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The ''Shackled City'' adventure path consists of the following adventures:
The ''Shackled City'' adventure path consists of the following adventures:


*"Life's Bazaar," by Christopher Perkins, ''Dungeon'' #97, March 2003. In this adventure, the player characters investigate kidnappings. The trail leads to a slaving operating from [[Underdark]] passages below the city.
{| class="wikitable"
 
|-
*"[[Drakthar]]'s Way," added for the hardcover collection. In this adventure small bands of [[Goblin|goblins]] raid and vandalize Cauldron. The player characters track the goblins to a hideout in a series of caves below the city that emerge from the side of the dormant volcano. The goblins are led by a vampiric [[bugbear]].
! width="60" | Chapter
 
! Title
*"Flood Season," by [[James Jacobs]], ''Dungeon'' #98. In this adventure, the city of Cauldron is threatened by flooding during the rainy season. Magical wands of ''control water'', normally used to control the flooding, are stolen and taken to a lair below the city. The player characters presumably track down and recover the stolen wands.
! Author
 
! Illustrators
*"Zenith Trajectory," by [[David Noonan]], ''Dungeon'' #102. The player characters are asked to rescue [[Zenith Splintershield]], a dwarf who has been missing since heading into the Underdark to fight evil. Zenith has gone insane and is treated as prophet by the [[kuo-toa]] who captured him.
! width="50" | Levels
 
! width="50" | Issue
*"The [[Demonskar]] Legacy," by Tito Leati, ''Dungeon'' #104. In this chapter, the heroes must find a missing paladin to stop an incursion from Cauldron to nearby [[Redgorge]]. After retracing the paladin's steps through a jungle, a [[giant]]-controlled cavern, and an otherworldly maze, they must face the demonic architect of the area's strife.
! width="100" | Date
 
|-
*"Test of the [[Smoking Eye]]," by David Noonan, ''Dungeon'' #107. Following their warning from a dying paladin to "seek the sign of the smoking eye," a mysterious plane-wanderer asks for their help in completing a series of tests to redeem an abandoned layer of the [[Abyss]].
| style="text-align: center;" | 1
 
| '''"Life's Bazaar"'''
*"Secrets of the [[Soul Pillars]]," by [[Jesse Decker]], ''Dungeon'' #109. After several assassination attempts on the heroes, the assassins are traced back to the temple of [[Wee Jas]]. After assaulting the temple and fighting its undead inhabitants, the heroes are led to an ancient frozen [[spell weaver]] complex, where a powerful oracle is guarded by a horrific undying [[dragon]].
| [[Christopher Perkins]]
 
| Chuck Lukacs, [[Val Mayerik]], Christopher West <small>([[cartography]] for entire series)</small>
*"Lords of Oblivion," by Christopher Perkins, ''Dungeon'' #111. An ally of the heroes is kidnapped and taken to a safe house of the [[Last Laugh]], Cauldron's thieves' guild. Once they break in and rescue him from the den of thieves, the heroes learn of a secret meeting among some of the realm's most horrific criminals at a noble's mansion. In addition, the Last Laugh's [[beholder]] overlord is practicing unholy rituals in the complex below.
| style="text-align: center;" | 1–3
 
| style="text-align: center;" | 97
*"Foundation of Flame," by Chris Thomasson, ''Dungeon'' #113. The [[Cagewrights]] begin their plans in earnest now, awakening the volcano on which Cauldron is built. Spewing lava, earthquakes, and collapsing buildings require the heroes help to get everyone evacuated. Worse, demodands begin to emerge from a planar rift already building, and a certain local dragon gets riled up by it all.
| style="text-align: center;" | March 2003
 
|-
*"Thirteen Cages," by Chris Thomasson, ''Dungeon'' #114. The heroes must march on the Cagewrights' headquarters, in the heart of a volcano, before their ritual is complete and a permanent gate to [[Carceri]] is opened above Cauldron.
| colspan="7" | The player characters investigate recent kidnappings. The trail leads to a slaver operating from [[Underdark]] passages below the city.
 
