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'''''Dungeon Adventures''''', commonly called simply '''''Dungeon''''', was a magazine targeting people who play roleplaying games, particularly ''Dungeons & Dragons''. It was first published by TSR in 1986, as a bi-monthly magazine. It changed to be published monthly in 2003 | '''''Dungeon Adventures''''', commonly called simply '''''Dungeon''''', was a magazine targeting people who play roleplaying games, particularly ''Dungeons & Dragons''. It was first published by TSR in 1986, as a bi-monthly magazine. It changed to be published monthly in 2003. The magazine was licensed to Paizo Publishing from 2002, but the licence ceased in September 2007 with issue 150 (which included an index of the various adventures and Campaign Workbooks published in it, by setting and RPG system). Wizards of the Coast continued publishing it until issue 221 in December 2013. Its sister publication was the more widely read ''[[Dragon (magazine)|Dragon]].'' | ||
Each issue provided self-contained pre-written, playtested game scenarios, often called "modules" in early issues (it is now more common to just call them "adventures" or "scenarios"). Gamemasters could present these adventures to their players as written, or adapt them to their own campaign setting. By providing ideas, plots, villains, maps, monsters, and hooks, it sought to save gamemasters a great deal of time preparing a game for their players. As a magazine containing several modules per issue, it was also significantly cheaper than stand-alone modules, which perhaps explained its enduring popularity. | Each issue provided self-contained pre-written, playtested game scenarios, often called "modules" in early issues (it is now more common to just call them "adventures" or "scenarios"). Gamemasters could present these adventures to their players as written, or adapt them to their own campaign setting. By providing ideas, plots, villains, maps, monsters, and hooks, it sought to save gamemasters a great deal of time preparing a game for their players. As a magazine containing several modules per issue, it was also significantly cheaper than stand-alone modules, which perhaps explained its enduring popularity. | ||
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Starting with Issue 90 in 2002, ''Dungeon'' was combined with ''[[Polyhedron]]'' magazine into a single magazine. Many of the ''Polyhedron'' sections presented complete mini-games for the d20 system, starting with "Pulp Heroes" in issue 90. | Starting with Issue 90 in 2002, ''Dungeon'' was combined with ''[[Polyhedron]]'' magazine into a single magazine. Many of the ''Polyhedron'' sections presented complete mini-games for the d20 system, starting with "Pulp Heroes" in issue 90. | ||
On April 18, 2007, Wizards of the Coast announced that Paizo would cease publication of ''Dungeon'' in September of that year. Scott Rouse, Senior Brand Manager of ''Dungeons & Dragons'' at Wizards of the Coast stated, "Today the internet is where people go to get this kind of information. By moving to an online model we are using a delivery system that broadens our reach to fans around the world." | On April 18, 2007, Wizards of the Coast announced that Paizo would cease publication of ''Dungeon'' in September of that year. Scott Rouse, Senior Brand Manager of ''Dungeons & Dragons'' at Wizards of the Coast stated, "Today the internet is where people go to get this kind of information. By moving to an online model we are using a delivery system that broadens our reach to fans around the world." That mode continued until December 2013 with the final issue 221. | ||
==The return to Dungeons & Dragons== | ==The return to Dungeons & Dragons== | ||
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===Adventure Paths=== | ===Adventure Paths=== | ||
A notable feature of ''Dungeon'''s | A notable feature of ''Dungeon'''s history hinder Paizo was the use of connected series of adventures; these long series weee referred to as "[[Adventure Paths]]" and took characters from the very beginning of their adventuring careers (1st level) up through Epic levels (20+). Three lengthy series, the ''[[Shackled City]]'' (11 parts) and ''[[Age of Worms]]'' (12 parts) and ''[[Savage Tide]]'' (11 parts, finishing with issue 150). In addition, several shorter series (typically three parts) and a sporadic, open-ended series of [[Maure Castle]] adventures featured. The ''Shackled City'' series was reprinted as a hardcover book, with various revisions and corrections, new background information, and an additional adventure added to fill a gap near the beginning of the series. | ||
With the cancellation of ''Dungeon'' and its sister publication, ''Dragon'', Paizo Publishing announced a new monthly publication titled ''Pathfinder'', to combine the concept of the Adventure Path with the support articles which appeared in ''Dragon''. | |||
With the cancellation of ''Dungeon'' and its sister publication, ''Dragon'', Paizo Publishing | |||
== Awards == | == Awards == | ||
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==See also== | ==See also== | ||
*[[List of Greyhawk adventures in Dungeon Magazine]] | *[[List of Greyhawk adventures in Dungeon Magazine]] (partial) | ||
==Bibliography== | ==Bibliography== | ||
Revision as of 05:39, 10 January 2021
Template:Greyhawk source Dungeon Adventures, commonly called simply Dungeon, was a magazine targeting people who play roleplaying games, particularly Dungeons & Dragons. It was first published by TSR in 1986, as a bi-monthly magazine. It changed to be published monthly in 2003. The magazine was licensed to Paizo Publishing from 2002, but the licence ceased in September 2007 with issue 150 (which included an index of the various adventures and Campaign Workbooks published in it, by setting and RPG system). Wizards of the Coast continued publishing it until issue 221 in December 2013. Its sister publication was the more widely read Dragon.
