Mike Mearls: Difference between revisions
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'''Michael Mearls''' is a writer and designer of RPGs and related fiction. He was the senior manager for the ''Dungeons & Dragons'' research and design team. He co-led the design for the fifth edition of the game. He also worked on the ''Castle Ravenloft'' board game, and various compendium books for D&D third, | '''Michael Mearls''' is a writer and designer of RPGs and related fiction. He was the senior manager for the ''Dungeons & Dragons'' research and design team. He co-led the design for the fifth edition of the game. He also worked on the ''Castle Ravenloft'' board game, and various compendium books for D&D third, fourth, and fifth editions. | ||
==Education== | ==Education== | ||
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Mearls wrote the adventure ''To Stand on Hallowed Ground/Swords Against Deception'' (2001) for Fiery Dragon Productions<ref name="designers">{{Cite book|author=Shannon Appelcline|title=Designers & Dragons|publisher=Mongoose Publishing|year=2011| isbn= 978-1-907702-58-7}}</ref>{{rp|226}} and the last product from Hogshead Publishing, a ''Warhammer'' adventure titled ''Fear the Worst'' (2002) that Hogshead released for free on the internet.<ref name="designers"/>{{rp|307}} He also designed the game ''Iron Heroes'' (2005) for Malhavoc Press.<ref name="designers"/>{{rp|226}} | Mearls wrote the adventure ''To Stand on Hallowed Ground/Swords Against Deception'' (2001) for Fiery Dragon Productions<ref name="designers">{{Cite book|author=Shannon Appelcline|title=Designers & Dragons|publisher=Mongoose Publishing|year=2011| isbn= 978-1-907702-58-7}}</ref>{{rp|226}} and the last product from Hogshead Publishing, a ''Warhammer'' adventure titled ''Fear the Worst'' (2002) that Hogshead released for free on the internet.<ref name="designers"/>{{rp|307}} He also designed the game ''Iron Heroes'' (2005) for Malhavoc Press.<ref name="designers"/>{{rp|226}} | ||
In June 2005, Mearls was hired as a designer by [[Wizards of the Coast]]; he came to Wizards through the community of third-party d20 designers.<ref name="designers"/>{{rp|301}} At Wizards, he served as a lead developer for ''Dungeons & Dragons'' R&D working on the new | In June 2005, Mearls was hired as a designer by [[Wizards of the Coast]]; he came to Wizards through the community of third-party d20 designers.<ref name="designers"/>{{rp|301}} At Wizards, he served as a lead developer for ''Dungeons & Dragons'' R&D working on the new fourth Edition.<ref>{{Cite web|url=http://company.wizards.com/|title=Homepage|website=Wizards Corporate}}</ref> Between the "Orcus I" and "Orcus II" design phases for fourth edition, Mearls spliced the encounter-power mechanics of fourth edition into ''Tome of Battle: The Book of Nine Swords'' (2006), which was in process during development of the new edition.<ref name="designers"/>{{rp|298}} | ||
