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Old Common term: Jent
{{Infobox Greyhawk creature
|image=[[Image:Giants01.jpg]]
|caption=A fire giant, storm giant, [[human]], and frost giant, as depicted in the 3.5 ''Monster Manual'' (2003).
|name=Giant
|alignment=Varies
|type=Giant
|subtype=
|source=
|first=
}}'''Giants''' are humanoid-shaped creatures, usually of great strength and size. "Giant" is also a ''creature type'' in the third and 3.5 edition of ''Dungeons & Dragons''. Though all ''true giants'' are considered to be of the Giant type, not all Giant type creatures are considered true giants. To avoid confusion in this article, the word "giant" will be capitalized when discussing the Giant type.


'''Giants'''
==Ecology==
* '''Hill giant''': Hulking, dimwitted brutes, hill giants are the smallest race of true giant. They dwell in hills and mountain valleys, foraging near-constantly in order to find food. They eat as often as possible and can digest nearly anything (including rotting meat, humanoids, plant material, and occasionally mud). This has allowed them to survive for eons as savages, relying on their own formidable size and strength to defend themselves. They typically equate size with strength, and avoid fights with dragons, other giants, and other creatures larger than themselves. Hill giants commonly have a chaotic neutral alignment.
 
* '''Stone giant''': Reclusive, shy giants who are normally peaceful if left alone. They prefer to dwell in cavern networks underneath mountains. Stone giants have stone-gray skin, gaunt features, and black eyes which give them a stern appearance. Despite their size, they are lithe and graceful, and often throw rocks as means of protecting their home. Artistry ranks highly among the stone giants, and stone carving is esteemed as the greatest of skills. Usually true neutral.<sup>[37]</sup>
===Environment===
* '''Frost giant''': Frost giants are fierce, hardy warriors who dwell in the freezing northern lands, away from normal civilization. They respect only brute strength and skill in battle. Based on rime (frost) giant. Usually chaotic evil.<sup>[38]</sup>
Giants are found throughout the [[Flanaess]], though the vast majority of giant populations are concentrated in and near the [[Yatil Mountains|Yatil]]-[[Hellfurnaces]] and [[Corusk Mountains|Corusk]]-[[Rakers]] mountain chains. A Giant's environment generally depends on which race or subrace it belongs to.
* '''Fire giant''': Fire giants are master metalworkers with a strong legacy of war. They are dangerous, organized warriors who live in and around volcanos. Based on Jötunn and Surtr. Usually lawful evil.<sup>[39]</sup>
 
* '''Cloud Giant''': Proud giants who live extravagant lives high above the world, cloud giants see themselves as superior to all other giant races save the storm giants. They place much value on treasure, not just in the value of the raw materials but of the artistry and beauty of the piece. Usually neutral good or neutral evil.<sup>[40]</sup>
===Typical physical characteristics===
* '''Storm giant''': Isolated, contemplative seers who dwell in isolated, hard-to-reach refuges. They are wise and benevolent unless angered, but wield powerful, lightning-based magic. Usually chaotic good.<sup>[41]</sup>
Giants come in all shapes, though most are of at least size Large. All Giants have low-light vision.
[[Category:Races]]
 
===Alignment===
The alignment of a Giant generally depends on its race or subrace.
 
==Society==
 
===Religion===
Most giants pay homage to at least one member of the giant pantheon, consisting of the following deities:
 
*[[Annam]], the creator god.
*[[Diancastra]], goddess of trickery.
*[[Stronmaus]], patron of storm giants and good cloud giants.
*[[Grolantor]], patron of hill giants and ettins.
*[[Hiatea]], goddess of nature, patron of firbolgs and voadkyn.
*[[Iallanis]], goddess of love.
*[[Karontor]], patron of fomorians and verbeeg.
*[[Memnor]], patron of evil cloud giants.
*[[Skoraeus Stonebones]], patron of stone giants.
*[[Surtr]], patron of fire giants.
*[[Thrym]], patron of frost giants.
 
