Die Vecna Die!: Difference between revisions

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Plot: Add details of being set in 591 (copying entry from WoG Timeline).
m Filled in more infobox parameters; new Template format; moved External :Links and {{index}}
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{{Greyhawk source|
{{Greyhawk source
image=[[Image:Die Vecna Die!01.jpg|250px]]|
|name            =
caption=|
|image           = [[Image:Die Vecna Die!01.jpg|250px]]
 
|caption         = Cover of ''Die, Vecna, Die!'', art by Paul Bonner.
 
|type             = Adventure module
name=''Die Vecna Die!''|
|code             = DVD
type=Adventure module|
|edition         = AD&D 2e
code=DVD|
|author           = [[Bruce R. Cordell]]<br>[[Steve Miller]]
edition=2nd edition ''Advanced Dungeons & Dragons''|
|editor          = Miranda horner and Roger Moore
author= [[Bruce R. Cordell]]<br>[[Steve Miller]]|
|publisher        = [[Wizards of the Coast]]
first published=2000|
|cover_artist    = Paul Bonner
series=''[[Vecna Lives!]]''<br>''[[Vecna Reborn]]''<br>''[[Die Vecna Die!]]''|
|inter_artist    = Kevin McCann
class=Canon
|first published = 2000
|series           = ''[[Vecna Lives!]]''<br>''[[Vecna Reborn]]''<br>''[[Die Vecna Die!]]''
|pages            = 160
|isbn            = 0-7869-1662-1
|class           = Oficcially published material
}}
}}
'''''Die Vecna Die!''''' is an ''Advanced Dungeons & Dragons''(''AD&D'' 2nd edition) adventure module released in 2000 by Wizards of the Coast. The module is divided into three sections, each taking part in a different campaign setting: ''[[Greyhawk]]'', ''Ravenloft'', and ''Planescape''.  It was the final adventure for the 2nd edition of ''Dungeons & Dragons''.
'''''Die Vecna Die!''''' is an ''Advanced Dungeons & Dragons''(''AD&D'' 2nd edition) adventure module released in 2000 by Wizards of the Coast. The module is divided into three sections, each taking part in a different campaign setting: ''[[Greyhawk]]'', ''Ravenloft'', and ''Planescape''.  It was the final adventure for the 2nd edition of ''Dungeons & Dragons''.
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*''[[Vecna Lives!]]''
*''[[Vecna Lives!]]''
*''[[Vecna Reborn]]''
*''[[Vecna Reborn]]''
==Bibliography==
*[[Cordell, Bruce]], and [[Steve Miller]]. ''Die Vecna Die!''. Renton, WA: Wizards of the Coast, 2000.


==External link==
==External link==
*''[http://tsr.bothgunsblazing.com/dd1/vecna.htm Die Vecna Die!]'' at the ''TSR Archive''.
*''[http://tsr.bothgunsblazing.com/dd1/vecna.htm Die Vecna Die!]'' at the ''TSR Archive''.
*''[https://www.dmsguild.com/product/17483/Die-Vecna-Die-2e Die Vecna Die!]'' at the ''Dungeon Masters Guild''.
==References==
'''Citations'''
<references />
'''Bibliography'''
*[[Cordell, Bruce]], and [[Steve Miller]]. ''Die Vecna Die!''. Renton, WA: Wizards of the Coast, 2000.
{{index}}


*''[https://www.dmsguild.com/product/17483/Die-Vecna-Die-2e Die Vecna Die!]'' at the ''Dungeon Masters Guild''.


[[Category:Canonical sources]]{{index}}
[[Category:Canonical sources]]

Revision as of 08:51, 6 December 2020

Template:Greyhawk source Die Vecna Die! is an Advanced Dungeons & Dragons(AD&D 2nd edition) adventure module released in 2000 by Wizards of the Coast. The module is divided into three sections, each taking part in a different campaign setting: Greyhawk, Ravenloft, and Planescape. It was the final adventure for the 2nd edition of Dungeons & Dragons.

Die Vecna Die! was written by Bruce R. Cordell and Steve Miller, withcover art by Paul Bonner and interior art by Kevin McCann. It is a 160 page adventure, designed for four to six characters of levels 10 to 13.

Plot

This adventure, and Vecna's multiverse-shattering plan contained within it, have been used by some D&D fans to explain the differences between the 2nd and 3rd editions of Dungeons & Dragons. [1] [2] [3]

The events occur in 591 CY. The Greyhawk Player's Guide, set in 591 CY, lists Vecna as still imprisoned (pages 18 & 21), while the Living Greyhawk Gazetteer, also set in 591 CY, lists him as recently escaped (page 186). For this to be accurate, Vecna must have escaped during 591 CY.

The closing paragraph of the module reads as follows:

Even with Vecna's removal, his time in the crux effected change in superspace. Though the Lady of Pain attempts to heal the damage, the turmoil spawned by Vecna's time in Sigil cannot be entirely erased. Some Outer Planes drift off and are forever lost, others collide and merge, while at least one Inner Plane runs "aground" on a distant world of the Prime. Moreover, the very nature of the Prime Material Plane itself is altered. Half-worlds like those attached to Tovag Baragu multiply a millionfold, taking on parallel realism in what was before a unified Prime Material Plane. The concept of alternate dimensions rears its metaphorical head, but doesn't yet solidify, and perhaps it never will. New realms, both near and far, are revealed and realms never previously imagined make themselves known. Entities long thought lost emerge once more, while other creatures, both great and small, are inexplicably eradicated. Some common spells begin to work differently. The changes do not occur immediately, but instead are revealed during the subsequent months. However, one thing remains clear: Nothing will ever be the same again.

See also

References

Citations

Bibliography

Encyclopedia Greyhawkania Index

The Encyclopedia Greyhawkania Index (EGI) is based on previous work of Jason Zavoda through '08, continued by numerous other fans. The EGI article has a list of sources, product names, abbreviations, and a link to the full, downloadable index.

Topic Type Description Product Page/Card/Image