and a low-level character was very unlikely. However, some of the players wanted a specific deity so that cleric characters could receive their divine powers from someone less ambiguous than "the gods". Gygax, with tongue in cheek, created two gods: St. Cuthbert—who brought non-believers around to his point of view with whacks of his cudgel[1] —and Pholtus, whose fanatical followers refused to believe that any other gods existed. Because both of these deities represented aspects of Good, Gygax eventually created a few evil deities to provide some villainy.[2]

In Gygax's serialized novella The Gnome Cache, which was set in Greyhawk, a shrine to St. Cuthbert (spelled "St. Cuthburt") is mentioned; this was the first published reference to a Greyhawk deity.[3]

Greyhawk deities and the folio edition

In 1980, TSR published Gygax’s home campaign world as a 32-page folio, World of Greyhawk (known as the “folio edition” to differentiate it from later versions). However, Gygax did not include any details of the deities he used in his home campaign at this time.

Several adventure modules were quickly published to support the folio edition, and one of them, C1 The Hidden Shrine of Tamoachan, featured the first deities designed specifically for a setting in the World of Greyhawk. The adventures was designed to introduce players to the Aztec-like Olman humans of the Amedio Jungle, a subject not covered in the folio edition. The Olman deities—largely drawn from Aztec culture—were Mictlantecuhtli, god of death, darkness, murder and the underworld; Tezcatlipoca, god of sun, moon, night, scheming, betrayals and lightning; and Quetzalcoatl, god of air, birds and snakes. However, Gygax did not acknowledge these deities in any of his work on Greyhawk, and TSR did not publish any further references or adventures using this setting, effectively “orphaning” the Olman culture. The Olman deities were not included in any versions of the Greyhawk campaign setting until they reappeared 25 years later in the extensive list of deities published for the Living Greyhawk campaign.[4]

Lacking any Greyhawk-specific deities in the folio edition, many Dungeon Masters using the World of Greyhawk setting borrowed generic deities from the just-published rulebook Deities and Demigods[5] for their Gryhawk campaigns. However, relief was in sight. In the August 1982 issue of Dragon (Issue 64), Gygax gave advice on how to adapt the 23 non-human deities from Deities and Demigods to the Greyhawk world,[6] and he included a description of the first non-human deity designed specifically for Greyhawk, Raxivort (god of the goblin-like xvarts). A few months later, Gygax then published a long and very detailed five-part article in the November 1982 to March 1983 issues (Issues 67-71) of Dragon that outlined a pantheon of deities custom-made for worship by humans in the world of Greyhawk. In addition to his original Greyhawk deities, St. Cuthbert and Pholtus, Gygax added 17 more deities:

Good Neutral Evil
St. Cuthbert (forthrightness)[7] Celestian (stars)[8] Hextor (war)[7]
Pholtus (resolution)[8] Fharlanghn (travel)[8] Iuz (oppression)[7]
Heironeous (chivalry)[7] Istus (fate)[9] Erythnul (slaughter)[10]
Ehlonna (forest)[8] Obad-hai (nature)[9] Incabulos (plague)[10]
Trithereon (liberty)[8] Boccob (magic)[11] Nerull (death)[10]
Zagyg (humour)[11] Olidammara (music)[11] Ralishaz (madness)[10]
Wastri (bigotry)[10]

Although later versions of the campaign setting would assign most of these deities to worship by specific races of humans, at this time they were generally worshipped by all humans of the Flanaess.

Greyhawk deities in the boxed set: Four human pantheons

In 1983, the folio edition was replaced by the greatly expanded World of Greyhawk boxed set. Gygax was not only able to include the nineteen new gods from his previously published Dragon articles, he also included 31 new gods, for a total of 50 deities. However, although the material regarding the 19 original deities was reprinted in full, only three of the "new" deities were also given a full description: Raxivort (whose full description had been published in Dragon the previous year), Ulaa and Xan Yae. The remainder of the new deities were simply listed by name and sphere of influence.

