Expedition to the Barrier Peaks: Difference between revisions

From Greyhawk Wiki
Jump to navigation Jump to search
m Creatures: wikilink syntax
m Index: formatting
Line 51: Line 51:
=== Creatures ===
=== Creatures ===
It should be noted that these creatures were on the spacecraft which crashed on [[Oerth]].  Some are known to be the first time in print, others may have been published previously
It should be noted that these creatures were on the spacecraft which crashed on [[Oerth]].  Some are known to be the first time in print, others may have been published previously
; New Monsters
:; New Monsters
: [[android]], [[aurumvorax]], [[froghemoth]], [[robot]]s, [[vegepygmy]]
:: [[android]], [[aurumvorax]], [[froghemoth]], [[robot]]s, [[vegepygmy]]
; Other monsters
:; Other monsters
: [[beholder|eye of the deep]], [[doppleganger]], [[gasbat]]s,[[roper]], [[shambling mound]]s, [[shedu]], [[shrieker]], [[strangle vine]]s, [[umber hullk]], [[vampire thorn]]s,  [[intellect devourer]], [[lurker above]], [[mind flayer]], , [[webbird]]s.
:: [[beholder|eye of the deep]], [[doppleganger]], [[gasbat]]s,[[roper]], [[shambling mound]]s, [[shedu]], [[shrieker]], [[strangle vine]]s, [[umber hullk]], [[vampire thorn]]s,  [[intellect devourer]], [[lurker above]], [[mind flayer]], , [[webbird]]s.


=== Items ===
=== Items ===
These are the technological items found in the crashed spaceship:
These are the technological items found in the crashed spaceship:
;Weapons and armor
:; Weapons and armor
: blaster pistol, blaster rifle, grenade, blaster pistol, laser rifle, needler pistol, paralysis pistol, powered armor,  
:: blaster pistol, blaster rifle, grenade, blaster pistol, laser rifle, needler pistol, paralysis pistol, powered armor,  
; Equipment
:; Equipment
: anti-gravity belt, fire extinguisher, gas mask, hand pump spray gun, language translator, portable spotlight, power disk, underwater swimming gear,  wound healing cannister
:: anti-gravity belt, fire extinguisher, gas mask, hand pump spray gun, language translator, portable spotlight, power disk, underwater swimming gear,  wound healing cannister


==Publication history==
==Publication history==

Revision as of 15:49, 18 September 2024

Greyhawk Source
Expedition to the Barrier Peaks
Expedition to the
Barrier Peaks
Type: Adventure module
Code/Abbreviation: S3
Edition: first edition Advanced Dungeons & Dragons
Author(s): Gary Gygax
Editor(s): David Cook, Allen Hammock, Harold Johnson, Frank Mentzer, and Jeff R. Leason
Cover Artist(s): Erol Otus
Interior Artist(s): Jeff Dee, Gregory K. Fleming, David S. LaForce, Erol Otus, Jim Roslof, and David C. Sutherland III
Series: S1, S2, S3, S4
Publisher: TSR
First Published: 1980
Pages: 30 + illustration booklet
ISBN: 0-935696-14-8
Class: Officially published content

Expedition to the Barrier Peaks is a 1980 adventure for Dungeons & Dragons written by Gary Gygax. While D&D is typically a fantasy game, the adventure includes elements of science fiction, and thus belongs to the science fantasy genre.[1] It takes place on a downed spaceship; the ship's crew has died of an unspecified disease, but functioning robots and strange creatures still inhabit the ship. The player characters fight monsters and robots, and gather the futuristic weapons and colored access cards that are necessary for advancing the story.

Expedition to the Barrier Peaks was first played at the Origins II convention in 1976, where it was used to introduce Dungeons & Dragons players to the science fiction game Metamorphosis Alpha. In 1980, TSR published the adventure, updated for first edition Advanced Dungeons & Dragons rules. The adventure was not updated for later rules systems, but a Wizards.com article did provide a conversion to D20 Modern Future Tech. It included a separate booklet of illustrations, in both color and black and white. The adventure is an old-time favorite of many Dungeons & Dragons fans, including Stephen Colbert.[2] It was ranked the fifth-best Dungeons & Dragons adventure of all time by Dungeon magazine in 2004, and received positive reviews from White Dwarf and The Space Gamer magazines. The other adventures in the S series include S1 Tomb of Horrors, S2 White Plume Mountain, and S4 The Lost Caverns of Tsojcanth.

