Mordenkainen's Tome of Foes: Difference between revisions

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''Bleeding Cool'' gave a positive review, appreciating the addition of sub-races to [[Tieflings]] and details on conflict within [[Elf]] and [[Gith (race)|Gith]] society, also allowing Gith PCs to become a viable option.<ref>{{cite web|url=https://www.bleedingcool.com/2018/05/29/review-dungeons-dragons-mordenkainens-tome-of-foes/|title=Review: Dungeons & Dragons — Mordenkainen's Tome of Foes|website=www.bleedingcool.com}}</ref>
''Bleeding Cool'' gave a positive review, appreciating the addition of sub-races to [[Tieflings]] and details on conflict within [[Elf]] and [[Gith (race)|Gith]] society, also allowing Gith PCs to become a viable option.<ref>{{cite web|url=https://www.bleedingcool.com/2018/05/29/review-dungeons-dragons-mordenkainens-tome-of-foes/|title=Review: Dungeons & Dragons — Mordenkainen's Tome of Foes|website=www.bleedingcool.com}}</ref>


''Rpg.net'' gave a rating of 83% with a positive response to the tone captured in the book and the planar background and resources which it gives to DMs. The score was lowered due to the lack of a PDF version that didn't rely on a third-party app, and for reusing verbatim much material from previous editions.<ref>{{cite web|url=https://www.rpg.net/reviews/archive/17/17683.phtml|title=Review of Mordenkainen's Tome of Foes - RPGnet RPG Game Index|website=www.rpg.net}}</ref>
''Rpg.net'' gave a rating of 83% with a positive response to the tone captured in the book and the planar background and resources which it gives to DMs. The score was lowered due to the lack of a PDF version that did not rely on a third-party app, and for reusing verbatim much material from previous editions.<ref>{{cite web|url=https://www.rpg.net/reviews/archive/17/17683.phtml|title=Review of Mordenkainen's Tome of Foes - RPGnet RPG Game Index|website=www.rpg.net}}</ref>


Cameron Kunzelman, for ''Paste'' magazine, wrote that "on one hand, I don’t think that ''Mordenkainen’s Tome of Foes'' is a bad sourcebook for ''D&D''. It has lots of great information about the different playable species of the game, their pantheons of good and evil gods, and solid explanations for how those gods impact the long and short term lives of those species. [...] Asmodeus, the lead devil of the cosmology, is delightfully Satanic, and even reading through the book I was trying to figure out how to fit him into the campaign that I am currently running without disrupting the flow and feeling of the world that I am working in. And that, for me, is the other hand: ''Mordenkainen's Tome of Foes'' feels like a book you need to build your campaign around. The two previous sourcebooks of its type, ''Xanathar's Guide to Everything'' and ''Volo's Guide to Monsters'', are both books that I use constantly as a Dungeon Master. The former is a rules expansion and clarification that helps to build out the interactions of any campaign, and the latter is a book of monsters that any party could come upon during any given romp through the world. They are books that are grounded in the dusty roads and dirty swords of fantasy tabletop campaigns, and they slot easily into the workflow that I have to make those kinds of adventures feel good. ''Mordenkainen’s Tome of Foes'' doesn’t work that way. It starts at a very high level of the ''D&D'' cosmology, and it feels harder to borrow from or augment than other ''D&D'' source books".<ref>{{Cite web|url=https://www.pastemagazine.com/articles/2018/05/dungeons-dragons-digs-deep-into-gods-and-demons-wi.html|title=Dungeons & Dragons Digs Deep Into Gods and Demons With Mordenkainen’s Tome of Foes|last=Kunzelman|first=Cameron|date=May 21, 2018|website=Paste Magazine|language=en|access-date=2019-06-21}}</ref>
Cameron Kunzelman, for ''Paste'' magazine, wrote that "on one hand, I don’t think that ''Mordenkainen’s Tome of Foes'' is a bad sourcebook for ''D&D''. It has lots of great information about the different playable species of the game, their pantheons of good and evil gods, and solid explanations for how those gods impact the long and short term lives of those species. [...] Asmodeus, the lead devil of the cosmology, is delightfully Satanic, and even reading through the book I was trying to figure out how to fit him into the campaign that I am currently running without disrupting the flow and feeling of the world that I am working in. And that, for me, is the other hand: ''Mordenkainen's Tome of Foes'' feels like a book you need to build your campaign around. The two previous sourcebooks of its type, ''Xanathar's Guide to Everything'' and ''Volo's Guide to Monsters'', are both books that I use constantly as a Dungeon Master. The former is a rules expansion and clarification that helps to build out the interactions of any campaign, and the latter is a book of monsters that any party could come upon during any given romp through the world. They are books that are grounded in the dusty roads and dirty swords of fantasy tabletop campaigns, and they slot easily into the workflow that I have to make those kinds of adventures feel good. ''Mordenkainen’s Tome of Foes'' doesn’t work that way. It starts at a very high level of the ''D&D'' cosmology, and it feels harder to borrow from or augment than other ''D&D'' source books".<ref>{{Cite web|url=https://www.pastemagazine.com/articles/2018/05/dungeons-dragons-digs-deep-into-gods-and-demons-wi.html|title=Dungeons & Dragons Digs Deep Into Gods and Demons With Mordenkainen’s Tome of Foes|last=Kunzelman|first=Cameron|date=May 21, 2018|website=Paste Magazine|language=en|access-date=2019-06-21}}</ref>