All but one of these deities—Raxivort being the exception—was primarily a human deity. By his own admission, Gygax’s vision of Greyhawk (and of D&D) was of a human-centred world. [12] In Gygax's original Dragon articles, he had made no mention of racial preferences for any of the gods; now the boxed set introduced four main human races: Suel, Oeridian, Bakluni and Flannae, and assigned most of the deities to be primarily worshipped by one or other of these races. The twelve deities of the Suel pantheon had been created by Len Lakofka, and he would subsequently publish a detailed five-part article on them in the July–November 1984 issues (#87–92) of Dragon. Most of the other gods were assigned to one of the three remaining pantheons, while a few were either declared common to all humans or of unknown origin:

Widely Worshipped Baklunish Oeridian Flan Suel Unknown
Blerred (mines, Neutral) Geshtai (rivers, Good) Atroa (spring, Good) Allitur (ethics, Good) Beltar (malice, Evil) Tharizdun (eternal darkness, Evil)
Boccob (magic, Neutral) Istus (fate, Neutral) Celestian (stars, Neutral) Berei (family, Good) Bralm (industriousness, Good) Ulaa (hills, Good)
Ehlonna (forests, Good) Xan Yae (shadows, Neutral) Delleb (reason, Good) Beory (Oerth Mother, Good) Fortubo (stone, Good) Wastri (bigotry, Evil)
Incabulos (plague, Evil) Zuoken (physical & mental mastery, Neutral) Erythnul (slaughter, Evil) Iuz (oppression, Evil) Kord (athletics, Good)
Joramy (volcanoes, Good)   Fharlanghn (travel, Neutral) Nerull (death, Evil) Lendor ((time, Neutral)
Lirr (poetry, Good)   Heironeous (chivalry, Good) Obad-hai (nature, Neutral) Llerg (beasts, Neutral)
Myhriss ((love, Good)   Hextor (war, Evil) Pelor (sun, Good) Norebo (luck, Neutral)
Olidammara (music, Neutral)   Kurell (jealousy, Neutral) Rao (peace, Good) Phaulkon ((air, Good)
Ralishaz (madness, Evil)   Pholtus(resolution, Good)   Phyton (beauty, Good)
St. Cuthbert (forthrightness, Good)   Procan (oceans, Good)   Pyremius (murder, Evil)
Trithereon (liberty, Good)   Rudd (luck, Neutral)   Syrul (deceit, Evil)
Zagyg (humour, Good)   Sotillion (summer, Good)   Xerbo (sea, Neutral)
    Telchur (winter, Neutral)    
    Velnius (weather, Neutral)    
    Wenta (autumn, Good)    

Additional deities

In February–June 1982, a year before the release of the boxed set, Roger E. Moore had published five articles in Dragon (Issues 58–62) describing deities of the non-human races available to players (elves, dwarves, halflings, gnomes, half-orcs) suitable for any generic Dungeons & Dragons campaign. In Issue 92 (December 1984), Gygax indicated that these twenty-four deities were now "Greyhawk legal";[13] this increased the number of Greyhawk deities from 50 to 74.

In the March 1983 issue of Dragon (Issue 71), Gygax described four low-level deities of Greyhawk. The first three "quasi-deities"—Heward, Keoghtom and Kelanen—had been created by Gygax as non-player characters designed to interact with players in his home campaign. The fourth, a "hero-deity", Murlynd, was a character that had been created by Gygax's childhood friend Don Kaye before Kaye's untimely death in 1975; Murlynd was subsequently promoted to the Greyhawk pantheon by Gygax as a tribute to Kaye.

With a few additions or deletions in subsequent versions of the campaign setting, the 50 human gods in the boxed set and most of Moore’s non-human gods would form the core of Greyhawk deities for the next 22 years. However, Gygax’s four quasi-deities would not be mentioned in any official Greyhawk material until 1998.

Greyhawk rises “From the Ashes”

Gygax, creator of the world of Greyhawk, was forced out of TSR at the end of 1985. For several years after his departure, there was little or no change to the world of Greyhawk, and the 1983 boxed set continued to be the campaign setting. Then in 1992, TSR released a new Greyhawk setting, From the Ashes. All of the human deities from the previous editions were kept, and one new demigod, Mayaheine, was added. However, only the 7 greater gods, 18 intermediate gods and 6 demigods were given a full text description; the 29 lesser gods only received a single line on a summary chart, forcing Dungeon Masters to use descriptions from the old boxed set edition.

