Sarndt: Difference between revisions

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| alignment    =  
| alignment    =  
| population    = 1,400
| population    = 1,400
| races        = Humans, [[Flinds]]
| races        = Humans, [[flind|flinds]]
| languages    =   
| languages    =   
| religions    =  
| religions    =  
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==History==
==History==


In roughly [[285 CY]], some noble decided that having a number of enslaved [[flinds]] to serve as troops would be a good idea, as he was hoping to use their charisma over [[gnolls]] to raise a humanoid army. That plan fell apart, but the flinds remained in the town, taking up other occupations between actually being used as troops, and their decedents have continued to live there ever since.  
In roughly [[285 CY]], some noble decided that having a number of enslaved [[flind|flinds]] to serve as troops would be a good idea, as he was hoping to use their charisma over [[gnolls]] to raise a humanoid army. That plan fell apart, but the flinds remained in the town, taking up other occupations between actually being used as troops, and their decedents have continued to live there ever since.  


==Geography==
==Geography==

Revision as of 14:14, 6 December 2023



Greyhawk Settlement
Sardnt
General information
Realm:Kingdom of Ahlissa
Government
Authority:Prince Harnnad of Darmen
Demographics
Population:1,400
Races:Humans, flinds

Sarndt is a settlement in what was once the Great Kingdom but is now the Kingdom of Ahlissa along the road linking Nulbish and Torrich, though falling under the domain of Prince Harnnad. The town is a natural stopover point for river trade.

History

In roughly 285 CY, some noble decided that having a number of enslaved flinds to serve as troops would be a good idea, as he was hoping to use their charisma over gnolls to raise a humanoid army. That plan fell apart, but the flinds remained in the town, taking up other occupations between actually being used as troops, and their decedents have continued to live there ever since.

Geography

The city is located about halfway between Nublish and Torrich, just on the banlks of the Flanmi River, to the south of Torrich, where the river starts to turn eastward, instead of heading due south.

Cityscape

The most unusual feature in the town is the flind quarter, where the towns flind population live and have a number of shops selling things like shoes, candles, pitch, tar, and other sundry goods. Their shops are known to be open later than other shops in town for travelers who need things after hours.

Demographics

There are about 90 flind living in the town, having been there for generations, most of the humans in town have come to accept their presents due to centuries of peaceful coexistence, and their lawful nature and relatively high intelligence letting them contribute to the economy. They're fully urbanized and most likely unsuited to forest life, having taken to wearing bagy shirts and pantaloons, though not shoes, and speaking in barked common.

Creative origins

Publication history

See also

References

Citations

Bibliography

* Sargent, Carl. Ivid the Undying. Lake Geneva, WI: TSR, 1995. Published online. PDF by William Allman with maps.  Original RTF archived:Wizards.com. WGR7 or WGRx

Encyclopedia Greyhawkania Index

The Encyclopedia Greyhawkania Index (EGI) is based on previous work of Jason Zavoda through '08, continued by numerous other fans. The EGI article has a list of sources, product names, abbreviations, and a link to the full, downloadable index.

Topic Type Description Product Page/Card/Image

Sarndt Settlement Ahlissa, Settlement, (576 pop: 1400), (591 pop: 2300), Ivid the Undying 41, 125
Sarndt Settlement Ahlissa, Settlement, (576 pop: 1400), (591 pop: 2300), Living Greyhawk Gazetteer 21, 25