Dragonchess: Difference between revisions
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|image1 = | |image1 = Dragonchess_Drag100.jpg | ||
|width1 = 650 |height1 = 535 | |width1 = 650 |height1 = 535 | ||
|caption1 = | |caption1 = [[Gord the Rogue]] playing dragonchess, [[dragmag|Dragon]] magazine #100, art by Jim Roslof.(1985) | ||
|image2 = Dragonchess_Drag400.png | |||
|width2 = 1536 |height2 = 1950 | |||
|caption2 = Cover of [[dragmag|Dragon]] #400, illustration by Dennis Kauth.(2011) | |||
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'''Dragonchess''' is a [[three-dimensional chess|three-dimensional]] fantasy [[chess variant]] created by [[Gary Gygax]], co-creator of the famed [[role-playing game]] ''[[Dungeons & Dragons]]''. The game was introduced in 1985 in issue No. 100 of ''[[Dragon (magazine)|Dragon Magazine]]''.<ref>Gygax, 1985, pp34–40</ref><ref>Pritchard, 1994, p95</ref><ref>Pritchard, 2007, p232</ref> | |||
==Boards and pieces== | ==Boards and pieces== | ||
The Dragonchess gameboard consists of three vertically stacked 12×8 levels. The upper level (blue and white) represents the air, the middle level (green and amber) represents the land, and the lower level (red and brown) is the | The Dragonchess gameboard consists of three vertically stacked 12×8 levels. The upper level (blue and white) represents the air, the middle level (green and amber) represents the land, and the lower level (red and brown) is the underworld|subterranean world <ref>Gygax, 1985, p34</ref>. | ||
The Dragonchess game pieces (42 per player) are an ensemble of characters and monsters inspired or derived from [[Dungeons & Dragons campaign settings|fantasy settings]] in ''Dungeons & Dragons''. Intricate inter- and intra-level game piece capabilities are defined. As in [[chess]], White moves first and then players take turns, and the game is won by delivering [[checkmate]] (inescapable attack) to the enemy king. | The Dragonchess game pieces (42 per player) are an ensemble of characters and monsters inspired or derived from [[Dungeons & Dragons campaign settings|fantasy settings]] in ''Dungeons & Dragons''. Intricate inter- and intra-level game piece capabilities are defined. As in [[chess]], White moves first and then players take turns, and the game is won by delivering [[checkmate]] (inescapable attack) to the enemy king. | ||
===Upper=== | ===Upper=== | ||
{{multiple image |total_width = 650 | |||
|image1 = Dragonchess gameboard.png | |||
|width1 = 650 |height1 = 535 | |||
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|image2 = Dragonchess init config, upper board.png | |||
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====[[ | [[File:Dragonchess 'The Sky Board' by Zac Dortch.jpg|thumb|300px|''The Sky Board'', by Zac Dortch]] | ||
====[[Sylph]] (S)==== | |||
:On '''level 3''': | :On '''level 3''': | ||
:* can ''move'' one step diagonally forward, or ''capture'' one step straight forward;{{efn|name="Berolina"|The same as a [[Berolina chess|Berolina pawn]] (but without promotion or an initial two-step option).}} | :* can ''move'' one step diagonally forward, or ''capture'' one step straight forward;{{efn|name="Berolina"|The same as a [[Berolina chess|Berolina pawn]] (but without promotion or an initial two-step option).}} | ||
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:* can ''move'' to the square directly above on level 3, or to one of the player's six Sylph starting squares. | :* can ''move'' to the square directly above on level 3, or to one of the player's six Sylph starting squares. | ||
====[[ | ====[[Griffon]] (G)==== | ||
:On '''level 3''': | :On '''level 3''': | ||