For non-human deities, the 24 from Roger E. Moore’s ‘’Dragon’’ articles were kept, and a further 9 goblinoid and giant deities were added from the ‘’Deities and Demigods’’ rulebook. However, the non-human gods were also simply listed in the summary chart; their full descriptions could only be found in Moore’s original articles in old issues of ‘’Dragon’’ or the old ‘’Deities and Demigods’’ rulebook.

Altogether, “From the Ashes” increased the total number of deities to 92.

Greater Human Deities in "From the Ashes"

Widely Worshipped Baklunish Oeridian Flan Suel Unknown
Boccob (magic, Neutral) Istus (fate, Neutral) Pelor (sun, Good) Beory (Oerth Mother, Neutral)[14] Nerull (murder, Evil)  
Incabulos (plague, Evil)   Rao (peace, Good)      

Intermediate Human Deities in "From the Ashes"

Widely Worshipped Baklunish Oeridian Flan Suel Unknown
Ehlonna (forests, Good)   Celestian (stars, Neutral) Obad-hai (nature, Neutral) Kord (athletics, Good) Tharizdun (eternal darkness, Evil)
Ulaa (hills, Good)   Erythnul (slaughter, Evil) Wee Jas (death, Neutral) Lendor ((time, Neutral)  
Olidammara (music, Neutral)   Fharlanghn (travel, Neutral)      
Ralishaz (madness, Evil)   Heironeous (chivalry, Good)      
St. Cuthbert (forthrightness, Good)   Hextor (war, Evil)      
Trithereon (liberty, Good)   Pholtus(resolution, Good)[15]      
    Procan (oceans, Good)      
    Zilchus (money, Good    

Lesser Human Deities in "From the Ashes"

Widely Worshipped Baklunish Oeridian Flan Suel Unknown
Blerred (mines, Neutral) Geshtai (rivers, Good) Atroa (spring, Good) Allitur (ethics, Good) Beltar (malice, Evil)  
Cyndor (time, Neutral) Xan Yae (shadows, Neutral) Delleb (reason, Good) Berei (family, Good) Bralm (industriousness, Good)  
Joramy (volcanoes, Good)   Kurell (jealousy, Neutral)   Fortubo (stone, Good)  
Lirr (poetry, Good)   Sotillion (summer, Good)[16]   Llerg (beasts, Neutral)
Myhriss ((love, Good)   Telchur (winter, Neutral)   Lydia (music, Good)  
    Velnius (weather, Neutral)   Norebo (luck, Neutral)
    Wenta (autumn, Good)[17]   Phaulkon ((air, Good) (beauty, Good)
        Phyton
        Pyremius (murder, Evil)
      Syrul (deceit, Evil)
      Xerbo (sea, Neutral)

Human Demi-gods in "From the Ashes"

Widely Worshipped Baklunish Oeridian Flan Suel Unknown
Mayaheine (protection, Good) Zuoken (physical & mental mastery, Neutral) Rudd (luck, Neutral) Iuz (oppression, Evil)   Wastri (bigotry, Evil)
Zagyg (humour, Good)          

Demi-Human Deities in "From the Ashes" (races could be used by players)

Elves Dwarves Gnomes Halflings
Corellon Larethian (magic) Moradin (smithing) Garl Glittergold (protection) Yondalla (protection)
Sehanine the Moonbow (mysticism) Berronar Truesilver (home) Baervan Wildwanderer (nature) Arvoreen (vigilance)
Aerdrie Faenya (air) Clangeddin Silverbeard (battle) Baravar Cloakshadow (illusions) Brandobaris (stealth)
Erevan Ilesere (trickster) Dumathoin (mining) Flandal Steelskin (mining) Cyrrollalee (friendship)
Hanali Celanil (romance) Muamman Duathal (travellers) Gaerdal Ironhand (protection) Sheela Peryroyl (agriculture)
Labelas Enoreth (time) Vergadain (wealth) Segojan Earthcaller (earth)
Solonor Thelandira (hunting)    

Greyhawk receives another makeover

The overall departure of the Greyhawk campaign from Gygax's original world to the darker vision set out in ‘’From the Ashes’’ was not well-received by the public, and TSR stopped publishing Greyhawk material in 1993. Several years later, financially strapped by a cash-flow crisis, TSR was bought by Wizards of the Coast (WotC), and the moribund Greyhawk setting was revived.