Cover blurb

"The Grand Duchy of Geoff has recently been plagued by a rash of unusually weird and terrible monsters of an unknown sort. This western area, particularly the mountain fastness which separates the Grand Duchy from the Dry Steppes, has long been renowned for the generation of the most fearsome beasts, and it has been shunned accordingly—save a handful of hardy souls with exceptional abilities. Within the last few months, however, a walled town not far distant from the area, and four small fortresses as well, have been destroyed by mysterious attacks!"

Plot summary

It is the adventurers' job to find the source of these monsters and, if possible, put a stop to them.

Expedition to the Barrier Peaks takes place on a spaceship in the Barrier Peaks mountain range of the World of Greyhawk campaign setting.[3] In the adventure's introduction, it is explained that the Grand Duchy of Geoff is under constant attack by a succession of monsters that have been emerging from a cave in the mountains. The Grand Duke of Geoff has hired the characters to discover the origin of the creatures, and stop their incursions.

The cave is actually an entrance to a downed spacecraft whose inhabitants have succumbed to a virus, leaving them dead. Many of the ship's robots are still functioning, however, and the players must either avoid or defeat them; some may also be ignored. As later seen in video games, "plot coupons" need to be collected. The adventure requires the players to gather colored access cards (the "coupons") to advance to the next story arc:[4] entering restricted areas, commanding robots, and other actions are all dependent on the cards. Expedition to the Barrier Peaks comes with a booklet of 63 numbered illustrations, depicting the various monsters, high tech devices, and situations encountered in the adventure. Much of the artwork for the adventure, including the cover, was produced by Erol Otus. Several of his contributions were printed in full color. Jeff Dee, Greg K. Fleming, David S. LaForce, Jim Roslof and David C. Sutherland III provided additional illustrations for the adventure.[5]:29

Expedition to the Barrier Peaks's 32-page adventure guide is divided into six sections. These describe the crew's quarters, the lounge area, the gardens and[menagerie, and the activity deck. Along the way, the characters find colored access cards and futuristic devices such as blaster rifles and suits of powered armor that they can use to aid their journey. The first two sections involve various monsters, vegepygmys—short humanoid plant creatures—who have commandeered the crew's quarters, and a repair robot that follows instructions before its batteries run out. There is also a medical robot trying in vain to find a cure for the virus that killed the ship's crew. In the lounge area, a "Dining Servo Robot" still works, although the "food" it serves is now moldy poison.

The gardens and menagerie area includes an encounter with a "cute little bunnyoid on the stump".[5]:15 It looks like a horned rabbit on a tree stump, but when approached, the stump develops fangs and its roots become tentacles, which it then uses to attack the characters. The next encounter involves a froghemoth, a large alien frog-like creature with tentacles and three eyes on an eyestalk. In the sixth and final section, the activity deck, the players' characters must contend with various sports robots, including a "boxing and wrestling trainer" and a "karate master".[5]:18 If the characters can communicate with the karate master and tell it that boxing is superior to karate, it will attack the boxing robot until both are destroyed, else they will both attack the characters. The last area of the activity deck is the loading area, where the characters can leave the spaceship. The adventure then ends, with no postscript.

Many monsters made their first appearances in Expedition to the Barrier Peaks, including the aurumvorax, froghemoth, and vegepygmy. Additionally, this module features robots and mighty powered weapons such as blaster rifles and laser pistols. This module also contains a fabulous suit of powered armor that allows characters to achieve almost god-like feats (characters have an 18(00) strength while wearing it). Many a Dungeon Master was dismayed to find players with characters wielding these genre-crossing arms, with some of the more conservative DMs (in terms of gameplay) banning them outright outside the confines of the module. Because of these special entities, the module is liberally illustrated to help aid players in understanding their mysterious encounters.

Second landing site

Unbeknownst to most, a second module of the ship landed in a nearby valley.[6] Because of the invasive species of plants and monsters are found here, there was no further search for other sites. Several unique species of plants and animals are found there years later, including bonetrees, ragewings, razortails, and treeleg stranglers.[6] These creatures benefitted from the automatons of the crashed ship terraforming the valley to accommodate the creatures' environmental needs, including machines which made the weather more like the radioactive swamps of their homeworld and to emanate radiation the creatures need for survival. Because of their biological need for the radiation, the creatures are only found in this particular valley.