|-
*"Strike on [[Shatterhorn]]," by Christopher Perkins, ''Dungeon'' #115. What few Cagewrights remain must be hunted down and exterminated in their jungle retreat.
| style="text-align: center;" | 2
 
| '''"[[Drakthar]]'s Way"'''
*"Asylum," by Christopher Perkins, ''Dungeon'' #116. When the twisted mind of [[Adimarchus]], imprisoned Demon Prince of Madness, leaks into [[Abyss|Occipitus]] and begins resurrecting his followers, the heroes realize they must go to the otherworldly asylum of [[Skullrot]] where Adimarchus is imprisoned and destroy him utterly.
| [[Christopher Perkins]]
 
| Omar Dogan
| style="text-align: center;" | 3–4
| style="text-align: center;" | NA
| style="text-align: center;" | August 2007
|-
| colspan="7" | Small bands of [[goblins]] raid and vandalize the city. The player characters track the goblins to a hideout in a series of caves below the city that lead out the side of the mountain. The goblins are led by a vampiric bugbear, the eponymous Drakthar.
|-
| style="text-align: center;" | 3
| '''"Flood Season"'''
| [[James Jacobs]]
| Peter Bergting, [[Stephen Daniele|Stephen A. Daniele]], [[Scott Fischer (artist)|Scott Fischer]]
| style="text-align: center;" | 4–6
| style="text-align: center;" | 98
| style="text-align: center;" | May 2003
|-
| colspan="7" | In this adventure the city of Cauldron is threatened by flooding during the rainy season. Magical wands of "control water" normally used to control the flooding are stolen and taken to a lair below the city. The player characters presumably track down and recover the stolen wands.
|-
| style="text-align: center;" | 4
| '''"Zenith Trajectory"'''
| [[David Noonan]]
| [[Thomas M. Baxa]], Jeff Carlisle, Mark Jackson, [[Mark Nelson (artist)|Mark Nelson]]
| style="text-align: center;" | 6–8
| style="text-align: center;" | 102
| style="text-align: center;" | September 2003
|-
| colspan="7" | The player characters are asked to rescue Zenith Splintershield, a [[Dwarf (Dungeons & Dragons)|dwarf]] who has been missing since heading into the Underdark to fight evil. Zenith has gone insane and is treated as prophet by the [[kuo-toa]] who captured him.
|-
| style="text-align: center;" | 5
| '''"The [[Demonskar]] Legacy"'''
| Tito Leati
| Jeff Carlisle, [[Matt Cavotta]]
| style="text-align: center;" | 8–10
| style="text-align: center;" | 104
| style="text-align: center;" | November 2003
|-
| colspan="7" | In this chapter, the heroes must find a missing paladin to stop an incursion by Cauldron to nearby Redgorge. After retracing his steps through a jungle, a giant-controlled cavern, and an otherworldly maze, they must face the demonic architect of the area's strife.
|-
| style="text-align: center;" | 6
| '''"Test of the Smoking Eye"'''
| David Noonan
| Mark Nelson, UDON
| style="text-align: center;" | 10–12
| style="text-align: center;" | 107
| style="text-align: center;" | February 2004
|-
| colspan="7" | Following their warning from a dying paladin to "seek the sign of the smoking eye", a mysterious plane-wanderer asks for their help in completing a series of tests to redeem an abandoned layer of the [[Abyss (Dungeons & Dragons)|Abyss]].
|-
| style="text-align: center;" | 7
| '''"Secrets of the [[Soul Pillars]]"'''
| Jesse Decker
| Jeff Carlisle, Andrew Hou, Arnold Tsang
| style="text-align: center;" | 12–13
| style="text-align: center;" | 109
| style="text-align: center;" | April 2004
|-
| colspan="7" | After several assassins attempt to kill the heroes, they are traced back to the temple of [[Wee Jas]]. After assaulting the temple and fighting its undead inhabitants, they are led to an ancient frozen spell weaver complex, where a powerful oracle is guarded by a horrific undying dragon.
|-
| style="text-align: center;" | 8
| '''"Lords of Oblivion"'''
| [[Christopher Perkins]]
| Peter Bergting
| style="text-align: center;" | 13–15
| style="text-align: center;" | 111
| style="text-align: center;" | June 2004
|-
| colspan="7" | An ally of the heroes is kidnapped and taken to a safe house of the Last Laugh, Cauldron's thieves guild. Once they break in and rescue him from the den of thieves, they learn of a secret meeting among some of the realm's most horrific criminals at a noble's mansion. In addition, their [[beholder]] overlord is practicing unholy rituals in the complex below.
|-
| style="text-align: center;" | 9
| '''"Foundation of Flame"'''
| [[Chris Thomasson]]
| Christine Choi, Benjamin Huen, Chris Stevens, UDON, Jim Zubkavich
| style="text-align: center;" | 15–16
| style="text-align: center;" | 113
| style="text-align: center;" | August 2004
|-
| colspan="7" | The Cagewrights begin their plans in earnest now, awakening the volcano on which Cauldron is built. Spewing lava, earthquakes, and collapsing buildings require the heroes help to get everyone evacuated. Worse, demodands begin to emerge from a planar rift already building, and a certain local dragon gets riled up by it all.
|-
| style="text-align: center;" | 10
| '''"Thirteen Cages"'''
| [[Chris Thomasson]]
| Ramón K. Pérez
| style="text-align: center;" | 16–18
| style="text-align: center;" | 114
| style="text-align: center;" | September 2004
|-
| colspan="7" | The heroes must march on the Cagewrights' headquarters, in the heart of a volcano, before their ritual is complete and a permanent gate to [[Carceri]] is opened above Cauldron.
|-
| style="text-align: center;" | 11
| '''"Strike on [[Shatterhorn]]"'''
| [[Christopher Perkins]]
| Tim Fowler, [[Eric Kim]]
| style="text-align: center;" | 18–19
| style="text-align: center;" | 115
| style="text-align: center;" | October 2004
|-
| colspan="7" | What few Cagewrights remain must be hunted down and exterminated in their jungle retreat.
|-
| style="text-align: center;" | 12
| '''"Asylum"'''
| [[Christopher Perkins]]
| [[Attila Adorjany]], Jeff Carlisle, Eric Kim
| style="text-align: center;" | 19–20
| style="text-align: center;" | 116
| style="text-align: center;" | November 2004
|-
| colspan="7" | When the twisted mind of [[Adimarchus]], imprisoned Demon Prince of Madness, leaks into Occipitus and begins resurrecting his followers, the heroes realize they must go to the otherworldly asylum of Skullrot where Adimarchus is imprisoned and destroy him utterly.
|}
===Aftermath===
===Aftermath===
During the course of the adventure, the city is nearly destroyed by an eruption of the volcano under it, which is triggered by magical forces. Shattered, but still inhabited, the city of Cauldron still exists at the end of the adventure.
During the course of the adventure, the city is nearly destroyed by an eruption of the volcano under it, which is triggered by magical forces. Shattered, but still inhabited, the city of [[Cauldron]] still exists at the end of the adventure.