Each issue provided self-contained pre-written, playtested game scenarios, often called "modules" in early issues (it is now more common to just call them "adventures" or "scenarios"). Gamemasters could present these adventures to their players as written, or adapt them to their own campaign setting. By providing ideas, plots, villains, maps, monsters, and hooks, it sought to save gamemasters a great deal of time preparing a game for their players. As a magazine containing several modules per issue, it was also significantly cheaper than stand-alone modules, which perhaps explained its enduring popularity.
The Paizo/Polyhedron era
In late 2002, Paizo Publishing acquired publishing rights to both Dungeon and Dragon, as part of a move by Wizards of the Coast to divest business ventures not related to its core business.
Starting with Issue 90 in 2002, Dungeon was combined with Polyhedron magazine into a single magazine. Many of the Polyhedron sections presented complete mini-games for the d20 system, starting with "Pulp Heroes" in issue 90.
On April 18, 2007, Wizards of the Coast announced that Paizo would cease publication of Dungeon in September of that year. Scott Rouse, Senior Brand Manager of Dungeons & Dragons at Wizards of the Coast stated, "Today the internet is where people go to get this kind of information. By moving to an online model we are using a delivery system that broadens our reach to fans around the world." That mode continued until December 2013 with the final issue 221.
The return to Dungeons & Dragons

In August 2004, starting with issue #114, editor Erik Mona changed the format, focusing solely on Dungeons & Dragons and discontinuing the Polyhedron section. The new format included three adventures per issue, one each for low, medium, and high levels. A few issues each year contained another substantial article, which typically provided further details on the setting of one of the adventures in that issue (Previously, Dungeon almost never had articles other than adventures). Following the adventures and articles, many issues contained the three-page Dungeoncraft column, at the time written by Monte Cook, as well as a few two-page articles on various subjects collectively called the Campaign Workbook.
Wil Wheaton had a regular column called Wil Save, but Wheaton chose to discontinue it as he had been extremely busy, has had health problems and was somewhat dispirited by the mixed reception the column received.
Dungeon under Mona's editorship, and that of successor James Jacobs, was notable for the copious amount of Greyhawk content. Every issue of Dungeon under Mona's and Jacobs's leadership contained at least one adventure set in the World of Greyhawk.
Adventure Paths
A notable feature of Dungeon's history hinder Paizo was the use of connected series of adventures; these long series weee referred to as "Adventure Paths" and took characters from the very beginning of their adventuring careers (1st level) up through Epic levels (20+). Three lengthy series, the Shackled City (11 parts) and Age of Worms (12 parts) and Savage Tide (11 parts, finishing with issue 150). In addition, several shorter series (typically three parts) and a sporadic, open-ended series of Maure Castle adventures featured. The Shackled City series was reprinted as a hardcover book, with various revisions and corrections, new background information, and an additional adventure added to fill a gap near the beginning of the series. With the cancellation of Dungeon and its sister publication, Dragon, Paizo Publishing announced a new monthly publication titled Pathfinder, to combine the concept of the Adventure Path with the support articles which appeared in Dragon.
Awards
- 1991: Origins Award for Best Professional Adventure Gaming Magazine of 1990
- 2002: ENnie Award for Best Aid or Accessory
Nominations
- 2006: Origins Awards for Best Nonfiction Publication (Dungeon magazine itself) and Best Roleplaying Game Supplement (Shackled City hardcover). Did not win in either category.