Other deities worshipped by Giants include [[Baphomet]], [[Cegilune]], [[Erythnul]], [[Kostchtchie]], and [[Vaprak]].
 
==Giant races and subraces==
 
===True giants===
[[Image:Giants02.jpg|250px|thumb|right|Clockwise, from top: a cloud giant, stone giant, and hill giant, as depicted in the 3.5 ''Monster Manual'' (2003).]]
A number  of giant races dwell in the Flanaess:
 
*Cloud giants: A giant race that believes itself superior to all other giants (save for storm giants). Cloud giants dwell in temperate mountain environments, sometimes in cloud-castles, and are usually neutral good or neutral evil.
 
*Firbolgs:
 
*Fire giants: Militaristic giants that look somewhat like a huge dwarves with black skin and red hair. Fire giants tend to dwell in warm mountainous environments, and are usually lawful evil. Fire giants are found almost exclusively in the Hellfurnaces, though some range as far north as the [[Yeomanry]] and [[Sterich]] (''[[From the Ashes]]'' random encounter charts).
 
*Fog giants:
 
*Fomorians:
 
*Frost giants: These giants typically live in cold mountainous environments, such as the [[Crystalmist Mountains|Crystalmists]]. Frost giants often take part in raids, and are usually chaotic evil.
 
*Hill giants: Selfish giants inhabiting temperate hills or low mountains, such as the [[Jotens]]. Hill giants are usually chaotic evil.
 
*Mountain giants: These brutes are among the largest species of giant, and love to squash people under boulders.
 
*Ocean giants: These aquatic, merfolk-like giants can assume a more humanoid form to walk on land.
 
*Stone giants: These giants are shy and usually neutral, but nevertheless dangerous when aroused to anger. Stone giants love rock-throwing contests and typically dwell in temperate mountain environments.
 
*Storm giants: These gentle giants live in warm mountains environments, sometimes on cloud islands. They are usually chaotic good.
 
*Verbeeg:
 
*Wood giants: Also known as [[voadkyn]], these short giants usually inhabit temperate and warm forests. The largest known voadkyn populations in the Flanaess are those in the [[Bonewood]][http://www.wizards.com/default.asp?x=lg/lgmp/20040217a] and [[Celadon Forest]] (''From the Ashes'' random encounter charts).
 
===Other creatures of the Giant type===
*[[Cyclops]]:
 
*[[Ettin]]:
 
*[[Ogre]]:
 
*[[Troll]]:
 
==Bibliography==
*Bonny, Ed, Jeff Grubb, Rich Redman, [[Skip Williams]], and Steve Winter. ''Monster Manual II''. Renton, WA: Wizards of the Coast, 2002.
 
*[[Broadhurst, Creighton]], [[Paul Looby]], and [[Stuart Kerrigan]]. "Bonewood and Chathold." ''Wizards of the Coast''. Renton, WA: Wizards of the Coast, 2004. Available online:[http://www.wizards.com/default.asp?x=lg/lgmp/20040217a]
 
*Conforti, Steven, ed. ''Living Greyhawk Official Listing of Deities for Use in the Campaign,'' version 2.0. Renton, WA: Wizards of the Coast, 2005. Available online:[http://www.wizards.com/rpga/downloads/LG_Deities.zip]
 
*Eckelberry, David, Rich Redman, and Jennifer Clarke Wilkes. ''Savage Species''. Renton, WA: Wizards of the Coast, 2003.
 
*[[Sargent, Carl]]. ''[[Monster Mythology]]''. Lake Geneva, WI: TSR, 1992.
 
*[[Sean K. Reynolds|Reynolds, Sean K.]] ''[[Against the Giants: The Liberation of Geoff]]''. Renton, WA: Wizards of the Coast, 1999.
 
*Slavicsek, Bill. ''The Complete Book of Humanoids''. Lake Geneva, WI: TSR, 1993.
 