:* can move and capture by jumping{{efn|The move or capture is unblockable.}} in the following pattern: two steps diagonally followed by one step [[Orthogonality|orthogonally]] outward;{{efn|Or (the same result): one step orthogonally followed by two steps diagonally outward. The same as a [[Zebra (chess)|Zebra]] fairy chess piece, or an [[janggi#Elephants|elephant]] in [[janggi]].}} | :* can move and capture by jumping{{efn|The move or capture is unblockable.}} in the following pattern: two steps diagonally followed by one step [[Orthogonality|orthogonally]] outward;{{efn|Or (the same result): one step orthogonally followed by two steps diagonally outward. The same as a [[Zebra (chess)|Zebra]] fairy chess piece, or an [[janggi#Elephants|elephant]] in [[janggi]].}} | ||
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:* can move and capture one step triagonally to level 3.{{efn|name="triag above"|That is, to a square diagonally above.}} | :* can move and capture one step triagonally to level 3.{{efn|name="triag above"|That is, to a square diagonally above.}} | ||
====[[ | ====[[Dragon]] (R)==== | ||
:*can move and capture as a chess [[King (chess)|king]]+[[Bishop (chess)|bishop]] on '''level 3''';{{efn|The same as a [[Shogi#Promoted bishop|dragon horse]] in [[shogi]].}} | :*can move and capture as a chess [[King (chess)|king]]+[[Bishop (chess)|bishop]] on '''level 3''';{{efn|The same as a [[Shogi#Promoted bishop|dragon horse]] in [[shogi]].}} | ||
:* can capture ''remotely'' (without leaving level 3) on the square directly below on level 2, or on any square orthogonally adjacent to that square. | :* can capture ''remotely'' (without leaving level 3) on the square directly below on level 2, or on any square orthogonally adjacent to that square. | ||
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===Middle=== | ===Middle=== | ||
[[File:Dragonchess init config, middle board.png|thumb| | [[File:Dragonchess init config, middle board.png|thumb|300px|Middle board starting position]] | ||
[[File:Dragonchess 'The Ground Board' by Zac Dortch.jpg|thumb| | [[File:Dragonchess 'The Ground Board' by Zac Dortch.jpg|thumb|300px|''The Ground Board'', by Zac Dortch]] | ||
==== | ====Warrior (W)==== | ||
:* can move and capture like a chess [[Pawn (chess)|pawn]] on '''level 2''' but without the initial two-step option; | :* can move and capture like a chess [[Pawn (chess)|pawn]] on '''level 2''' but without the initial two-step option; | ||
:* [[Promotion (chess)|promotes]] to Hero when reaching the furthest rank. | :* [[Promotion (chess)|promotes]] to Hero when reaching the furthest rank. | ||
====[[ | ====[[Oliphant]] (O)==== | ||
:* can move and capture like a chess [[Rook (chess)|rook]] on '''level 2'''. | :* can move and capture like a chess [[Rook (chess)|rook]] on '''level 2'''. | ||
==== | ====Unicorn (U)==== | ||
:* can move and capture like a chess [[Knight (chess)|knight]] on '''level 2'''. | :* can move and capture like a chess [[Knight (chess)|knight]] on '''level 2'''. | ||
==== | ====Hero (H)==== | ||
:On '''level 2''': | :On '''level 2''': | ||
:* can move and capture one or two unblockable steps diagonally; | :* can move and capture one or two unblockable steps diagonally; | ||
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:* can move and capture back to the square on level 2 the Hero previously left.{{efn|name="triag above"}}{{efn|name="triag below"}} | :* can move and capture back to the square on level 2 the Hero previously left.{{efn|name="triag above"}}{{efn|name="triag below"}} | ||
==== | ====Thief (T)==== | ||
:* can move and capture like a chess [[Bishop (chess)|bishop]] on '''level 2'''. | :* can move and capture like a chess [[Bishop (chess)|bishop]] on '''level 2'''. | ||
==== | ====Cleric (C)==== | ||
:On '''any level''': | :On '''any level''': | ||
:* can move and capture like a chess [[King (chess)|king]]; | :* can move and capture like a chess [[King (chess)|king]]; | ||