Along with [[Andy Collins]], [[David Noonan]], and [[Jesse Decker]], Mearls was part of [[Rob Heinsoo]]'s "Flywheel" design team for the fourth edition of ''Dungeons & Dragons'', and did the final concept work from May 2006 to September 2006, before the first books for the edition were written and playtested.<ref name="designers"/>{{rp|297}} After Heinsoo was laid off in 2009, Mearls stepped up to become the new ''D&D'' Lead Designer.<ref name="designers"/>{{rp|301}} He co-designed the ''Castle Ravenloft Board Game'' (2010) with Bill Slavicsek.<ref name="designers"/>{{rp|302}} | Along with [[Andy Collins]], [[David Noonan]], and [[Jesse Decker]], Mearls was part of [[Rob Heinsoo]]'s "Flywheel" design team for the fourth edition of ''Dungeons & Dragons'', and did the final concept work from May 2006 to September 2006, before the first books for the edition were written and playtested.<ref name="designers"/>{{rp|297}} After Heinsoo was laid off in 2009, Mearls stepped up to become the new ''D&D'' Lead Designer.<ref name="designers"/>{{rp|301}} He co-designed the ''Castle Ravenloft Board Game'' (2010) with Bill Slavicsek.<ref name="designers"/>{{rp|302}} | ||
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* ''Iron Heroes'' role playing game. | * ''Iron Heroes'' role playing game. | ||
* "The Siege of Durgham's Folly," from Necromancer Games | * "The Siege of Durgham's Folly," from Necromancer Games | ||
* Dungeons & Dragons | * Dungeons & Dragons fourth Edition ''Player's Handbook 2''<ref>{{cite web|url=http://www.wizards.com/default.asp?x=products/dndacc/9780786950164|title=Contents|work=Player's Handbook 2|publisher=[[Wizards of the Coast]]|access-date=2011-10-05|last1=Crawford|first1=Jeremy|author-link1=Jeremy Crawford|last2=Mearls|first2=Mike|last3=Wyatt|first3=James|author-link3=James Wyatt}}</ref> | ||
* Dungeons & Dragons | * Dungeons & Dragons fourth Edition ''Monster Manual 3''<ref>{{Cite web|url=http://dnd.wizards.com/taxonomy/term/396|title=Mike Mearls {{!}} Dungeons & Dragons|website=dnd.wizards.com|language=en|access-date=2017-10-08}}</ref> | ||
* Dungeons & Dragons | * Dungeons & Dragons fourth Edition ''Keep on the Shadowfell'', Adventure Book | ||
* Playtest: New Hybrid and Multiclass Options, ''[[Dragon (magazine)|Dragon]]'' magazine #400<ref name=Dragon400>{{cite web|last=Mearls|first=Mike|title=Playtest: New Hybrid and Multiclass Options|url=http://www.wizards.com/dnd/toc.aspx?x=dnd/4new/drtoc/400|work=Dragon magazine #400|publisher=Wizards of the Coast|access-date=5 October 2011}}</ref> | * Playtest: New Hybrid and Multiclass Options, ''[[Dragon (magazine)|Dragon]]'' magazine #400<ref name=Dragon400>{{cite web|last=Mearls|first=Mike|title=Playtest: New Hybrid and Multiclass Options|url=http://www.wizards.com/dnd/toc.aspx?x=dnd/4new/drtoc/400|work=Dragon magazine #400|publisher=Wizards of the Coast|access-date=5 October 2011}}</ref> | ||
* Dragon magazine #360<ref>{{cite web|last=Mearls |first=Mike |url=http://www.wizards.com/dnd/Article.aspx?x=dnd/drdd/20070921 |title=Encounter Design in | * Dragon magazine #360<ref>{{cite web|last=Mearls |first=Mike |url=http://www.wizards.com/dnd/Article.aspx?x=dnd/drdd/20070921 |title=Encounter Design in fourth Edition |work=Dragon magazine #360|publisher=Wizards of the Coast |date=2007-09-21 |access-date=2012-08-23}}</ref> | ||
== External links == | == External links == | ||
Revision as of 12:36, 4 January 2024
| Mike Mearls | |
|---|---|
Mike Mearls, attending the ENnies, 2012. | |
| Nationality: | United States |
Michael Mearls is a writer and designer of RPGs and related fiction. He was the senior manager for the Dungeons & Dragons research and design team. He co-led the design for the fifth edition of the game. He also worked on the Castle Ravenloft board game, and various compendium books for D&D third, fourth, and fifth editions.
