Djekul: Difference between revisions

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{{Settlement
{{Settlement
| name          =
| name          =  
| image        =
| image        =  
| caption      =
| caption      =  
| motto        =  
| motto        =  
| realm        = [[Frost Barbarians]]
| realm        = [[Frost Barbarians]]
| size          =
| size          = Large town
| established  =   
| established  =   
| government    =
| government    =  
| alignment    =
| alignment    =  
| population    =
| population    = 3,100
| races        =
| races        =  
| size          =  
| languages    =  
| languages    =  
| religions    =
| religions    =  
| authority    =   
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}}
}}


'''Djekul''' is a town in the realm of Frost Barbarians.
'''Djekul''' is a town in the realm of the [[Frost Barbarians]].


==History==
==History==
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===Population===
===Population===
Djekul has around 3,000 citizens, many of these wander the lands or sail the seas on long hunts and patrols for weeks. Most homes are wooden cabins or long houses. Prominent clan banners along main streets and in front of large businesses. Djekul trades with various Centaur clans of the area, has good trade relations with Ratik to the south, but patchy relations with the Snow Barbarians to the east.
Djekul has around 3,000 citizens, many of these wander the lands or sail the seas on long hunts and patrols for weeks. Most homes are wooden cabins or long houses. Prominent clan banners along main streets and in front of large businesses. Djekul trades with various [[centaur]] clans of the area, has good trade relations with [[Ratik]] to the south, but patchy relations with the [[Snow Barbarians]] to the east.


===Religion===
===Religion===
Frost Barbarians are tolerant of Necromancy if the skeletons and zombies are used against Frost Barbarians enemies or simply as guards for granaries.
Frost Barbarians are tolerant of necromancy if the skeletons and zombies are used against Frost Barbarians enemies or simply as guards for granaries.


===Languages===
===Languages===
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==Economy==
==Economy==


===Resources===
===Resources===


===Currency===
===Currency===


==Transportation==
==Transportation==
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==Notes==
==Notes==
- Arena fighting pit in centre of town in spring and autumn. Once someone is unconscious the fight stops.
* Arena fighting pit in center of town in spring and autumn. Once someone is unconscious the fight stops.{{cn}}
- In Summer people go sailing, in autumn they ice skate on the nearby lakes.
* In Summer people go sailing, in autumn they ice skate on the nearby lakes.{{cn}}
- Zephyr Couriers go any where, any time. If they fail you get your money back.
* Zephyr Couriers go anywhere, any time. If they fail, you get your money back.{{cn}}
- Several packs of Cooshee (elven hounds) in the woods west of town.
* Several packs of [[cooshee]] (elven hounds) in the woods west of town.{{cn}}


==References==
== References ==
=====Citations=====
=== Notes ===
<references group="note" />
=== Citations ===
<references />
<references />
=====Bibliography=====
=== Bibliography ===
 
{{index}}
 
=====Zavoda Index Entry=====
The [[Encyclopedia Greyhawkania Index]] page has a list of sources, abbreviations, and a link to the full index.
<pre>Djekul (Pop 3,100)[TWN]
DRG#271 - 74
FTAR#3
        LGG - 44,91
SOOC - 149
WGS1 - IBC
WGS2 - 31,32
WOGG - IBC
</pre>
 
 
 




[[Category:Settlements]]{{index}}
[[Category:Settlements]]

Revision as of 12:10, 16 May 2023

Greyhawk Settlement
Djekul
General information
Realm:Frost Barbarians
Size:Large town
Demographics
Population:3,100

Djekul is a town in the realm of the Frost Barbarians.

History

Geography and climate

Frost Barbarian lands are cool in summer and spring, and arctic in autumn and winter. Blackberry bushes and pine trees are the most common vegetation.

People

Population

Djekul has around 3,000 citizens, many of these wander the lands or sail the seas on long hunts and patrols for weeks. Most homes are wooden cabins or long houses. Prominent clan banners along main streets and in front of large businesses. Djekul trades with various centaur clans of the area, has good trade relations with Ratik to the south, but patchy relations with the Snow Barbarians to the east.

Religion

Frost Barbarians are tolerant of necromancy if the skeletons and zombies are used against Frost Barbarians enemies or simply as guards for granaries.

Languages

Government

Administrative Divisions

Heraldry

Economy

Resources

Currency

Transportation

Military

Notes

  • Arena fighting pit in center of town in spring and autumn. Once someone is unconscious the fight stops.[citation needed]
  • In Summer people go sailing, in autumn they ice skate on the nearby lakes.[citation needed]
  • Zephyr Couriers go anywhere, any time. If they fail, you get your money back.[citation needed]
  • Several packs of cooshee (elven hounds) in the woods west of town.[citation needed]

References

Notes

Citations

Bibliography

Encyclopedia Greyhawkania Index

The Encyclopedia Greyhawkania Index (EGI) is based on previous work of Jason Zavoda through '08, continued by numerous other fans. The EGI article has a list of sources, product names, abbreviations, and a link to the full, downloadable index.

Topic Type Description Product Page/Card/Image

Djekul Settlement Frost barbarians, Settlement, (591 pop: 3100), Dragon magazine #271 74
Djekul Settlement Frost barbarians, Settlement, (591 pop: 3100), From the Ashes: References Card #3
Djekul Settlement Frost barbarians, Settlement, (591 pop: 3100), Living Greyhawk Gazetteer 44, 91
Djekul Settlement Frost barbarians, Settlement, (591 pop: 3100), Oerth Journal #32 17
Djekul Settlement Frost barbarians, Settlement, (591 pop: 3100), Saga of Old City 149
Djekul Settlement Frost barbarians, Settlement, (591 pop: 3100), WGS1 Five Shall Be One IBC
Djekul Settlement Frost barbarians, Settlement, (591 pop: 3100), WGS2 Howl From the North 31, 32
Djekul Settlement Frost barbarians, Settlement, (591 pop: 3100), World of Greyhawk boxed set (1983) IBC