In the Greyhawk Player's Guide published in 1998, the list of deities was both reduced and expanded--all but one of the non-human deities in the From the Ashes boxed set were eliminated (Raxivort was the single survivor), and non-human concerns were reassigned to a handful of human deities; but Brown added the human deities Al'Akbar, Daern, Kyuss, Dalt, Jascar, Osprem, Vatun, Zodal, Johydee, Kelanen, Keoghtom and Murlynd to the list of human deities. (The latter three were the “quasi-deities” described by Gary Gygax back in Dragon in 1983.)

None of the gods were given a full description, leaving players to search for full descriptions in older published material.

As mentioned, Raxivort, the lesser god of xvarts, was the sole survivor of the many non-human gods from previous editions. In addition, a new elvish demi-god, Ye’Cind (music, Good), was added, bringing the total number of deities in this new setting to 74.

Third edition of D&D and Living Greyhawk

In 1998, WotC produced a new Third Edition of D&D, and made Greyhawk the default campaign setting for D&D—that is, unless a Dungeon Master specifically used a different campaign setting, it was assumed that his or her D&D game was set in the world of Greyhawk. Over the next few years, a number of rules expansion books and articles were published that contained new deities and new races such as Touv. Since Greyhawk was the default setting, the new gods were automatically added to the campaign pantheon. In addition, administrators of the Living Greyhawk shared world campaign that started in 2000 decided that every Greyhawk deity previously mentioned in any official source—human and non-human—as well as any god published by WotC in the future, would be a Greyhawk-legal deity. By 2005, this policy had almost tripled the total number of deities to 193; the list now covered every race found in the Greyhawk world, and almost every conceivable sphere of power was mentioned.[4]

In 2008, the 4th edition of Dungeons and Dragons changed the default campaign setting from Greyhawk to Forgotten Realms. To date, WotC has not produced any new material for the Greyhawk world since then, leaving the following list of Greyhawk deities unchanged for the time being:

Current List of Greyhawk Deities

Associated with humans

Greater deities

Widely Worshipped Baklunish Oeridian Flan Suel Olman
Boccob (magic, Neutral) Istus (fate, Neutral) Pelor (sun, Good) Beory (Oerth Mother, Neutral) Nerull (murder, Evil) Mictlantecuhtli, death (Evil)
Incabulos (plague, Evil)   Rao (peace, Good)     Quetzalcoatl (air, Neutral)
          Tezcatlipoca (betrayals, Evil)

Intermediate deities

Widely Worshipped Oeridian Flan Suel Olman Touv Unknown
Ehlonna (forests, Good) Celestian(stars, Neutral) Obad-hai (nature, Neutral) Kord (athletics, Good) Huhueteotl (fire, Evil) Nola (sun) Tharizdun (eternal darkness, Evil)
Ulaa (hills, Good) Erythnul (slaughter, Evil)   Lendor ((time, Neutral) Tlaloc (rain, Evil)    
Olidammara (music, Neutral) Fharlanghn (travel, Neutral)   Wee Jas (death, Neutral)   Vogan (weather, Good)  
Ralishaz (madness, Evil) Heironeous (chivalry, Good)      
St. Cuthbert (forthrightness, Good) Hextor (war, Evil)      
Trithereon (liberty, Good) Pholtus(resolution, Good)      
  Procan (oceans, Good)      
  Zilchus (money, Good    

Lesser deities

‘’’Lesser Human Deities in WotC’s Greyhawk’’’