==The Adventure Paths==
==The Adventure Paths==
The adventure paths were an ongoing element of ''Dungeon'', of which the ''Shackled City'' was the first. ''Shackled City'' was followed by the ''[[Age of Worms]]'' adventure path, and it contains a few elements that carry over (such as the [[Ebon Triad]], who are minor characters in Shackled City) but each adventure ath stands on its own as a campaign. The third Adventure Path, ''[[Savage Tide]]'', begins just north of Cauldron, in the city of [[Sasserine]], and includes at least one character from the ''Shackled City'' storyline.
The adventure paths were an ongoing element of ''Dungeon'', of which the ''Shackled City'' was the first. ''Shackled City'' was followed by the ''[[Age of Worms]]'' adventure path, and it contains a few elements that carry over (such as the [[Ebon Triad]], who are minor characters in Shackled City) but each adventure ath stands on its own as a campaign. The third Adventure Path, ''[[Savage Tide]]'', begins just north of Cauldron, in the city of [[Sasserine]], and includes at least one character from the ''Shackled City'' storyline.
== Reception ==
The Adventure Paths were widely lauded throughout the gaming industry, and the collected issues of ''Shackled City'', including extensive background and location notes on Cauldron and its residents, were nominated for and received multiple ENnies in 2006.<ref>[http://www.d20zines.com/v7/node/2967 ''The Shackled City Adventure Path'' Review] by Steven Creech, ''d20 Magazine Rack''</ref>