:* can move and capture to the square directly above or directly below on an adjacent level. | :* can move and capture to the square directly above or directly below on an adjacent level. | ||
==== | ====Mage (M)==== | ||
:On '''level 2''': | :On '''level 2''': | ||
:* can move and capture like a chess [[Queen (chess)|queen]]. | :* can move and capture like a chess [[Queen (chess)|queen]]. | ||
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:* can move and capture one or two steps (blockable) directly above or directly below to one of the other levels.{{efn|name="Gygaxblockable"}} | :* can move and capture one or two steps (blockable) directly above or directly below to one of the other levels.{{efn|name="Gygaxblockable"}} | ||
==== | ====King (K)==== | ||
:On '''level 2''': | :On '''level 2''': | ||
:* can move and capture like a chess [[King (chess)|king]]; | :* can move and capture like a chess [[King (chess)|king]]; | ||
| Line 88: | Line 94: | ||
:* can ''move'' to (only) the same square on level 2 the King previously left.{{efn|name="Gygaxmoveonly"}} | :* can ''move'' to (only) the same square on level 2 the King previously left.{{efn|name="Gygaxmoveonly"}} | ||
==== | ====Paladin (P)==== | ||
:On '''level 2''': | :On '''level 2''': | ||
:*can move and capture as a chess [[King (chess)|king]]+[[Knight (chess)|knight]]. | :*can move and capture as a chess [[King (chess)|king]]+[[Knight (chess)|knight]]. | ||
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===Lower=== | ===Lower=== | ||
[[File:Dragonchess init config, lower board.png|thumb| | [[File:Dragonchess init config, lower board.png|thumb|300px|Lower board starting position]] | ||
[[File:Dragonchess 'The Underground Board' by Zac Dortch.jpg|thumb| | [[File:Dragonchess 'The Underground Board' by Zac Dortch.jpg|thumb|300px|''The Underground Board'', by Zac Dortch]] | ||
====[[ | ====[[Dwarf]] (D)==== | ||
:On '''level 1''': | :On '''level 1''': | ||
:* can ''move'' one step straight forward or sideways, or ''capture'' one step diagonally forward; | :* can ''move'' one step straight forward or sideways, or ''capture'' one step diagonally forward; | ||
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:* automatically ''freezes'' (immobilizes) an enemy piece on the square directly above on level 2, whether the Basilisk moves to the space below or the enemy moves to the space above, and until the Basilisk moves away or is captured. | :* automatically ''freezes'' (immobilizes) an enemy piece on the square directly above on level 2, whether the Basilisk moves to the space below or the enemy moves to the space above, and until the Basilisk moves away or is captured. | ||
====[[ | ====[[Elemental]] (E)==== | ||
:On '''level 1''': | :On '''level 1''': | ||
:* can move and capture one or two steps orthogonally;{{efn|name="Gygaxblockable"|Gygax does not mention whether the move is unblockable or not.}} | :* can move and capture one or two steps orthogonally;{{efn|name="Gygaxblockable"|Gygax does not mention whether the move is unblockable or not.}} | ||
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Recording moves is done the same as in [[algebraic notation (chess)|algebraic notation]] for chess, extended to a 12×8 board, with the addition of a numeric prefix (''1'', ''2'', or ''3'') in front of each square coordinate to identify the level.{{efn|Gygax initially describes levels beginning with "1" for upper board in the first page of his article {{harvcol|Gygax|1985|p=34}}, but consistently uses "3" for upper board and "1" for lower board in the subsequent six pages for all move definitions, examples, and sample moves {{harvcol|Gygax|1985|pp=35–40}}.}} So for example, White's Elemental starts on square '''1g1''' (level 1, square g1); Black's King starts on '''2g8'''; and so on. | Recording moves is done the same as in [[algebraic notation (chess)|algebraic notation]] for chess, extended to a 12×8 board, with the addition of a numeric prefix (''1'', ''2'', or ''3'') in front of each square coordinate to identify the level.