Widely Worshipped Baklunish Oeridian Flan Suel Touv Olman
Blerred (mines, Neutral) Geshtai (rivers, Good) Atroa (spring, Good) Allitur (ethics, Good) Beltar (malice, Evil) Berna (forgiveness, Good) Camazotz (vampires, Evil)
Cyndor (time, Neutral) Mouqol (trade, Neutral) Delleb (reason, Good) Berei (family, Good) Bralm (industriousness, Good)    
Joramy (volcanoes, Good) Xan Yae (shadows, Neutral) Kurell (jealousy, Neutral) Vecna (destruction, Evil)[18] Dalt (portals, Good) Katay (decay, Neutral)  
Myhriss ((love, Good)   Sotillion (summer, Good) Zodal (mercy, Good) Fortubo (stone, Good) Kundo (building, Good)  
Lirr (poetry, Good)   Telchur (winter, Neutral)   Jascar (mountains, Good) Meyanok (serpents, Evil)  
    Velnius (weather, Neutral)   Llerg (beasts, Neutral)    
    Wenta (autumn, Good)   Lydia (music, Good) Xanag (metals, Neutral)  
        Norebo (luck, Neutral)    
        Osprem (sea voyages, Neutral)    
      Phaulkon ((air, Good) (beauty, Good)    
      Phyton    
      Pyremius (murder, Evil)    
      Syrul (deceit, Evil)    
      Vatun (barbarians, Neutral)    
      Xerbo (sea, Neutral)    


Demigods

‘’’Human Demi-gods in WotC’s Greyhawk’’’

Widely Worshipped Baklunish Oeridian Flan Touv Unknown
Mayaheine (protection, Good) Al’Akbar (guardianship, Good) Merikka (agriculture, Good) Iuz (oppression, Evil) Damaran (vermin, Evil) Earth Dragon (earth, Evil)
Zagyg (humour, Good) Zuoken (physical & mental mastery, Neutral) Rudd (luck, Neutral)   Vara (nightmares, Evil)   Wastri (bigotry, Evil)
    Stern Alia (law, Neutral)        

Hero-Gods

Baklunish Oeridian Flan Suel Unknown
Azor'alq (light, Good) Daern (fortifications, Neutral) Kuroth (theft, Neutral) Nazarn (public combat, Neutral) Heward ( bards, Good)
Daoud (humility, Neutral) Johydee (espionage, Good) Vathris (anguish, Neutral)   Kelanen (swords, Neutral)
  Murlynd (magical “technology”, Good)     Keoghtom (extraplanar heroism, Good)
        Kyuss (mastery of undead, Evil)
        Tsolorandril (wave motions, Neutral)


Deities associated with demihumans

Greater deities

Elves Dwarves Gnomes Halflings Half-orcs Drow
Corellon Larethian (Magic, Good) Moradin (smithing, Good) Garl Glittergold (protection, Good) Yondalla (protection, Good) Gruumsh (war, evil) Lolth (spiders, evil)

Intermediate deities

Elves Dwarves Gnomes Halflings Orcs
Aerdrie Faenya (air Abbathor (greed, Evil) Baervan Wildwanderer (forests, Good) Arvoreen (protection, Good) Bahgtru(strength, Evil)
Deep Sashelas (aquatic elves Berronar Truesilver (safety, Good) Callarduran Smoothhands (protection, Neutral) Cyrrollalee (friendship, Good) Ilneval (warfare, Evil)
Erevan Ilesere (mischief Clanggedin Silverbeard (battle, Good) Flandal Steelskin (mining, Good) Sheela Peryroyl (agriculture, Good) Luthic female (fertility, Evil)
Hanali Celanil (love Dumathoin (exploration, Neutral) Gaerdal Ironhand (vigilance, Good)   Shargaas (stealth, Evil)
Labelas Enoreth (time Vergadain (wealth, Neutral) Segojan Earthcaller (earth, Good)   Yurtrus (disease, Evil)
Rillifane Rallathil (wood elves Laduguer ( duergar , Evil) Urdlen (greed, Evil)
Sehanine Moonbow (mysticism)
Solonor Thelandira (hunting)

Lesser deities

Elves Dwarves Gnomes Halflings
Fenmarel Mestarine (wild elves, Neutral) Dugmaren Brightmantle (scholarship, Good) Baravar Cloakshadow (illusions, Good) Brandobaris (stealth, Neutral)
  Muamman Duathal (travellers, Good)

Demi-gods

Elves Gnomes Drow
Ye'Cind (music, Good) Urogalan (death, Evil) Keptolo (flattery, Evil)
    *Kiaransalee (slavery, Evil)
    *Zinzerena (assassination , Evil)