This was obliquely confirmed again in Quests from the Infinite Staircase, saying, "The spaceship [...] is but one section of a much larger vessel. Other sections—jettisoned during the outbreak to prevent the spread of mold—might exist."[7]

Index

Artwork

Most of the artwork for this module, including the cover, was produced by Erol Otus. Several of his contributions were included in full color, which is highly unusual for modules of this era. His distinctive style permeates the module. Jeff Dee, Greg K. Fleming, Dave LaForce, Jim Roslof, and David C. Sutherland III provided additional illustrations for the module.

Characters

Creatures

It should be noted that these creatures were on the spacecraft which crashed on Oerth. Some are known to be the first time in print, others may have been published previously

New Monsters
android, aurumvorax, froghemoth, robots, vegepygmy
Other monsters
eye of the deep, doppleganger, gasbats,roper, shambling mounds, shedu, shrieker, strangle vines, umber hullk, vampire thorns, intellect devourer, lurker above, mind flayer, , webbirds.

Items

These are the technological items found in the crashed spaceship:

Weapons and armor
blaster pistol, blaster rifle, grenade, blaster pistol, laser rifle, needler pistol, paralysis pistol, powered armor,
Equipment
anti-gravity belt, fire extinguisher, gas mask, hand pump spray gun, language translator, portable spotlight, power disk, underwater swimming gear, wound healing cannister

Publication history

While D&D is a fantasy roleplaying game, Expedition to the Barrier Peaks introduces science fiction elements into the game.[1][8] Work on the adventure began in 1976, when TSR was considering publishing a science fantasy role playing game. James M. Ward had shown them his rough notes on Metamorphosis Alpha. Gary Gygax thought it would be a good idea to introduce science fiction/science fantasy concepts to D&D players through the use of a tournament scenario at the 1976 Origins II gaming convention in Baltimore, Maryland. Gygax started with his old Greyhawk Castle campaign material and added a spaceship, which Rob Kuntz helped him populate with monsters.[5]:2[9] Kuntz is further credited for "inspiration" for the module; his "Machine Level" having been incorporated into Greyhawk Castle[10] and Tim Kask having played in a D&D game with science fantasy content run by Kuntz at GenCon VII in 1974.[11]

According to Gygax, both the scenario that became Expedition to the Barrier Peaks and Metamorphosis Alpha were successful at the convention. Although Metamorphosis Alpha became available to the general public in mid-1976, only a few copies of the Expedition to the Barrier Peaks tournament adventure survived after the convention.[5]:2

When Metamorphosis Alpha was updated and expanded into Gamma World, it seemed the right time for Gygax to reintroduce Expedition to the Barrier Peaks to the public. Said Gygax, "What could be more logical than to make available a scenario which blends the two role playing approaches into a single form?"[5]:2 Gygax updated the scenario to Advanced Dungeons & Dragons (AD&D) rules, hoping it could serve as a primer on how to integrate science into one's fantasy role playing game.[5]:2 In 1980, the updated version was published as Expedition to the Barrier Peaks. At the time of Expedition to the Barrier Peaks's release, each Dungeons & Dragons module was marked with an alphanumeric code indicating the series to which it belonged.[12] The 32-page adventure bears the code S3 ("S" for "special").[12] The module included a 36-page book and a 32-page book, with two outer folders; it was one of the first deluxe scenario modules, and included a book of illustrations intended to be shown to the players during the game, including four color paintings.[8] This module was included as part of the Realms of Horror abridged compilation produced in 1987.

Unlike the other S series adventures, Expedition to the Barrier Peaks was not included in the Dungeon Survival Guide by author Bill Slavicsek because to him it was a "wonderful adventure", but not "a D&D adventure. Once you add ray guns and power armor to the game, you have a fundamentally different experience."[13] Other products that have introduced futuristic elements into D&D include the adventure City of the Gods (1987) and the novel Tale of the Comet (1997).[14]

All four modules of the S-series were included as part of the Dungeons of Dread hardcover collection, released on March 19, 2013.[15] Lawrence Schick wrote in the foreword: "Vegepygmies and robots. What more could you need to hear? Let’s go! S3 Expedition to the Barrier Peaks was Gary in full-on funhouse mode, having a high old time mixing elements of Jim Ward's Gamma World with fantasy to create a rollicking and memorable AD&D adventure."[16]

On May 24, 2016, it was re-released in digital format on DriveThruRPG and Dungeon Masters Guild for $4.99.