==External links==
==External links==
Line 68: Line 177:
===Bibliography===
===Bibliography===
*[[Decker, Jesse]], [[James Jacobs]], [[Tito Leati]], [[David Noonan]], Christopher Perkins, and Chris Thomasson. ''The Shackled City''. Bellevue, WA: Paizo Publishing, 2005.
*[[Decker, Jesse]], [[James Jacobs]], [[Tito Leati]], [[David Noonan]], Christopher Perkins, and Chris Thomasson. ''The Shackled City''. Bellevue, WA: Paizo Publishing, 2005.
{{Wikipedia}}
{{index}}
{{index}}


 
[[Category:Canonical sources]]
 
[[Category:Canonical sources|Shackled City, The]]
[[Adventure paths]]
[[Adventure paths]]

Revision as of 15:37, 8 September 2022

Greyhawk Source
The Shackled City
Front cover of the collected edition, illustrated by Matt Cavotta (2003)
Type: Adventure
Code/Abbreviation: SCAP
Edition: D&D 3e
Author(s): Jesse Decker, James Jacobs, Tito Leati, David Noonan, Christopher Perkins, Chris Thomasson
Editor(s): James Jacobs, Erik Mona, James Sutter, Chris Thomasson
Cover Artist(s): Matt Cavotta
Publisher: Paizo
First Published: Mar 2003-Nov2004, Compilation July 2005
Pages: 410
ISBN: 978-0977007103
Class: Officially published material

The Shackled City Adventure Path (or simply Shackled City) is a roleplaying game adventure designed for the Dungeons & Dragons game, originally published as individual adventures in Dungeon magazine, and later reprinted as a hardcover book (ISBN 0-9770071-0-3), collecting all eleven adventures plus one additional adventure that was not published earlier. Various parts of the game were revised for the collection. Notably, the city of Cauldron was enlarged to better suit the needs of a typical high-level game.

The adventures are designed to begin with first level characters and to end with characters at or near twentieth level, taking them through twelve distinct adventures that span basic dungeon crawls, urban adventures, political intrigue, and even extra-planar excursions.

Location

The adventure begins, and is primarily set, in the city of Cauldron (to which the title refers). The city is nominally located in the World of Greyhawk, though it is designed to be easily adapted to other campaign settings. Located in the caldera of a dormant volcano, Cauldron is a medium-sized city.

In the World of Greyhawk, the Shackled City adventure path is set in the Amedio Jungle, east of the Sea of Dust, and southwest from the Azure Sea.

Summary

The Shackled City adventure path consists of the following adventures:

