Djekul: Difference between revisions
m Corrected syntax |
Abra Saghast (talk | contribs) m Adding {{cn}} to "Notes" section ; from a previous unfinished WIP. ... newer References format |
||
| Line 1: | Line 1: | ||
{{Settlement | {{Settlement | ||
| name = | | name = | ||
| image = | | image = | ||
| caption = | | caption = | ||
| motto = | | motto = | ||
| realm = [[Frost Barbarians]] | | realm = [[Frost Barbarians]] | ||
| size = | | size = Large town | ||
| established = | | established = | ||
| government = | | government = | ||
| alignment = | | alignment = | ||
| population = | | population = 3,100 | ||
| races | | races = | ||
| languages = | | languages = | ||
| religions = | | religions = | ||
| authority = | | authority = | ||
| organizations = | | organizations = | ||
| allies = | | allies = | ||
| enemies = | | enemies = | ||
}} | }} | ||
'''Djekul''' is a town in the realm of Frost Barbarians. | '''Djekul''' is a town in the realm of the [[Frost Barbarians]]. | ||
==History== | ==History== | ||
| Line 30: | Line 29: | ||
===Population=== | ===Population=== | ||
Djekul has around 3,000 citizens, many of these wander the lands or sail the seas on long hunts and patrols for weeks. Most homes are wooden cabins or long houses. Prominent clan banners along main streets and in front of large businesses. Djekul trades with various | Djekul has around 3,000 citizens, many of these wander the lands or sail the seas on long hunts and patrols for weeks. Most homes are wooden cabins or long houses. Prominent clan banners along main streets and in front of large businesses. Djekul trades with various [[centaur]] clans of the area, has good trade relations with [[Ratik]] to the south, but patchy relations with the [[Snow Barbarians]] to the east. | ||
===Religion=== | ===Religion=== | ||
Frost Barbarians are tolerant of | Frost Barbarians are tolerant of necromancy if the skeletons and zombies are used against Frost Barbarians enemies or simply as guards for granaries. | ||
===Languages=== | ===Languages=== | ||
| Line 44: | Line 43: | ||
==Economy== | ==Economy== | ||
===Resources=== | ===Resources=== | ||
===Currency=== | ===Currency=== | ||
==Transportation== | ==Transportation== | ||
| Line 57: | Line 53: | ||
==Notes== | ==Notes== | ||
* Arena fighting pit in center of town in spring and autumn. Once someone is unconscious the fight stops.{{cn}} | |||
* In Summer people go sailing, in autumn they ice skate on the nearby lakes.{{cn}} | |||
* Zephyr Couriers go anywhere, any time. If they fail, you get your money back.{{cn}} | |||
* Several packs of [[cooshee]] (elven hounds) in the woods west of town.{{cn}} | |||
==References== | == References == | ||
===== | === Notes === | ||
<references group="note" /> | |||
=== Citations === | |||
<references /> | <references /> | ||
=== Bibliography === | |||
{{index}} | |||
[[Category:Settlements]] | [[Category:Settlements]] | ||
Revision as of 12:10, 16 May 2023
| Djekul | |
|---|---|
| General information | |
| Realm: | Frost Barbarians |
| Size: | Large town |
| Demographics | |
| Population: | 3,100 |
Djekul is a town in the realm of the Frost Barbarians.
History
Geography and climate
Frost Barbarian lands are cool in summer and spring, and arctic in autumn and winter. Blackberry bushes and pine trees are the most common vegetation.
People
Population
Djekul has around 3,000 citizens, many of these wander the lands or sail the seas on long hunts and patrols for weeks. Most homes are wooden cabins or long houses. Prominent clan banners along main streets and in front of large businesses. Djekul trades with various centaur clans of the area, has good trade relations with Ratik to the south, but patchy relations with the Snow Barbarians to the east.
Religion
Frost Barbarians are tolerant of necromancy if the skeletons and zombies are used against Frost Barbarians enemies or simply as guards for granaries.
Languages
Government
Administrative Divisions
Heraldry
Economy
Resources
Currency
Transportation
Military
Notes
- Arena fighting pit in center of town in spring and autumn. Once someone is unconscious the fight stops.[citation needed]
- In Summer people go sailing, in autumn they ice skate on the nearby lakes.[citation needed]
- Zephyr Couriers go anywhere, any time. If they fail, you get your money back.[citation needed]
- Several packs of cooshee (elven hounds) in the woods west of town.[citation needed]
References
Notes
Citations
Bibliography
Encyclopedia Greyhawkania Index
The Encyclopedia Greyhawkania Index (EGI) is based on previous work of Jason Zavoda through '08, continued by numerous other fans. The EGI article has a list of sources, product names, abbreviations, and a link to the full, downloadable index.
| Topic | Type | Description | Product | Page/Card/Image
|
|---|---|---|---|---|
| Djekul | Settlement | Frost barbarians, Settlement, (591 pop: 3100), | Dragon magazine #271 | 74 |
| Djekul | Settlement | Frost barbarians, Settlement, (591 pop: 3100), | From the Ashes: References Card | #3 |
| Djekul | Settlement | Frost barbarians, Settlement, (591 pop: 3100), | Living Greyhawk Gazetteer | 44, 91 |
| Djekul | Settlement | Frost barbarians, Settlement, (591 pop: 3100), | Oerth Journal #32 | 17 |
| Djekul | Settlement | Frost barbarians, Settlement, (591 pop: 3100), | Saga of Old City | 149 |
| Djekul | Settlement | Frost barbarians, Settlement, (591 pop: 3100), | WGS1 Five Shall Be One | IBC |
| Djekul | Settlement | Frost barbarians, Settlement, (591 pop: 3100), | WGS2 Howl From the North | 31, 32 |
| Djekul | Settlement | Frost barbarians, Settlement, (591 pop: 3100), | World of Greyhawk boxed set (1983) | IBC |