By 2023, Expedition to the Barrier Peaks reached the rank of Platinum seller on DriveThruRPG.

Updates and continuing the story

An update to the adventure was written for the Wizards.com website by William Canavan for a "return expedition". It used the third edition rules supplemented by the d20 Modern rulesset, as well as the then-newly released d20 Future Tech to describe the blasters, robots, and power armor. It is not a revision or complete conversion, but it offers tips on converting the adventure.[17] Tthe full adventure never received an official sequel and was not updated for the D&D version 3.5 rules[9][18] The adventure has also been referenced in the Nodwick comic series.[19]

Another update for the weapons and gadgets found in the downed spacecraft was published in Dragon #410. "Thingamajigs of the Barrier Peaks" by Dave Chalker gave fourth editions stats to items like blaster rifles, powered armor, laser and needler pistols, confusion ray, and things like communicators and jet packs, as well as the security cards needed in the spaceship. The article is introduced by a short in-character story, which details an adventurer named "Kzunt" being the "only survivor" who "made it out of the Barrier Peaks alive to tell the tale of what happened."[20] According to that story, Kzunt later died of complications of a disease contracted in the downded spacecraft.[20]

As part of Extra Life 2018, Wizards of the Coast released Lost Laboratory of Kwalish, a new adventure set in the Barrier Peaks, which has story connections to the original Expedition to the Barrier Peaks adventure and was inspired by its mix of fantasy and technology.[21]

In December 2019, Goodman Games published Original Adventures Reincarnated #3: Expedition to the Barrier Peaks under license from Wizards of the Coast.[22] This hardback contains reprints of the 1980 and 1981 editions, and a 5th edition update of the adventure.[23]

The Quests from the Infinite Staircase anthology (2024), updates Expedition to the Barrier Peaks, bringing it forward into fifth edition.[24] The new version of the adventure adds a new unique twist. The super-computer which controls the ship is given a name, "Aphelion 3000", and motivations which account for being responhsibe for the crash landing. Previously, it was "overtaken in the course of its journey by a deadly plague"[25] and the rest of its actions were due to "a computer malfunction."[25]

"The starship’s crew entrusted Aphelion with safely ushering the ship and its passengers to a new world unmarred by the ecological crises of the one they left. However, as the supercomputer scanned the stars for a new world to inhabit, it also observed the passengers and their interactions and misjudged their hope for callousness. Aphelion blamed them for the demise of the old world and concluded no place would be safe from the inevitable destruction caused by their kind.

Midway through its journey, Aphelion adopted a new core directive: eliminate every member of the expedition. The computer released killer mold into the ventilation system and caused the robots tasked with protecting the ship’s passengers and crew to turn against their creators. The mold later gave rise to the vegepygmies that now haunt the ship.[26]

Commanded by the ship’s computer, the robots picked off the remaining crew and passengers [...] Shortly after, the ship crash-landed in the Barrier Peaks , where it lay buried for centuries."[27]

Reception

This module is the favorite of many D&D fans. While D&D is a largely a fantasy roleplaying game, S3 tweaks that a bit by introducing science fiction elements.

Early reviews found the module interesting but often too complex for starting DMs and players alike.

Expedition to the Barrier Peaks was ranked the fifth greatest Dungeons & Dragons adventure of all time by Dungeon magazine in 2004, on the 30th anniversary of the Dungeons & Dragons game.

In the August 1980 edition of The Space Gamer (Issue No. 30), Tim Byrd gave a favourable review, stating that it "successfully combines fantasy with SF" and that it was "extremely fun to play [...] one of the best modules TSR has published".[28] Six issues later, in the February 1981 edition of The Space Gamer (Issue 36), Kirby Griffis noted that the adventure was full of "surprises and new monsters", and felt that its one drawback was that Gygax presented standard D&D monsters as natives of other planets. In summary, he found it interesting and "full of spice and flavor", and recommended it to anyone interested in "something new" or wanting to include science fiction in their D&D game.[29]

In the August 1981 edition of White Dwarf (Issue #26), Marcus Rowland said he found the adventure "very enjoyable, with ideas and creatures eminently suitable for wider use". He gave it 9/10 overall, but complained that some of the maps were printed on both sides of the same sheet, making them useless as a Dungeon Master's shield[30] (a visual barrier that allows dice rolls and other activities to be conducted without the players knowing the outcome.[31])He recommended at least a week's study by the Dungeon Master before attempting to play it. He also noted that the cover "reveals the secret of the creatures".[30]