Chapter Title Author Illustrators Levels Issue Date
1 "Life's Bazaar" Christopher Perkins Chuck Lukacs, Val Mayerik, Christopher West (cartography for entire series) 1–3 97 March 2003
The player characters investigate recent kidnappings. The trail leads to a slaver operating from Underdark passages below the city.
2 "Drakthar's Way" Christopher Perkins Omar Dogan 3–4 NA August 2007
Small bands of goblins raid and vandalize the city. The player characters track the goblins to a hideout in a series of caves below the city that lead out the side of the mountain. The goblins are led by a vampiric bugbear, the eponymous Drakthar.
3 "Flood Season" James Jacobs Peter Bergting, Stephen A. Daniele, Scott Fischer 4–6 98 May 2003
In this adventure the city of Cauldron is threatened by flooding during the rainy season. Magical wands of "control water" normally used to control the flooding are stolen and taken to a lair below the city. The player characters presumably track down and recover the stolen wands.
4 "Zenith Trajectory" David Noonan Thomas M. Baxa, Jeff Carlisle, Mark Jackson, Mark Nelson 6–8 102 September 2003
The player characters are asked to rescue Zenith Splintershield, a dwarf who has been missing since heading into the Underdark to fight evil. Zenith has gone insane and is treated as prophet by the kuo-toa who captured him.
5 "The Demonskar Legacy" Tito Leati Jeff Carlisle, Matt Cavotta 8–10 104 November 2003
In this chapter, the heroes must find a missing paladin to stop an incursion by Cauldron to nearby Redgorge. After retracing his steps through a jungle, a giant-controlled cavern, and an otherworldly maze, they must face the demonic architect of the area's strife.
6 "Test of the Smoking Eye" David Noonan Mark Nelson, UDON 10–12 107 February 2004
Following their warning from a dying paladin to "seek the sign of the smoking eye", a mysterious plane-wanderer asks for their help in completing a series of tests to redeem an abandoned layer of the Abyss.
7 "Secrets of the Soul Pillars" Jesse Decker Jeff Carlisle, Andrew Hou, Arnold Tsang 12–13 109 April 2004
After several assassins attempt to kill the heroes, they are traced back to the temple of Wee Jas. After assaulting the temple and fighting its undead inhabitants, they are led to an ancient frozen spell weaver complex, where a powerful oracle is guarded by a horrific undying dragon.
8 "Lords of Oblivion" Christopher Perkins Peter Bergting 13–15 111 June 2004
An ally of the heroes is kidnapped and taken to a safe house of the Last Laugh, Cauldron's thieves guild. Once they break in and rescue him from the den of thieves, they learn of a secret meeting among some of the realm's most horrific criminals at a noble's mansion. In addition, their beholder overlord is practicing unholy rituals in the complex below.
9 "Foundation of Flame" Chris Thomasson Christine Choi, Benjamin Huen, Chris Stevens, UDON, Jim Zubkavich 15–16 113 August 2004
The Cagewrights begin their plans in earnest now, awakening the volcano on which Cauldron is built. Spewing lava, earthquakes, and collapsing buildings require the heroes help to get everyone evacuated. Worse, demodands begin to emerge from a planar rift already building, and a certain local dragon gets riled up by it all.
10 "Thirteen Cages" Chris Thomasson Ramón K. Pérez 16–18 114 September 2004
The heroes must march on the Cagewrights' headquarters, in the heart of a volcano, before their ritual is complete and a permanent gate to Carceri is opened above Cauldron.
11 "Strike on Shatterhorn" Christopher Perkins Tim Fowler, Eric Kim 18–19 115 October 2004
What few Cagewrights remain must be hunted down and exterminated in their jungle retreat.
12 "Asylum" Christopher Perkins Attila Adorjany, Jeff Carlisle, Eric Kim 19–20 116 November 2004
When the twisted mind of Adimarchus, imprisoned Demon Prince of Madness, leaks into Occipitus and begins resurrecting his followers, the heroes realize they must go to the otherworldly asylum of Skullrot where Adimarchus is imprisoned and destroy him utterly.

Aftermath

During the course of the adventure, the city is nearly destroyed by an eruption of the volcano under it, which is triggered by magical forces. Shattered, but still inhabited, the city of Cauldron still exists at the end of the adventure.

The Adventure Paths

The adventure paths were an ongoing element of Dungeon, of which the Shackled City was the first. Shackled City was followed by the Age of Worms adventure path, and it contains a few elements that carry over (such as the Ebon Triad, who are minor characters in Shackled City) but each adventure ath stands on its own as a campaign. The third Adventure Path, Savage Tide, begins just north of Cauldron, in the city of Sasserine, and includes at least one character from the Shackled City storyline.

Reception

The Adventure Paths were widely lauded throughout the gaming industry, and the collected issues of Shackled City, including extensive background and location notes on Cauldron and its residents, were nominated for and received multiple ENnies in 2006.[1]

References

Citations

  1. The Shackled City Adventure Path Review by Steven Creech, d20 Magazine Rack

Bibliography

This page uses Creative Commons Licensed content from Wikipedia (view authors).

Encyclopedia Greyhawkania Index

The Encyclopedia Greyhawkania Index (EGI) is based on previous work of Jason Zavoda through '08, continued by numerous other fans. The EGI article has a list of sources, product names, abbreviations, and a link to the full, downloadable index.

Topic Type Description Product Page/Card/Image

Adventure paths