Education
Mearls is an alumnus of Dartmouth College.[1] While at Dartmouth he was a member of Sigma Nu fraternity, and became known for a satiric letter to the campus paper.[2]
Career
Mearls wrote the adventure To Stand on Hallowed Ground/Swords Against Deception (2001) for Fiery Dragon Productions[3]:226 and the last product from Hogshead Publishing, a Warhammer adventure titled Fear the Worst (2002) that Hogshead released for free on the internet.[3]:307 He also designed the game Iron Heroes (2005) for Malhavoc Press.[3]:226
In June 2005, Mearls was hired as a designer by Wizards of the Coast; he came to Wizards through the community of third-party d20 designers.[3]:301 At Wizards, he served as a lead developer for Dungeons & Dragons R&D working on the new fourth Edition.[4] Between the "Orcus I" and "Orcus II" design phases for fourth edition, Mearls spliced the encounter-power mechanics of fourth edition into Tome of Battle: The Book of Nine Swords (2006), which was in process during development of the new edition.[3]:298
Along with Andy Collins, David Noonan, and Jesse Decker, Mearls was part of Rob Heinsoo's "Flywheel" design team for the fourth edition of Dungeons & Dragons, and did the final concept work from May 2006 to September 2006, before the first books for the edition were written and playtested.[3]:297 After Heinsoo was laid off in 2009, Mearls stepped up to become the new D&D Lead Designer.[3]:301 He co-designed the Castle Ravenloft Board Game (2010) with Bill Slavicsek.[3]:302
In 2014, Mearls was a senior manager for Dungeons & Dragons research and development.[5][6] Mearls was, together with Jeremy Crawford, Co-Lead Designer for the 5e.[7] [8][9] By 2018, Mearls had become the franchise's Creative Director.[10][11] He left the Wizards of the Coast tabletop RPG team in 2019 and was replaced by Ray Winninger as the Executive Producer in charge of the Dungeons & Dragons studio in 2020.[12][13]
Writing credits
- Iron Heroes role playing game.
- "The Siege of Durgham's Folly," from Necromancer Games
- Dungeons & Dragons fourth Edition Player's Handbook 2[14]
- Dungeons & Dragons fourth Edition Monster Manual 3[15]
- Dungeons & Dragons fourth Edition Keep on the Shadowfell, Adventure Book
- Playtest: New Hybrid and Multiclass Options, Dragon magazine #400[16]
- Dragon magazine #360[17]
External links
Disclaimer:Any lore presented through the following links does not necessarily adhere to established officially published content, and the views expressed do not necessarily represent the views of the editors of this wiki.
References
Notes
Citations
- ↑ TheDartmouth.com | Graduation List as of June 5, 1997.
- ↑ College Should Look Into Robot Workers, Cloning and Zombies.
- ↑ a b c d e f g h Shannon Appelcline (2011) Designers & Dragons, Mongoose Publishing ISBN: 978-1-907702-58-7.
- ↑ Homepage. Wizards Corporate.
- ↑ Frum, Larry. Digital-age 'Dungeons & Dragons' more than rolling dice. CNN.
- ↑ Mike Mearls | Dungeons & Dragons. dnd.wizards.com.
- ↑ Wizards RPG Team (2014) Players Handbook, Wizard of the Coast ISBN: 978-0786965601.
- ↑ Bolding, Jonathan. Inside the Launch of the New Dungeons & Dragons With Designer Mike Mearls (in en). The Escapist.
- ↑ Bolding, Jonathan. An Interview With Jeremy Crawford, Co-Designer and Editor of Dungeons & Dragons fifth Edition (in en). The Escapist.
- ↑ Brodeur, Nicole. Behind the scenes of the making of Dungeons & Dragons (in en-US). The Seattle Times.
- ↑ Hoffer, Christian. Exclusive: 'Dungeons & Dragons' to Announce New Settings for Fifth Edition Later This Year (in en). ComicBook.com.
- ↑ Thomas, Jeremy. Dungeons & Dragons' Design Team Has a New Head, Mike Mearls Exited Last Year (in en-US). 411MANIA.
- ↑ Crawford, Jeremy. He no longer works on the tabletop RPG team and hasn't since sometime last year. (in en). Twitter. Jeremy Crawford, 2020-04-28.
- ↑ Contents. Player's Handbook 2. Wizards of the Coast.
- ↑ Mike Mearls | Dungeons & Dragons (in en). dnd.wizards.com.
- ↑ Mearls, Mike. Playtest: New Hybrid and Multiclass Options. Dragon magazine #400. Wizards of the Coast.
- ↑ Mearls, Mike. Encounter Design in fourth Edition. Dragon magazine #360. Wizards of the Coast, 2007-09-21.
Bibliography
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