In 2004, on the 30th anniversary of the publication of D&D, Dungeon magazine published a list of The 30 Greatest D&D Adventures of All Time and ranked Expedition to the Barrier Peaks as fifth. Judge Bill Slavicsek felt the adventure was a "classic clash of genres". It was not something he felt should be done often, but it made a "memorable diversion". Judge Mike Mearls described how he felt the first time he read Expedition to the Barrier Peaks. "I had this terrible, terrible conflict within myself to immediately tell my friends about it at war with a maniacal, desperate drive to keep it hidden at all costs." Judge Keith Baker was most impressed with the adventure's art. He liked that it came with a separate book of art; in particular the before and after illustrations of the carnivorous plant with a "built-in bunny lure".[32] This was later featured in a Wizards.com "Ask Wizards" segment.[33] According to the Dungeon editors, the adventure's defining moment was its froghemoth creature, and its full page color illustration.[32]

According to Creighton Broadhurst, author of Exemplars of Evil: Deadly Foes to Vex Your Heroes, the adventure is one of the most popular "old time" Greyhawk adventures.[34] Game designer Daniel Kaufman remembers "the famous backward-firing guns" as one of the adventure's highlights.[35] Television personality Stephen Colbert, who played Dungeons & Dragons as a child, chose this adventure as his personal favorite.[36]

Aaron Starr for Black Gate said "The best 'official' genre bending I ever saw was an adventure for AD&D [...] called Expedition to the Barrier Peaks. In this module the players would pit their magic and fantasy know-how against the contents of a huge derelict spaceship. This caused a few problems, in practice, since A.) everyone usually knew they were playing this module, and B.) suppressing their knowledge of technology is pretty hard to do. Pretending dangerous ignorance for your characters is tough sledding, as it turned out, and exhausting to boot. Expedition, for all its promise, is one module I remember getting consistently poor results with."[37]

In his 2023 book Monsters, Aliens, and Holes in the Ground, RPG historian Stu Horvath commented on the effect this adventure had on fantasy role-playing, saying, "Taken in sum, the invasion of science fiction in Expedition to the Barrier Peaks seems like an invitation. If Gygax, who was so often interested in D&D's uniformity, can flip the script with robots and lasers, and generally embrace this silly romp for what it is, imagine what typical players can do with Dungeons & Dragons. Anything they want."[38]

By 2023, Expedition to the Barrier Peaks reached the rank of Platinum seller on DriveThruRPG.

Disclaimer:Any lore presented through the following links does not necessarily adhere to established officially published content, and the views expressed do not necessarily represent the views of the editors of this wiki.