{{efn|Gygax initially describes levels beginning with "1" for upper board in the first page of his article {{harvcol|Gygax|1985|p=34}}, but consistently uses "3" for upper board and "1" for lower board in the subsequent six pages for all move definitions, examples, and sample moves {{harvcol|Gygax|1985|pp=35–40}}.}} So for example, White's Elemental starts on square '''1g1''' (level 1, square g1); Black's King starts on '''2g8'''; and so on. | ||
== | ==External links== | ||
{{ | * [http://www.chessvariants.org/3d.dir/dragonchess.html Dragonchess] by Edward Jackman, ''[[The Chess Variant Pages]]'' | ||
* [http://www.chessvariants.org/3d.dir/dragonchess2.html More on Dragonchess] by [[Hans Bodlaender]], ''[[The Chess Variant Pages]]'' | |||
*{{bgg|12776|Dragonchess}} | |||
* [http://www.pathguy.com/chess/DragonCh.htm Dragonchess] a simple program by Ed Friedlander <span style="font-size:0.95em; font-weight:bold;">([[Java (programming language)|Java]])</span> | |||
==References== | ==References== | ||
'''Citations''' | |||
<references /> | |||
{{reflist|30em}} | {{reflist|30em}} | ||
'''Notes''' | |||
{{notelist|notes=|30em}} | |||
'''Bibliography''' | '''Bibliography''' | ||
*{{cite magazine | *{{cite magazine | ||
| Line 162: | Line 174: | ||
|chapter=Dragonchess [Gygax] | |chapter=Dragonchess [Gygax] | ||
|isbn=978-0-9555168-0-1}} | |isbn=978-0-9555168-0-1}} | ||
Revision as of 18:17, 1 May 2021
Dragonchess is a three-dimensional fantasy chess variant created by Gary Gygax, co-creator of the famed role-playing game Dungeons & Dragons. The game was introduced in 1985 in issue No. 100 of Dragon Magazine.[1][2][3]
Boards and pieces
The Dragonchess gameboard consists of three vertically stacked 12×8 levels. The upper level (blue and white) represents the air, the middle level (green and amber) represents the land, and the lower level (red and brown) is the underworld|subterranean world [4].
The Dragonchess game pieces (42 per player) are an ensemble of characters and monsters inspired or derived from fantasy settings in Dungeons & Dragons. Intricate inter- and intra-level game piece capabilities are defined. As in chess, White moves first and then players take turns, and the game is won by delivering checkmate (inescapable attack) to the enemy king.
Upper

Sylph (S)
- On level 3:
- can move one step diagonally forward, or capture one step straight forward;[lower-alpha 1]
- can capture on the square directly below on level 2.
- On level 2:
- can move to the square directly above on level 3, or to one of the player's six Sylph starting squares.
Griffon (G)
- On level 3:
- can move and capture by jumping[lower-alpha 2] in the following pattern: two steps diagonally followed by one step orthogonally outward;[lower-alpha 3]
- can move and capture one step triagonally to level 2.[lower-alpha 4]
- On level 2:
- can move and capture one step diagonally;
- can move and capture one step triagonally to level 3.[lower-alpha 5]
Dragon (R)
- can move and capture as a chess king+bishop on level 3;[lower-alpha 6]
- can capture remotely (without leaving level 3) on the square directly below on level 2, or on any square orthogonally adjacent to that square.
Middle


Warrior (W)
Oliphant (O)
- can move and capture like a chess rook on level 2.
Unicorn (U)
- can move and capture like a chess knight on level 2.
Hero (H)
- On level 2:
- can move and capture one or two unblockable steps diagonally;
- can move and capture one step triagonally to levels 1 or 3.[lower-alpha 5][lower-alpha 4]
- On levels 1 and 3:
- can move and capture back to the square on level 2 the Hero previously left.[lower-alpha 5][lower-alpha 4]
Thief (T)
- can move and capture like a chess bishop on level 2.