*[[Skip Williams|Williams, Skip]], [[Jonathan Tweet]], and [[Monte Cook]]. ''Monster Manual''. Renton, WA: Wizards of the Coast, 2000.
 
*Winninger, Ray. ''Giantcraft''. Lake Geneva, WI: TSR, 1995.
 
 
[[Category:Greyhawk creatures]]

Revision as of 17:53, 6 December 2018

Template:Infobox Greyhawk creatureGiants are humanoid-shaped creatures, usually of great strength and size. "Giant" is also a creature type in the third and 3.5 edition of Dungeons & Dragons. Though all true giants are considered to be of the Giant type, not all Giant type creatures are considered true giants. To avoid confusion in this article, the word "giant" will be capitalized when discussing the Giant type.

Ecology

Environment

Giants are found throughout the Flanaess, though the vast majority of giant populations are concentrated in and near the Yatil-Hellfurnaces and Corusk-Rakers mountain chains. A Giant's environment generally depends on which race or subrace it belongs to.

Typical physical characteristics

Giants come in all shapes, though most are of at least size Large. All Giants have low-light vision.

Alignment

The alignment of a Giant generally depends on its race or subrace.

Society

Religion

Most giants pay homage to at least one member of the giant pantheon, consisting of the following deities:

Other deities worshipped by Giants include Baphomet, Cegilune, Erythnul, Kostchtchie, and Vaprak.

Giant races and subraces

True giants

Clockwise, from top: a cloud giant, stone giant, and hill giant, as depicted in the 3.5 Monster Manual (2003).

A number of giant races dwell in the Flanaess:

  • Cloud giants: A giant race that believes itself superior to all other giants (save for storm giants). Cloud giants dwell in temperate mountain environments, sometimes in cloud-castles, and are usually neutral good or neutral evil.
  • Firbolgs:
  • Fire giants: Militaristic giants that look somewhat like a huge dwarves with black skin and red hair. Fire giants tend to dwell in warm mountainous environments, and are usually lawful evil. Fire giants are found almost exclusively in the Hellfurnaces, though some range as far north as the Yeomanry and Sterich (From the Ashes random encounter charts).
  • Fog giants:
  • Fomorians:
  • Frost giants: These giants typically live in cold mountainous environments, such as the Crystalmists. Frost giants often take part in raids, and are usually chaotic evil.
  • Hill giants: Selfish giants inhabiting temperate hills or low mountains, such as the Jotens. Hill giants are usually chaotic evil.
  • Mountain giants: These brutes are among the largest species of giant, and love to squash people under boulders.
  • Ocean giants: These aquatic, merfolk-like giants can assume a more humanoid form to walk on land.
  • Stone giants: These giants are shy and usually neutral, but nevertheless dangerous when aroused to anger. Stone giants love rock-throwing contests and typically dwell in temperate mountain environments.
  • Storm giants: These gentle giants live in warm mountains environments, sometimes on cloud islands. They are usually chaotic good.
  • Verbeeg:
  • Wood giants: Also known as voadkyn, these short giants usually inhabit temperate and warm forests. The largest known voadkyn populations in the Flanaess are those in the Bonewood[1] and Celadon Forest (From the Ashes random encounter charts).

Other creatures of the Giant type

Bibliography

  • Bonny, Ed, Jeff Grubb, Rich Redman, Skip Williams, and Steve Winter. Monster Manual II. Renton, WA: Wizards of the Coast, 2002.
  • Conforti, Steven, ed. Living Greyhawk Official Listing of Deities for Use in the Campaign, version 2.0. Renton, WA: Wizards of the Coast, 2005. Available online:[3]
  • Eckelberry, David, Rich Redman, and Jennifer Clarke Wilkes. Savage Species. Renton, WA: Wizards of the Coast, 2003.
  • Slavicsek, Bill. The Complete Book of Humanoids. Lake Geneva, WI: TSR, 1993.
  • Winninger, Ray. Giantcraft. Lake Geneva, WI: TSR, 1995.