See also
Bibliography
- Mona, Erik. "Dragon and Dungeon Transition." Paizo Publishing. [1]
- Wheaton, Wil. "Driver 8." Wil Wheaton dot Net. [2]
- Wizards of the Coast. "Paizo Publishing to Cease Publication of Dragon and Dungeon." Wizards of the Coast.[3]
External links
- Paizo Publishing, publisher of Dungeon.
- Index - partial index of Dungeon magazine articles.
- Dungeon on Wikipedia.
Encyclopedia Greyhawkania Index
The Encyclopedia Greyhawkania Index (EGI) is based on previous work of Jason Zavoda through '08, continued by numerous other fans. The EGI article has a list of sources, product names, abbreviations, and a link to the full, downloadable index.
| Topic | Type | Description | Product | Page/Card/Image
|
|---|---|---|---|---|
| A4 In the Dungeons of the Slavelords | Adventure | Located in: Wild Coast (Suderheim, Drachensgrab mountains), | A1 Slave Pits of the Undercity | 1, 3 |
| A4 In the Dungeons of the Slavelords | Adventure | Located in: Wild Coast (Suderheim, Drachensgrab mountains), | A1-4 Scourge of the Slave Lords | 3 |
| A4 In the Dungeons of the Slavelords | Adventure | Located in: Wild Coast (Suderheim, Drachensgrab mountains), | A3 Assault on the Aerie of the Slave Lords | 1, 2 |
| A4 In the Dungeons of the Slavelords | Adventure | Located in: Wild Coast (Suderheim, Drachensgrab mountains), | A4 In The Dungeons of the Slave Lords | All |
| A4 In the Dungeons of the Slavelords | Adventure | Located in: Wild Coast (Suderheim, Drachensgrab mountains), | Dragon magazine #043 | 12 |
| A4 In the Dungeons of the Slavelords | Adventure | Located in: Wild Coast (Suderheim, Drachensgrab mountains), | Dragon magazine #068 | 4 |
| A4 In the Dungeons of the Slavelords | Adventure | Located in: Wild Coast (Suderheim, Drachensgrab mountains), | From the Ashes: Atlas of the Flanaess | 72 |
| A4 In the Dungeons of the Slavelords | Adventure | Located in: Wild Coast (Suderheim, Drachensgrab mountains), | World of Greyhawk boxed set (1983) | 30 |
| Blackmoor - Dungeons & Dragons Book V | Adventure | El Raja Key Archive (Standard Edition) | 284 | |
| Blackmoor - Dungeons & Dragons Book V | Adventure | Monster Manual 1, AD&D 1e | 4 | |
| Dungeon Magazine #020 | Publication | Dungeon magazine #070 | 66 | |
| Dungeon Magazine #034 | Publication | Ghosts of Saltmarsh, D&D 5e | 98 | |
| Dungeon Magazine #106 | Publication | Ghosts of Saltmarsh, D&D 5e | 142 | |
| Dungeon Magazine #121 | Publication | Ghosts of Saltmarsh, D&D 5e | 164 | |
| Dungeon Magazine #123 | Publication | Ghosts of Saltmarsh, D&D 5e | 88 | |
| Dungeon Magazine #134 | Publication | Dragon magazine #344 | 86 | |
| Dungeon Magazine #139 | Publication | Dragon magazine #344 | 94 | |
| Dungeon Master's Guide, D&D 5e | Rules | Core Rules, | Ghosts of Saltmarsh, D&D 5e | 5, 19, 48, 66, 111, 126, 138, 139, 152, 158, 168, 176, 183, 186, 187, 196, 198, 199, 203, 204, 206, 211, 212, 215, 222, 226, 229 |
| Dungeon Masters Guide 1st Edition | Publication | Rulebook, | World of Greyhawk boxed set (1983) | 4, 8 |
| Dungeon Masters Guide, AD&D 1e | Rules | Core Rules, | Deities & Demigods (1st & 2nd printing), AD&D 1e | 9, 10, 35, 37, 100, 105, 125 |
| Dungeon Masters Guide, AD&D 1e | Rules | Core Rules, | Deities & Demigods (3rd+ printing), AD&D 1e | 9, 10, 35, 37, 85, 90, 117 |
| Dungeon Masters Guide, AD&D 1e | Rules | Core Rules, | Dragon magazine #075 | 26, 31 |