Latest revision as of 06:43, 23 August 2024


Greyhawk Source
Mordenkainen's
Tome of Foes
Cover
Type: Print (hardcover)
Edition: 5e
Author(s): Mike Mearls, Jeremy Crawford (Lead Designers)
Editor(s): Jeremy Crawford
Cover Artist(s): Jason Rainville
Alt.cover: Vance Kelly
Publisher: Wizards of the Coast
First Published: 29 May 2018
Pages: 256
ISBN: 978-0-7869-6624-0
Class: Officially published material

Mordenkainen's Tome of Foes is a sourcebook for fifth edition published in 2018. It is, in part, a supplement to the fifth edition Monster Manual and the Players Handbook.[1][2]

Contents

This book adds a variety of new playable races and expands on existing creatures in the Monster Manual in addition to adding many new ones. The book also contains marginalia by Mordenkainen, a wizard originally created by Gary Gygax for his home campaign.[1][2]

  • Chapter 1: The Blood War
    • 8 new Tiefling subraces
    • Lords of the Nine and other devil lore
    • Princes of the Abyss and other demon lore
    • Fiendish history, cults and more
  • Chapter 2: Elves
    • 3 new Elf subraces including the return of the Eladrin and Shadar-kai
    • Elven history, religion, outlook and more
  • Chapter 3: Dwarves and Duergar
    • Duergar racial traits
    • History of the Dwarf/Duergar war, relations with dragons and more
  • Chapter 4: Gith and Their Endless War
  • Chapter 5: Halflings and Gnomes
    • Deep Gnome racial traits
    • Halfling lifestyle, mythology and more
    • Gnome locales, gods and more
  • Chapter 6: Bestiary
    • 140 new monsters complete with game statistics and lore including the Astral dreadnought, Gray render, and Tortle
  • Appendix: Monster Lists[3]

Publication history

In February 2018, Mordenkainen's Tome of Foes was announced.[4] From May 7, 2018 to May 18, 2018, Wizards of the Coast released two podcasts a day to support the launch.[5] An exclusive edition with alternate cover art by Vance Kelly was released early to select game shops on May 18, 2018. The book was published on May 29, 2018.[3][4]

The Oblex, one of the monsters in this book, was conceived by Make-A-Wish recipient Nolan Whale during his day at Wizards of the Coast.[6] SyFy Wire in 2018 called it one of "The 9 Scariest, Most Unforgettable Monsters From Dungeons & Dragons", saying that "Eaten by an ooze that can then use your memory and form to trick and lure others in? That’s the stuff of horrors — and the stuff of an epic adventure. If you weren't paranoid about other characters before, you should be now!"[7]

Reception

Mordenkainen's Tome of Foes won the 2019 Origins Award for best "Role-Playing Game Supplement".[8][9]

Bleeding Cool gave a positive review, appreciating the addition of sub-races to Tieflings and details on conflict within Elf and Gith society, also allowing Gith PCs to become a viable option.[10]

Rpg.net gave a rating of 83% with a positive response to the tone captured in the book and the planar background and resources which it gives to DMs. The score was lowered due to the lack of a PDF version that did not rely on a third-party app, and for reusing verbatim much material from previous editions.[11]

Cameron Kunzelman, for Paste magazine, wrote that "on one hand, I don’t think that Mordenkainen’s Tome of Foes is a bad sourcebook for D&D. It has lots of great information about the different playable species of the game, their pantheons of good and evil gods, and solid explanations for how those gods impact the long and short term lives of those species. [...] Asmodeus, the lead devil of the cosmology, is delightfully Satanic, and even reading through the book I was trying to figure out how to fit him into the campaign that I am currently running without disrupting the flow and feeling of the world that I am working in. And that, for me, is the other hand: Mordenkainen's Tome of Foes feels like a book you need to build your campaign around. The two previous sourcebooks of its type, Xanathar's Guide to Everything and Volo's Guide to Monsters, are both books that I use constantly as a Dungeon Master. The former is a rules expansion and clarification that helps to build out the interactions of any campaign, and the latter is a book of monsters that any party could come upon during any given romp through the world. They are books that are grounded in the dusty roads and dirty swords of fantasy tabletop campaigns, and they slot easily into the workflow that I have to make those kinds of adventures feel good. Mordenkainen’s Tome of Foes doesn’t work that way. It starts at a very high level of the D&D cosmology, and it feels harder to borrow from or augment than other D&D source books".[12]

Rob Hudak, for SLUG Magazine, wrote that "Tome of Foes has little mechanical application for most players outside of the additional playable races, save for probably the most important facet in all role-playing games—inspiration.[...] Tome of Foes may have the pages you need to conjure richly imagined facets for both playable characters and narrative threads alike, and I think it’s in that latter category where this book offers the greatest value. From the position as a dungeon master, Mordenkainen’s Tome of Foes is a must-buy. There are a couple sections of the bestiary that feel slightly recycled, namely the demon and devil lord stat blocks. The adventure Out of the Abyss has a dedicated segment specifically for these unholy rulers and their context in this region, but that’s ultimately a negligible detail when you consider the immense top-level detailed contribution to the unremitting conflict between them. I vastly prefer the direction and focus 5E took with its supplementary books by dressing them in a vibrant tapestry built on decades of D&D history. When flipping through dozens of new monstrosities on display, I become giddy with anticipation for the countless opportunities to terrify and captivate my players".[13]

Disclaimer:Any lore presented through the following links does not necessarily adhere to established officially published content, and the views expressed do not necessarily represent the views of the editors of this wiki.

References

Citations

Bibliography

Encyclopedia Greyhawkania Index

The Encyclopedia Greyhawkania Index (EGI) is based on previous work of Jason Zavoda through '08, continued by numerous other fans. The EGI article has a list of sources, product names, abbreviations, and a link to the full, downloadable index.

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