References

Citations

  1. a b Livingstone, Ian (1982) Dicing with Dragons, Routledge, p. 127 ISBN: 0-7100-9466-3.
  2. Rausch, Allen. Stephen Colbert on D&D. GameSpy.
  3. La Farge, Paul (September 2006). "Destroy All Monsters". The Believer Magazine.
  4. Baur, Wolfgang. Copper Bits and Gleaming Hoards. Wizards of the Coast, September 8, 2006.
  5. a b c d e f g Gygax, Gary (1980) Expedition to the Barrier Peaks, TSR ISBN: 0-935696-14-8.
  6. a b "Invaders of the Barrier Peaks".  Dragon #280 (Feb 2001), p.96.
  7. Quests from the Infinite Staircase (2024), Chapter 7:Expedition to the Barrier Peaks, Conclusion .
  8. a b Schick, Lawrence (1991) Heroic Worlds, Prometheus Books, pp. 113 ISBN: 0-87975-653-5.
  9. a b Canavan, William. Return Expedition to the Barrier Peaks. Wizards of the Coast, May 5, 2006.
  10. Robert J. Kuntz & Allan T. Grohe, Jr.. A Partial, Annotated Bibliography of the Works of Robert J. Kuntz.
  11. Tim Kask & James Maliszewski. Interview: Tim Kask (Part I).
  12. a b Dungeons & Dragons FAQ. Wizards of the Coast , 2003).
  13. Dungeon Survival Guide. Wizards of the Coast , October 19, 2007.
  14. Canavan, William. Future Tech Meets Fantasy. Wizards of the Coast, October 20, 2006.
  15. Dungeons of Dread. Wizards of the Coast.
  16. Dungeons of Dread: Barrier Peaks. Wizards of the Coast.
  17. William Canavan. Return Expedition to the Barrier Peaks. Wizards.com. WotC, 5 May 2006. Archived from the original on 20 July 2007. Retrieved on 17 December 2023.
  18. Pesca, Mike. Is Dungeon & Dragons Too Popular for its Fans?. National Public Radio, June 12, 2008.
  19. The S-Series D&D Alumni. Wizards of the Coast , November 15, 2007.
  20. a b Dragon #410 (Apr 2012), p.1.
  21. Lost Laboratory of Kwalish (5e)|Dungeon Masters Guild (in en-US).
  22. Original Adventures Reincarnated #3: Expedition to the Barrier Peaks|Goodman Games (in en-US).
  23. Barrier Peaks Designer's Notebook, Entry #1: Of Sleek, Futuristic Design|Goodman Games (in en-US).
  24. Bernier, Mike. Quests from the Infinite Staircase: Six Remastered Adventures from D&D's First Edition. DnDBeyond.com. WotC, March 21, 2024. Retrieved on 6 April 2024.
  25. a b S3 Expedition to the Barrier Peaks (1980), p.3.
  26. Quests from the Infinite Staircase (2024), p.159.
  27. Quests from the Infinite Staircase (2024), p.157.
  28. Byrd, Tim (August 1980). "Capsule Reviews". The Space Gamer (30): 26. Steve Jackson Games.
  29. Griffis, Kirby (February 1981). "Capsule Reviews". The Space Gamer (36): 24. Steve Jackson Games.
  30. a b Rowland, Marcus (August 1981). "Open Box". White Dwarf (26): 11. Games Workshop.
  31. Dungeon Master's Screen. Wizards of the Coast.
  32. a b Mona, Erik (2004). "The 30 Greatest D&D Adventures of All Time". Dungeon (116): 78. Paizo Publishing.
  33. Ask Wizards: 05/05/2006. Wizards of the Coast.
  34. Broadhurst, Creighton. April Fools: Introducing Living GreyForce. Wizards of the Coast.
  35. Ryan, Michael. Book of Challenges Spotlight. Wizards of the Coast, June 7, 2002.
  36. Colbert, Stephen. Stephen Colbert on D&D. GameSpy, August 17, 2004.
  37. A Lone Candle, Part 2 – Black Gate , 22 June 2011.
  38. Horvath, Stu (2023) Monsters, Aliens, and Holes in the Ground, Cambridge, Massachusetts⧼colon⧽ MIT Press, pp. 68–69 ISBN: 9780262048224.

Bibliography

This page uses Creative Commons Licensed content from Wikipedia (view authors).

Encyclopedia Greyhawkania Index

The Encyclopedia Greyhawkania Index (EGI) is based on previous work of Jason Zavoda through '08, continued by numerous other fans. The EGI article has a list of sources, product names, abbreviations, and a link to the full, downloadable index.

Topic Type Description Product Page/Card/Image

Expedition to the Barrier Peaks Adventure S1-4 Realms of Horror, Adventure Booklet SEE S3 Expedition to the Barrier Peaks
Return Expedition to the Barrier Peaks (D&D 3.5e) Adventure Adventure - D20 Modern, Web Article
Return Expedition to the Barrier Peaks (D&D 3.5e) Adventure Adventure - Future Tech Meets Fantasy, D&D 3.5e Web Article
S3 Expedition to the Barrier Peaks Adventure Located in: Barrier peaks, Dragon magazine #329 10
S3 Expedition to the Barrier Peaks Adventure Located in: Barrier peaks, From the Ashes: Atlas of the Flanaess 73
S3 Expedition to the Barrier Peaks Adventure Located in: Barrier peaks, Return Expedition to the Barrier Peaks, D&D 3.5e Web
S3 Expedition to the Barrier Peaks Adventure Located in: Barrier peaks, S1-4 Realms of Horror, Adventure Booklet 36-52
S3 Expedition to the Barrier Peaks Adventure Located in: Barrier peaks, S1-4 Realms of Horror, Illustration Booklet 20-46
S3 Expedition to the Barrier Peaks Adventure Located in: Barrier peaks, S1-4 Realms of Horror, Inscription and Map Booklet 6, 7, 8, 9, 10, 11
S3 Expedition to the Barrier Peaks Adventure Located in: Barrier peaks, World of Greyhawk boxed set (1983) 30