Hero-deities

Elves Dwarves Gnomes Halflings
Gadhelyn (outlawry, Neutral) Gendwar Argrim (obsession Neutral) Roykyn (cruelty, Evil) Charmalaine (keen senses, Good)

Deities associated with humanoids and other races

Greater deities

Intermediate deities

Lesser gods

Demigods


Footnotes

  1. Gygax: "St. Cuthbert was more of a joke than otherwise. Consider the advocacy of pounding sense into someone's head by dint of blows from a club."Gary Gygax: Q & A (Part XII, Page 4). EN World , 2006-08-23. Retrieved on 2009-03-15.
  2. Gygax: "The development of anything akin to a logical pantheon of deities for the world setting took a considerable period of time to complete because we seldom dealt with such entities in play. St. Cuthbert and Pholtus were amusing to the players with cleric PCs so I spent time detailing them. The balance then followed as I brought into play evil deities to serve as villians and to frustrate the aims of the PCs."Gary Gygax: Q & A (Part VIII, Page 5). EN World , 2005-02-24. Retrieved on 2009-03-15.
  3. Gygax, Gary (August 1976). "The Gnome Cache (Part II)". The Dragon (2): 6. Lake Geneva WI: TSR.
  4. a b Conforti, Steve (2005-03-02) Living Greyhawk: Official Listing of Deities for Use in the Campaign, Version 2.0, RPGA
  5. Ward, James M.; Kuntz, Robert J. (1980), Deities and Demigods, Lake Geneva WI: TSR, ISBN 0-935696-22-9
  6. Gygax, Gary (August 1982). "Greyhawk's World - News, Notes and Views of the Greyhawk World: Events of the Eastern and Southern Flanaess". Dragon VII, No. 3 (64): 13. Lake Geneva WI: TSR.
  7. a b c d Gygax, Gary (November 1982), "Deities and Demigods of Greyhawk, Part 1", Dragon (Issue 67), p. 23{{citation}}: CS1 maint: date and year (link)
  8. a b c d e Gygax, Gary (December 1982), "Deities and Demigods of Greyhawk, Part 2", Dragon (Issue 68), p. 63{{citation}}: CS1 maint: date and year (link)
  9. a b Gygax, Gary (January 1983), "Deities and Demigods of Greyhawk, Part 3", Dragon (Issue 69), p. 27{{citation}}: CS1 maint: date and year (link)
  10. a b c d e Gygax, Gary (March 1983), "Deities and Demigods of Greyhawk, Part 5", Dragon (Issue 71), p. 52{{citation}}: CS1 maint: date and year (link)
  11. a b c Gygax, Gary (February 1983), "Deities and Demigods of Greyhawk, Part 4", Dragon (Issue 70), p. 20{{citation}}: CS1 maint: date and year (link)
  12. Gygax: “I for one do not care to spend years of time and effort imagining and creating an exotic universe for a non-human race or races, complete with all that pertains to such a group.” Gary Gygax: Q & A (Part XIII, Page 56). EN World , 2007-10-18. Retrieved on 2009-08-13.
  13. Gygax, Gary (December 1984). "From the Sorcerer's Scroll: Clerics live by other rules". Dragon (92): 22. Lake Geneva WI: TSR.]
  14. In “From the Ashes”, Beory’s alignment was changed from Good to Neutral
  15. Pholtus was accidentally left out of the summarized list of deities in “From the Ashes”, but was described fully in the “Atlas of the Flanaess” booklet that was part of the boxed set.
  16. Due to a typo the second “i” in “Sotillion” was dropped in this edition. “Sotillon” was repeated in all subsequent editions until the “i” was finally restored in the 2005 compilation of deities for the ‘’Living Greyhawk’’ campaign.
  17. Wenta (autumn) was left off the summarized list of deities; however, since Sotillion (summer), Telchur (winter) and Atroa (spring) were still included, one can assume this was done in error.
  18. Vecna was an evil being from the earliest days of D&D. In WotC’s revival of Greyhawk in 1998, Vecna was made a demigod. In this edition, Vecna was “promoted” to lesser god.

Further reading