| Dungeon Masters Guide, AD&D 1e | Rules | Core Rules, | Dragon magazine #076 | 36 |
| Dungeon Masters Guide, AD&D 1e | Rules | Core Rules, | Dragon magazine #224 | 68 |
| Dungeon Masters Guide, AD&D 1e | Rules | Core Rules, | EX1 Dungeonland | 7 |
| Dungeon Masters Guide, AD&D 1e | Rules | Core Rules, | EX2 The Land Beyond the Magic Mirror | 7 |
| Dungeon Masters Guide, AD&D 1e | Rules | Core Rules, | Future Tech Meets Fantasy, D&D 3.5e Web Article | |
| Dungeon Masters Guide, AD&D 1e | Rules | Core Rules, | Manual of the Planes, AD&D 1e | 16, 34, 49, 63, 70, 77, 86 |
| Dungeon Masters Guide, AD&D 2e | Rules | Core Rules, | Bastion of Faith | 27, 47, 63, 73, 75, 81, 91 |
| Dungeon Masters Guide, AD&D 2e | Rules | Core Rules, | DMGR4 - Monster Mythology | 9, 12, 13, 15, 127 |
| Dungeon Masters Guide, AD&D 2e | Rules | Core Rules, | Dragon magazine #224 | 68 |
| Dungeon of Bleeding Walls | Place | WGR5 Iuz the Evil | 64 | |
| Dungeoneers Survival Guide | Publication | Rulebook, | The City of Greyhawk: Adventure Cards | 19, 22 |
| Dungeoneers Survival Guide | Publication | Rulebook, | The City of Greyhawk: Gem of the Flanaess | 38 |
| Dungeoneers Survival Guide | Publication | Rulebook, | GDQ1-7 Queen of the Spiders | 3 |
| Dungeoneers Survival Guide | Publication | Rulebook, | Manual of the Planes, AD&D 1e | 23, 42 |
| Dungeoneers Tax | Kingdom | Tax, | Living Greyhawk Gazetteer | 35 |
| EX1 Dungeonland | Adventure | Located in: Greyhawk (Castle Greyhawk), | Dragon magazine #230 | 15 |
| EX1 Dungeonland | Adventure | Located in: Greyhawk (Castle Greyhawk), | EX1 Dungeonland | All |
| EX1 Dungeonland | Adventure | Located in: Greyhawk (Castle Greyhawk), | EX2 The Land Beyond the Magic Mirror | 2, 4, 13, 23, 25, 26 |
| EX1 Dungeonland | Adventure | Located in: Greyhawk (Castle Greyhawk), | From the Ashes: Atlas of the Flanaess | 72 |
| EX1 Dungeonland | Adventure | Located in: Greyhawk (Castle Greyhawk), | Living Greyhawk, Living Onnwal Gazetteer, D&D 3.5e | 5 |
| EX1 Dungeonland | Adventure | Located in: Greyhawk (Castle Greyhawk), | The Adventure Begins | 77 |
| EX1 Dungeonland | Adventure | Located in: Greyhawk (Castle Greyhawk), | World of Greyhawk boxed set (1983) | 30 |
| Expert Dungeoneer (General) | Rules | Feat/Proficiency/Skill, | Dragon magazine #315 | 53 |
| GC1 Dungeonland | Adventure | Reference | SEE EX1 Dungeonland | |
| Greyhawk - Dungeons & Dragons Book IV | Adventure | Blackmoor - Dungeons & Dragons Book V | Foreword, 24 | |
| Greyhawk - Dungeons & Dragons Book IV | Adventure | Eldritch Wizardry | 1, 2 | |
| Greyhawk - Dungeons & Dragons Book IV | Adventure | Monster Manual 1, AD&D 1e | 4 | |
| Men & Magic - Dungeons & Dragons Book I | Rules | Core Rules, | Greyhawk: Supplement I, OD&D | 3 |
| Monsters & Treasure - Dungeons & Dragons Book II | Rules | Core Rules, | Greyhawk: Supplement I, OD&D | 22, 25, 28 |
| Rat Pit (City Dungeon) (Rel Mord) | Building | Jail, | WG8 Fate of Istus | 16 |
| S1-4 Dungeons of Dread | Adventure | Located in: Various, | Tales from the Yawning Portal, D&D 5e | 4 |
| The Underworld & Wilderness Adventures - Dungeons & Dragons Book III | Rules | Greyhawk: Supplement I, OD&D | 3 | |
| Xaene's Dungeon (Rauxes) | Place | El Raja Key Archive (Standard Edition) | 20 | |
| Zayene's Dungeon | Place | El Raja Key Archive (Standard Edition) | 245 |