Cleric (C)
- On any level:
- can move and capture like a chess king;
- can move and capture to the square directly above or directly below on an adjacent level.
Mage (M)
- On level 2:
- can move and capture like a chess queen.
- On levels 1 and 3:
- can move one step orthogonally.[lower-alpha 7]
- On any level:
- can move and capture one or two steps (blockable) directly above or directly below to one of the other levels.[lower-alpha 8]
King (K)
- On level 2:
- can move and capture like a chess king;
- can move and capture to the square directly below on level 1 or directly above on level 3.
- On levels 1 and 3:
- can move to (only) the same square on level 2 the King previously left.[lower-alpha 7]
Paladin (P)
- On level 2:
- On levels 1 and 3:
- can move and capture like a chess king.
- On any level:
- can move to the other levels using a knight-like move: one level up or down followed by two steps orthogonally, or two levels up or down followed by one step orthogonally.
Lower


Dwarf (D)
- On level 1:
- can move one step straight forward or sideways, or capture one step diagonally forward;
- can capture on the square directly above on level 2.
- On level 2:
- can move one step straight forward or sideways, or capture one step diagonally forward;
- can move to the square directly below on level 1.
Basilisk (B)
- can move and capture one step diagonally forward or straight forward on level 1, or move one step straight backward;
- automatically freezes (immobilizes) an enemy piece on the square directly above on level 2, whether the Basilisk moves to the space below or the enemy moves to the space above, and until the Basilisk moves away or is captured.
Elemental (E)
- On level 1:
- can move and capture one or two steps orthogonally;[lower-alpha 8]
- can move one step diagonally;
- can capture in the following pattern: one step orthogonally followed by the square directly above on level 2.[lower-alpha 8]
- On level 2:
- can move and capture in the following pattern: the square directly below on level 1 followed by one step orthogonally.
Move notation
Recording moves is done the same as in algebraic notation for chess, extended to a 12×8 board, with the addition of a numeric prefix (1, 2, or 3) in front of each square coordinate to identify the level.[lower-alpha 9] So for example, White's Elemental starts on square 1g1 (level 1, square g1); Black's King starts on 2g8; and so on.
External links
- Dragonchess by Edward Jackman, The Chess Variant Pages
- More on Dragonchess by Hans Bodlaender, The Chess Variant Pages
- Dragonchess at BoardGameGeek
- Dragonchess a simple program by Ed Friedlander (Java)
References
Citations
Notes
- ↑ The same as a Berolina pawn (but without promotion or an initial two-step option).
- ↑ The move or capture is unblockable.
- ↑ Or (the same result): one step orthogonally followed by two steps diagonally outward. The same as a Zebra fairy chess piece, or an elephant in janggi.
- ↑ a b c That is, to a square diagonally below.
- ↑ a b c That is, to a square diagonally above.
- ↑ The same as a dragon horse in shogi.
- ↑ a b Gygax does not mention whether for moves only, or for moves and captures.
- ↑ a b c Gygax does not mention whether the move is unblockable or not.
- ↑ Gygax initially describes levels beginning with "1" for upper board in the first page of his article Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found., but consistently uses "3" for upper board and "1" for lower board in the subsequent six pages for all move definitions, examples, and sample moves Lua error in package.lua at line 80: module 'Module:Footnotes/anchor_id_list' not found..
Bibliography
- Gygax, Gary (August 1985). "Dragonchess". Dragon Magazine No. 100. Vol. X, no. 3. TSR, Inc. ISSN 0279-6848.
- Pritchard, D. B. (1994) "Dragonchess" in The Encyclopedia of Chess Variants, Games & Puzzles Publications ISBN: 0-9524142-0-1.
- Pritchard, D. B. (2007) "Dragonchess [Gygax]" in Beasley, John , ed. The Classified Encyclopedia of Chess Variants, John Beasley ISBN: 978-0-9555168-0-1.